TelvanniWizard wrote: »Anything could be left unknown, except their lands. I hope one day we´ll visit the black marsh (and kick their scale asses in their own homes ).
tinythinker wrote: »In the early days of the forums, it was hard to find a thread that mentioned Argonians that I didn't show up in, but I don't consider myself a master of their lore. I did read the novels The Infernal City and Lord of Souls as well as general website articles on Argonians, noting also what Loremaster Lawrence has said about them. They have been recognized as having some of their inspirationfrom some Mesoamerican civilizations, but, intentionally or not, also have similarities with other cultures such as the Korowai and Asmat peoples of New Guinea. The former for their remote location and isolation from the outside world and their housing style...
Korowai treehouse
...and the latter for also having thatched huts and tall treehouses but also believing that a god carved them from a sacred type of tree, and that they are bound to these trees and the spirits within them.
As for Argonian lore, it is thin, with the Saxhleel having a symbiotic relationship with Hist trees and evidence that they had a powerful civilization during the Merethic Era, the mysterious ending of which Argonians refer to as Duskfall. Also unknown is where the Hist trees themselves originate, as they seem like they may be an invasive species that took root in Black Marsh. This is hinted at in the novels mentioned above, though that still leaves the questions of where they were transplanted from unknown.
The cult of Sithis is a part of Argonian society, with the Shadowscales being defenders of their people. Whether this relationship to Sithis is a continuation of a practice that existed during their Merethich Era glory or whether it developed in response to incursions by other races isn't entirely clear, though Shadowscales at least seem to revere the former Xanmeer society and use their old structures as bases of operations.
And... that's mostly it unless one wants to track a very few historical events in then first, second, third, and early fourth eras.
On the one hand, it seems like a cool area to explore in the game lore-wise. There is so much room for speculation and debate. On the other hand, that's why retaining the mystery is important. Prequels and added backstories can take away the very wonder and curiosity making particular groups and individuals interesting, often not living up to what fans come up with in their own imaginations.
So, how much do you think ZOS and Bethesda should reveal about the lizard folk? Which things should be left unknown?
Yeah my subrace/character background expansion idea explored that. Excerpt below...Shardan4968 wrote: »There's many different tribes and even Tiber Septim's army didn't reach center of Argonia..
Example: Argonian Backgrounds
My example is based on and builds on the tribes/subraces of Argonians. Based on existing lore, here are some prime candidates for Argonian Backgrounds...Agacephs: Most have needle-like faces and vary in color from bright green to orange. Found in inner Argonia near the Hist.
Paatru: Described as "toad-like", they live in the inner part of Argonia.
Sarpa: Described as being "winged", though it's unclear if this is meant literally or not. They live in the interior of Argonia.
Nagas: They are described as having "huge mouths filled with dripping needle-like fangs". Usually seven to eight feet tall, the Nagas appear to be more snake-like than other Argonians. When the other races were attempting to put plantations into Argonia, they generally acted as highway robbers; however, since the other races ceased trying to put plantations in Argonia, they have left the roads and have gone back into the inner swamps
For those who want cosmetic-only changes, this gives the ZOS artists some fun things with which to work. Although Nagas will probably be NPC-only if they are adapted at the size mentioned. Other tribes not mentioned here have no distinction of appearance mentioned, suggesting they have a more standard Argonian appearance and that their differences are largely or entirely cultural (that doesn't disqualify them, but anatomical/physiological variation would be more striking than ethnic distinction for new types of in-game Saxhleel). That still leaves the Agacephs, Paatru, and Sarpa to play around with.
For the actual system proposed, here is one way these backgrounds could be fleshed out (and again, if you think these numbers are too big, picture them smaller):
Agacephs
While all Argonians are connected to the Hist the Agacephs -- distinguished by their brighter coloring, thinner build, and needle-like faces -- live close to its inner core, among the oldest groves. This grants them a greater attunement to the ebb and flow of living energy, making them excellent healers.
New passive tree option:
(*) Increases the Armor value of Light Armor by 10%.
(_) The cost of healing spells is reduced 3%.
(_) The cost of healing spells is reduced 6%.
Single passive option:
The cost of healing spells is reduced 6%.
Paatru
The shorter and squatter Paatru are masters of an ancient and nearly extinct form of shamanism from the dawn of the Argonian peoples. This arcane knowledge grants them greater skill when engaged in the magical arts.
New passive tree option:
(*) Increases Maximum Magicka by 4%.
(_) Increases Spell Critical chance is increased by 4%.
(_) Increased Spell Critical chance is increased by 8%.
Single passive option:
Spell critical chance is increased by 8%.
Sarpa
The Sarpa are known for their swiftness and agility (on land as well as in the water), which makes them ideal candidates for the Shadowscales when open to recruitment. However, living so far into Argonia's interior, they prefer their traditional pursuits such as hunting, to which they are ideally suited.
New passive tree option:
(*) Duration of snares is reduced by 40%.
(_) The cost of stamina-based skills is reduced by 2%.
(_) The cost of stamina-based skills is reduced by 4%.
Single passive option:
The cost of stamina-based skills is reduced by 4%.
Standard Argonian (Saxhleel?)
(Maybe Lawrence Schick could offer a name? Maybe Saxhleel refers to "standard" Argonians and is sometimes used by outsiders (and unifiers among insiders) to refer to all subraces?)
The Saxhleel (or whatever name to use for standard version) are the most well-known of the lizard-folk. They are also the type most associated with the cult of Sithis and their militant wing, the Shadowscales. As a result of their contact with outside races, they developed skills that aid in guerrilla warfare tactics, such as the effective use of stealth.
New passive tree option:
(*) Allows you to enter stealth more quickly and increases speed while stealthed by 10%.
(_) Increases out of combat Stamina and Magicka regeneration by 10% while in stealth.
(_) Increases out of combat Stamina and Magicka regeneration by 20% while in stealth.
Single passive option:
Increases out of combat Stamina and Magicka regeneration by 20% while in stealth.
[Note: The Backgrounds offered here focus on tribes with physical differences but other tribes exist. Other tribes given in the lore may be from the subracial types hinted at for the Backgrounds above, i.e. thin/colorful/needle-nosed, short/squat/toad-like, etc. Perhaps Argonians care more about tribal affiliation than physical appearance. Perhaps not. Maybe the Archeins, for example, who tried to capitalize on the slave trade, included those of the standard/Saxhleel subrace. Maybe the Gee-Rusleel, who are known for their connection to the Hist, tend to be of the same subrace as the Agacephs, hence they both live near/share a deep connection to the Hist. And so on. Lots of room to play around here.]
Thus we have the lore-based Agacepths (healing bonus), Paatru (magicka bonus), Sarpa (stamina bonus), and Saxheel (stealth bonus). Because Argonians are magicka and stamina neutral, the relatively small bonuses do not somehow make a character over-powered.
I find it absolutely fascinating that we know comparatively little about Argonian culture when compared to other races... and incredibly frustrating that we know so little about the same! I would be very happy to learn more about the flora and fauna, the landscape and the landshape of the marsh by seeing it for myself. As for things to be left relatively unknown? Well, there's a part of me that wants the Xanmeers to remain shrouded in mystery. I think. Maybe.tinythinker wrote: »So, how much do you think ZOS and Bethesda should reveal about the lizard folk? Which things should be left unknown?
ChibchanLawyer wrote: »It'd be boss to see them developed on their own TES title, and give it a "Skyrim"-ish lore setup
MythicEmperor wrote: »Most importantly, they make great slaves, and when they inevitably fail, boots
starkerealm wrote: »MythicEmperor wrote: »Most importantly, they make great slaves, and when they inevitably fail, boots
For me I would like to know what has happened to their artifact, the Mnemic Egg, is it still with the Nords? as well a little lore on their relics, especially this one.
starkerealm wrote: »For me I would like to know what has happened to their artifact, the Mnemic Egg, is it still with the Nords? as well a little lore on their relics, especially this one.
Yeah, honestly, that plot thread was really weird. It would have made sense if there were two Argonian zones, and you were moving the egg somewhere safer. But, to Windhelm?
Granted, I don't think I've run any of the Eastmarch content since 2014, but still.
starkerealm wrote: »Yeah, if Black Marsh is completely ununified, that would make some sense. Not sure why Eastmarch is looking like a better option, especially since The Reach is contested territory in ESO, but still.
starkerealm wrote: »Yeah, if Black Marsh is completely ununified, that would make some sense. Not sure why Eastmarch is looking like a better option, especially since The Reach is contested territory in ESO, but still.
WhiteCoatSyndrome wrote: »starkerealm wrote: »Yeah, if Black Marsh is completely ununified, that would make some sense. Not sure why Eastmarch is looking like a better option, especially since The Reach is contested territory in ESO, but still.
The Nords are outright allies, some unaffiliated tribes are by definition unaffiliated. Their other option would be the Dunmer who were enslaving them up until recently. And there was that little ceremony outside Skuldafn they wanted it for too.
Korah_Eaglecry wrote: »starkerealm wrote: »For me I would like to know what has happened to their artifact, the Mnemic Egg, is it still with the Nords? as well a little lore on their relics, especially this one.
Yeah, honestly, that plot thread was really weird. It would have made sense if there were two Argonian zones, and you were moving the egg somewhere safer. But, to Windhelm?
I always figured that Shadowfen is basically it as far as the Argonians involvment with the Ebonheart Pact. Prior to the EPs formation Stormhold and Shadowfen was under Dunmer control. With god knows how many Argonians being freed upon the signing of the Ebonheart Pact. They needed a place to go. The Load Screen for Shadowfen even hints that after the signing of the Pact Shadowfen was given back to the Argonians.
My guess is that the Mnemic egg could possibly have been taken deeper into Blackmarsh but it would basically be handing it off to another Nation. So where else do you take it if its no longer safe in Shadowfen?
Korah_Eaglecry wrote: »starkerealm wrote: »For me I would like to know what has happened to their artifact, the Mnemic Egg, is it still with the Nords? as well a little lore on their relics, especially this one.
Yeah, honestly, that plot thread was really weird. It would have made sense if there were two Argonian zones, and you were moving the egg somewhere safer. But, to Windhelm?
I always figured that Shadowfen is basically it as far as the Argonians involvment with the Ebonheart Pact. Prior to the EPs formation Stormhold and Shadowfen was under Dunmer control. With god knows how many Argonians being freed upon the signing of the Ebonheart Pact. They needed a place to go. The Load Screen for Shadowfen even hints that after the signing of the Pact Shadowfen was given back to the Argonians.
My guess is that the Mnemic egg could possibly have been taken deeper into Blackmarsh but it would basically be handing it off to another Nation. So where else do you take it if its no longer safe in Shadowfen?
These perspectives remind me that Keshu the Black Fin is known far leas than she needs to be. Argonians/Saxhleel were on the attack, freeing all captured kin in stormhold and north of, when the akaviri was attacking the dunmer and nords. Keshu and Heita-Meen saved the dunmer and nords. That slavery abolishment statement didn't matter, because freedom was happening regardless.
From my outside reading perspective, almalexia did that to save face.
A legion of shellbacks with Heita-Meen (the slave that just killed her slave master) heading north from one angle and Keshu the Black Fin with a variety of allies heading from another direction to support Jorunn (they met before he was king). Saxhleel made the difference in that invasion. As usual, Saxhleel chose the humble, be easy route, and left without killing the rest of the slavers.
The Mnemic Egg should Definitely remain in the Marsh. Protected by the smartest, or most hidden. The Mnemic Egg should be a mystery to foreigners.
I trust the direction that has been given by the Hist collective. Mutual Benefit has persisted, and likely will. If the Hist deems these type of actions wise, i shall trust.