all these nerfs and I still see 4 Templars radiant me at full health weird.
all these nerfs and I still see 4 Templars radiant me at full health weird.
UppGRAYxDD wrote: »give magplars blinding light back or a decent root or group stun...I'm liking the magickasteal, but we still lack quick burst that's not a channel and a proper cc. Toppling charge still is slow...speed it waaaay up and remove the stupid minimal distance needed to use it. Also do something with the "other morph of dark flare" or better known to magplars in Pvp as the worst skill in the game.
It's not useless. I can use it to brighten up a dark cave lol
Solar barrage is a fart of fire. I dont know why this skill doesnt have heal debuff lil
It should give a status effect. Or maybe it's 4k dmg can go through block
_ _
\(•_•)/. I have no idea why ZOS dont do it. Some problems with templars maybe
As an AOE, I can see why they won't. But no one uses the morph because there are other aoe attacks that don't do crappy1k dmg for 4k mag after battle spirit. And you can gain spamable empower from inner light which would also buff up your main attacks more.
Last I played trials in pve, impulse outperformed this skill mostly because it cost less per cast.
It's a skill that was probably slated to be redesigned but ultimately got forgotten about when they had the original head devs jump ship.
all these nerfs and I still see 4 Templars radiant me at full health weird.
sorry but what do u want? the ZOS removed spears stun, removed our ult... what do u want? a bunch of templars making combos and Attacking you? no, cause the ZOS reduced the magplar to BoL bots and radiant spam, what u are saying is just a reflection of a zenimax mistake. what are u waiting for? the magplar has so many bad skills that is hard to get out of the "box","model".
all these nerfs and I still see 4 Templars radiant me at full health weird.
sorry but what do u want? the ZOS removed spears stun, removed our ult... what do u want? a bunch of templars making combos and Attacking you? no, cause the ZOS reduced the magplar to BoL bots and radiant spam, what u are saying is just a reflection of a zenimax mistake. what were u waiting for? the magplar has so many bad skills that is hard to get out of the "box","model".
THEDKEXPERIENCE wrote: »all these nerfs and I still see 4 Templars radiant me at full health weird.
sorry but what do u want? the ZOS removed spears stun, removed our ult... what do u want? a bunch of templars making combos and Attacking you? no, cause the ZOS reduced the magplar to BoL bots and radiant spam, what u are saying is just a reflection of a zenimax mistake. what were u waiting for? the magplar has so many bad skills that is hard to get out of the "box","model".
"You play to win the game." - Herm Edwards
Anyone who is more worried about your rotation and hates on someone for using their best abilities is not playing to win.
Just last night two of my guildies were talking about an old duel and the guy who lost said, "yeah but I was in my PVE gear, and I didn't even use potions or my ultimate." I told him it sounds to me like he was just playing to lose.
Then again, someone piped up to remind me that I've been known to drop ice comets on solo level 10's who are running away from me, so maybe I'm the wrong person to chime in on this one.
all these nerfs and I still see 4 Templars radiant me at full health weird.
sorry but what do u want? the ZOS removed spears stun, removed our ult... what do u want? a bunch of templars making combos and Attacking you? no, cause the ZOS reduced the magplar to BoL bots and radiant spam, what u are saying is just a reflection of a zenimax mistake. what are u waiting for? the magplar has so many bad skills that is hard to get out of the "box","model".
You get away from the cookie cutter and I at least find myself doing things I could do better on a sorc for ranged. Jabs makes melee ok but the lack of root/snare or decent block breaking CC and battle spirit seems to wreck the damage; then being rooted kills the targeting. Don't get me wrong. Templar can do ok but it's just little things that you could do better with another class.
Pretty much; Templar only real boon is a cheap purge an a ranged magicka execute that IMO has been changed to really only be useful for the spammers in a Zerg. Other classes have a heal outside NB albeit I will grant BOL is more reliable and Templar passives are all that gives it an edge.
UppGRAYxDD wrote: »give magplars blinding light back or a decent root or group stun...I'm liking the magickasteal, but we still lack quick burst that's not a channel and a proper cc. Toppling charge still is slow...speed it waaaay up and remove the stupid minimal distance needed to use it. Also do something with the "other morph of dark flare" or better known to magplars in Pvp as the worst skill in the game.
It's not useless. I can use it to brighten up a dark cave lol
Solar barrage is a fart of fire. I dont know why this skill doesnt have heal debuff lil
It should give a status effect. Or maybe it's 4k dmg can go through block
_ _
\(•_•)/. I have no idea why ZOS dont do it. Some problems with templars maybe
As an AOE, I can see why they won't. But no one uses the morph because there are other aoe attacks that don't do crappy1k dmg for 4k mag after battle spirit. And you can gain spamable empower from inner light which would also buff up your main attacks more.
Last I played trials in pve, impulse outperformed this skill mostly because it cost less per cast.
It's a skill that was probably slated to be redesigned but ultimately got forgotten about when they had the original head devs jump ship.
timidobserver wrote: »
I would trade you focused charge for bolt escape right now. I would even take the currently bugged bolt escape. I'll even throw in eclipse to sweeten the deal.
Joy_Division wrote: »UppGRAYxDD wrote: »give magplars blinding light back or a decent root or group stun...I'm liking the magickasteal, but we still lack quick burst that's not a channel and a proper cc. Toppling charge still is slow...speed it waaaay up and remove the stupid minimal distance needed to use it. Also do something with the "other morph of dark flare" or better known to magplars in Pvp as the worst skill in the game.
It's not useless. I can use it to brighten up a dark cave lol
Solar barrage is a fart of fire. I dont know why this skill doesnt have heal debuff lil
It should give a status effect. Or maybe it's 4k dmg can go through block
_ _
\(•_•)/. I have no idea why ZOS dont do it. Some problems with templars maybe
As an AOE, I can see why they won't. But no one uses the morph because there are other aoe attacks that don't do crappy1k dmg for 4k mag after battle spirit. And you can gain spamable empower from inner light which would also buff up your main attacks more.
Last I played trials in pve, impulse outperformed this skill mostly because it cost less per cast.
It's a skill that was probably slated to be redesigned but ultimately got forgotten about when they had the original head devs jump ship.
LOL you are a optimistic one believing the devs actually identified Solar Barrage as a problematic skill in the first place.timidobserver wrote: »
I would trade you focused charge for bolt escape right now. I would even take the currently bugged bolt escape. I'll even throw in eclipse to sweeten the deal.
Sweetening the deal? That's kind of like getting a "yes" for a dinner date with your crush and then learning crush's mom would be joining in at the dinner table.
*******
I've come to the conclusion the best templar bar setup does not include Blazing Spear, or Wothless...err Luminous Shards, or either Eclipse morph, or Hasty Prayer, or broken Charge, Empowering Sweep, or most of the other junk ZoS has been trying to pawn on us for the past couple years. Purifying Light is the only thing they ever change I've felt genuinely made templars more interesting and exciting to play.
I mean have you ever used Eclipse and then Defensive Stance and wondered how in the world the devs can't see the latter is 1,000,000 times better?
Free pitch for Moontan. https://m.youtube.com/watch?v=4NNSuIj-vuY
Because every stamRedguardKnight plays like him and has his build. He doesn't represent the 1% elite either. Every stamRedguardKnight I come across is impossible to kill. They have it all. High damage, survivability, and unlimited resources. You don't see anything wrong with being able to cast mist form 12 times in a row wearing heavy armor while pumping out insane dps? While healing themselves right back to full at a *** of a button when health gets low? Lol. This class is broke.
Every patch a nerf: rushed ceremony, puncturing sweep, radiant oppression, blazing spear, crescent sweep and some others skills that arent class skills, but have affected the templar specifically. every patch the ZOS harms the magplar, harms the main skills and main combos, took out the crescent sweep and spears stun. The magplar is not OP but everytime is a different nerf. i have a point the magplar DPS pvp is not the same anymore, any sugestion to ZOS for improviment the combos, skills? Any "solution"
Which class has a 28 meter execute? How about minor sorc for the entire group? Yea to have some things you have to give up others. Thats what balance is. If you got everything then theres no balance.
All you guys are crying wah wah magplars aint got this we aint got that.....tell me which class has a dedicated healing tree? Which class has a cleanse, slow heal and dot in one? Which class has a 28 meter execute? How about minor sorc for the entire group? Yea to have some things you have to give up others. Thats what balance is. If you got everything then theres no balance.
All you guys are crying wah wah magplars aint got this we aint got that.....tell me which class has a dedicated healing tree? Which class has a cleanse, slow heal and dot in one? Which class has a 28 meter execute? How about minor sorc for the entire group? Yea to have some things you have to give up others. Thats what balance is. If you got everything then theres no balance.
Joy_Division wrote: »All you guys are crying wah wah magplars aint got this we aint got that.....tell me which class has a dedicated healing tree? Which class has a cleanse, slow heal and dot in one? Which class has a 28 meter execute? How about minor sorc for the entire group? Yea to have some things you have to give up others. Thats what balance is. If you got everything then theres no balance.
Tell me Mr. Balance, what do stam sorcerers give up?
All you guys are crying wah wah magplars aint got this we aint got that.....tell me which class has a dedicated healing tree? Which class has a cleanse, slow heal and dot in one? Which class has a 28 meter execute? How about minor sorc for the entire group? Yea to have some things you have to give up others. Thats what balance is. If you got everything then theres no balance.
Templar is the worst class for solo PvP. We are talking about solo pvp magplar.
Which class has a 28 meter execute? How about minor sorc for the entire group? Yea to have some things you have to give up others. Thats what balance is. If you got everything then theres no balance.
LOL - All the ranged executes are 28m.
Also, not saying that minor sorcery is not awesome, but providing a minor buff to allies is not a exclusive Templar feature - Sorc can give Minor Prophecy to allies, for example.
arkansas_ESO wrote: »Which class has a 28 meter execute? How about minor sorc for the entire group? Yea to have some things you have to give up others. Thats what balance is. If you got everything then theres no balance.
LOL - All the ranged executes are 28m.
Also, not saying that minor sorcery is not awesome, but providing a minor buff to allies is not a exclusive Templar feature - Sorc can give Minor Prophecy to allies, for example.
Alright, let's rephrase that: what other class gets an undodgeable, unreflectable execute that starts increasing in damage at 40% health?
arkansas_ESO wrote: »Which class has a 28 meter execute? How about minor sorc for the entire group? Yea to have some things you have to give up others. Thats what balance is. If you got everything then theres no balance.
LOL - All the ranged executes are 28m.
Also, not saying that minor sorcery is not awesome, but providing a minor buff to allies is not a exclusive Templar feature - Sorc can give Minor Prophecy to allies, for example.
Alright, let's rephrase that: what other class gets an undodgeable, unreflectable execute that starts increasing in damage at 40% health?
arkansas_ESO wrote: »Which class has a 28 meter execute? How about minor sorc for the entire group? Yea to have some things you have to give up others. Thats what balance is. If you got everything then theres no balance.
LOL - All the ranged executes are 28m.
Also, not saying that minor sorcery is not awesome, but providing a minor buff to allies is not a exclusive Templar feature - Sorc can give Minor Prophecy to allies, for example.
Alright, let's rephrase that: what other class gets an undodgeable, unreflectable execute that starts increasing in damage at 40% health?
Joy_Division wrote: »arkansas_ESO wrote: »Which class has a 28 meter execute? How about minor sorc for the entire group? Yea to have some things you have to give up others. Thats what balance is. If you got everything then theres no balance.
LOL - All the ranged executes are 28m.
Also, not saying that minor sorcery is not awesome, but providing a minor buff to allies is not a exclusive Templar feature - Sorc can give Minor Prophecy to allies, for example.
Alright, let's rephrase that: what other class gets an undodgeable, unreflectable execute that starts increasing in damage at 40% health?
The only class whose execute is interruptible, can't be block-cast, can be LoSed mid cast, and restricts mobility. RD has been nerfed over and over and over again, the last patch hit it with a 21% damage nerf and you are still whining about. It's not 2015 anymore, L2P already.
I fully agree - a lot of things are over-performing. However, take mist for example (and I'm not biased because I'm not even vampire on my Templar) - roots and snares are all over the damn place. AND we have that stupid "melee snare" that completely ignores any type of snare removal/immunity.I don't think magplar needs further nerfs, but some changes need to be made to the game as a whole.
Pirate skeleton: Can we please bump the two piece bonus to minor protection? This would fix Templars and Sorcs, the set is just too good as-is. Sorcs and Templars are abusing the hell out of it, and it's ridiculous on top of their already formidable defense.
Mist form. Something needs to be done, end of story. Anything non-class specific that's a 'must have' in PVP is too good. Just about every sorc, DK, and templar abuses the hell out of this. Increase the cost significantly, so you can only do this a couple of times on 35K Magicka. Give it an increasing cost penalty like dodge roll and streak with a 5 second window.
Blocking: fix the apprentice CP passive that gives a free crit after three spells are blocked in a few seconds. Free healing crits are BS on blockplar builds. Put a CD on the passive (once per 15 seconds).
Fixed. Not a single magplar nerf, but the PVP game is playable again.
I fully agree - a lot of things are over-performing. However, take mist for example (and I'm not biased because I'm not even vampire on my Templar) - roots and snares are all over the damn place. AND we have that stupid "melee snare" that completely ignores any type of snare removal/immunity.I don't think magplar needs further nerfs, but some changes need to be made to the game as a whole.
Pirate skeleton: Can we please bump the two piece bonus to minor protection? This would fix Templars and Sorcs, the set is just too good as-is. Sorcs and Templars are abusing the hell out of it, and it's ridiculous on top of their already formidable defense.
Mist form. Something needs to be done, end of story. Anything non-class specific that's a 'must have' in PVP is too good. Just about every sorc, DK, and templar abuses the hell out of this. Increase the cost significantly, so you can only do this a couple of times on 35K Magicka. Give it an increasing cost penalty like dodge roll and streak with a 5 second window.
Blocking: fix the apprentice CP passive that gives a free crit after three spells are blocked in a few seconds. Free healing crits are BS on blockplar builds. Put a CD on the passive (once per 15 seconds).
Fixed. Not a single magplar nerf, but the PVP game is playable again.
I do thinks it's absolutely ridiculous that mist is supposed to punish on magicka regen but you can still get regen from other places like channeled focus, constitution etc. + the stam regen. <--- that is over-performing IMO.
And once again, I agree with the general sentiment, BUT, something should not be nerfed/balanced because other things are worse, while leaving the other over-performing stuff run rampant.Escape and defense mechanisms that are as effective as streak and dodge need to have increasing cost penalties for back to back use.
I'm sorry snares are bad, but when I streak out of talons and get snared again? My second streak costs a ton more. And so on. Same thing if you dodge roll out. That's how the game should work.
If mist form had a streak penalty on it, I wouldn't have an issue with the skill at all.