AbysmalGhul wrote: »I'm curious as to what you want them to change though you know nothing of said changes? If the goal is to completely stop them from doing anything then this is a waste of time, they are moving forward with their plan, regardless of the outcry here.
If the goal is suitable change, again, what do you want changed about something you know nothing about?
personally, me, i just want them to leave shields the hell alone. I dont want a change to them at all.
I agree. I just hope the changes aren't severe enough where we have to hard adapt like we did after the sustain nerf last year
antihero727 wrote: »AD wins vivec for the first time in months and they have to nerf the main class of AD since it has the best race for mag sorc. So it never happens again.
antihero727 wrote: »AD wins vivec for the first time in months and they have to nerf the main class of AD since it has the best race for mag sorc. So it never happens again.
I always thought AD's main class was the snipe spammer...
"Finally, we have made a series of broad changes to ESO’s combat that are designed to help balance sustain across all Classes, provide counterplay opportunities for Damage Shield Abilities, and improve the effectiveness of Light and Medium Armor Passives."
"provide counterplay opportunities for Damage Shield Abilities"
"counterplay...Damage Shield"
GG, ZOS. Time to finally reroll Stam Sorc after 4.5 years, seeing as they somehow believe shields can't be countered already.
https://www.elderscrollsonline.com/en-us/news/post/54803
Emma_Overload wrote: »
"Finally, we have made a series of broad changes to ESO’s combat that are designed to help balance sustain across all Classes, provide counterplay opportunities for Damage Shield Abilities, and improve the effectiveness of Light and Medium Armor Passives."
"provide counterplay opportunities for Damage Shield Abilities"
"counterplay...Damage Shield"
GG, ZOS. Time to finally reroll Stam Sorc after 4.5 years, seeing as they somehow believe shields can't be countered already.
https://www.elderscrollsonline.com/en-us/news/post/54803
Emma_Overload wrote: »
I can honestly tell by your name that the only class you play is magsorc because the skill ceiling for the other classes is too high for you.
If defile affects shields then I welcome that change. Every other stamina player has to live with having at least 50% healing and health recovery reduced cause of how strong befouled is.
Stamina players are hard countered by defile, as healing is there only way to survive, and I can probably name 10 different things that give access to defile. What's the hard counter to shields? Shield breaker? Lol less than 1% of the population have the dignity to run that set.
Sloads and other Oblivion damage? That also hurts stamina players too.
Yeah block is *** on magicka classes.MLGProPlayer wrote: »Any nerf to shields will instantly make magicka classes useless in endgame content. Then ZOS will take a year, at least, to rectify their mistake. Shields are the only way for magicka classes to avoid damage since they don't have enough stamina to actively block/dodge, nor do they have evasion.
Rather than nerfing magicka survivability, they should be buffing stamina survivability, or buffing their DPS to compensate for their lower survivability.
ZarkingFrued wrote: »Why did I ever even make a mag sorc? People dont know how to play against them so naturally Zos nerfs them. Screw over shields, and everyone may as well delete sorc. Hands down
honesty it might be ok if they add difile to shields, to the best of my knowledge as a sorc it would be a useless change O.o you cant heal shields, right?
@Feanor insight?
honesty it might be ok if they add difile to shields, to the best of my knowledge as a sorc it would be a useless change O.o you cant heal shields, right?
@Feanor insight?
Thing is that the available heals are already feeble. So if defile affects shields - meaning that you get the healing reduction although you were shielded - the need to keep up your shields 24/7 or to possibly shieldstack would be even greater because your heals support you even less.
The other possible meaning of defile affecting shields - a 30% reduction of shield strength for the duration - would be an absurd nerf as well.
Emma_Overload wrote: »
I can honestly tell by your name that the only class you play is magsorc because the skill ceiling for the other classes is too high for you.
If defile affects shields then I welcome that change. Every other stamina player has to live with having at least 50% healing and health recovery reduced cause of how strong befouled is.
Stamina players are hard countered by defile, as healing is there only way to survive, and I can probably name 10 different things that give access to defile. What's the hard counter to shields? Shield breaker? Lol less than 1% of the population have the dignity to run that set.
Sloads and other Oblivion damage? That also hurts stamina players too.
Funny.
https://forums.elderscrollsonline.com/en/discussion/434813/defile-stam-sorc-is-officially-dead-now/
honesty it might be ok if they add difile to shields, to the best of my knowledge as a sorc it would be a useless change O.o you cant heal shields, right?
@Feanor insight?
Emma_Overload wrote: »
I can honestly tell by your name that the only class you play is magsorc because the skill ceiling for the other classes is too high for you.
If defile affects shields then I welcome that change. Every other stamina player has to live with having at least 50% healing and health recovery reduced cause of how strong befouled is.
Stamina players are hard countered by defile, as healing is there only way to survive, and I can probably name 10 different things that give access to defile. What's the hard counter to shields? Shield breaker? Lol less than 1% of the population have the dignity to run that set.
Sloads and other Oblivion damage? That also hurts stamina players too.
Funny.
https://forums.elderscrollsonline.com/en/discussion/434813/defile-stam-sorc-is-officially-dead-now/
What are you providing here? This just means a stam sorc with 100% defile uptime is dead, which is true to some extent. Doesn't mean that when a stam player gets defiled that it's not significant. Without being exaggerated, in 1vX situations I can honestly say I have some source of defile on me at least 50% of the time, whether it's an incap or a snipe.honesty it might be ok if they add difile to shields, to the best of my knowledge as a sorc it would be a useless change O.o you cant heal shields, right?
@Feanor insight?
If defile effected shields, that would mean someone with 30% heal reduction debuff for example would reduce the shield strength by 30% as well, the same way that it affects a stamina players healing. That's not an unreasonable change to be honest.
Emma_Overload wrote: »
I can honestly tell by your name that the only class you play is magsorc because the skill ceiling for the other classes is too high for you.
If defile affects shields then I welcome that change. Every other stamina player has to live with having at least 50% healing and health recovery reduced cause of how strong befouled is.
Stamina players are hard countered by defile, as healing is there only way to survive, and I can probably name 10 different things that give access to defile. What's the hard counter to shields? Shield breaker? Lol less than 1% of the population have the dignity to run that set.
Sloads and other Oblivion damage? That also hurts stamina players too.
Funny.
https://forums.elderscrollsonline.com/en/discussion/434813/defile-stam-sorc-is-officially-dead-now/
What are you providing here? This just means a stam sorc with 100% defile uptime is dead, which is true to some extent. Doesn't mean that when a stam player gets defiled that it's not significant. Without being exaggerated, in 1vX situations I can honestly say I have some source of defile on me at least 50% of the time, whether it's an incap or a snipe.honesty it might be ok if they add difile to shields, to the best of my knowledge as a sorc it would be a useless change O.o you cant heal shields, right?
@Feanor insight?
If defile effected shields, that would mean someone with 30% heal reduction debuff for example would reduce the shield strength by 30% as well, the same way that it affects a stamina players healing. That's not an unreasonable change to be honest.
Sigh, stamina is super survivable on cp campaigns. Some players are able to facetank 10-20 people and kill a lot of them actually. Vivec pc eu is swarming with nearly unkillable cyrodiil crest carriers and you either join their ranks or will not be able to kill a lot, which was not the case before wolfhunter and ridiculous changes to that set. I don't really know why zos wants to touch shields again. It's by far not the most unbalanced thing out there.
Emma_Overload wrote: »
I can honestly tell by your name that the only class you play is magsorc because the skill ceiling for the other classes is too high for you.
If defile affects shields then I welcome that change. Every other stamina player has to live with having at least 50% healing and health recovery reduced cause of how strong befouled is.
Stamina players are hard countered by defile, as healing is there only way to survive, and I can probably name 10 different things that give access to defile. What's the hard counter to shields? Shield breaker? Lol less than 1% of the population have the dignity to run that set.
Sloads and other Oblivion damage? That also hurts stamina players too.
Funny.
https://forums.elderscrollsonline.com/en/discussion/434813/defile-stam-sorc-is-officially-dead-now/
What are you providing here? This just means a stam sorc with 100% defile uptime is dead, which is true to some extent. Doesn't mean that when a stam player gets defiled that it's not significant. Without being exaggerated, in 1vX situations I can honestly say I have some source of defile on me at least 50% of the time, whether it's an incap or a snipe.honesty it might be ok if they add difile to shields, to the best of my knowledge as a sorc it would be a useless change O.o you cant heal shields, right?
@Feanor insight?
If defile effected shields, that would mean someone with 30% heal reduction debuff for example would reduce the shield strength by 30% as well, the same way that it affects a stamina players healing. That's not an unreasonable change to be honest.
1) If defile was still so strong people wouldn’t complain that healing is more potent now again.
2) The difference for your stam char is that healing isn’t your only source of mitigation. You can block and dodge/roll. So that 30% healing reduction actually affects just a small part of your overall defense. Especially Sorcs only have their shields. 30% reduction is huge.
In noCP Hardened Ward is around 9k to 11k. So any random Snipe, or Reverb, or glyph, or set should be able to reduce that to 6k to 7k? That’s one Surprise Attack basically.
It’s already hard to play if you’re running only 1 Shield. The suggestion itself just shows you don’t play Sorc at all.
Blocking is only good if you use snb, but how about the 2h/bow/duel wield users out there who don't use it?
I suspect that "counterplay opportunities for Damage Shield Abilities" may be the following:
Version 1:
"Shields fatigue": While shield stacking is applied, you receive shields fatigue every 2 seconds for 2 seconds.
While this debuff is active a player can bash the player who have this debuff and stun him for 3 seconds.
Version 2:
"Shields fatigue": While shield stacking is applied, there is 10% chance to receive shields fatigue for 4 seconds.
While this debuff is active a player can bash the player who have this debuff and stun him for 3 seconds.
Drummerx04 wrote: »I suspect that "counterplay opportunities for Damage Shield Abilities" may be the following:
Version 1:
"Shields fatigue": While shield stacking is applied, you receive shields fatigue every 2 seconds for 2 seconds.
While this debuff is active a player can bash the player who have this debuff and stun him for 3 seconds.
Version 2:
"Shields fatigue": While shield stacking is applied, there is 10% chance to receive shields fatigue for 4 seconds.
While this debuff is active a player can bash the player who have this debuff and stun him for 3 seconds.
So if a dk nearby stacks a shield on me, I become open to stunning via a simple bash for casting instant abilities? What if I get hit by an allies healing ward?
Sure. That fits the definition of counterplay, but how exactly do you envision shielding classes will handle this?
boombazookajd wrote: »this is all speculation and conjecture at this point.
Either you won't be able to stack shields, or shields will have some sort of cool-down, or they are getting outright nerfed.
There's pretty much 3 options here so instead of getting in a tiff over nothing, just wait until Monday and get in a tiff over something.
This thread is one of the ultimate proofs why mag sorcs users are considered the master-cry babies of this game....
Nothing has been announced yet and the crying is non stop....
Cant wait till Monday