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MagBlade Theorycrafting Changes Thread

  • brandonv516
    brandonv516
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    WacArnold wrote: »
    Iskiab wrote: »
    I've been doing bgs more and nbs either seem to be cloak away and hit and run, actually effective in flag games and chaos ball, in death match it's rip unless the other group pugs out.

    I've been running my dk more in bgs because my magnb is setup for cp but I kind of want to try and find a setup. With my few days playing the precious statement is what is have found.

    I want to theory craft a brawler again. But if IC stays fun I might stay cp

    I’d stick to IC and CP. I’ve done a ton of BGs and don’t think I’ve ever seen an effective magblade spec that wasn’t healing, and even then from changes to the game magblades won’t make good healers.

    Brandon plays a ranged magblade cloakblade on PC-EU and does BGs. That might work best.

    I don’t think NBs have the tools to brawl.

    Thanks for the shout-out. Just to clarify it's Xbox NA! :smiley:

    And yes it's still very effective.

    Some of my struggles:

    -Magplars that pressure hard with a gap closer, Sweeps, Overwhelming Surge or Aurorans, etc. -- Next patch this will be less lethal with the changes to Living Dark and the snare on Sweeps.

    -Knockback effects -- I'm psyched about the changes with these on the PTS.

    -NBs using Snipe -- I've been on the receiving end of some serious desyncs involving Snipe with a few players.

    -Premades -- just shoot for second place and play very carefully.

    Whats your build? There for a while i was using trans and spinner thats what i was using for cp trying to keep a brawler alive. Dont really think it was doing good in bgs. Started using btb and spinner with slime and uped my resource alot through jewels. Idk if im on the right track or not havent been doing as good in higher bgs. What kind of style do you play?

    Btw whats your characters name? I saw a blue magblade wearing the budi-shirt is that you?

    Caluurions + BTB -- monster set varies -- 1pc PS/1pc Chudan or EG usually

    I try to stay at range with Destro/Resto. I've had success with a combination of different offensive skills -- currently I've been playing around with using Force Pulse + Elemental Weapon -- it puts out some serious pressure and the two synergize well together.

    My GT is Lich This -- EP main
    Edited by brandonv516 on 4 October 2019 05:02
  • GhostofDatthaw
    GhostofDatthaw
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    Iskiab wrote: »
    As a healer I use cleanse so in BGs it’s a little different. You mop the floor with dot teams and any ranged builds. Where I struggle is dizzy spammers running a bit of speed. I can’t shake them and eventually run out of stam, with onslaught I just can’t stay up. You can build for tankiness so you won’t get globaled with a dizzy - LA - executioner with onslaught up but eventually fall to dizzy.

    Cleanse is a great counter to dots. I’ve been doing less BGs but went against teams of good players trying to play dot specs even in a premade, they don’t get over 200 points and even then it’s from the two other teams killing each other. One button press being a full heal for your team against them makes them trivial.

    Speaking of the fast Stam guys running dizzy there is a guy on pcna toons name is fastpaced, Stam sorc. (I think I have a video on this guy when on my magplar I might post it, it was a great king of the hill fight that highlights IC combat) Fast as all get out and hits like a dump truck. Only cp640 something and very good which is nice to see. He's in ic alot and has caught me with that combo a few times. Key is with those guys they are so squishy they have to Los. Just pressure and they run to Los, thier game, dont fall for it the way they want. He has caught me with it a couple times and will literally upper/onslaught/reverse cancel I'm taking a dirt nap. Dont play that game. If they trying to brawl I've found the amber setup I have with 1.8k Stam Regen allows me to dodge roll alot. I can see that wind up, roll away from my shade run a sec then recast and add pressure again. Running the swift and steed I am just as fast as the little speed demons so if I can just outrun drop a shade run inside a building, up the stairs, shade, cloak outtie c u next tuesday.

    In terms of getting away from them it's just shade and being a ninja. Which I will admit is probably much easier in IC than bgs. I can really abuse elevation I'm houses and the stairs around flags and what not. I would suggest going there more for small scale pvp sometimes its just tv farming, sometimes people will have a 20man boss group for some damn reason. But it's very enjoyable.

    So last night in a state of Valium and weed, I was messing with my test dummy on a new kind of burst rotation. Using calu but not really a ganker. I might try to field test it today if I look again and dont find it's absurd
    Edited by GhostofDatthaw on 4 October 2019 11:35
  • GhostofDatthaw
    GhostofDatthaw
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    WacArnold wrote: »
    Iskiab wrote: »
    I've been doing bgs more and nbs either seem to be cloak away and hit and run, actually effective in flag games and chaos ball, in death match it's rip unless the other group pugs out.

    I've been running my dk more in bgs because my magnb is setup for cp but I kind of want to try and find a setup. With my few days playing the precious statement is what is have found.

    I want to theory craft a brawler again. But if IC stays fun I might stay cp

    I’d stick to IC and CP. I’ve done a ton of BGs and don’t think I’ve ever seen an effective magblade spec that wasn’t healing, and even then from changes to the game magblades won’t make good healers.

    Brandon plays a ranged magblade cloakblade on PC-EU and does BGs. That might work best.

    I don’t think NBs have the tools to brawl.

    Thanks for the shout-out. Just to clarify it's Xbox NA! :smiley:

    And yes it's still very effective.

    Some of my struggles:

    -Magplars that pressure hard with a gap closer, Sweeps, Overwhelming Surge or Aurorans, etc. -- Next patch this will be less lethal with the changes to Living Dark and the snare on Sweeps.

    -Knockback effects -- I'm psyched about the changes with these on the PTS.

    -NBs using Snipe -- I've been on the receiving end of some serious desyncs involving Snipe with a few players.

    -Premades -- just shoot for second place and play very carefully.

    Whats your build? There for a while i was using trans and spinner thats what i was using for cp trying to keep a brawler alive. Dont really think it was doing good in bgs. Started using btb and spinner with slime and uped my resource alot through jewels. Idk if im on the right track or not havent been doing as good in higher bgs. What kind of style do you play?

    Btw whats your characters name? I saw a blue magblade wearing the budi-shirt is that you?

    Brawler is non existent, I played a heavy armor lizard brawler for a long time, it lost viability shortly after Morrowind, when ever they did that armor passive rework. Either way brawlers just don't have the skills or the bar space to work. It's either your Tanky with decent sustain and cam only kill potato's, you have decent damage, ok tank, and *** Regen. It just don't work like it used to. All imo, if anyone has found a way of success I'm all ears
  • GhostofDatthaw
    GhostofDatthaw
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    *** it im still on bedrest so ill just post anyway, i uploaded two videos, one magplar, one my new forum inspired regen build.

    you will notice fastpaced is relentless but also very nice to talk to which is what i enjoy, i melt him on this setup being a dotplar with gap close, he cant purge me off, i struggle much more vs him on my regen build, also notice at 5 minutes in when im going down and he comes streaking in, i leave him as fodder. When i come back around he had deleted that grand overloard, as i said just hits hard.

    https://www.youtube.com/watch?v=0393KoTrVbg&t=2s

    this one is of a fight vs a few ep, i couldnt quite land a kill, *** up like the two chances i had to thin the herd, but it displays the way i play my regen build. I really feel is I was more consistent on mercy procs I would have a much better time. Also notice my death at the end xD on the wrong bar I fear instead of cloak. What a scrub!

    https://www.youtube.com/watch?v=SxleuxBedDQ

    Edited by GhostofDatthaw on 4 October 2019 13:03
  • Iskiab
    Iskiab
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    I could probably rebuild for more speed and do a lot better in BGs, but I haven’t been doing as well so haven’t been doing much. It’s a feast of famine situation; dot builds are a joke as a healer and you destroy teams of them, dizzy spammers are a weakness.

    Most stam I see are DW/2H for the BRP dw major protection so aren’t really squishy. They also have punch because of Onslaught.

    From a build perspective Amber sounds like a good idea but what would I sacrifice as a healer. My spec has been Swift, Transmutation and Bloodspawn so a pure sustain set would make me less tanky. Without Swift when someone has Onslaught up a dizzy - LA - Executioner can global people and that rules out heavy armour, drop trans and that’s less crit resists. For adding speed abilities there’s bar crunch as a healer and I use dark cloak.

    Lack of self healing is a major issue and I think healthy offering can health desync making yourself more prone to burst. It’s easier just to get an alt ready and adapt to an upcoming patch than try to adapt to the current one.
    Edited by Iskiab on 4 October 2019 13:37
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • GhostofDatthaw
    GhostofDatthaw
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    Iskiab wrote: »
    I could probably rebuild for more speed and do a lot better in BGs, but I haven’t been doing as well so haven’t been doing much. It’s a feast of famine situation; dot builds are a joke as a healer and you destroy teams of them, dizzy spammers are a weakness.

    Most stam I see are DW/2H for the BRP dw major protection so aren’t really squishy. They also have punch because of Onslaught.

    From a build perspective Amber sounds like a good idea but what would I sacrifice as a healer. My spec has been Swift, Transmutation and Bloodspawn so a pure sustain set would make me less tanky. Without Swift when someone has Onslaught up a dizzy - LA - Executioner can global people and that rules out heavy armour, drop trans and that’s less crit resists. For adding speed abilities there’s bar crunch as a healer and I use dark cloak.

    Lack of self healing is a major issue and I think healthy offering can health desync making yourself more prone to burst. It’s easier just to get an alt ready and adapt to an upcoming patch than try to adapt to the current one.

    The only down side to Amber is you are very stat poor otherwise. I have to run necro to get 35k mag with the Regen setup. It's not a healer setup it's a roll like a stamblade and shade around set.

    I did run bgs on my old healer build and it was soooo bad, I ran reactive, trans, bs, and yes the lack of self healing is a problem, Templars and wardens ad block cast, we block cast an honestly horrible dot. On by Regen build it ticks 300 less (maj protection vs stealth) and like 2500 less that healing if I can protect it. Spamming blessing was really the only option from what I felt
  • Iskiab
    Iskiab
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    Iskiab wrote: »
    I could probably rebuild for more speed and do a lot better in BGs, but I haven’t been doing as well so haven’t been doing much. It’s a feast of famine situation; dot builds are a joke as a healer and you destroy teams of them, dizzy spammers are a weakness.

    Most stam I see are DW/2H for the BRP dw major protection so aren’t really squishy. They also have punch because of Onslaught.

    From a build perspective Amber sounds like a good idea but what would I sacrifice as a healer. My spec has been Swift, Transmutation and Bloodspawn so a pure sustain set would make me less tanky. Without Swift when someone has Onslaught up a dizzy - LA - Executioner can global people and that rules out heavy armour, drop trans and that’s less crit resists. For adding speed abilities there’s bar crunch as a healer and I use dark cloak.

    Lack of self healing is a major issue and I think healthy offering can health desync making yourself more prone to burst. It’s easier just to get an alt ready and adapt to an upcoming patch than try to adapt to the current one.

    The only down side to Amber is you are very stat poor otherwise. I have to run necro to get 35k mag with the Regen setup. It's not a healer setup it's a roll like a stamblade and shade around set.

    I did run bgs on my old healer build and it was soooo bad, I ran reactive, trans, bs, and yes the lack of self healing is a problem, Templars and wardens ad block cast, we block cast an honestly horrible dot. On by Regen build it ticks 300 less (maj protection vs stealth) and like 2500 less that healing if I can protect it. Spamming blessing was really the only option from what I felt

    Yea, NB healers were reliant on tankiness for survivability because of lack of self healing. Swift + merciless + dark cloak used to be enough mitigation for hots to do their work until Soul Siphon was up. Soul Siphon being interruptible plus refreshing path can’t proc transmutation sort of killed it, along with the onslaught buff and merciless nerf.

    Sorc and DK healers have also been buffed on PTS. With every single NB healing ability having issues right now I just don’t see a reason to play a NB healer. A couple patches ago NBs were one of the strongest pvp healers too, but it’s straight to the bottom.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Reslinal
    Reslinal
    Soul Shriven

    Caluurions + BTB -- monster set varies -- 1pc PS/1pc Chudan or EG usually

    I try to stay at range with Destro/Resto. I've had success with a combination of different offensive skills -- currently I've been playing around with using Force Pulse + Elemental Weapon -- it puts out some serious pressure and the two synergize well together.

    My GT is Lich This -- EP main

    I like to use clench and elemental weapon too, the problem I have is dealing with people who block all the time, especially DK and sometimes Templar. I find if i cannot finish them in one combo with clench/burst, they will just block until they can recover, how do you deal with those people without using fear?
  • brandonv516
    brandonv516
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    Reslinal wrote: »

    Caluurions + BTB -- monster set varies -- 1pc PS/1pc Chudan or EG usually

    I try to stay at range with Destro/Resto. I've had success with a combination of different offensive skills -- currently I've been playing around with using Force Pulse + Elemental Weapon -- it puts out some serious pressure and the two synergize well together.

    My GT is Lich This -- EP main

    I like to use clench and elemental weapon too, the problem I have is dealing with people who block all the time, especially DK and sometimes Templar. I find if i cannot finish them in one combo with clench/burst, they will just block until they can recover, how do you deal with those people without using fear?

    It's just a matter of getting that opening when they are vulnerable, but not being careless by spending too much time on them.

    With Cloak we have the power to decide when it's time to move on (in most cases).
  • GhostofDatthaw
    GhostofDatthaw
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    WacArnold wrote: »
    Iskiab wrote: »
    I've been doing bgs more and nbs either seem to be cloak away and hit and run, actually effective in flag games and chaos ball, in death match it's rip unless the other group pugs out.

    I've been running my dk more in bgs because my magnb is setup for cp but I kind of want to try and find a setup. With my few days playing the precious statement is what is have found.

    I want to theory craft a brawler again. But if IC stays fun I might stay cp

    I’d stick to IC and CP. I’ve done a ton of BGs and don’t think I’ve ever seen an effective magblade spec that wasn’t healing, and even then from changes to the game magblades won’t make good healers.

    Brandon plays a ranged magblade cloakblade on PC-EU and does BGs. That might work best.

    I don’t think NBs have the tools to brawl.

    Thanks for the shout-out. Just to clarify it's Xbox NA! :smiley:

    And yes it's still very effective.

    Some of my struggles:

    -Magplars that pressure hard with a gap closer, Sweeps, Overwhelming Surge or Aurorans, etc. -- Next patch this will be less lethal with the changes to Living Dark and the snare on Sweeps.

    -Knockback effects -- I'm psyched about the changes with these on the PTS.

    -NBs using Snipe -- I've been on the receiving end of some serious desyncs involving Snipe with a few players.

    -Premades -- just shoot for second place and play very carefully.

    Whats your build? There for a while i was using trans and spinner thats what i was using for cp trying to keep a brawler alive. Dont really think it was doing good in bgs. Started using btb and spinner with slime and uped my resource alot through jewels. Idk if im on the right track or not havent been doing as good in higher bgs. What kind of style do you play?

    Btw whats your characters name? I saw a blue magblade wearing the budi-shirt is that you?

    Caluurions + BTB -- monster set varies -- 1pc PS/1pc Chudan or EG usually

    I try to stay at range with Destro/Resto. I've had success with a combination of different offensive skills -- currently I've been playing around with using Force Pulse + Elemental Weapon -- it puts out some serious pressure and the two synergize well together.

    My GT is Lich This -- EP main

    I bet that does hit very hard, I just find it so hard to get away from swallow and siphon. The healing is just too good, its the only way I can stand and trade blows.
  • Pijng
    Pijng
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    WacArnold wrote: »
    Iskiab wrote: »
    I've been doing bgs more and nbs either seem to be cloak away and hit and run, actually effective in flag games and chaos ball, in death match it's rip unless the other group pugs out.

    I've been running my dk more in bgs because my magnb is setup for cp but I kind of want to try and find a setup. With my few days playing the precious statement is what is have found.

    I want to theory craft a brawler again. But if IC stays fun I might stay cp

    I’d stick to IC and CP. I’ve done a ton of BGs and don’t think I’ve ever seen an effective magblade spec that wasn’t healing, and even then from changes to the game magblades won’t make good healers.

    Brandon plays a ranged magblade cloakblade on PC-EU and does BGs. That might work best.

    I don’t think NBs have the tools to brawl.

    Thanks for the shout-out. Just to clarify it's Xbox NA! :smiley:

    And yes it's still very effective.

    Some of my struggles:

    -Magplars that pressure hard with a gap closer, Sweeps, Overwhelming Surge or Aurorans, etc. -- Next patch this will be less lethal with the changes to Living Dark and the snare on Sweeps.

    -Knockback effects -- I'm psyched about the changes with these on the PTS.

    -NBs using Snipe -- I've been on the receiving end of some serious desyncs involving Snipe with a few players.

    -Premades -- just shoot for second place and play very carefully.

    Whats your build? There for a while i was using trans and spinner thats what i was using for cp trying to keep a brawler alive. Dont really think it was doing good in bgs. Started using btb and spinner with slime and uped my resource alot through jewels. Idk if im on the right track or not havent been doing as good in higher bgs. What kind of style do you play?

    Btw whats your characters name? I saw a blue magblade wearing the budi-shirt is that you?

    Brawler is non existent, I played a heavy armor lizard brawler for a long time, it lost viability shortly after Morrowind, when ever they did that armor passive rework. Either way brawlers just don't have the skills or the bar space to work. It's either your Tanky with decent sustain and cam only kill potato's, you have decent damage, ok tank, and *** Regen. It just don't work like it used to. All imo, if anyone has found a way of success I'm all ears

    At some point I have to disagree. I've been running this custom one for a while – https://en.uesp.net/wiki/Special:EsoBuildData?id=180530

    And yeah - it's a nomatch to tanky builds on other classes. But still, this one is hard to kill/out-sustain in 1v1. Damage is nice so you can kill not only potatoes. In 1vX scenarios – if I'm against 3-4 and I just can't los them, well, yeah I'm dead anyways.
  • Iskiab
    Iskiab
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    Pijng wrote: »
    WacArnold wrote: »
    Iskiab wrote: »
    I've been doing bgs more and nbs either seem to be cloak away and hit and run, actually effective in flag games and chaos ball, in death match it's rip unless the other group pugs out.

    I've been running my dk more in bgs because my magnb is setup for cp but I kind of want to try and find a setup. With my few days playing the precious statement is what is have found.

    I want to theory craft a brawler again. But if IC stays fun I might stay cp

    I’d stick to IC and CP. I’ve done a ton of BGs and don’t think I’ve ever seen an effective magblade spec that wasn’t healing, and even then from changes to the game magblades won’t make good healers.

    Brandon plays a ranged magblade cloakblade on PC-EU and does BGs. That might work best.

    I don’t think NBs have the tools to brawl.

    Thanks for the shout-out. Just to clarify it's Xbox NA! :smiley:

    And yes it's still very effective.

    Some of my struggles:

    -Magplars that pressure hard with a gap closer, Sweeps, Overwhelming Surge or Aurorans, etc. -- Next patch this will be less lethal with the changes to Living Dark and the snare on Sweeps.

    -Knockback effects -- I'm psyched about the changes with these on the PTS.

    -NBs using Snipe -- I've been on the receiving end of some serious desyncs involving Snipe with a few players.

    -Premades -- just shoot for second place and play very carefully.

    Whats your build? There for a while i was using trans and spinner thats what i was using for cp trying to keep a brawler alive. Dont really think it was doing good in bgs. Started using btb and spinner with slime and uped my resource alot through jewels. Idk if im on the right track or not havent been doing as good in higher bgs. What kind of style do you play?

    Btw whats your characters name? I saw a blue magblade wearing the budi-shirt is that you?

    Brawler is non existent, I played a heavy armor lizard brawler for a long time, it lost viability shortly after Morrowind, when ever they did that armor passive rework. Either way brawlers just don't have the skills or the bar space to work. It's either your Tanky with decent sustain and cam only kill potato's, you have decent damage, ok tank, and *** Regen. It just don't work like it used to. All imo, if anyone has found a way of success I'm all ears

    At some point I have to disagree. I've been running this custom one for a while – https://en.uesp.net/wiki/Special:EsoBuildData?id=180530

    And yeah - it's a nomatch to tanky builds on other classes. But still, this one is hard to kill/out-sustain in 1v1. Damage is nice so you can kill not only potatoes. In 1vX scenarios – if I'm against 3-4 and I just can't los them, well, yeah I'm dead anyways.

    As a suggestion I'd give these changes a try:
    If you have it use bogdan heavy shoulders and helmet, then use clever alchemist medium gloves and light belt. It'll give you a bit more resistances without changing the build
    I'd try the lover's mundus. It'll be a bit more damage than the one you're using because pen's so important for damage.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    Pijng wrote: »
    WacArnold wrote: »
    Iskiab wrote: »
    I've been doing bgs more and nbs either seem to be cloak away and hit and run, actually effective in flag games and chaos ball, in death match it's rip unless the other group pugs out.

    I've been running my dk more in bgs because my magnb is setup for cp but I kind of want to try and find a setup. With my few days playing the precious statement is what is have found.

    I want to theory craft a brawler again. But if IC stays fun I might stay cp

    I’d stick to IC and CP. I’ve done a ton of BGs and don’t think I’ve ever seen an effective magblade spec that wasn’t healing, and even then from changes to the game magblades won’t make good healers.

    Brandon plays a ranged magblade cloakblade on PC-EU and does BGs. That might work best.

    I don’t think NBs have the tools to brawl.

    Thanks for the shout-out. Just to clarify it's Xbox NA! :smiley:

    And yes it's still very effective.

    Some of my struggles:

    -Magplars that pressure hard with a gap closer, Sweeps, Overwhelming Surge or Aurorans, etc. -- Next patch this will be less lethal with the changes to Living Dark and the snare on Sweeps.

    -Knockback effects -- I'm psyched about the changes with these on the PTS.

    -NBs using Snipe -- I've been on the receiving end of some serious desyncs involving Snipe with a few players.

    -Premades -- just shoot for second place and play very carefully.

    Whats your build? There for a while i was using trans and spinner thats what i was using for cp trying to keep a brawler alive. Dont really think it was doing good in bgs. Started using btb and spinner with slime and uped my resource alot through jewels. Idk if im on the right track or not havent been doing as good in higher bgs. What kind of style do you play?

    Btw whats your characters name? I saw a blue magblade wearing the budi-shirt is that you?

    Brawler is non existent, I played a heavy armor lizard brawler for a long time, it lost viability shortly after Morrowind, when ever they did that armor passive rework. Either way brawlers just don't have the skills or the bar space to work. It's either your Tanky with decent sustain and cam only kill potato's, you have decent damage, ok tank, and *** Regen. It just don't work like it used to. All imo, if anyone has found a way of success I'm all ears

    At some point I have to disagree. I've been running this custom one for a while – https://en.uesp.net/wiki/Special:EsoBuildData?id=180530

    And yeah - it's a nomatch to tanky builds on other classes. But still, this one is hard to kill/out-sustain in 1v1. Damage is nice so you can kill not only potatoes. In 1vX scenarios – if I'm against 3-4 and I just can't los them, well, yeah I'm dead anyways.

    I have never been a fan of clever alch, I actually tried it in heavy with spinners a while back and hit ok, had *** sustain which is why you're using lich. I was never comfortable playing around a pot window when I also have to line it with an ult and a bow, especially now that they both are slow af
  • Pijng
    Pijng
    ✭✭✭
    Pijng wrote: »
    WacArnold wrote: »
    Iskiab wrote: »
    I've been doing bgs more and nbs either seem to be cloak away and hit and run, actually effective in flag games and chaos ball, in death match it's rip unless the other group pugs out.

    I've been running my dk more in bgs because my magnb is setup for cp but I kind of want to try and find a setup. With my few days playing the precious statement is what is have found.

    I want to theory craft a brawler again. But if IC stays fun I might stay cp

    I’d stick to IC and CP. I’ve done a ton of BGs and don’t think I’ve ever seen an effective magblade spec that wasn’t healing, and even then from changes to the game magblades won’t make good healers.

    Brandon plays a ranged magblade cloakblade on PC-EU and does BGs. That might work best.

    I don’t think NBs have the tools to brawl.

    Thanks for the shout-out. Just to clarify it's Xbox NA! :smiley:

    And yes it's still very effective.

    Some of my struggles:

    -Magplars that pressure hard with a gap closer, Sweeps, Overwhelming Surge or Aurorans, etc. -- Next patch this will be less lethal with the changes to Living Dark and the snare on Sweeps.

    -Knockback effects -- I'm psyched about the changes with these on the PTS.

    -NBs using Snipe -- I've been on the receiving end of some serious desyncs involving Snipe with a few players.

    -Premades -- just shoot for second place and play very carefully.

    Whats your build? There for a while i was using trans and spinner thats what i was using for cp trying to keep a brawler alive. Dont really think it was doing good in bgs. Started using btb and spinner with slime and uped my resource alot through jewels. Idk if im on the right track or not havent been doing as good in higher bgs. What kind of style do you play?

    Btw whats your characters name? I saw a blue magblade wearing the budi-shirt is that you?

    Brawler is non existent, I played a heavy armor lizard brawler for a long time, it lost viability shortly after Morrowind, when ever they did that armor passive rework. Either way brawlers just don't have the skills or the bar space to work. It's either your Tanky with decent sustain and cam only kill potato's, you have decent damage, ok tank, and *** Regen. It just don't work like it used to. All imo, if anyone has found a way of success I'm all ears

    At some point I have to disagree. I've been running this custom one for a while – https://en.uesp.net/wiki/Special:EsoBuildData?id=180530

    And yeah - it's a nomatch to tanky builds on other classes. But still, this one is hard to kill/out-sustain in 1v1. Damage is nice so you can kill not only potatoes. In 1vX scenarios – if I'm against 3-4 and I just can't los them, well, yeah I'm dead anyways.

    I have never been a fan of clever alch, I actually tried it in heavy with spinners a while back and hit ok, had *** sustain which is why you're using lich. I was never comfortable playing around a pot window when I also have to line it with an ult and a bow, especially now that they both are slow af

    Ye witchmother pot is something I have to run to not rely on lich only. Incap ult is clunky as hell but I just can't find a good replacement.
    Iskiab wrote: »
    Pijng wrote: »
    WacArnold wrote: »
    Iskiab wrote: »
    I've been doing bgs more and nbs either seem to be cloak away and hit and run, actually effective in flag games and chaos ball, in death match it's rip unless the other group pugs out.

    I've been running my dk more in bgs because my magnb is setup for cp but I kind of want to try and find a setup. With my few days playing the precious statement is what is have found.

    I want to theory craft a brawler again. But if IC stays fun I might stay cp

    I’d stick to IC and CP. I’ve done a ton of BGs and don’t think I’ve ever seen an effective magblade spec that wasn’t healing, and even then from changes to the game magblades won’t make good healers.

    Brandon plays a ranged magblade cloakblade on PC-EU and does BGs. That might work best.

    I don’t think NBs have the tools to brawl.

    Thanks for the shout-out. Just to clarify it's Xbox NA! :smiley:

    And yes it's still very effective.

    Some of my struggles:

    -Magplars that pressure hard with a gap closer, Sweeps, Overwhelming Surge or Aurorans, etc. -- Next patch this will be less lethal with the changes to Living Dark and the snare on Sweeps.

    -Knockback effects -- I'm psyched about the changes with these on the PTS.

    -NBs using Snipe -- I've been on the receiving end of some serious desyncs involving Snipe with a few players.

    -Premades -- just shoot for second place and play very carefully.

    Whats your build? There for a while i was using trans and spinner thats what i was using for cp trying to keep a brawler alive. Dont really think it was doing good in bgs. Started using btb and spinner with slime and uped my resource alot through jewels. Idk if im on the right track or not havent been doing as good in higher bgs. What kind of style do you play?

    Btw whats your characters name? I saw a blue magblade wearing the budi-shirt is that you?

    Brawler is non existent, I played a heavy armor lizard brawler for a long time, it lost viability shortly after Morrowind, when ever they did that armor passive rework. Either way brawlers just don't have the skills or the bar space to work. It's either your Tanky with decent sustain and cam only kill potato's, you have decent damage, ok tank, and *** Regen. It just don't work like it used to. All imo, if anyone has found a way of success I'm all ears

    At some point I have to disagree. I've been running this custom one for a while – https://en.uesp.net/wiki/Special:EsoBuildData?id=180530

    And yeah - it's a nomatch to tanky builds on other classes. But still, this one is hard to kill/out-sustain in 1v1. Damage is nice so you can kill not only potatoes. In 1vX scenarios – if I'm against 3-4 and I just can't los them, well, yeah I'm dead anyways.

    As a suggestion I'd give these changes a try:
    If you have it use bogdan heavy shoulders and helmet, then use clever alchemist medium gloves and light belt. It'll give you a bit more resistances without changing the build
    I'd try the lover's mundus. It'll be a bit more damage than the one you're using because pen's so important for damage.

    I'll give it a try with body parts, thanks.
    Uhm, I'm already running the Lover mundus. UPD: oh I see, apprentice is selected for whatever reason, changed it.
    Edited by Pijng on 5 October 2019 18:41
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    Pijng wrote: »
    Pijng wrote: »
    WacArnold wrote: »
    Iskiab wrote: »
    I've been doing bgs more and nbs either seem to be cloak away and hit and run, actually effective in flag games and chaos ball, in death match it's rip unless the other group pugs out.

    I've been running my dk more in bgs because my magnb is setup for cp but I kind of want to try and find a setup. With my few days playing the precious statement is what is have found.

    I want to theory craft a brawler again. But if IC stays fun I might stay cp

    I’d stick to IC and CP. I’ve done a ton of BGs and don’t think I’ve ever seen an effective magblade spec that wasn’t healing, and even then from changes to the game magblades won’t make good healers.

    Brandon plays a ranged magblade cloakblade on PC-EU and does BGs. That might work best.

    I don’t think NBs have the tools to brawl.

    Thanks for the shout-out. Just to clarify it's Xbox NA! :smiley:

    And yes it's still very effective.

    Some of my struggles:

    -Magplars that pressure hard with a gap closer, Sweeps, Overwhelming Surge or Aurorans, etc. -- Next patch this will be less lethal with the changes to Living Dark and the snare on Sweeps.

    -Knockback effects -- I'm psyched about the changes with these on the PTS.

    -NBs using Snipe -- I've been on the receiving end of some serious desyncs involving Snipe with a few players.

    -Premades -- just shoot for second place and play very carefully.

    Whats your build? There for a while i was using trans and spinner thats what i was using for cp trying to keep a brawler alive. Dont really think it was doing good in bgs. Started using btb and spinner with slime and uped my resource alot through jewels. Idk if im on the right track or not havent been doing as good in higher bgs. What kind of style do you play?

    Btw whats your characters name? I saw a blue magblade wearing the budi-shirt is that you?

    Brawler is non existent, I played a heavy armor lizard brawler for a long time, it lost viability shortly after Morrowind, when ever they did that armor passive rework. Either way brawlers just don't have the skills or the bar space to work. It's either your Tanky with decent sustain and cam only kill potato's, you have decent damage, ok tank, and *** Regen. It just don't work like it used to. All imo, if anyone has found a way of success I'm all ears

    At some point I have to disagree. I've been running this custom one for a while – https://en.uesp.net/wiki/Special:EsoBuildData?id=180530

    And yeah - it's a nomatch to tanky builds on other classes. But still, this one is hard to kill/out-sustain in 1v1. Damage is nice so you can kill not only potatoes. In 1vX scenarios – if I'm against 3-4 and I just can't los them, well, yeah I'm dead anyways.

    I have never been a fan of clever alch, I actually tried it in heavy with spinners a while back and hit ok, had *** sustain which is why you're using lich. I was never comfortable playing around a pot window when I also have to line it with an ult and a bow, especially now that they both are slow af

    Ye witchmother pot is something I have to run to not rely on lich only. Incap ult is clunky as hell but I just can't find a good replacement.
    Iskiab wrote: »
    Pijng wrote: »
    WacArnold wrote: »
    Iskiab wrote: »
    I've been doing bgs more and nbs either seem to be cloak away and hit and run, actually effective in flag games and chaos ball, in death match it's rip unless the other group pugs out.

    I've been running my dk more in bgs because my magnb is setup for cp but I kind of want to try and find a setup. With my few days playing the precious statement is what is have found.

    I want to theory craft a brawler again. But if IC stays fun I might stay cp

    I’d stick to IC and CP. I’ve done a ton of BGs and don’t think I’ve ever seen an effective magblade spec that wasn’t healing, and even then from changes to the game magblades won’t make good healers.

    Brandon plays a ranged magblade cloakblade on PC-EU and does BGs. That might work best.

    I don’t think NBs have the tools to brawl.

    Thanks for the shout-out. Just to clarify it's Xbox NA! :smiley:

    And yes it's still very effective.

    Some of my struggles:

    -Magplars that pressure hard with a gap closer, Sweeps, Overwhelming Surge or Aurorans, etc. -- Next patch this will be less lethal with the changes to Living Dark and the snare on Sweeps.

    -Knockback effects -- I'm psyched about the changes with these on the PTS.

    -NBs using Snipe -- I've been on the receiving end of some serious desyncs involving Snipe with a few players.

    -Premades -- just shoot for second place and play very carefully.

    Whats your build? There for a while i was using trans and spinner thats what i was using for cp trying to keep a brawler alive. Dont really think it was doing good in bgs. Started using btb and spinner with slime and uped my resource alot through jewels. Idk if im on the right track or not havent been doing as good in higher bgs. What kind of style do you play?

    Btw whats your characters name? I saw a blue magblade wearing the budi-shirt is that you?

    Brawler is non existent, I played a heavy armor lizard brawler for a long time, it lost viability shortly after Morrowind, when ever they did that armor passive rework. Either way brawlers just don't have the skills or the bar space to work. It's either your Tanky with decent sustain and cam only kill potato's, you have decent damage, ok tank, and *** Regen. It just don't work like it used to. All imo, if anyone has found a way of success I'm all ears

    At some point I have to disagree. I've been running this custom one for a while – https://en.uesp.net/wiki/Special:EsoBuildData?id=180530

    And yeah - it's a nomatch to tanky builds on other classes. But still, this one is hard to kill/out-sustain in 1v1. Damage is nice so you can kill not only potatoes. In 1vX scenarios – if I'm against 3-4 and I just can't los them, well, yeah I'm dead anyways.

    As a suggestion I'd give these changes a try:
    If you have it use bogdan heavy shoulders and helmet, then use clever alchemist medium gloves and light belt. It'll give you a bit more resistances without changing the build
    I'd try the lover's mundus. It'll be a bit more damage than the one you're using because pen's so important for damage.

    I'll give it a try with body parts, thanks.
    Uhm, I'm already running the Lover mundus. UPD: oh I see, apprentice is selected for whatever reason, changed it.

    I've been having alot of questions about my build and what ult to use and I'm almost pushed to use tether, at least it's aoe won't get dodged like the telegraphed incap does, better in small groups.

    I'm really torn on amber also because it is so stat poor I need to find a way for more pressure. However once they nerf dots I'm down to calu reliance I believe. Unless I can still run a double dot skoria build
  • Iskiab
    Iskiab
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    ✭✭✭
    Has anyone ever tried the treasure hunter set?

    I’ve been using inner light but I want to make bar space and inner light only effects one bar. Now that I’m playing CP with those big crit modifiers I was also looking at Khajit.

    Highest I can get in a workable build is just shy of 60% crit, so I don’t think Khajit is worth it because even with an 85% crit modifier 6% healing done looks better, but am not sure.

    Eyeballing the math without looking too in-depth into it I’d need over 60% crit for the Khajit 10% healing crit modifier to come out higher than say the 6% extra healing from argonian.
    Edited by Iskiab on 5 October 2019 20:43
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • brandonv516
    brandonv516
    ✭✭✭✭✭
    ✭✭✭
    WacArnold wrote: »
    Iskiab wrote: »
    I've been doing bgs more and nbs either seem to be cloak away and hit and run, actually effective in flag games and chaos ball, in death match it's rip unless the other group pugs out.

    I've been running my dk more in bgs because my magnb is setup for cp but I kind of want to try and find a setup. With my few days playing the precious statement is what is have found.

    I want to theory craft a brawler again. But if IC stays fun I might stay cp

    I’d stick to IC and CP. I’ve done a ton of BGs and don’t think I’ve ever seen an effective magblade spec that wasn’t healing, and even then from changes to the game magblades won’t make good healers.

    Brandon plays a ranged magblade cloakblade on PC-EU and does BGs. That might work best.

    I don’t think NBs have the tools to brawl.

    Thanks for the shout-out. Just to clarify it's Xbox NA! :smiley:

    And yes it's still very effective.

    Some of my struggles:

    -Magplars that pressure hard with a gap closer, Sweeps, Overwhelming Surge or Aurorans, etc. -- Next patch this will be less lethal with the changes to Living Dark and the snare on Sweeps.

    -Knockback effects -- I'm psyched about the changes with these on the PTS.

    -NBs using Snipe -- I've been on the receiving end of some serious desyncs involving Snipe with a few players.

    -Premades -- just shoot for second place and play very carefully.

    Whats your build? There for a while i was using trans and spinner thats what i was using for cp trying to keep a brawler alive. Dont really think it was doing good in bgs. Started using btb and spinner with slime and uped my resource alot through jewels. Idk if im on the right track or not havent been doing as good in higher bgs. What kind of style do you play?

    Btw whats your characters name? I saw a blue magblade wearing the budi-shirt is that you?

    Caluurions + BTB -- monster set varies -- 1pc PS/1pc Chudan or EG usually

    I try to stay at range with Destro/Resto. I've had success with a combination of different offensive skills -- currently I've been playing around with using Force Pulse + Elemental Weapon -- it puts out some serious pressure and the two synergize well together.

    My GT is Lich This -- EP main

    I bet that does hit very hard, I just find it so hard to get away from swallow and siphon. The healing is just too good, its the only way I can stand and trade blows.

    In no-CP it does. And because of my sustain I can pressure hard.
  • Iskiab
    Iskiab
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    ✭✭✭
    No one’s tried a crit build outside clever alchemist? I was thinking crit is supposed to be a NB thing so trying to build around it.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • jimijac0me
    jimijac0me
    ✭✭✭
    @Iskiab I did when they changed the racials a little while back, swapped to kitty and ran clever alch and mech acuity. I remember that it worked pretty well but was leading pvp groups most nights and acuity procs and clever alch were too hard to coordinate our group burst and ults around in that setting so switched it up pretty quickly. I ended up settling on acuity and spinners I think and vd in bigger groups.

    I’m sure there is still something in one of those builds though, especially in cp you can your crit hit damage modifier pretty high! Impregnable was also pretty much in meta at that time and I was working out that even if my opponent had 4k crit resists I was hitting them at a 1.7 chd modifier.

    Honestly can’t remember a lot of the details any more though and would probably work better these days when med and light armour are more prevalent and impregnable less so than it was at that time.
    Guild Leader Rats of Tobruk (RoT) DC PVP Guild
    Jacome Enakis (DC NB)
    Jacome Dibella (DC Sorc)
    Tealc Enakis (DC DK)
    Jacome Lightbringer (DC Templar)
    Jacome Gro-Longenfirm (DC Sorc)
    Baron Humbert Von Gikken (DC Warden)
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    jimijac0me wrote: »
    @Iskiab I did when they changed the racials a little while back, swapped to kitty and ran clever alch and mech acuity. I remember that it worked pretty well but was leading pvp groups most nights and acuity procs and clever alch were too hard to coordinate our group burst and ults around in that setting so switched it up pretty quickly. I ended up settling on acuity and spinners I think and vd in bigger groups.

    I’m sure there is still something in one of those builds though, especially in cp you can your crit hit damage modifier pretty high! Impregnable was also pretty much in meta at that time and I was working out that even if my opponent had 4k crit resists I was hitting them at a 1.7 chd modifier.

    Honestly can’t remember a lot of the details any more though and would probably work better these days when med and light armour are more prevalent and impregnable less so than it was at that time.

    Nice, I think - have to test it on Monday - that cleanse rounds to the nearest %? From 10% per effect it was easy to boost it to 14-15% with healing done modifiers, but from 5 to 6 or 7% per effect that’s pretty craptastic. It can crit so I was thinking of approaching it from a crit angle - treasure hunter plus seducer - so instead of trying to get a high base % per effect go for a ~60% crit and 85% crit modifier. I looked at mother’s sorrow but found it wasn’t much more crit if I put phantasmal escape on my front bar so treasure hunter was better.

    IDK, I’ve been crutching cleanse for so long it’ll be hard to go back to normal healing.

    Like here’s mother’s sorrow:
    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=182400

    With treasure hunter I’d only be at 56% or so because of less crit if I put another assassination ability on my front bar. I’m still not sure if Khajit is worth it with that much crit.
    Edited by Iskiab on 6 October 2019 01:16
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • fred4
    fred4
    ✭✭✭✭✭
    ✭✭✭
    A healer friend of mine once told me his light armor crit build yields more healing than his heavy armor build. He has multiple templars. He swears by crit over healing done / received, but only as a "backline" healer. Would be too squishy when in the line of fire.

    I made a 100% crit stamsorc, once. It was amazing in a duel, but only against very specific - tanky DK - opponents. The idea was to guarantee crit surge and use vMA daggers. The DOT portion of Dawnbreaker would just melt them. It wasn't a good all round build though. Very squishy and prone to be picked off by ranged attacks. More something I had tried in PvE and that turned out amazing in those specific duels.

    In terms of nightblade crit builds, Kristofer ESO comes to mind. He uses Gryphon so, again, that's stamblade. He uses a balanced mixture of high crit and high crit damage.

    Sorry, you're probably the only healer in this thread. I don't know much about it.
    Edited by fred4 on 6 October 2019 09:12
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    After some thinking on the subject, I decided to reroll my stamblade wood elf into a magnb. Idk if it makes all so much sense but imo it fixes everything my Regen build was lacking.

    I have been between amber/shackle because of base stamina, with wood elf I can easily run amber and have 14-15k Stam just from the passive, it's also Stam Regen passive which opens up the door to a foot other than bear haunch, I could run citrus, I would lose about 200 Stam Regen it w/e but still be probably around 1.2k base. But with citrus I have a much better mag pool.

    I still have a hard time between the two sets amber or shackle I could honestly run either or

    I can also drop swift and run arcane for more mag because woodelf roll passive is 10% speed, same as 2 purple rings. Yeah I gotta roll but with a build like this that's what im doing, dodge duck dip dive... dodge. Keep steed and I still have the same mobility. I use tri pots anyway so being an argonian is only a small advantage there... Idk it might be awesome. Then I can keep my argonian for bgs, and try to help theory craft that way.

    Plus this was I can have two and not waste 100k gold a week on respects
    Edited by GhostofDatthaw on 6 October 2019 11:41
  • GhostofDatthaw
    GhostofDatthaw
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    Edited by GhostofDatthaw on 6 October 2019 14:11
  • Metemsycosis
    Metemsycosis
    ✭✭✭✭

    That wood elf build looks so fun
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    Iskiab wrote: »
    jimijac0me wrote: »
    @Iskiab I did when they changed the racials a little while back, swapped to kitty and ran clever alch and mech acuity. I remember that it worked pretty well but was leading pvp groups most nights and acuity procs and clever alch were too hard to coordinate our group burst and ults around in that setting so switched it up pretty quickly. I ended up settling on acuity and spinners I think and vd in bigger groups.

    I’m sure there is still something in one of those builds though, especially in cp you can your crit hit damage modifier pretty high! Impregnable was also pretty much in meta at that time and I was working out that even if my opponent had 4k crit resists I was hitting them at a 1.7 chd modifier.

    Honestly can’t remember a lot of the details any more though and would probably work better these days when med and light armour are more prevalent and impregnable less so than it was at that time.

    Nice, I think - have to test it on Monday - that cleanse rounds to the nearest %? From 10% per effect it was easy to boost it to 14-15% with healing done modifiers, but from 5 to 6 or 7% per effect that’s pretty craptastic. It can crit so I was thinking of approaching it from a crit angle - treasure hunter plus seducer - so instead of trying to get a high base % per effect go for a ~60% crit and 85% crit modifier. I looked at mother’s sorrow but found it wasn’t much more crit if I put phantasmal escape on my front bar so treasure hunter was better.

    IDK, I’ve been crutching cleanse for so long it’ll be hard to go back to normal healing.

    Like here’s mother’s sorrow:
    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=182400

    With treasure hunter I’d only be at 56% or so because of less crit if I put another assassination ability on my front bar. I’m still not sure if Khajit is worth it with that much crit.

    Why veil of blades? I've found that to be the worst ult in game, cost it too high area is too small and the effect in a mobile game seem useless. My only being experience was I dont Stam but I magplar baby, so during the vigor stack meta I would roll with my buddies as the healer blocktard which people make it sound like the *** roll but it's not, you get target and agro alot, good players kill the healers. Now that I have my wood elf nb lvled to test the Regen build I want to try and run a nb healer some

    I was theory crafting what thinking about defensive skills to replace life bringer which has saved me in the solo world a ton. But t doesn't linger like temp runes it's not 28m like temp purify, it doesn't linger like path does, so the second I move 5m I lose what 30% less damage? Why dont I just snb and go God mode for 6s or just stay with life giver or tether.. like literally every skill performance is better than veil imo

    I would love a rework of this skill where they make it like 12m or *** it 28, Templars have the massive 28m hot, dot, snare, purge, purge synnergy and it's just a skill, veil should cost like 150 reworked to linger like temp rune, but to activate the heal or w/e you have to be in the rune. And make it like 12m ffs
    Edited by GhostofDatthaw on 7 October 2019 10:16
  • GhostofDatthaw
    GhostofDatthaw
    ✭✭✭✭✭
    Also what would you think about Naga shaman? I know offering gives the same buff but this way you could possibly rely on blessing as a burst? Or are your offering numbers too high for that to be viable plus it's craftable so it would be easy to like run it triune traits for some better resources
    Edited by GhostofDatthaw on 7 October 2019 10:22
  • Iskiab
    Iskiab
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    ✭✭✭
    Oh, well I’m still searching for an ultimate I like in group play. Soul Siphon was good but the long cast time and being unable to animation cancel has killed it imo. Barrier was my go to ultimate for a while but the issue is I’m typically focused in pvp. I’ll try and dart into a group and to hit barrier, but that’s when people pounce and I’m stunned from range and Ult/synergy bombed.

    Lag has also become a huge issue and certain ultimates seem laggier than others. I haven’t actually tried bolstering darkness yet but was thinking 16 seconds of major protection could be good. Major protection has become the only seminal defensive buff, so I was thinking I might be able to pop a lot off for 16 seconds of major protection each time. Either that or I might try the defensive warhorn morph and see if I can get good uptime.

    Vitality is nice but sort of crap for medium and large scale. It’s all about burst. If a group can’t kill me in under 3 seconds I typically escape and am healed back up quickly, what I need to counter are randoms procing vicious death and other things that kill me in less than 2 GCDs which can be how long it takes to break free with lag.

    In cyrodiil you end up fighting the same people over and over again so you get to know their names and specs. I’m fairly sure I get put on most guild’s focus target so group pvp is a cat and mouse game, it makes it fun. Then it’s less about what’s the best ability, but how do I counter this specific guild’s strategy.
    Edited by Iskiab on 7 October 2019 12:05
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • HowlKimchi
    HowlKimchi
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    https://en.uesp.net/wiki/Special:EsoBuildData?id=170445

    (tooltip on the shock enchant should be 6037, and the weapon glyph should be 588)

    Update on my bursty recovery boi. Been running this for the past month and a half, and it's doing really well. Adjustments were made in response to nerf to protective and the myriad of people using onslaught. Changed spinner to necropotence as I feel more reliant on a damage shield now during oh *** moments. Since healing ward has a heal again, it's pretty nice combined with cloak. Also running 2 protective, and 1 infused magicka recovery on the jewelries. I sometimes switch protective with swift in open world though if ping is nice.

    It's been more than a year and a half of using an iteration of the build and I just can't get tired of it.

    Structured Entropy and Inner light often get interchanged. If i'm doing solo open world where there's more softer targets it's structured entropy with tripots, if against tankier people, in a duo, or in BGs, it's inner light with AP blue pots to get a more lethal burst with the crit.
    Edited by HowlKimchi on 7 October 2019 13:42
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Rianai
    Rianai
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    Healing Ward scales with spell dmg too, so necro isn't necessary if this is your only shield. Not that there are that great spell dmg sets, but you could go for something like amber, and get overall better stats from enchants and different food.
  • Iskiab
    Iskiab
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    So I just browsed the PTS notes. From my understanding all dots were reduced to the same amount, but now some dots were increased to be stronger than others?

    Am I reading it wrong or what was the point in trying to standardize abilities if some classes will have better ones at the end?
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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