brandonv516 wrote: »Werewolf needs some utility/sustain love - no damage buff.
Vampires need to be left alone. They are popular because they work well - they do not over-perform.
On another note, Mist Form needs to be looked at as people can still snare/immobilize you while using (not all of the time).
Werewolves have a sustain buff on the PTS.
Emma_Overload wrote: »This thread is a joke. Vampires can't even kill anybody with their ultimate, but werewolves can kill you just with light attacks! Vampires needs BUFFS and 3 more spells while you're at it.
Mangeli200194 wrote: »brandonv516 wrote: »Werewolf needs some utility/sustain love - no damage buff.
Vampires need to be left alone. They are popular because they work well - they do not over-perform.
On another note, Mist Form needs to be looked at as people can still snare/immobilize you while using (not all of the time).
Werewolves have a sustain buff on the PTS.
@Chrlynsch what Kind of substain buff??
Mangeli200194 wrote: »brandonv516 wrote: »Werewolf needs some utility/sustain love - no damage buff.
Vampires need to be left alone. They are popular because they work well - they do not over-perform.
On another note, Mist Form needs to be looked at as people can still snare/immobilize you while using (not all of the time).
Werewolves have a sustain buff on the PTS.
@Chrlynsch what Kind of substain buff??
Apparently WW´s get more resources back from their heavy attacks on the PTS. Hopefully this is intended and ZOS will let it stay for next patch. And then we´ve this one as well: (From the first PTS notes)
•Using a fully-charged Heavy Attack against an Off Balance enemy will now restore double the amount of resources.
If you can manage to get a HA off after using your fear (which sets enemies off-balance) you can get back an awful lot of stamina.
brandonv516 wrote: »Werewolf needs some utility/sustain love - no damage buff.
Vampires need to be left alone. They are popular because they work well - they do not over-perform.
On another note, Mist Form needs to be looked at as people can still snare/immobilize you while using (not all of the time).
brandonv516 wrote: »Vampires need to be left alone. They are popular because they work well - they do not over-perform.
-enhanced regen
10% magicka and stamina.
-undeath passive (incredibly strong, especially on tanks I see as vampires)
-Sneak speed movement penalty off (obviously some are vampire level dependent).
-extra fire damage (noticeable, but easily rectified by going to level 1 when doing fire-heavy content.
-lowered health regen (one of the most useless stats in the game)
if everyone are with wampire is fine, dont need nerf then maybe bring back 40% damage taken from fire on last stage atlest?
as for now we have that many resists...to much especially on pvp and this 25% susceptibility to fire isnt even noticable under 50% health while having that many passive buffs..its insane how wampire is op without noticable penalty
about pve you can always lower your vampire stage to down your susceptibility on fire if need, even you can use special food for this if you dont want to go out from dung for example
and again about to pvp bring back insane damage from fight guilds against undead etc, this was great punishment for them while now there is no punisment for this
tanks dont see eny difference if they taking damage from poison, psyhical or this fire and nothing can hurt them now while before we had tools for these to punish their vempirism with many passive advantages
dark stalker for faster movement in crouch...this at all will ahve more sense in just nb skills but ok...here we have also big advantage in vampire without penalties against normal people
VexingArcanist wrote: »brandonv516 wrote: »Vampires need to be left alone. They are popular because they work well - they do not over-perform.
Compared to what? Themselves? Certainly not compared to mortal.
They could use a balancing since everything they get are passives really, we won't mention mistforms uses in pvp. Vampire should bring options to being mortal not simply being completely better.
Dunmer - Vampire or Mortal? Yeah, like that balancing.
SmellyUnlimited wrote: »Would ya look at that. Another person wants something nerfed, because of their experience against said something within a PvP environment. How original...
No OP. Vampires are fine in ESO. And also, please take into consideration that there is such a thing as PvE. When things get nerfed from things that seem to be overperforming from a PvP perspective, it usually hurts those in the PvE side dramatically more. So the next time you ask for something to be nerfed, please consider both the PvP AND PvE communities. I’m tired of having things being nerfed in PvE, because of their performance in PvP. Case and point, shield duration.
I never said nerf them because of PvP, I just noted that a lot of players are vampires. Further, I also specifically mentioned that a lot of PvE players are too. I try not and separate the communities because the majority of players I play with do both. Vampire is strong on each of them.To straighten out some of the obvious misinformation in the OP:
So OP thinks vamps need nerfed because he/she thinks they are over-represented in PvP. So if there are more wardens (maybe some day) or more bow wielding menaces we nerf them merely due to their numbers?
Also, his comparisons, pros and cons of the vamps and WWs are off. WWs do not take extra poison damage all the time which is what the OP leads players to believe. They only take that extra damage when in form.
Interestingly, and a clear demonstration that the OP is based on emotions rather than real information, OP makes it sound like vamps have it on easy street since they can get rid of the biggest cost merely by returning to vamp stage 1 yet fails in a major way to explain every single positive aspect of being a vampire is not present in vamp stage 1.
Clearly a post of fallacy in an attempt to make a point that would fall much flatter with accurate information.
You’re right, I didn’t go into minute detail in my pro’s and con’s. I assumed I was writing to a player base that knew where to fill in the gaps, and for brevity’s sake, chose not to include those facts. It wasn’t, as you snidely alluded to, an intent to spread misinformation. The very fact that you chose to make such a sweeping generalization, and for that matter, a personal attack, shows that you aren’t interested in discourse, but rather just like finger-wagging and sighing loudly.
I like the idea of a vampire redesign. As for Werewolf, perhaps some nascent ability (nothing over the top) that you have access to while not transformed. Or if you want to go whole hog, bring back the poison damage debuff and the stamina regen as used to be - on all the time. Regardless if you were transformed or not. Maybe we’d see the Bosmer emerge from hiding because of it.
VexingArcanist wrote: »brandonv516 wrote: »Vampires need to be left alone. They are popular because they work well - they do not over-perform.
Compared to what? Themselves? Certainly not compared to mortal.
They could use a balancing since everything they get are passives really, we won't mention mistforms uses in pvp. Vampire should bring options to being mortal not simply being completely better.
Dunmer - Vampire or Mortal? Yeah, like that balancing.
Vampire needs a nerf
Nerf to cp. Cap it at 300 or better yet remove it.