You’d need to buff shields for noCP extraordinarily then. It’s not uncommon that people crit for 6k+ on simple spammables, not to mention hard hitting abilities can crit for 12k+. A single shield is around 9k to 11k if you’re sitting around 40k mag, which is typical for noCP. So - if you crit the shield will be gone with 1 hit, and probably overflow into health even. So no, allowing crits isn’t a good idea.
So your complaintt with that, is that a massive hit might actually do some health damage?
Shields are not there to ensure you are invulnerable. They are there to stop xx damage.
That same massive hit would damn near kill anyone else and would not be removed with just 1 heal.
It’s clear that Sorcs are massive cry babies. It’s funny how anything about shields is clearly only aimed at sorcs lol.
Yeah this is just a case of scream as loud as we can before we know anything. Grow up.
I dont even have a rely for this. Alright fine, get ride of shield but then i want stam to have the EXACT same amount of resist as light users
@Feanor
Wrong. I pvp on Vivec. Always have.
Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.
You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.
If crits hit you super hard, it’s because you are doing something wrong.
Shield users may need to adapt, I know that’s scarey but you’ll manage it.
@Feanor
Wrong. I pvp on Vivec. Always have.
Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.
You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.
If crits hit you super hard, it’s because you are doing something wrong.
Shield users may need to adapt, I know that’s scarey but you’ll manage it.
I was posting about noCP. Sheesh.
So your complaintt with that, is that a massive hit might actually do some health damage?
Shields are not there to ensure you are invulnerable. They are there to stop xx damage.
It’s clear that Sorcs are massive cry babies.
You’d need to buff shields for noCP extraordinarily then. It’s not uncommon that people crit for 6k+ on simple spammables, not to mention hard hitting abilities can crit for 12k+. A single shield is around 9k to 11k if you’re sitting around 40k mag, which is typical for noCP. So - if you crit the shield will be gone with 1 hit, and probably overflow into health even. So no, allowing crits isn’t a good idea.
So your complaintt with that, is that a massive hit might actually do some health damage?
Shields are not there to ensure you are invulnerable. They are there to stop xx damage.
That same massive hit would damn near kill anyone else and would not be removed with just 1 heal.
It’s clear that Sorcs are massive cry babies. It’s funny how anything about shields is clearly only aimed at sorcs lol.
Yeah this is just a case of scream as loud as we can before we know anything. Grow up.
I dont even have a rely for this. Alright fine, get ride of shield but then i want stam to have the EXACT same amount of resist as light users
No one is saying get rid of shields!! The crying is now so high pitched only cats can hear it lol
@Feanor
Wrong. I pvp on Vivec. Always have.
Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.
You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.
If crits hit you super hard, it’s because you are doing something wrong.
Shield users may need to adapt, I know that’s scarey but you’ll manage it.
The changes will hit my magplar, but I use that and a NB and a Warden. I’m just not only invested in shield users. If you are your view point is always going to be skewed. Variety is good.
BalticBlues wrote: »So your complaintt with that, is that a massive hit might actually do some health damage?
Shields are not there to ensure you are invulnerable. They are there to stop xx damage.
It’s clear that Sorcs are massive cry babies.
IMHO NBs are the "cry babies".
Because all the late Warden/Templar/Sorc nerfing is because of their crying.
At the same time, nothing is done against NBs cloaking out of fights.
To speak with your words:
Cloak is not there to ensure you are invulnerable.
When is finally a Cloak nerf coming?
"provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.
LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.
i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good
You’d need to buff shields for noCP extraordinarily then. It’s not uncommon that people crit for 6k+ on simple spammables, not to mention hard hitting abilities can crit for 12k+. A single shield is around 9k to 11k if you’re sitting around 40k mag, which is typical for noCP. So - if you crit the shield will be gone with 1 hit, and probably overflow into health even. So no, allowing crits isn’t a good idea.
So your complaintt with that, is that a massive hit might actually do some health damage?
Shields are not there to ensure you are invulnerable. They are there to stop xx damage.
That same massive hit would damn near kill anyone else and would not be removed with just 1 heal.
It’s clear that Sorcs are massive cry babies. It’s funny how anything about shields is clearly only aimed at sorcs lol.
Yeah this is just a case of scream as loud as we can before we know anything. Grow up.
I dont even have a rely for this. Alright fine, get ride of shield but then i want stam to have the EXACT same amount of resist as light users
No one is saying get rid of shields!! The crying is now so high pitched only cats can hear it lol@Feanor
Wrong. I pvp on Vivec. Always have.
Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.
You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.
If crits hit you super hard, it’s because you are doing something wrong.
Shield users may need to adapt, I know that’s scarey but you’ll manage it.
The changes will hit my magplar, but I use that and a NB and a Warden. I’m just not only invested in shield users. If you are your view point is always going to be skewed. Variety is good.
ok by that logic
if im on my stamsorc and i put 56 poins into crit resist for my defense
and on my magsorc i put 56 into bastion.... in what screwed up logic should i also have to put another 56 into crit resist?
@Feanor
Wrong. I pvp on Vivec. Always have.
Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.
You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.
If crits hit you super hard, it’s because you are doing something wrong.
Shield users may need to adapt, I know that’s scarey but you’ll manage it.
I was posting about noCP. Sheesh.
Impen gear still exists there also those guys hitting you in no CP have not inflated thier crit damage with CP have they.
No CP doesn’t only impact the shield user, your all a bunch of squishies there.
@Feanor
Wrong. I pvp on Vivec. Always have.
Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.
You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.
If crits hit you super hard, it’s because you are doing something wrong.
Shield users may need to adapt, I know that’s scarey but you’ll manage it.
I was posting about noCP. Sheesh.
Impen gear still exists there also those guys hitting you in no CP have not inflated thier crit damage with CP have they.
No CP doesn’t only impact the shield user, your all a bunch of squishies there.
Everyone has a base crit modifier of at least 1.5, meaning a crit hit will do 50% more damage than non-crit. 7 impen give you 1806 critical resistance (258 per piece), which reduces the critical modifier to 1.23. The critical hit does 23% more damage then.
You have to take into account though that running impen instead of divines or a combination of infused on big pieces and divines on small pieces results in a lower magicka pool, especially if you’re running the Mage Mundus.
This results in a lower shield value. In essence, your survivability isn’t any greater, but you also sacrifice damage by doing so.
In essence: Impen gimps you in noCP.
Shoutout to @paulsimonps for his excellent damage mitigation breakdown (https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-summerset/).
@Feanor
Wrong. I pvp on Vivec. Always have.
Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.
You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.
If crits hit you super hard, it’s because you are doing something wrong.
Shield users may need to adapt, I know that’s scarey but you’ll manage it.
I was posting about noCP. Sheesh.
Impen gear still exists there also those guys hitting you in no CP have not inflated thier crit damage with CP have they.
No CP doesn’t only impact the shield user, your all a bunch of squishies there.
Everyone has a base crit modifier of at least 1.5, meaning a crit hit will do 50% more damage than non-crit. 7 impen give you 1806 critical resistance (258 per piece), which reduces the critical modifier to 1.23. The critical hit does 23% more damage then.
You have to take into account though that running impen instead of divines or a combination of infused on big pieces and divines on small pieces results in a lower magicka pool, especially if you’re running the Mage Mundus.
This results in a lower shield value. In essence, your survivability isn’t any greater, but you also sacrifice damage by doing so.
In essence: Impen gimps you in noCP.
Shoutout to @paulsimonps for his excellent damage mitigation breakdown (https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-summerset/).
The only difference CP makes to that is that you can’t put any CP into crit resist, but, your opponent can’t put CP to increase his crit damage. They counter each other.
So no CP is not specifically worse than CP by allowing crit on shields.
You may get into weather one is multiplicative rather than additive, but he differences will be teeny tiny.
Non CP would not be hit be the change any more than CP would.
Could be as simple as you can now crit against shields. No pve impact at all.
This thread is one of the ultimate proofs why mag sorcs users are considered the master-cry babies of this game....
Nothing has been announced yet and the crying is non stop....
Cant wait till Monday
It’s called experience with previous nerfs. Just look at the Rune Cage fiasco where I predicted on the PTS that the class will be worse after the inevitable nerfs. And I was right.
The class is not worse by any means...Rune cage is still unavoidable in 90% of the encounters and tbh rune cage was never a, lets say, mag sorcs trade mark skill
juttaa77b16_ESO wrote: »All magicka classes will be affected by this change making them all squishier. Are we going to get more self heals in return or a lot more resistance? Are tank shields on other players going to be buffed? Are healers going to be able to put out more heals per second to heal all of the damage that was previously taken by shields, but isn't anymore (for example in vet trials)? I think. We need more information.
Can we just skip the part when ZOS pretends to listen to us and does whatever they want, then many players leaves and unsbus, so they revert the changes by a bit but players don't return anyway? Knowing ZOS I think it's already to late for any serious changes, but at least we will have some fixes for spellings etc.
antihero727 wrote: »juttaa77b16_ESO wrote: »All magicka classes will be affected by this change making them all squishier. Are we going to get more self heals in return or a lot more resistance? Are tank shields on other players going to be buffed? Are healers going to be able to put out more heals per second to heal all of the damage that was previously taken by shields, but isn't anymore (for example in vet trials)? I think. We need more information.
Mag nb doesn’t use shields in vet trials. Mag DK’s don’t get invited very often anymore. All other mag classes are like the fat kids getting picked last on the kickball lineup. “I guess you will have to do since we can’t get another magblade”.
Septimus_Magna wrote: »Could be as simple as you can now crit against shields. No pve impact at all.
I wonder how they will balance that, you can amp up crit dmg pretty significantly and shields have zero mitigation.
Even if shields would have resistance similar to the caster they would melt quick.
Maybe give shields max resistance but allow crits or something?
Or increase shield size based on the caster's spell crit.
MLGProPlayer wrote: »Oh no! Now you might actually have to put a heal on your bar like everyone else!
I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.
It's not about healing, it's about avoiding damage.
Magicka characters can only block or dodge 2x before hitting 0 stamina, and with no stamina regen, it's a while before they can do either again. They also don't have evasion for passive damage mitigation.
Shields are the only thing that lets magicka characters survive in endgame content.