Trait changing. Rip weapons market. And one of the few stuff left worth farming on trials. Not sure how I feel about it.
OutLaw_Nynx wrote: »BlackbirdV wrote: »New master/maelstrom (ability altering) type weapon!
What does this mean?
You know how the maelstrom is for wall of elements? These weapons would effect a different ability @BlackbirdV
BlackbirdV wrote: »OutLaw_Nynx wrote: »BlackbirdV wrote: »New master/maelstrom (ability altering) type weapon!
What does this mean?
You know how the maelstrom is for wall of elements? These weapons would effect a different ability @BlackbirdV
Yeah brain went dead reading.
As for trait change - BoE only or super rare item to do so please. Else rip trials and dungeons.
BlackbirdV wrote: »OutLaw_Nynx wrote: »BlackbirdV wrote: »New master/maelstrom (ability altering) type weapon!
What does this mean?
You know how the maelstrom is for wall of elements? These weapons would effect a different ability @BlackbirdV
Yeah brain went dead reading.
As for trait change - BoE only or super rare item to do so please. Else rip trials and dungeons.
A good mechanic would be getting a crafting item specific to that set when deconing pieces of it. Say you need 10 "essences" of Moondancer to retrait one item of the Moondancer set. I'm sure it wouldn't be a problem for ESO+ people, since they would go in the crafting bag. Bad for non-subs like me, though.
BlackbirdV wrote: »OutLaw_Nynx wrote: »BlackbirdV wrote: »New master/maelstrom (ability altering) type weapon!
What does this mean?
You know how the maelstrom is for wall of elements? These weapons would effect a different ability @BlackbirdV
Yeah brain went dead reading.
As for trait change - BoE only or super rare item to do so please. Else rip trials and dungeons.
A good mechanic would be getting a crafting item specific to that set when deconing pieces of it. Say you need 10 "essences" of Moondancer to retrait one item of the Moondancer set. I'm sure it wouldn't be a problem for ESO+ people, since they would go in the crafting bag. Bad for non-subs like me, though.
@dpencil1 for all the helpful forum posts you've done: if it comes to where you need 10 essences of mole asses- I've got your back. The first one's on me.
Trait changing. Rip weapons market. And one of the few stuff left worth farming on trials. Not sure how I feel about it.
But who'll pay much for desirable traits when you can just pick any and re-trait it yourself. I'll guess there won't be 100k weapons or so anymore, but there won't be super cheap ones either, and all will stabilize at something like 10k. Seems reasonable.kip_silverwolf wrote: »
Yeah, but weapons on correct traits is pretty much all there is to farm from trials. i'll appreciate tho to stop farming normal So for infused 1Hs.IcyDeadPeople wrote: »Trait changing. Rip weapons market. And one of the few stuff left worth farming on trials. Not sure how I feel about it.
I thought the trials were all bind on pickup stuff these days anyways, no?
And I imagine the special stones or whatever will be needed for changing trait might be rare and valuable.
But who'll pay much for desirable traits when you can just pick any and re-trait it yourself. I'll guess there won't be 100k weapons or so anymore, but there won't be super cheap ones either, and all will stabilize at something like 10k. Seems reasonable.kip_silverwolf wrote: »Yeah, but weapons on correct traits is pretty much all there is to farm from trials. i'll appreciate tho to stop farming normal So for infused 1Hs.IcyDeadPeople wrote: »Trait changing. Rip weapons market. And one of the few stuff left worth farming on trials. Not sure how I feel about it.
I thought the trials were all bind on pickup stuff these days anyways, no?
And I imagine the special stones or whatever will be needed for changing trait might be rare and valuable.
Check out ESO's official twitter for a periscope for some new details on Clockwork City!
https://twitter.com/TESOnline
Rewatch the video: https://pscp.tv/TESOnline/1ZkKzOVWDLvGv
-Mini trial coming, you kind of choose the difficulty. Hardest mode is "skipping" all the mini bosses, because then you fight them with the main final boss. Easier would be to defeat some/all minibosses as you encounter them. Polymorph for the hardest of hard mode (I think I heard it doesn't drop every time though?)
-Crazy king battleground mode
-Performance improvements, 15-20% increase in FPS overall. All platforms
-Trait tracker! See what items you have that you need to research!
-TRAIT CHANGING! You'll be able to change the trait on weapons and armor to any trait you have researched! Though.. there's another portion to that system they didn't discuss.
-New master/maelstrom (ability altering) type weapon!
-PTS later this month
Thank for this !
I hope the new " staff " won't need " impulse " or " elemental drain " cause 1) Impulse is an aoe and slot this staff only for multi target would be very sad , 2) elemental drain isn't slot by any Engame DPS ... maybe they could make it so with the staff this skill cost magicka instead of nothing ,and increase elemental damage take by the boss ? 3) I want my force pulse to become stronger :P
BigBadVolk wrote: »Thank for this !
I hope the new " staff " won't need " impulse " or " elemental drain " cause 1) Impulse is an aoe and slot this staff only for multi target would be very sad , 2) elemental drain isn't slot by any Engame DPS ... maybe they could make it so with the staff this skill cost magicka instead of nothing ,and increase elemental damage take by the boss ? 3) I want my force pulse to become stronger :P
I'm thinkin what if its buffes traits somehow, or class skills like funnel or crystal shard, the templar spam skill or whip someway?
BigBadVolk wrote: »Thank for this !
I hope the new " staff " won't need " impulse " or " elemental drain " cause 1) Impulse is an aoe and slot this staff only for multi target would be very sad , 2) elemental drain isn't slot by any Engame DPS ... maybe they could make it so with the staff this skill cost magicka instead of nothing ,and increase elemental damage take by the boss ? 3) I want my force pulse to become stronger :P
I'm thinkin what if its buffes traits somehow, or class skills like funnel or crystal shard, the templar spam skill or whip someway?
this would be cool but if you look at Vma weapons and Master staff , you will see that they only created them to make some skill USEFUL , even if the master staff still garbage cause they didn't buff destrutive clench , Vma weapons is the first step that made elemental wall useful ( just after that they buffed the elemental wall , before this, this skill was just a joke ) so i believe they will do the same with some useless skill.
But these weapons could have something like " Increase the power of the skill on the 5th slot of your skill bar "
trait , this make me lol xD imagine something like " Increase the power of the trait by 55% , and add 165 spell damage " with infused which increase the power of the enchantement ... at the end you have 897563 spell damage xD
Demycilian wrote: »LiquidPony wrote: »Demycilian wrote: »Aww, no fix for animation canceling or replacement of the trade guild system? Pity, the game will still be flawed at the most fundamental level.
Good god, shut up.
No? Also, this approach to problems wont keep the game from bleeding players. Poor call.
LiquidPony wrote: »Demycilian wrote: »LiquidPony wrote: »Demycilian wrote: »Aww, no fix for animation canceling or replacement of the trade guild system? Pity, the game will still be flawed at the most fundamental level.
Good god, shut up.
No? Also, this approach to problems wont keep the game from bleeding players. Poor call.
Snore.
No one cares about your off-topic whining about a simple combat mechanic that a 6-year old can master. Git gud or get bent.
kip_silverwolf wrote: »