Shardan4968 wrote: »Was there ever a moment when nobody says that ZOS is killing the ESO?
As a soul stealing ginger im in the wrong business, I should have created a MMO. the amount of whining and apparent soul crushing events could have kept me and my kinda feed for eons. Seriously.
MLGProPlayer wrote: »BlackSparrow wrote: »No, this is not literally world-changing like a WoW expansion, but between the new, super-sized zone, the new class, and Battlegrounds, it is certainly more significant than "Orsinium with a volcano" like some people are claiming.
It actually has less content than Orsinium.
Orsinium:
40+ quests
6 delves
6 world bosses
2 public dungeons
1 trial (solo)
Morrowind:
32+ quests
6 delves
6 world bosses
2 public dungeons
1 trial (group)
*half the buildings in the zone are locked
The warden and battlegrounds were tacked on to justify the price. They could have been sold separately since they have nothing to do with Morrowind.
Now I get that Orsinium probably wasn't profitable for Zenimax. And if that's the case, cool. Just say it though. Don't release new content at a new price point claiming it's bigger than anything released before it, when it actually isn't.
DMuehlhausen wrote: »Name me another MMO that doesn't do it this way?
Even the WoW expansions were typically maybe a new class (every other one) or a new race (again every other one). Then maybe one raid and a couple new dungeons and battleground maybe at the launch of the expansion and their Expansions are 60$ not 40$.
I'm sure though so it was Blizzard it was perfectly acceptable and not greedy at all.
Shardan4968 wrote: »Was there ever a moment when nobody says that ZOS is killing the ESO?
I love this game and have supported it for awhile but where is the content? It's basically orsinium with a new trial and battlegrounds. We need more dungeons, more variety of things to do and there is only 2 public dungeons in the new area? I mean the story in morrowind is nice but when that's over what next? Run the same dungeons over and over and try a new trial? I can't help the feeling of being ripped off. I am sure there is content that should have been included with morrowind that will be scretched out along the rest of 2017 and then we will get the same thing in 2018. If you want to justify charging 40 or 60 bucks for a "Chapter" and call it an expansion then add an entire new continent just for end game so veterans have something to do. Stop adding these areas with barely anything to do in them once the story is over.
LiquidPony wrote: »I love this game and have supported it for awhile but where is the content? It's basically orsinium with a new trial and battlegrounds. We need more dungeons, more variety of things to do and there is only 2 public dungeons in the new area? I mean the story in morrowind is nice but when that's over what next? Run the same dungeons over and over and try a new trial? I can't help the feeling of being ripped off. I am sure there is content that should have been included with morrowind that will be scretched out along the rest of 2017 and then we will get the same thing in 2018. If you want to justify charging 40 or 60 bucks for a "Chapter" and call it an expansion then add an entire new continent just for end game so veterans have something to do. Stop adding these areas with barely anything to do in them once the story is over.
So ... it's bigger than the biggest DLC (+ new Trial, + Battlegrounds, + new class) ... but it's not big enough to be an "expansion?"
I wonder where the line is.
DMuehlhausen wrote: »Name me another MMO that doesn't do it this way?
LiquidPony wrote: »I love this game and have supported it for awhile but where is the content? It's basically orsinium with a new trial and battlegrounds. We need more dungeons, more variety of things to do and there is only 2 public dungeons in the new area? I mean the story in morrowind is nice but when that's over what next? Run the same dungeons over and over and try a new trial? I can't help the feeling of being ripped off. I am sure there is content that should have been included with morrowind that will be scretched out along the rest of 2017 and then we will get the same thing in 2018. If you want to justify charging 40 or 60 bucks for a "Chapter" and call it an expansion then add an entire new continent just for end game so veterans have something to do. Stop adding these areas with barely anything to do in them once the story is over.
So ... it's bigger than the biggest DLC (+ new Trial, + Battlegrounds, + new class) ... but it's not big enough to be an "expansion?"
I wonder where the line is.
BlackSparrow wrote: »MLGProPlayer wrote: »BlackSparrow wrote: »No, this is not literally world-changing like a WoW expansion, but between the new, super-sized zone, the new class, and Battlegrounds, it is certainly more significant than "Orsinium with a volcano" like some people are claiming.
It actually has less content than Orsinium.
Orsinium:
40+ quests
6 delves
6 world bosses
2 public dungeons
1 trial (solo)
Morrowind:
32+ quests
6 delves
6 world bosses
2 public dungeons
1 trial (group)
*half the buildings in the zone are locked
The warden and battlegrounds were tacked on to justify the price. They could have been sold separately since they have nothing to do with Morrowind.
Now I get that Orsinium probably wasn't profitable for Zenimax. And if that's the case, cool. Just say it though. Don't release new content at a new price point claiming it's bigger than anything released before it, when it actually isn't.
Interesting stats, I'll give you that!
However, I will contest that battlegrounds and Wardens were in any way "tacked on." They have been working on Battlegrounds, at least as a concept, since long before Morrowind was in planning. I find it more likely that they were like "well, we've got a large zone, and battlegrounds in development, and all these requests for a new class... let's bundle them together in one package!" BAM, you get an expansion. It very likely is a marketing technique, yes, and I do understand you and everyone else who feels the price is too high (including other subbers who are upset they have to pay).
But, personally, I find the price to be reasonable, especially given that this is a buy-to-play game. They have to get their money from somewhere, and when a large chunk of the playbase spends ~$10 on the box and then never pays another cent, the rest of us have to foot the bill. Call it greed if you want. I call it "paying to support the game I spend 100s of hours in every year."
As for the value of the Morrowind expansion in particular, I will be spending hours upon hours in this map with each of my characters, and enjoy it even longer than that in my Warden characters... probably for the rest of the game's life. For me, that's value, so that's worth the cost of the box. To say nothing of Tel Galen, which I suspect will be released down the road, and is slated to become my main's house. I'll never even use Battlegrounds, but the rest is more than enough to justify the cost, for me.
The point is that this is a subjective issue. That said, I will stand by my statement that your demand for more content is unreasonable, given their income model and how frequently they release other kinds of content.
If you've already cleared and gotten bored with a major update released two days ago, maybe the problem isn't with the developers.
We have a powerfull tool against greed - our will. Don't buy if you feel the price is not right, instead wait for a lowered price.If you want to justify charging 40 or 60 bucks for a "Chapter"
ProfesseurFreder wrote: »If you want the game to stay alive and not die on the vine, you have to accept that the people making it need to be paid for their work, and the company needs to show a profit. If this is what it takes, then this is what it takes. No one is holding a gun to your head and forcing you to buy the expansion now. Wait for a sale, if it's such an issue.
Disclaimer: I am not an ESO Plus member because I don't buy into the notion that software of any kind should be rented. I prefer to buy outright, and have done so with ESO from the beginning, buying all the expansions (barring only SHADOWS OF THE HIST, so far, but I'll get there eventually) and buying crowns as I need them for cosmetic items. So having to pay for Morrowind was never any kind of a Big Deal to me.
MLGProPlayer wrote: »Having said that, I'm not really that outraged by the price. I'm more frustrated with ZOS' dishonesty. They marketed Morrowind as something so massive that they couldn't possibly undertake it if they didn't sell it as an expansion.
Yolokin_Swagonborn wrote: »LiquidPony wrote: »I love this game and have supported it for awhile but where is the content? It's basically orsinium with a new trial and battlegrounds. We need more dungeons, more variety of things to do and there is only 2 public dungeons in the new area? I mean the story in morrowind is nice but when that's over what next? Run the same dungeons over and over and try a new trial? I can't help the feeling of being ripped off. I am sure there is content that should have been included with morrowind that will be scretched out along the rest of 2017 and then we will get the same thing in 2018. If you want to justify charging 40 or 60 bucks for a "Chapter" and call it an expansion then add an entire new continent just for end game so veterans have something to do. Stop adding these areas with barely anything to do in them once the story is over.
So ... it's bigger than the biggest DLC (+ new Trial, + Battlegrounds, + new class) ... but it's not big enough to be an "expansion?"
I wonder where the line is.
So glad you asked!
WOW's first Expansion included:
- 11 new areas
- 10 dungeons
- 2 New Battlegrounds
- various updates including Jewelry Crafting
ESO's "DLC+"
- 1 New Area
- 6 Delves
- 2 Public dungeons
- 1 Trial
- New Class.
- Battlegrounds
So by DLC standards, ZOS did pretty well. This would have been accepted by the community as an amazing DLC. But the marketing department had to ruin it by betraying subscribers and trying to pretend this was an expansion. With this not so smooth move, ZOS lost a lot of goodwill all for a few extra bucks that people would have eventually spent anyway.
GreenhaloX wrote: »Gaming is business. It's all about profits and CEO and other high execs' salaries! Who can blame them. Again, it's a business. If don't like it, we can always not purchase their products. Probably won't even make a dent, as there are much more newcomers abound.
MLGProPlayer wrote: »LiquidPony wrote: »I love this game and have supported it for awhile but where is the content? It's basically orsinium with a new trial and battlegrounds. We need more dungeons, more variety of things to do and there is only 2 public dungeons in the new area? I mean the story in morrowind is nice but when that's over what next? Run the same dungeons over and over and try a new trial? I can't help the feeling of being ripped off. I am sure there is content that should have been included with morrowind that will be scretched out along the rest of 2017 and then we will get the same thing in 2018. If you want to justify charging 40 or 60 bucks for a "Chapter" and call it an expansion then add an entire new continent just for end game so veterans have something to do. Stop adding these areas with barely anything to do in them once the story is over.
So ... it's bigger than the biggest DLC (+ new Trial, + Battlegrounds, + new class) ... but it's not big enough to be an "expansion?"
I wonder where the line is.
Like I posted earlier. It's actually not bigger than the biggest DLC. It has more land mass, but less actual content.
The only thing that's really bugging me is all of the locked doors.
So many Dwemer ruins that can't be explored. A whole island to the north that is inaccessible. Tons of doors in Vivec City that lead nowhere.
Maybe that stuff will be unlocked in a future update, but I would have felt more satisfied if they'd delayed the release and included all those things in the price of this update. I feel like I only got half of what I paid for.
Oh, and nodes. Needs more nodes.
DMuehlhausen wrote: »Name me another MMO that doesn't do it this way?
Even the WoW expansions were typically maybe a new class (every other one) or a new race (again every other one). Then maybe one raid and a couple new dungeons and battleground maybe at the launch of the expansion and their Expansions are 60$ not 40$.
I'm sure though so it was Blizzard it was perfectly acceptable and not greedy at all.
this is where you go sideways, pal
WOW did not had a one raid expansions , never
Their expansions put forward maybe 7-8 raids( sometimes even MORE) WITH AT LEAST 12 DUNGEONS, SPANNED ACROSS THE PATCHES WITHING SAID EXPANSION