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Werewolf needs a buff

  • Emma_Overload
    Emma_Overload
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    This thread is a joke. Vampires can't even kill anybody with their ultimate, but werewolves can kill you just with light attacks! Vampires needs BUFFS and 3 more spells while you're at it.
    #CAREBEARMASTERRACE
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Chrlynsch wrote: »
    Werewolf needs some utility/sustain love - no damage buff.

    Vampires need to be left alone. They are popular because they work well - they do not over-perform.

    On another note, Mist Form needs to be looked at as people can still snare/immobilize you while using (not all of the time).

    Werewolves have a sustain buff on the PTS.

    @Chrlynsch what Kind of substain buff??
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    This thread is a joke. Vampires can't even kill anybody with their ultimate, but werewolves can kill you just with light attacks! Vampires needs BUFFS and 3 more spells while you're at it.

    Ok then give them their passives only when they slot batswarm, double the ability cost, and make that when they use use the ultimate they can only Vampire abilities :grin:
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Thermoluminescence
    I think you should actually play a Vamp before calling for a nerf.

    Keeping feeding up so you don't die from fire is super annoying. And they arn't that much better.
    Art is a lie that makes us realize truth.
  • radiostar
    radiostar
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    Really? Another nerf call?
    "Billions upon Billions of Stars"
  • Qbiken
    Qbiken
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    Chrlynsch wrote: »
    Werewolf needs some utility/sustain love - no damage buff.

    Vampires need to be left alone. They are popular because they work well - they do not over-perform.

    On another note, Mist Form needs to be looked at as people can still snare/immobilize you while using (not all of the time).

    Werewolves have a sustain buff on the PTS.

    @Chrlynsch what Kind of substain buff??

    Apparently WW´s get more resources back from their heavy attacks on the PTS. Hopefully this is intended and ZOS will let it stay for next patch. And then we´ve this one as well: (From the first PTS notes)

    •Using a fully-charged Heavy Attack against an Off Balance enemy will now restore double the amount of resources.

    If you can manage to get a HA off after using your fear (which sets enemies off-balance) you can get back an awful lot of stamina.
    Edited by Qbiken on 30 January 2018 09:44
  • AbysmalGhul
    AbysmalGhul
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    Is it ok when the word nerf makes me feel like puking? I might need to get that checked out soon * hrmph puts hand over mouth
  • huschdeguddzje
    huschdeguddzje
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    In my opinion being a vampire doesn't have a high enough risk. It should have larger drawbacks and stronger benefits.
    As it stands right now, for pve it is always beneficial to be a vampire, in my opinion you should have to wager if you want the benefits at the cost of the drawbacks, wich can just be negated or lessend by feeding atm.
  • OmniDo
    OmniDo
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    Nova Sky wrote: »
    Touch my vampire, and I'll turn you into one. ;)
    Nah, then they'd be a competition for our food.
    There are far too many vampires as it is, given their total awesomeness.
    Mortality sucks.
  • Koensol
    Koensol
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    Tbh, vampire has more cons than pro's for a lot of builds. A nerf is definately not warranted. The only moment I get even slightly annoyed by a vamp is on a permablock tank build when they are in execute range and take virtually no damage.
  • technohic
    technohic
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    For Pete sake. Just make werewolf a toggle already. And knock if the crying for nerfs just because you feel one thing is favored over another. We should have powerful tools that have powerful counters.
  • bloodthirstyvampire
    bloodthirstyvampire
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    Vampires doesn't need a nerf werewolf needs a buff do you really want get kicked by elitists just because your a vamp
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Qbiken wrote: »
    Chrlynsch wrote: »
    Werewolf needs some utility/sustain love - no damage buff.

    Vampires need to be left alone. They are popular because they work well - they do not over-perform.

    On another note, Mist Form needs to be looked at as people can still snare/immobilize you while using (not all of the time).

    Werewolves have a sustain buff on the PTS.

    @Chrlynsch what Kind of substain buff??

    Apparently WW´s get more resources back from their heavy attacks on the PTS. Hopefully this is intended and ZOS will let it stay for next patch. And then we´ve this one as well: (From the first PTS notes)

    •Using a fully-charged Heavy Attack against an Off Balance enemy will now restore double the amount of resources.

    If you can manage to get a HA off after using your fear (which sets enemies off-balance) you can get back an awful lot of stamina.

    @Chrlynsch Hmmm sounds interesting would make the ridiculously high ability costs a lot easier to manage and might get me back into heavy armor...
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • klowdy1
    klowdy1
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    It's pretty obvious what you want, OP. No one does a dungeon and thinks "that vampire was way too useful, part of my group needs nerfed."
  • Asardes
    Asardes
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    Net patch notes be like: "We substantially reduced the benefits of being a vampire to make Werewolf a meaningful choice"
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Ch4mpTW
    Ch4mpTW
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    Asardes wrote: »
    Net patch notes be like: "We substantially reduced the benefits of being a vampire to make Werewolf a meaningful choice"

    LMAO! Is this going to be the vampire and werewolf variant of Stonefist and Petrify?
  • Asardes
    Asardes
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    Ch4mpTW wrote: »
    Asardes wrote: »
    Net patch notes be like: "We substantially reduced the benefits of being a vampire to make Werewolf a meaningful choice"

    LMAO! Is this going to be the vampire and werewolf variant of Stonefist and Petrify?

    Or Crystal Fragments and Crystal Blast ;)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
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    Member of:
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    Characters:
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  • SaintSubwayy
    SaintSubwayy
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    Werewolf needs some utility/sustain love - no damage buff.

    Vampires need to be left alone. They are popular because they work well - they do not over-perform.

    On another note, Mist Form needs to be looked at as people can still snare/immobilize you while using (not all of the time).

    Mistform needs to be looked at indeed...75% damagemitigation is brokes af.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Edziu
    Edziu
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    if everyone are with wampire is fine, dont need nerf then maybe bring back 40% damage taken from fire on last stage atlest?
    as for now we have that many resists...to much especially on pvp and this 25% susceptibility to fire isnt even noticable under 50% health while having that many passive buffs..its insane how wampire is op without noticable penalty

    about pve you can always lower your vampire stage to down your susceptibility on fire if need, even you can use special food for this if you dont want to go out from dung for example

    and again about to pvp bring back insane damage from fight guilds against undead etc, this was great punishment for them while now there is no punisment for this

    tanks dont see eny difference if they taking damage from poison, psyhical or this fire and nothing can hurt them now while before we had tools for these to punish their vempirism with many passive advantages

    dark stalker for faster movement in crouch...this at all will ahve more sense in just nb skills but ok...here we have also big advantage in vampire without penalties against normal people
  • VexingArcanist
    VexingArcanist
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    Vampires need to be left alone. They are popular because they work well - they do not over-perform.

    Compared to what? Themselves? Certainly not compared to mortal.

    They could use a balancing since everything they get are passives really, we won't mention mistforms uses in pvp. Vampire should bring options to being mortal not simply being completely better.

    Dunmer - Vampire or Mortal? Yeah, like that balancing.
  • Knootewoot
    Knootewoot
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    Do not touch my vampire.

    Why?

    All the stuff you mention:
    -enhanced regen
    10% magicka and stamina.

    Wow... and what is the racial passive for stamina for a woodelf? 21% when maxed? Really those 10% magicka/stamina are not OP
    -undeath passive (incredibly strong, especially on tanks I see as vampires)

    Yeah, but not everybody is a tank. And a nightblade in light armor still dies very quick with this passive. So not OP at all
    -Sneak speed movement penalty off (obviously some are vampire level dependent).

    Only at stage 4 since last vampire "fix". And then you get the 2 "cons" below. This sneak speed can also be gained by 2 armor sets: nights silence and shadow dancer which are still good armors, especially shadow dancer.
    -extra fire damage (noticeable, but easily rectified by going to level 1 when doing fire-heavy content.

    Yes, easy rectified by doing fire heavy content. Like you know that in PvP. All those flamewhipping DK's really ruin your day quick in cyrodill
    -lowered health regen (one of the most useless stats in the game)

    Not to me it isn't

    And then on top of that fighter guild skills destroy vampires in PvP, especially dawnbreaker of smithing and even the crossbow skills

    But these are my opinions. I also have a WW and i think he needs maybe a buff but is stronk already. I even think vampire needs a buff in the form of more skills.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Qbiken
    Qbiken
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    Edziu wrote: »
    if everyone are with wampire is fine, dont need nerf then maybe bring back 40% damage taken from fire on last stage atlest?
    as for now we have that many resists...to much especially on pvp and this 25% susceptibility to fire isnt even noticable under 50% health while having that many passive buffs..its insane how wampire is op without noticable penalty

    about pve you can always lower your vampire stage to down your susceptibility on fire if need, even you can use special food for this if you dont want to go out from dung for example

    and again about to pvp bring back insane damage from fight guilds against undead etc, this was great punishment for them while now there is no punisment for this

    tanks dont see eny difference if they taking damage from poison, psyhical or this fire and nothing can hurt them now while before we had tools for these to punish their vempirism with many passive advantages

    dark stalker for faster movement in crouch...this at all will ahve more sense in just nb skills but ok...here we have also big advantage in vampire without penalties against normal people

    I really hope ZOS buff werewolfs in the future and a fair trade off would be to let the Fighter´s Guild abilities really hurt against vamps and WW´s.
  • technohic
    technohic
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    Vampires need to be left alone. They are popular because they work well - they do not over-perform.

    Compared to what? Themselves? Certainly not compared to mortal.

    They could use a balancing since everything they get are passives really, we won't mention mistforms uses in pvp. Vampire should bring options to being mortal not simply being completely better.

    Dunmer - Vampire or Mortal? Yeah, like that balancing.

    On my sorc; I go without vamp because I do not need mobility and the added fire damage and DBOS damage which Dunmer does not help. It is not worth the extra 10% of magicka-stamina regent.

    NB; I run vamp because I want the stealth mobility. If not for that, again; I would not take it.

    Templar when I run magplar, I take it because I need mist form to get any sort of mobility or escape. I'd rather do without it but thats part of the class weakness so it is what it is. Stamplar; I drop it if I backbar bow or run cowards, or some form of major expedition and actually like that better. Even run werewolf for fun here and there.

    So TL:DR. I actually find that I do make some decisions on what I want across the 3 and thats pretty decent IMO. Werewolf is just inconvenient do to restrictions of not being able to rez, nor mount, or all of that. That's why I am fan of a toggle to make it more like overload as a start.
  • Sevalaricgirl
    Sevalaricgirl
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    Ch4mpTW wrote: »
    Would ya look at that. Another person wants something nerfed, because of their experience against said something within a PvP environment. How original...

    No OP. Vampires are fine in ESO. And also, please take into consideration that there is such a thing as PvE. When things get nerfed from things that seem to be overperforming from a PvP perspective, it usually hurts those in the PvE side dramatically more. So the next time you ask for something to be nerfed, please consider both the PvP AND PvE communities. I’m tired of having things being nerfed in PvE, because of their performance in PvP. Case and point, shield duration.

    I never said nerf them because of PvP, I just noted that a lot of players are vampires. Further, I also specifically mentioned that a lot of PvE players are too. I try not and separate the communities because the majority of players I play with do both. Vampire is strong on each of them.
    idk wrote: »
    To straighten out some of the obvious misinformation in the OP:

    So OP thinks vamps need nerfed because he/she thinks they are over-represented in PvP. So if there are more wardens (maybe some day) or more bow wielding menaces we nerf them merely due to their numbers?

    Also, his comparisons, pros and cons of the vamps and WWs are off. WWs do not take extra poison damage all the time which is what the OP leads players to believe. They only take that extra damage when in form.

    Interestingly, and a clear demonstration that the OP is based on emotions rather than real information, OP makes it sound like vamps have it on easy street since they can get rid of the biggest cost merely by returning to vamp stage 1 yet fails in a major way to explain every single positive aspect of being a vampire is not present in vamp stage 1.

    Clearly a post of fallacy in an attempt to make a point that would fall much flatter with accurate information.

    You’re right, I didn’t go into minute detail in my pro’s and con’s. I assumed I was writing to a player base that knew where to fill in the gaps, and for brevity’s sake, chose not to include those facts. It wasn’t, as you snidely alluded to, an intent to spread misinformation. The very fact that you chose to make such a sweeping generalization, and for that matter, a personal attack, shows that you aren’t interested in discourse, but rather just like finger-wagging and sighing loudly.

    I like the idea of a vampire redesign. As for Werewolf, perhaps some nascent ability (nothing over the top) that you have access to while not transformed. Or if you want to go whole hog, bring back the poison damage debuff and the stamina regen as used to be - on all the time. Regardless if you were transformed or not. Maybe we’d see the Bosmer emerge from hiding because of it.

    So you want them nerfed merely because people play them. I have 2 werewolves and 1 vampire. It is way easier to solo bosses with a werewolf pack leader than a vampire.
  • DeadlyRecluse
    DeadlyRecluse
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    The fire damage (so increased damage from all magDKs, some templars, and most destro sorcs/nbs and the most popular siege, not to mention Eye of the Storm), the increased damage from dawnbreaker make vamp enough of a liability I would never go vampire unless I needed one of the active skills (which usually means mistform).
    Thrice Empress, Forever Scrub
  • bloodthirstyvampire
    bloodthirstyvampire
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    Vampires need to be left alone. They are popular because they work well - they do not over-perform.

    Compared to what? Themselves? Certainly not compared to mortal.

    They could use a balancing since everything they get are passives really, we won't mention mistforms uses in pvp. Vampire should bring options to being mortal not simply being completely better.

    Dunmer - Vampire or Mortal? Yeah, like that balancing.

    But you see thats how its supposed to be you know superior to mortals and vampires a like we sion of lamae bal
  • Pink_Violinz
    Pink_Violinz
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    Lord, another one of these.

    Most of the mag I know don't even run vampire. The fire damage gets too bad, is too much of a hassle, whatever. The only people I know that run it comfortably are healers. Even my magblade, one of the best classes for vampire, doesn't run it because of the drawbacks. In pvp vampires fall like wet noodles unless they're tanks so I'm really not sure where this is coming from.

    If you want to debate how nearly every single healer is a vampire, that'd be an amazing discussion.
  • Uriel_Nocturne
    Uriel_Nocturne
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    *sigh*

    ...

    No more nerfs.

    -Buff- Werewolf until it performs at the same level as Vampire.

    Vampire is fine. It is not overperforming. For once, something is working as intended.

    Stop the nerf train.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Smmokkee
    Smmokkee
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    Nerf to cp. Cap it at 300 or better yet remove it.
  • Kuramas9tails
    Kuramas9tails
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    Smmokkee wrote: »
    Vampire needs a nerf
    Smmokkee wrote: »
    Nerf to cp. Cap it at 300 or better yet remove it.
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