Can you specify which tangible changes faction lock introduced that have changed the way Cyrodiil works? The only specific change I’ve seen anyone point out that’s a clear positive is “no spies”. But spies were never a major factor in how the campaign worked, and never impacted scoring much. What exactly is better now?Alienoutlaw wrote: »PvP is only getting better by the day Faction lock was the best thing to happen as far as im concerned
FrancisCrawford wrote: »Naive questions:
- Is there anyway to check this oneself other than by joining the campaigns and hence (in some cases) triggering faction lock?
maddiniiLuna wrote: »Lot of people talk a lot of crap here.
People were joining the loosing faction? No completely wrong 100% wrong. How many times have I seen every day players join the faction that is currently winning to get more points.. Not once did somebody come to log in on the loosing team because it's more fun - that's just made up out of nowhere.
Zerglings have been in cyrodiil since I started playing eso they are Fer sure not the problem. It's just ball groups running around and people can't be bothered fighting those losers for half an hour, while those that do always die to the same silly mistakes.
DC never having faction lock also completely made up. DC has always had numbers, but last year for example those ball groups do nothing but go to BM, destroy the stairs and chill there for 40 minutes while all their castles being taken. That's why they lost every damn campaign - because ball groups be trolling people. In fact they are still not winning a campaign for the same stupid reason and don't tell me they won last campaign - please: logging in from 12pm to 6am with 30 people against 3 defenders is not winning a campaign its just winning against the npc guards and even for that you need 30 people (PS: everybody who siege at night sucks because he can't play against players).
Deatroyable gates or bridges is not the problem ether, but heavily abused. One time hammer was trying to cross the Alessia / sejanus bridge and their own faction destroyed the bridge and kept it tagged just to be a troll. Speaking of the hammer yeah this *** hammer just remove it man.
adirondack wrote: »
CC immunity. Yeah that would be nice. It doesn’t actually happen. Mechanics simply become non-responsive in lag. Honestly I’d be a lot happier if this elusive CC immunity actually worked and wasn’t bypassed by certain abilities.
Oh well. At least PVE works perfectly. /sarcasm.
trittnerxx wrote: »this is it, and why for the first time in awhile i have hardly even played! i even switched to ep for this camp just to try and change things up but to no avail, so i guess its back to good ole ad this campaign to just grind it out and hope it gets better!
Let's say, they remove faction locks. What then?The problem would still persist.
Let's say, they remove faction locks. What then?The problem would still persist.
dtsharples wrote: »AD ruin any sort of Competition on PC EU Kaal every single day.
One guild is single-handedly responsible for destroying Cyrodiil for everyone else, it's utterly disgusting.
Voltranox, they do exactly what you mention above. It's a group taking the whole map, scrolls and all every morning almost unopposed. Then camping the gate keeps all afternoon.
People are logging in to Cyrodiil and immediately just writing 'F-This', or 'Bye' or 'This campaign is ruined' etc etc and leaving straight away. This, paired with the already 24h-populated AD means that there is no real resistance until the beginning of prime-time when enough opposition is online to make a push. And by that time, what is the point?
There is hardly any PVP anymore, just faction stack AD zergs steamrolling over whatever they can.
Good way to ruin a game guys. Great job indeed!
It’s basically just faction stacks these days
PC NA Kaal, the 25,000 point differential brought to you by faction lock. I'm really looking forward to the new unlocked campaign coming out. We'll finally get back to meaningful pvp where the winning faction isn't decided in the first week of the campaign and the last week is actually consequential and competitive.
dtsharples wrote: »It has nothing to do with Faction lock @Mr_Walker, but nice try.
This has been happening in exactly the same way for over 2 YEARS!
So, get your facts straight and stick to complaining about Australian issues or whatever other garbage you repeatedly spew out.
dtsharples wrote: »It has nothing to do with Faction lock @Mr_Walker, but nice try.
This has been happening in exactly the same way for over 2 YEARS!
So, get your facts straight and stick to complaining about Australian issues or whatever other garbage you repeatedly spew out.
The first week of this last campaign was dominated by a DC Australian guild during offpeak hours but after they found almost no one to fight the people in said guild pretty much stopped playing. The DC who sweep the map are actually very late night early morning US-based players as the map is blue before we as Aussies even log in for our evening's play. This has had a detrimental effect on the population with both AD and EP collecting low population bonuses on some nights.
Not complaining just pointing out what is happening from my perspective, factions rise and fall 3 months ago it was AD who were being complained about as rolling the map and as an AD player, I hate yellow maps.
All pvp is is siege now. Even when ur defending a keep people of the opposite alliance will sprint upstairs and pour oils over us while we defend (and it ticks on you for 17k+) everyone is way too afraid to fight and they just run away to siege more. It does way too much damage ( cold stone treb does 20k one shot)
If people aren’t sieging they are just tanks or ganks. Usually sprinting away to get a new o tic. Once they changed the ap gains to be 6k per keep and 1.5k per resource that really ruined pvp. Made ranks irrelevant and nobody wants to fight.
Disclaimer Idc if you use siege and like to play the campaign and defend the map etc. you go be ur best self. Just know there’s a time and a place and it is a player vs player zone. Fight for ap.
All pvp is is siege now. Even when ur defending a keep people of the opposite alliance will sprint upstairs and pour oils over us while we defend (and it ticks on you for 17k+) everyone is way too afraid to fight and they just run away to siege more. It does way too much damage ( cold stone treb does 20k one shot)
If people aren’t sieging they are just tanks or ganks. Usually sprinting away to get a new o tic. Once they changed the ap gains to be 6k per keep and 1.5k per resource that really ruined pvp. Made ranks irrelevant and nobody wants to fight.
Disclaimer Idc if you use siege and like to play the campaign and defend the map etc. you go be ur best self. Just know there’s a time and a place and it is a player vs player zone. Fight for ap.
It has nothing to do with AP gain from taking keeps and resources. You win the campaign by taking and holding territory. Its designed to be an objective based game and that's how it is played. You fight other groups all the time in the process.
People don't want to fight the tank meta and the troll groups that spend an hour playing ring around the tower or keep wall boring everyone to death with their stupidity.
If all you want is a deathmatch game, go play that on battle grounds or find another game that does it better.
People don't want to fight the tank meta and the troll groups that spend an hour playing ring around the tower or keep wall boring everyone to death with their stupidity.