EDIT: Interesting discussion. You're right, I should have titled the thread "Buff Werewolves" (have since changed) My intent wasn't even to change vampires (I know, dumb title), but to bring WW back to a competitive option.
I won't be checking this thread any longer as it seems all/most arguments have already been stated. We're just at diminishing returns now. Thank all for your input.
So we’re given two options to violate our soul in the game - Vampire and Werewolf (would love to see another option. Maybe mummy!)
But one of them is HEAVILY over represented; in PvE, and especially, PvP.
Vampire cons:
-extra fire damage (noticeable, but easily rectified by going to level 1 when doing fire-heavy content.
-lowered health regen (one of the most useless stats in the game)
Pro:
-enhanced regen
-undeath passive (incredibly strong, especially on tanks I see as vampires)
-Sneak speed movement penalty off (obviously some are vampire level dependent).
Wolf
Cons:
-Need to have the ultimate slotted to get the relatively meager (in comparison) stamina regen. 5% more than vampire, which has it all the time regardless of which abilities you use.
-Poison damage increase (significant amount of poison in PvP).
-Transformation a heavy cost
-Cannot rez while in wolf form.
-Wolf synergies to teammates sorely need a buff
-Heavy attacks are cumbersome and have entirely too long an animation
-Lunge is clunky
Pro’s:
-Stamina regen (with ult slotted)
-big weapon damage/resist boost upon transformation
-Abilities in wolf form are useful and fairly strong.
On paper, Werewolf looks decent. And it is pretty strong, for sure. But you never see anyone rockin the wolf in end-game content. Perhaps occasionally in a dungeon, but typically I see it in the easy ones, not the DLC dungeons. I like the added utility when grouped with other werewolves, but I feel this bonus should be higher, considering the con’s to the class ability.
TL DR - Vampire has amazing strengths, and very few noticeable weaknesses. Perfectly viable in both PvE and PvP content, and a fairly high number of players utilize it.
Werewolf needs a buff. The transformation itself is decently strong, but comes with enough negatives to dismay most people from ever using it. Not bad in solo content, but considering how many abilities give synergies, it seems designed for group play. If this is what is intended, then it needs to be more pronounced. Strengthen the synergies, and perhaps modify some abilities to make them sexier. The fact that their lunge is grouped in with the gap closer nerf is completely unnecessary.
On a somewhat separate note - the Werewolf animations all look pretty bad. It seems like they have 0 hit detection. Half the time I’m swiping at the air, and the enemy takes damage regardless. Unnecessary stutter delay on fear, lunge seems to hit a good 10feet from the enemy, and even the normal light attacks just look unrefined. The entire class needs an overhaul.
Edited by SmellyUnlimited on 30 January 2018 17:58 DO. NOT. WIPE. (in game OR out!)