Maintenance for the week of June 1:
• PC/Mac: No maintenance – June 1

Close please

  • MajBludd
    MajBludd
    ✭✭✭✭✭
    ✭✭
    Not an intended game mechanic, just a mistake that the dev's couldn't fix and decided to call it a feature. Too far in the game to remove now, I'd think.
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Remove animation canceling
    Juhasow wrote: »
    Juhasow wrote: »

    Do you make diference between 10k insta hit and 10k over 14 seconds?
    On top of that dots cost more than spamable skills.

    And "Now You can choose rotation whatever You want and Your DPS wont suck when compared to the meta. You can even run with destro staff on backbar as stam DD and Your DPS wont be extremly lower the what is expected"
    Rly ...

    Actualy when it's 10k for direct it'll be ~12 for DoT. That is the whole point of the changes. To keep DoT DPs so close to the direct dmg that difference in DPS between perfect rotation and simplified one wont be high.

    Yes really You can reach decent DPS on PTS now with destro staff on back bar on stamina setup.

    Yes because ZoS turn gane to ... show, and all you need is one spamable on main bar and rest skills buffers from class line like Bird of Prey or any skill from fighters guild skill line just for the bonus dmg from passives (or crit)
    Dots and bar swap are not needed at all. Great patch

    "Actualy when it's 10k for direct it'll be ~12 for DoT. That is the whole point of the changes. "

    dont get you at all

    Dots are far from close to direct dmg
  • Irfind
    Irfind
    ✭✭✭✭✭
    Keep animation canceling but change/update some things about it
    danno8 wrote: »
    Bash, block and roll canceling are necessary for good reactive combat.

    Light attack weaving and cutting that animation short looks ugly and spastic but the game would require a fundamental change to combat mechanics in order to eliminate that particular ugliness.

    ^ this
    PC EU no CP PVP
    EP Irfind - Stam NB Dunmer
    EP Iswind - Mag Warden Dunmer
    EP Ko'runa Silberklaue - Mag Temp Khajiit
    EP Eldrid Hagal - Mag DK Dunmer
    EP Feyne R'is - Stam Sorc Dunmer ...with Bow
    EP Wynn Loraethaine - Mag NB Dunmer
    AD Runare Loraethaine - Stam Sorc Altmer
    AD Skadi Hagal - Stam DK Khajiit
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    Rungar wrote: »
    idk wrote: »
    Rungar wrote: »
    the poll should of said " animation cancelling for dps purposes". No one is against defensive animation cancelling which includes block, roll dodge and interrupt. The difference should be more clear.

    Think about it for a moment. How can one block or interrupt if they are locked into firing off a skill. After that is pretty obvious why we have the current system we have today.

    The control is a 1 second GCD that must occur for a skill to actually fire. I do hope this explanation and fact help clear things up for you. While AC is not going anywhere, and Zos has specifically said so, I expect it helps some to actually understand why it is here. Though I do understand there will always be a group that chooses to ignore the logic and facts surounding AC jsut as the OP has demonstrated.

    your the one thats ignoring it as always. what does a light attack have to do with blocking? nothing.

    I am not ignoring anything. I merely stated a simple fact as to why it is the way it is. You can spin it all you want but what I said is correct.

    Edit: also LAs are a small part of AC. It just happens to be a part Zos has been reinforcing over the past few years. So in other words I hope you get over your beef with LAs look to be around for many years.
    With the increase of damage from LA and all the sets who require LA spamming its no question if LA weave will stay.
    Now you can argue that LA weaving adds to much dps.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Remove animation canceling
    zaria wrote: »
    idk wrote: »
    Rungar wrote: »
    idk wrote: »
    Rungar wrote: »
    the poll should of said " animation cancelling for dps purposes". No one is against defensive animation cancelling which includes block, roll dodge and interrupt. The difference should be more clear.

    Think about it for a moment. How can one block or interrupt if they are locked into firing off a skill. After that is pretty obvious why we have the current system we have today.

    The control is a 1 second GCD that must occur for a skill to actually fire. I do hope this explanation and fact help clear things up for you. While AC is not going anywhere, and Zos has specifically said so, I expect it helps some to actually understand why it is here. Though I do understand there will always be a group that chooses to ignore the logic and facts surounding AC jsut as the OP has demonstrated.

    your the one thats ignoring it as always. what does a light attack have to do with blocking? nothing.

    I am not ignoring anything. I merely stated a simple fact as to why it is the way it is. You can spin it all you want but what I said is correct.

    Edit: also LAs are a small part of AC. It just happens to be a part Zos has been reinforcing over the past few years. So in other words I hope you get over your beef with LAs look to be around for many years.
    With the increase of damage from LA and all the sets who require LA spamming its no question if LA weave will stay.
    Now you can argue that LA weaving adds to much dps.

    If done manualy i dont mind.
    But macros should be stoped.
    No matter do they come from mouses or scripts.
  • TelvanniWizard
    TelvanniWizard
    ✭✭✭✭✭
    ✭✭✭
    Remove animation canceling
    MajBludd wrote: »
    Not an intended game mechanic, just a mistake that the dev's couldn't fix and decided to call it a feature. Too far in the game to remove now, I'd think.

    This. An accepted glitch, with much responsibility in ever-augmenting power creep. Accepted because they didn´t know/want to remove it.
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Remove animation canceling
    MajBludd wrote: »
    Not an intended game mechanic, just a mistake that the dev's couldn't fix and decided to call it a feature. Too far in the game to remove now, I'd think.

    This. An accepted glitch, with much responsibility in ever-augmenting power creep. Accepted because they didn´t know/want to remove it.

    Dude, til not long ago they didnt even had posibility to bid skills to mouse wheel.... (shift/alt +)
    Used addon for that for like 4y+....
  • BoraxFlux
    BoraxFlux
    ✭✭✭✭✭
    Keep animation canceling and dont change it
    When I was a wee newbie player I saw someone using the Two Hander skill Uppercut followed by weaving Light Attack - Reverse Slash. I didn't know at the time, just saw two skills in a lightning fast sequence, it looked amazing, and I wanted to have what he was having.

    So I got myself a 2-hander, and started practising. Me fighting with a twohander felt no-where near the swordmaster I'd seen, more like a drunken sod, kneedeep in a mudpool. Yes I weaved by accident once in a while, but couldn't reproduce the effect, until I read a thing about weaving via Delta's gaming.

    It was awesome, made the damage output better and the fights a lot more energetic. Yes, I'm totally hooked.

  • Calboy
    Calboy
    ✭✭✭✭✭
    Remove animation canceling
    Hate it, the game could have great skills that counter one another. Instead it's all about whoever has the lowest ping and can spam and cancel whatever their spammable is as quick as they can.
    Edited by Calboy on 19 September 2019 10:20
  • amir412
    amir412
    ✭✭✭✭✭
    Keep animation canceling and dont change it
    Right now, It's the only feature that creates a skill-gap, in a combat where the final result is decided by numbers.
    And when both players reach the same lvl of gameplay, The final result will still be decided by numbers (sets, builds, etc..)
    Leave it as it is.
    Edited by amir412 on 19 September 2019 10:21
  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just like the stamina horse stat, it's a bug that became a feature until ZOS figured out a way to fix it. One day it will suddenly be fixed and everyone will be surprised and furious.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Remove animation canceling
    Ratzkifal wrote: »
    Just like the stamina horse stat, it's a bug that became a feature until ZOS figured out a way to fix it. One day it will suddenly be fixed and everyone will be surprised and furious.

    one day ?we wont live that long you know
  • Numerikuu
    Numerikuu
    ✭✭✭✭✭
    I don't mind it. If people want to use it then go on ahead. What really bothers me however is that it's become this necessary thing for endgame groups/dps (though these days even in your typical dungeon people REEE if you're not pulling certain numbers via ani cancelling), that some content is built around said dps, and that *** is being nerfed around said dps.
    I wonder though at times if it's causing issues with server stability. If it's ever discovered that it is? Then something needs to be done.
    Edited by Numerikuu on 19 September 2019 11:03
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Remove animation canceling
    Numerikuu wrote: »
    I don't mind it. If people want to use it then go on ahead. What really bothers me however is that it's become this necessary thing for endgame groups/dps (though these days even in your typical dungeon people REEE if you're not pulling certain numbers via ani cancelling), that some content is built around said dps, and that *** is being nerfed around said dps.
    I wonder though at times if it's causing issues with server stability. If it's ever discovered that it is? Then something needs to be done.

    Main reason why a/c should be removed is that razzer/geforce mouses allow a/c skill macros
    There is the second :
    https://github.com/256shadesofgrey/eso-light-attack-weave
    Dont know why ZoS allow it.

    and most of the a/c defenders dont know the diference betwee a/c and light attack weaving.
    rest are just ppl who use macros
    Edited by Runkorko on 19 September 2019 11:10
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Keep animation canceling and dont change it
    Numerikuu wrote: »
    I don't mind it. If people want to use it then go on ahead. What really bothers me however is that it's become this necessary thing for endgame groups/dps (though these days even in your typical dungeon people REEE if you're not pulling certain numbers via ani cancelling), that some content is built around said dps, and that *** is being nerfed around said dps.
    I wonder though at times if it's causing issues with server stability. If it's ever discovered that it is? Then something needs to be done.

    Main reason why a/c should be removed is that razzer/geforce mouses allow a/c skill macros
    There is the second :
    https://github.com/256shadesofgrey/eso-light-attack-weave
    Dont know why ZoS allow it.

    and most of the a/c defenders dont know the diference betwee a/c and light attack weaving.
    rest are just ppl who use macros

    I love the altruistic language used in the readme -- smh.

    Is that the first one you found?


    Authors own note on the repo:
    "
    Q: If this macro doesn't give an advantage, why was it made?
    A: I don't like how animation cancelling is implemented in ESO, and this macro basically allows you to experience combat the way it would work if I was put in charge of overhauling the combat system. With the macro you can pretend like light attack weaving didn't exist.
    "
    Edited by mairwen85 on 19 September 2019 11:15
  • Numerikuu
    Numerikuu
    ✭✭✭✭✭
    Numerikuu wrote: »
    I don't mind it. If people want to use it then go on ahead. What really bothers me however is that it's become this necessary thing for endgame groups/dps (though these days even in your typical dungeon people REEE if you're not pulling certain numbers via ani cancelling), that some content is built around said dps, and that *** is being nerfed around said dps.
    I wonder though at times if it's causing issues with server stability. If it's ever discovered that it is? Then something needs to be done.

    Main reason why a/c should be removed is that razzer/geforce mouses allow a/c skill macros
    There is the second :
    Dont know why ZoS allow it.

    and most of the a/c defenders dont know the diference betwee a/c and light attack weaving.
    rest are just ppl who use macros

    You can a/c without the use of macros. Macros just make it much easier from the looks of things. However if you're using macros to bypass or achieve stupidly fast timings that should result in a temp ban/perm ban imo.
    Edited by Numerikuu on 19 September 2019 11:26
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Keep animation canceling and dont change it
    Numerikuu wrote: »
    Numerikuu wrote: »
    I don't mind it. If people want to use it then go on ahead. What really bothers me however is that it's become this necessary thing for endgame groups/dps (though these days even in your typical dungeon people REEE if you're not pulling certain numbers via ani cancelling), that some content is built around said dps, and that *** is being nerfed around said dps.
    I wonder though at times if it's causing issues with server stability. If it's ever discovered that it is? Then something needs to be done.

    Main reason why a/c should be removed is that razzer/geforce mouses allow a/c skill macros
    There is the second :
    https://github.com/256shadesofgrey/eso-light-attack-weave
    Dont know why ZoS allow it.

    and most of the a/c defenders dont know the diference betwee a/c and light attack weaving.
    rest are just ppl who use macros

    You can a/c without the use of macros. Macros just make it much easier from the looks of things. However if you're using macros to bypass or achieve stupidly fast timings that should result in a temp ban/perm ban imo.

    I believe linking to cheats, hacks, etc, or otherwise promoting their usage carries a similar punishment.
    Edited by mairwen85 on 19 September 2019 11:16
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Remove animation canceling
    Numerikuu wrote: »
    Numerikuu wrote: »
    I don't mind it. If people want to use it then go on ahead. What really bothers me however is that it's become this necessary thing for endgame groups/dps (though these days even in your typical dungeon people REEE if you're not pulling certain numbers via ani cancelling), that some content is built around said dps, and that *** is being nerfed around said dps.
    I wonder though at times if it's causing issues with server stability. If it's ever discovered that it is? Then something needs to be done.

    Main reason why a/c should be removed is that razzer/geforce mouses allow a/c skill macros
    There is the second :
    https://github.com/256shadesofgrey/eso-light-attack-weave
    Dont know why ZoS allow it.

    and most of the a/c defenders dont know the diference betwee a/c and light attack weaving.
    rest are just ppl who use macros

    You can a/c without the use of macros. Macros just make it much easier from the looks of things. However if you're using macros to bypass or achieve stupidly fast timings that should result in a temp ban/perm ban imo.

    I know and i do.
    Yet macro users are everywhere, and if A/C is the price to pay to get rid of them, i will gladly pay it.

    mairwen85 wrote: »

    I believe linking to cheats, hacks, etc, or otherwise promoting their usage carries a similar punishment.

    I know showing the problem make you part of it / zos logic
    If they wana punish me for that, so be it.
    Edited by Runkorko on 19 September 2019 11:23
  • Avrael
    Avrael
    ✭✭✭✭
    Im actually impressed by how many people are discussing this, even tho its a dead horse, in 2019, that has 300 other threads already. Doesnt seem that bad to me that i made another one seeing this many people are talking about it.

    Also im suprised by how far the opinions vary, almost half-half people are for or against it. Many arguments were made in both directions, from which at least i personally learned a few new things.

    But one thing im not sure about is, would weaving light attacks really suffer that much from removing animation canceling? I mean, you still could cue skills after light or heavy attacks i would think, just with a bit more animation. Which again, they probably would need to speed up when they would ever make a change like this.

    In my opinion, they should speed up most animations in any case, like... a lot of skills FEEL like they have a cast time, but "officially" dont. Which boils down to, they have a cast time because the animation takes so long, but it just says it doesnt have one. Ultimates like Onslaught that HAVE a casttime now, still feel faster then for instance Revealing Flare (i know, a very rarely used skill, but it says "instant" yet the time for it from being cast to hitting the ground is enough to make you a cup of coffee). But maybe this is a topic for another time...

    Personally my 3 biggest problems with canceling are, its pretty unreliable (sometimes skills or light attacks dont go off due to canceling), it requires a reasonable amount of ping, which most players have ofc, but the ones that dont have it, suffer from it if they WANT to animation cancel, and needs a few diffrent "forms" of canceling to be most effective. Like, weaving is one thing, but canceling the animation of lets say Liquid Lightning with block, and then Blockade Of Elements with a Barswap etc. to get the most dps, feels janky at best. If everything would just be cancalable by light attacking, it would be a lot more smooth already, but that isnt the case.

    Oh also, the story about macros. I know theyre illegal, i wont ever use one, but i see why they exist. Would most of them still exist without canceling? Right now its pretty clear that perfect execution of canceling gives a huge advantage over not canceling at all. And ofc thats much more easy and reliable with a macro, sadly.

    As for the problem of would they even be able to fix it, probably yes. But maybe its too much work for not much profit.
    Also, the part of being able to always block, roll etc. wouldnt be a problem imo. You would still be able to always block, but the skill you wanted to cast would be canceled, not just the animation. Maybe its not as simple as i draw it out, but it looks like it for me.

    Lastly for now, the biggest reason why i think animation canceling is such a big deal, if it be positive or negative, is seeing 2-hander builds just basically oneshot players with the Dizzying Swing into Executioner combo. I know that it still requires skill to pull it off right, and its not overpowered in my eyes, but its so fast with canceling. People with a lagspike in that moment are dead instantly, and most people cant do much about lag, as everyone knows thats just how the servers are. But just imagine that without animation canceling. It would be much diffrent, and again, i dont know if that would be a good or bad thing.
    "I mustache you a question."
    "Well shave it for later."
  • Numerikuu
    Numerikuu
    ✭✭✭✭✭
    mairwen85 wrote: »
    Numerikuu wrote: »
    Numerikuu wrote: »
    I don't mind it. If people want to use it then go on ahead. What really bothers me however is that it's become this necessary thing for endgame groups/dps (though these days even in your typical dungeon people REEE if you're not pulling certain numbers via ani cancelling), that some content is built around said dps, and that *** is being nerfed around said dps.
    I wonder though at times if it's causing issues with server stability. If it's ever discovered that it is? Then something needs to be done.

    Main reason why a/c should be removed is that razzer/geforce mouses allow a/c skill macros
    There is the second :
    Dont know why ZoS allow it.

    and most of the a/c defenders dont know the diference betwee a/c and light attack weaving.
    rest are just ppl who use macros

    You can a/c without the use of macros. Macros just make it much easier from the looks of things. However if you're using macros to bypass or achieve stupidly fast timings that should result in a temp ban/perm ban imo.

    I believe linking to cheats, hacks, etc, or otherwise promoting their usage carries a similar punishment.

    Possibly. A shame that action is swifter on the forums than it actually is in game when it comes to 3rd party software :/
    Edited by Numerikuu on 19 September 2019 11:29
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Keep animation canceling and dont change it
    Numerikuu wrote: »
    mairwen85 wrote: »
    Numerikuu wrote: »
    Numerikuu wrote: »
    I don't mind it. If people want to use it then go on ahead. What really bothers me however is that it's become this necessary thing for endgame groups/dps (though these days even in your typical dungeon people REEE if you're not pulling certain numbers via ani cancelling), that some content is built around said dps, and that *** is being nerfed around said dps.
    I wonder though at times if it's causing issues with server stability. If it's ever discovered that it is? Then something needs to be done.

    Main reason why a/c should be removed is that razzer/geforce mouses allow a/c skill macros
    There is the second :
    Dont know why ZoS allow it.

    and most of the a/c defenders dont know the diference betwee a/c and light attack weaving.
    rest are just ppl who use macros

    You can a/c without the use of macros. Macros just make it much easier from the looks of things. However if you're using macros to bypass or achieve stupidly fast timings that should result in a temp ban/perm ban imo.

    I believe linking to cheats, hacks, etc, or otherwise promoting their usage carries a similar punishment.

    Possibly. A shame that action is swifter on the forums than it actually is in game when it comes to 3rd party software :/

    Agreed.
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Keep animation canceling and dont change it
    its skill based, this is why the MS delay they added in scale breaker should be removed from things like soul tether and incap and dawnbreaker etc. The delay is to protect "noobs" from good players honestly.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • MaleAmazon
    MaleAmazon
    ✭✭✭✭✭
    But one thing im not sure about is, would weaving light attacks really suffer that much from removing animation canceling?

    If you did this, this would happen:

    -You could put LA on the global cooldown which would make it useless unless as a last resort, so you would probably have to up the damage on it a lot.

    -Since instant abilities do their damage instantly, you could still bashcancel unless you want unresponsive blocking.

    -If you wanted to always have complete animations but fast combat, youd have to put it on a quicker animation, say 0.6 seconds or so, which would look way silly on heavy weapons.

    Weaving is here to stay, same as stutterstep in SC2 and kiting in other games. It is one thing that makes ESO combat more skillbased. If you have oceanic lag I feel for you, but you wouldn't expect to play counterstrike like a champ with 1 second lag now would you?
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Remove animation canceling

    You know WoW ranked pvp require lots more skillcap right ?
    Yes there are macros too/alowed/ but not a/c
    Same for PvE. End game PvE is way more chalanging than what we have here (EsO)
    This not make WoW better game. I play both, and i do like EsO more tbh.
    But challange should come from overcoming boss mechanics and outsmarting enemy players, not from "do you use mouse macros or scripts"
    If for you a/c is a criteria to skill cap i have nothing more to say
    Edited by Runkorko on 19 September 2019 11:49
  • MooseKnuckles88
    MooseKnuckles88
    ✭✭✭✭
    Keep animation canceling and dont change it
    Do people realize that light attacks proc sets, enchants, and have their own CP tree as well right? How tf can it be an exploit if so many things crutch on doing light attacks? While it might have been an unintentional feature YEARS AGO it's quite clear that it's widely accepted and implemented today. Maybe I'm missing the point of this argument??
  • Runkorko
    Runkorko
    ✭✭✭✭✭
    Remove animation canceling
    Do people realize that light attacks proc sets, enchants, and have their own CP tree as well right? How tf can it be an exploit if so many things crutch on doing light attacks? While it might have been an unintentional feature YEARS AGO it's quite clear that it's widely accepted and implemented today. Maybe I'm missing the point of this argument??

    if you call 40%<60% widely then i agree
    main reason pve players dont go cyro. because most of them dont use macros and scripts.
    main reason why some ppl are TOO GOOD IS HARD TO BELIVE / same macros and scripts
    main reason why this ppl defend it in forums.
    another reason ppl defending it its because they make no diferenece between weaving and animation cansel.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Keep animation canceling and dont change it
    Do people realize that light attacks proc sets, enchants, and have their own CP tree as well right? How tf can it be an exploit if so many things crutch on doing light attacks? While it might have been an unintentional feature YEARS AGO it's quite clear that it's widely accepted and implemented today. Maybe I'm missing the point of this argument??

    if you call 40%<60% widely then i agree
    main reason pve players dont go cyro. because most of them dont use macros and scripts.
    main reason why some ppl are TOO GOOD IS HARD TO BELIVE / same macros and scripts
    main reason why this ppl defend it in forums.
    another reason ppl defending it its because they make no diferenece between weaving and animation cansel.

    I think you dropped this:

    [snip]

    [edited for non-constructive/baiting image]


    Edit for clarity:

    Image they removed was a tar brush. Smh.
    Edited by mairwen85 on 20 September 2019 04:45
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep animation canceling and dont change it
    mairwen85 wrote: »
    @idk

    3ayna9.jpg
    r34lian wrote: »
    Animation cancelling is the main culprit for power creep and all these dumb skill nerfs
    ATomiX69 wrote: »
    One of the few mechanics left where you can distinguish a decent+ player from a subpar (role)player.
    Also imagine all the rebalancing / tweaking that would be required for PvE if they decide to remove or gut it, I really cant see ZOS putting that much effort into something thats not crown store related, so im certain its here to stay for at least another few years, whether you like it or not.

    how the games without animation cancer distinguish players i wonder?
    what you are worried ? that you will be put on same level ass ppl with lag and how you called them? "subpar (role) players?
    but BRUH, you are better, you dont need to worry. right?

    when zos are able to provide equal performance to all their customers, then they may have right to keep such bs as an/cancer in game.
    there are 1000 of post against it for a reason, a good one.
    you have right to keep/defend your opionon, but dont think you are better than the rest.
    you are not.

    I agree. Those that argue against is are just challenged with it. I think it is just a difficult adjustment for some coming from games like WoW and FF where the game is pretty simplistic.
  • Welkynar
    Welkynar
    ✭✭✭
    Remove animation canceling
    I don’t mind animation cancelling. But I will always want combat to be updated for the better. If they can make combat more fun while removing animation cancelling, I would love that. But removing animation cancelling and not making any changes isn’t something I would like.
  • Huyen
    Huyen
    ✭✭✭✭✭
    Remove animation canceling
    I still think its unfair to those (like me) who lack the ability to use it properly due to body limitations or otherwise. I'd rather see it go then stay.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
Sign In or Register to comment.