Its absolutely possible 1v1 to fully charge purifying light, but very difficult. Fought magdk last night and as soon as he saw that *** he blocked, negating built up damage. At the same time ive had it on me 1v1 and didnt purge but it hit me with a VERY well timed dawnbreaker of smitting...RIP for my Light armor templar
Anyway, i agree that templars dont have everything, but nothing wrong with taking advantage of every skill available to you. I mean all classes would effed if it werent for entropy or inner light, especially in non cp pvp. I personally think they should not worry so much about giving classes buffs they lack, rather give all classes a skill that one or two lack. For example, instead of giving DKs an execute, put one in mages guild or something similar. Instead of giving templar a group root put it in desty line. Looking at you ice staff XD.
i like it bro. two handed has execute and fighters guild has root, i dont what is the ZOS' problem with magick players
Its absolutely possible 1v1 to fully charge purifying light, but very difficult. Fought magdk last night and as soon as he saw that *** he blocked, negating built up damage. At the same time ive had it on me 1v1 and didnt purge but it hit me with a VERY well timed dawnbreaker of smitting...RIP for my Light armor templar
Anyway, i agree that templars dont have everything, but nothing wrong with taking advantage of every skill available to you. I mean all classes would effed if it werent for entropy or inner light, especially in non cp pvp. I personally think they should not worry so much about giving classes buffs they lack, rather give all classes a skill that one or two lack. For example, instead of giving DKs an execute, put one in mages guild or something similar. Instead of giving templar a group root put it in desty line. Looking at you ice staff XD.
i like it bro. two handed has execute and fighters guild has root, i dont what is the ZOS' problem with magick players
Destro has a really nice AOE root. Magicka form of bombard
Its absolutely possible 1v1 to fully charge purifying light, but very difficult. Fought magdk last night and as soon as he saw that *** he blocked, negating built up damage. At the same time ive had it on me 1v1 and didnt purge but it hit me with a VERY well timed dawnbreaker of smitting...RIP for my Light armor templar
Anyway, i agree that templars dont have everything, but nothing wrong with taking advantage of every skill available to you. I mean all classes would effed if it werent for entropy or inner light, especially in non cp pvp. I personally think they should not worry so much about giving classes buffs they lack, rather give all classes a skill that one or two lack. For example, instead of giving DKs an execute, put one in mages guild or something similar. Instead of giving templar a group root put it in desty line. Looking at you ice staff XD.
i like it bro. two handed has execute and fighters guild has root, i dont what is the ZOS' problem with magick players
Destro has a really nice AOE root. Magicka form of bombard
only chilled enemies is not good. does any class use equilibrium or is another unuseless skill?
Lol, no you don't need roots and such. There are classes that don't have everything a Templar has, you don't need every little thing. The Jesus Beam nerf was the right move too. Templars are still very viable in PVE and PVP.
Every class has something special and unique, but It's not the case. All classes classes have roots except the templar. Its ígalité, we use AoE we need it
Lol, no you don't need roots and such. There are classes that don't have everything a Templar has, you don't need every little thing. The Jesus Beam nerf was the right move too. Templars are still very viable in PVE and PVP.
Every class has something special and unique, but It's not the case. All classes classes have roots except the templar. Its ígalité, we use AoE we need it
All classes have execute except the DK , all classes have gap closer except sorc , all classes have out of fight selfheals except nb. There is many things that some classes have and others dont.
I'm gone a few months and templars get nerfed even further, nice! Crescent Sweep is now physical? Who's idea was that? RIP magicka templar ult burst I guess? Any other nerfs I wasn't aware of? Do I need to go back and read the last 3 months of patch notes? >_<
Blazing Spear stun is gone and in return it has one more dot tick which is +2 seconds to duration
Lol...yeah...another problem that seems to be a very common occurance between the mag/stamina are that so much of the magic stuff is cast time/ channeled. My magplar lacks a offensive burst ult. So do sorcs. But we only have ults that are EXTREMELY easy to counter. Example, meteor, just block, bubble, mist. Soul assault, just block bubble mist or LOS. They are so easy to see comming. I WANT CRESCENT SWEEPS BACK.
Another example. Volcanic rune...now dont get me wrong i LOVE this skill, great to put down on a door way to ensure they get smacked with it decent damage to it as well, also an AOE stun. Also can throw it down on a flag at a keep when ur keep is getting over run, very fun. But once again the BIG A$$ red circle and bright blue effects ensure that in open world only idiots would get hit by it, the time to charge is too long. Than again being a AOE stun it may be over powered so i dont know what they would do in this case.
I do have a root...ice staff, but forcing me to run a very specific wep for that is a bit rediculous. There are much better options than running ice staff for my offbar. Now in group play ok...i might see it, even then have to have another effect just for it to work, so i dont know maybe. Its not as surefire or effective as DK talons or the old bombard was.
As for a single target stun i have replaced toppling with aurora javy. I like it better although some may dissagree. It can be cast right on top of ur enemy and it can be cast to stop ur enemy at range from doing somthing you dont like, also doing this faster than charge.
It would be easier on them if they just fixedthese things from non class skill lines...plus im tired of them balancing my class XD
Its absolutely possible 1v1 to fully charge purifying light, but very difficult. Fought magdk last night and as soon as he saw that *** he blocked, negating built up damage. At the same time ive had it on me 1v1 and didnt purge but it hit me with a VERY well timed dawnbreaker of smitting...RIP for my Light armor templar
Anyway, i agree that templars dont have everything, but nothing wrong with taking advantage of every skill available to you.[/b] I mean all classes would effed if it werent for entropy or inner light, especially in non cp pvp. I personally think they should not worry so much about giving classes buffs they lack, rather give all classes a skill that one or two lack. For example, instead of giving DKs an execute, put one in mages guild or something similar. Instead of giving templar a group root put it in desty line. Looking at you ice staff XD.
In the last ESO Live they discussed their buff/nerf philosophy pretty well, and now they give insight on each change in the patch notes.
The changes to magplar...or any class...come from the data they collect on pvp battles across all platforms. When they identify an over or under performer, they seek to bring those abilities back in line with others. The nerfs to magplars mean there were a lot of them out there...not just a few...who were laying down significantly more damage and surviving better than other classes.
I've played ESO since the beginning. All of my toons have had happy and sad days following various patches. Overall the changes help the game evolve and stay fresh, and while I've whined about nerfs before too I've come to accept that they're a necessary and inevitable aspect of modern MMOs.
And I feel your pain...my magplar rules in PvE, then is a struggle and not very fun in pvp. But I'm going to admit to at least a little shadenfreude at the kick in the balls all the beam spammers got, lol. I was really, really tired of the stupid six magplar groups running up on players and bzzzzxt....bzzzzt....bzzzt...bzzzt. Yes, we get it. You all have opposable thumbs.
I'm gone a few months and templars get nerfed even further, nice! Crescent Sweep is now physical? Who's idea was that? RIP magicka templar ult burst I guess? Any other nerfs I wasn't aware of? Do I need to go back and read the last 3 months of patch notes? >_<
Blazing Spear stun is gone and in return it has one more dot tick which is +2 seconds to duration
And all the enemy has to do is just stand still for 8 seconds in the AoE and you can take advantage of the huge extra 500 damage tick (PvP)!
Who needs CC with that kind of damage?!
In the last ESO Live they discussed their buff/nerf philosophy pretty well, and now they give insight on each change in the patch notes.
The changes to magplar...or any class...come from the data they collect on pvp battles across all platforms. When they identify an over or under performer, they seek to bring those abilities back in line with others. The nerfs to magplars mean there were a lot of them out there...not just a few...who were laying down significantly more damage and surviving better than other classes.
I've played ESO since the beginning. All of my toons have had happy and sad days following various patches. Overall the changes help the game evolve and stay fresh, and while I've whined about nerfs before too I've come to accept that they're a necessary and inevitable aspect of modern MMOs.
And I feel your pain...my magplar rules in PvE, then is a struggle and not very fun in pvp. But I'm going to admit to at least a little shadenfreude at the kick in the balls all the beam spammers got, lol. I was really, really tired of the stupid six magplar groups running up on players and bzzzzxt....bzzzzt....bzzzt...bzzzt. Yes, we get it. You all have opposable thumbs.
In the last ESO Live they discussed their buff/nerf philosophy pretty well, and now they give insight on each change in the patch notes.
The changes to magplar...or any class...come from the data they collect on pvp battles across all platforms. When they identify an over or under performer, they seek to bring those abilities back in line with others. The nerfs to magplars mean there were a lot of them out there...not just a few...who were laying down significantly more damage and surviving better than other classes.
I've played ESO since the beginning. All of my toons have had happy and sad days following various patches. Overall the changes help the game evolve and stay fresh, and while I've whined about nerfs before too I've come to accept that they're a necessary and inevitable aspect of modern MMOs.
And I feel your pain...my magplar rules in PvE, then is a struggle and not very fun in pvp. But I'm going to admit to at least a little shadenfreude at the kick in the balls all the beam spammers got, lol. I was really, really tired of the stupid six magplar groups running up on players and bzzzzxt....bzzzzt....bzzzt...bzzzt. Yes, we get it. You all have opposable thumbs.
I can agree with this. I have 2 vet level toons and plan to make more just to ride the ebb and flow of the game. Right now; its my magplar and stamblade. Actually a pretty good pair as they are polar opposites. Although when I have my full weapon damage buffed up, rally and vigor do heal really well. Its just one is face tank sustained damage. The other is evade and burst. In PVE, the templar is a lot easier to solo everything.
In PvP the templar is favored in small to large groups to an extent. If its outnumbered a bit more than I can handle on my Templar, I favor the NB for its gank even with a small group. Just rather pick my targets, get in some rezes, burn some camps, and kill siege operators that are in zergs and are likely running siege given their numbers due to some other deficiency. Same goes for solo as a stamblade watching my factions zerg vs their zerg.
Its absolutely possible 1v1 to fully charge purifying light, but very difficult. Fought magdk last night and as soon as he saw that *** he blocked, negating built up damage. At the same time ive had it on me 1v1 and didnt purge but it hit me with a VERY well timed dawnbreaker of smitting...RIP for my Light armor templar
Anyway, i agree that templars dont have everything, but nothing wrong with taking advantage of every skill available to you.[/b] I mean all classes would effed if it werent for entropy or inner light, especially in non cp pvp. I personally think they should not worry so much about giving classes buffs they lack, rather give all classes a skill that one or two lack. For example, instead of giving DKs an execute, put one in mages guild or something similar. Instead of giving templar a group root put it in desty line. Looking at you ice staff XD.
I agree with you, templars don't have everything nor do we need everything. However, putting every skill we have available to us is ridiculously difficult either because the skill is completely useless and was poorly designed, or because it used to be a usable skill, but was nerfed into uselessness. That goes for class skills and alot of skills in general. I think every class suffers from this though. I hope that one day, every skill in the game will be viable in one way or another, but that might be too much for ask for atm.
UppGRAYxDD wrote: »give magplars blinding light back or a decent root or group stun...I'm liking the magickasteal, but we still lack quick burst that's not a channel and a proper cc. Toppling charge still is slow...speed it waaaay up and remove the stupid minimal distance needed to use it. Also do something with the "other morph of dark flare" or better known to magplars in Pvp as the worst skill in the game.
UppGRAYxDD wrote: »give magplars blinding light back or a decent root or group stun...I'm liking the magickasteal, but we still lack quick burst that's not a channel and a proper cc. Toppling charge still is slow...speed it waaaay up and remove the stupid minimal distance needed to use it. Also do something with the "other morph of dark flare" or better known to magplars in Pvp as the worst skill in the game.
It's not useless. I can use it to brighten up a dark cave lol
UppGRAYxDD wrote: »give magplars blinding light back or a decent root or group stun...I'm liking the magickasteal, but we still lack quick burst that's not a channel and a proper cc. Toppling charge still is slow...speed it waaaay up and remove the stupid minimal distance needed to use it. Also do something with the "other morph of dark flare" or better known to magplars in Pvp as the worst skill in the game.
It's not useless. I can use it to brighten up a dark cave lol
Solar barrage is a fart of fire. I dont know why this skill doesnt have heal debuff lil
UppGRAYxDD wrote: »give magplars blinding light back or a decent root or group stun...I'm liking the magickasteal, but we still lack quick burst that's not a channel and a proper cc. Toppling charge still is slow...speed it waaaay up and remove the stupid minimal distance needed to use it. Also do something with the "other morph of dark flare" or better known to magplars in Pvp as the worst skill in the game.
It's not useless. I can use it to brighten up a dark cave lol
Solar barrage is a fart of fire. I dont know why this skill doesnt have heal debuff lil
It should give a status effect. Or maybe it's 4k dmg can go through block
UppGRAYxDD wrote: »give magplars blinding light back or a decent root or group stun...I'm liking the magickasteal, but we still lack quick burst that's not a channel and a proper cc. Toppling charge still is slow...speed it waaaay up and remove the stupid minimal distance needed to use it. Also do something with the "other morph of dark flare" or better known to magplars in Pvp as the worst skill in the game.
It's not useless. I can use it to brighten up a dark cave lol
Solar barrage is a fart of fire. I dont know why this skill doesnt have heal debuff lil
It should give a status effect. Or maybe it's 4k dmg can go through block
_ _
\(•_•)/. I have no idea why ZOS dont do it. Some problems with templars maybe
In the last ESO Live they discussed their buff/nerf philosophy pretty well, and now they give insight on each change in the patch notes.
The changes to magplar...or any class...come from the data they collect on pvp battles across all platforms. When they identify an over or under performer, they seek to bring those abilities back in line with others. The nerfs to magplars mean there were a lot of them out there...not just a few...who were laying down significantly more damage and surviving better than other classes.
I've played ESO since the beginning. All of my toons have had happy and sad days following various patches. Overall the changes help the game evolve and stay fresh, and while I've whined about nerfs before too I've come to accept that they're a necessary and inevitable aspect of modern MMOs.
And I feel your pain...my magplar rules in PvE, then is a struggle and not very fun in pvp. But I'm going to admit to at least a little shadenfreude at the kick in the balls all the beam spammers got, lol. I was really, really tired of the stupid six magplar groups running up on players and bzzzzxt....bzzzzt....bzzzt...bzzzt. Yes, we get it. You all have opposable thumbs.
Lol, no you don't need roots and such. There are classes that don't have everything a Templar has, you don't need every little thing. The Jesus Beam nerf was the right move too. Templars are still very viable in PVE and PVP.
Every class has something special and unique, but It's not the case. All classes classes have roots except the templar. Its ígalité, we use AoE we need it
All classes have execute except the DK , all classes have gap closer except sorc , all classes have out of fight selfheals except nb. There is many things that some classes have and others dont.