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Werewolf needs a buff

  • Axoinus
    Axoinus
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    People play vamp because vamp and fast stealth. The regen is just bonus.

    WW is boring cause you look and play like everyone else that is a WW.



  • Edziu
    Edziu
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    *sigh*

    ...

    No more nerfs.

    -Buff- Werewolf until it performs at the same level as Vampire.

    Vampire is fine. It is not overperforming. For once, something is working as intended.

    Stop the nerf train.

    if no more nerfs then how about buff mortals?
    as it was wrote not only once...you almost have no any noticable punishment of being vampire while having many different5s and usefull passives
    how about then buff mortals...hmm how for example we have in dark souls...if you are more undead then you have less health pool etc so here how about having % less health for every stage of vampirism? or something like this where being mortal will have something around h=which we can have some better builds than now everything is working fine and better on vampire than mortal...
    (excluding hp regen troll builds as it not often and is only more for trolling of being very survivable like just roll dodge monkey build on nb with eternal hunt)
  • SmellyUnlimited
    SmellyUnlimited
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    Hollery wrote: »
    Vampire is pretty meh as it is. I can kill people who use mist form at 20% health so I'm not sure what your issue is. And health regen penalty is a huge detriment to Troll King, a very powerful defensive set

    I checked this, as have other threads on here - Troll King is not affected by Vampire. While in lvl 4, using Troll King, I get the full health regen buff of 1400 give or take. Perhaps this is not what was originally intended, but it's how its performed since Troll King was first introduced.
    DO. NOT. WIPE. (in game OR out!)
  • Kolzki
    Kolzki
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    The sustain boost and undeath passives are pretty stong. Strong enough that my pve tank is only not a vampire because he's role playing not-a-vampire.
  • SmellyUnlimited
    SmellyUnlimited
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    Lord, another one of these.

    Most of the mag I know don't even run vampire. The fire damage gets too bad, is too much of a hassle, whatever. The only people I know that run it comfortably are healers. Even my magblade, one of the best classes for vampire, doesn't run it because of the drawbacks. In pvp vampires fall like wet noodles unless they're tanks so I'm really not sure where this is coming from.

    If you want to debate how nearly every single healer is a vampire, that'd be an amazing discussion.

    This is surprising. Perhaps it's more lop-sided on console; i see a lot of Mag running it, and very few healers (i wouldn't ever run it on my healer in PvE. Undeath isn't a big enough boon, and healers get quite a bit of regen/reduct already since building spell power isn't as much a concern).
    DO. NOT. WIPE. (in game OR out!)
  • Merlin13KAGL
    Merlin13KAGL
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    Werewolf needs some utility/sustain love - no damage buff.

    Vampires need to be left alone. They are popular because they work well - they do not over-perform.

    On another note, Mist Form needs to be looked at as people can still snare/immobilize you while using (not all of the time).

    Mistform needs to be looked at indeed...75% damagemitigation is brokes af.
    Yeah...you forgot the part where they can't be healed, nor regen magicka while in that form. The trade offs are already reasonable.

    *Pro-tip* You're also not damaging your opponent while you're in Mystform...
    Edziu wrote: »
    *sigh*

    ...

    No more nerfs.

    -Buff- Werewolf until it performs at the same level as Vampire.

    Vampire is fine. It is not overperforming. For once, something is working as intended.

    Stop the nerf train.

    if no more nerfs then how about buff mortals?
    as it was wrote not only once...you almost have no any noticable punishment of being vampire while having many different5s and usefull passives
    how about then buff mortals...hmm how for example we have in dark souls...if you are more undead then you have less health pool etc so here how about having % less health for every stage of vampirism? or something like this where being mortal will have something around h=which we can have some better builds than now everything is working fine and better on vampire than mortal...
    (excluding hp regen troll builds as it not often and is only more for trolling of being very survivable like just roll dodge monkey build on nb with eternal hunt)
    Seems reasonable.

    How about, compared to vampires:
    • Mortals take 25% less damage to fire.
    • Mortals get a 300% increase in health regen.
    • Mortals take 50% more damage when < 50% health.
    • Mortals move slower in stealth.
    • Mortals have stam and health regen reduced 10%.

    That work?


    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • LordSemaj
    LordSemaj
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    Edziu wrote: »
    Seems reasonable.

    How about, compared to vampires:
    • Mortals take 25% less damage to fire.
    • Mortals get a 300% increase in health regen.
    • Mortals take 50% more damage when < 50% health.
    • Mortals move slower in stealth.
    • Mortals have stam and health regen reduced 10%.

    That work?


    So mortals have fire resistance and extra health regen? Mortals need a buff... they're like Nords.

    No one thinks Nords are a good race. They're woefully underpowered and Vampires make mortals seem that way too.
    Edited by LordSemaj on 30 January 2018 19:17
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