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Continuous NERFS on Magplars, why always NERF the Magplars?

  • Rowjoh
    Rowjoh
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    As long as AD Magplar spam-zergs continue to heavily exploit in PvP then of course the class will be first in the queue for the nerf knife !

    Edited by Rowjoh on 19 April 2017 16:46
  • utb99
    utb99
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    Nerfs weren't impactful enuff. Moar nrfs ZøsE Magik Tamplr OP.
    'The gods can turn anything to good' -Martin Septim
  • LordSlif
    LordSlif
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    Rowjoh wrote: »
    As long as AD Magplar spam-zergs continue to heavily exploit in PvP then of course the class will be first in the queue for the nerf knife !

    The nerf is coming, i can see, the nerf is coming
  • Dredlord
    Dredlord
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    FENGRUSH wrote: »
    I blame @Joy_Division for campaigning too valiantly in the templars name.

    Or could it have been your own incessant whining and crying about templar healing...
  • LordSlif
    LordSlif
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    Crescent Sweep: Big damage and we lost, it was a big nerf.

    Here u can see the damage of Crescent Sweep:

    CRESCENT SWEEP DAMAGE:

    http://esoitem.uesp.net/viewSkills.php?id=23788&level=66&health=50000&magicka=50000&stamina=50000&spelldamage=5000&weapondamage=5000

    Initial: (10.869*1.66) = 18.042
    DOT: (5128*3) = 15.384
    Total = 33.426

    Cost: 72


    ICE COMET DAMAGE:

    http://esoitem.uesp.net/viewSkills.php?id=42478&level=66&health=50000&magicka=50000&stamina=50000&spelldamage=5000&weapondamage=5000

    All good players block the meteor, so their damage falls by half and no one stands on the DOT. 2s for DOT damage.

    Initial: (20.328/2) = 10.164
    DOT: (5892*2) = 11.784
    Total = 21.948

    Cost: 192


    DAWNBREAKER DAMAGE:

    http://esoitem.uesp.net/viewSkills.php?id=42598&level=66&health=50000&magicka=50000&stamina=50000&spelldamage=5000&weapondamage=5000

    Passives with Dawnbreaker :
    Slayer III: Increases your Weapon Damage by 3% for each Fighters Guild ability slotted.
    Skilled Tracker: Your Fighters Guild abilities deal an additional 20% damage to Undead, Daedra and Werewolves.
    with Dawnbreaker of Smiting you can stun your enemy for 2.5s

    Initial: 15.755
    DOT: 17.676
    Total = 33.431

    Cost: 125


    CONCLUSION:

    Effectively, Crescent Sweep deals more damage than Ice Comet and it costs arround 1/3 of Ice comet.
    Stamplars dont need crescent sweep (i have one): dawnbreaker can stun, increase the weapon damage and deals the same damage as Crescent.

    Crescent Sweep was a good ult for mageplars and they need it for solo DPS: low cost, high damage, AoE... So it was a big Nerf.

    *I'm assuming the greatest possible stats without mitigations, (only block) *
  • utb99
    utb99
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    You forgot to mention CS procs Burning Light
    :wink:
    'The gods can turn anything to good' -Martin Septim
  • Lore_lai
    Lore_lai
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    Yeah I want Crescent back so badly. :'(
    It's ridiculous - main reason I didn't use it much was because the damn thing would miss more than half the time.
    Now they fix that...........and give it to Stam. C'mon ZoS... :/
  • Minno
    Minno
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    Lore_lai wrote: »
    Yeah I want Crescent back so badly. :'(
    It's ridiculous - main reason I didn't use it much was because the damn thing would miss more than half the time.
    Now they fix that...........and give it to Stam. C'mon ZoS... :/

    That's what happens when Stam players use only 5 abilities due to cookie-sheet builds and then complains they have no options. Like, dude, how many different ways can you swing a sword/shoot a bow anyway? Lol.

    Doesn't help ZoS ques up all the changes then don't check that que to make sure they aren't double nerfing/buffing the changes next in the chain.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DeHei
    DeHei
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    Templar in PvE is fine and will be good enough too after some nerfs.. i think they surely will reduce the damage of skill x for around 21%.. every patch they find a skill at Templar, who need nerfs like hell... in same time they buff they underrated sorcs and Dks, because they are allready so weak!

    The real problem as Templar in PvP are our missing cc skills. Every class has good cc skills, but Templar you lost it on blazing spear (the only useful morph on spear shards in PvP). You only have a stun with charge. I need to stay in ritual and surely dont want to stay allways in meleerange, that i can stun an enemy. I can use polar light spear, but only for a drop back?? The damage of that skill is just a joke :D .. you have tons of slow effects, but nobody really need them. I need hard cc like a stun with a range skill or mass cc.. nothing else..
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • alakmir
    alakmir
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    LordSlif wrote: »
    Every patch a nerf: rushed ceremony, puncturing sweep, radiant oppression, blazing spear, crescent sweep and some others skills that arent class skills, but have affected the templar specifically. every patch the ZOS harms the magplar, harms the main skills and main combos, took out the crescent sweep and spears stun. The magplar is not OP but everytime is a different nerf. i have a point the magplar DPS pvp is not the same anymore, any sugestion to ZOS for improviment the combos, skills? Any "solution"

    huehuehuehuehue, nerf the healbots yesssssssssss!
    Emeeru - AD Sorc
    Solo/ duo/ trio with Sabal/Rubeus
  • LordSlif
    LordSlif
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    utb99 wrote: »
    You forgot to mention CS procs Burning Light
    :wink:

    Yep you are right
  • Durham
    Durham
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    Templars purge will big after the boost to defiles.... that's a big thing I'm seeing on the test server
    PVP DEADWAIT
    PVP The Unguildables
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