Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Half of AD on Xbox EU play sorcs.
That's all the confirmation we need they're too strong. AD always play the broken stuff.
Wait till there's no reduced cost CP so everyone is back in light and medium. Magica sorcs are going to so far ahead it'll be pointless playing anything else.
Like, I play magica NB and stamplar mostly. I was on my magica NB the other day and I fought mostly sorcs for two hours. How does zos honestly think classes are balanced? I felt so unbelievably gimped against a sorc it was downright disheartening.
First off, light armor is the same as nudity for protection. There's no way Templars and DK's are giving up heavy armor for that.
Stamina abilities cost less than Magicka to begin with, every stamina tree gets a 20% cost reduction passive for all of those abilities. Stamina will still be in an excellent spot, but they won't be able to block forever anymore. Just like sorcs won't be able to go all out and shield forever.
Although I agree that LA is bad for defense in terms of resistance, Heavy armor will be sh*t again because of no cost reduction something that LA and MA has.
Everyone looses the 16% costreduction - how is this worse for heavy armor than it is for light/med (except for multiplicative reduction - which to my understanding is bugged anyways)?
Edit: I could argue/explain why this is worse for light/med - but that´s more in depth.
Because when your skills are 2K- 3K plus resources( DK) and you aren't wearing Blk rose and get hit with a poison you will always be out of resources.
Poison cost increase is calculated of skills base cost. Has the same effect for heavy as it has for light/med.
Its worse for heavy since it has no base cost reduction.
arbitrairy value for skillcost:
basecost 1000. costincrease 60% = 600
Heavyarmor skillcost = 1000.
5 lightarmor skillcost = 850.
costincrease for heavy and light is the same.
% costincrease in relation to skillcost prior to getting poisoned is worse for light/med.
heavy sees 60% costincrease of their tooltip value 1000 to 1600.
light/med sees 70.5% increase of their tooltip value 850 to 1450.
This is worse for light/med because you obviously built sustain around your actual skillcosts (the tooltip values) and having % based cost reduce not from CP causes poisons to have a more severe impact on that value.
If you mean only wearing 5 Light/ medium then you didn't fully calculate it then I understand its advantageous to wear 5/1/1 but not all people run that what about people that run 7/7 Light/Medium?
If you added 7 la/ Medium armor it would be like this.
1000 base for heavy
1000* .21= 210 = 1000- 210 = 790
790 (7/7 Light/Medium) base
1000*.6= 600+ 1000= 1600
790* .6= 474 + 790= 1264 WRONG
1600 - 1264 = 336 so its still beneficial for non heavy if you sacrifice undaunted and its a small benefit.
The poison cost increase is calculated from the base cost of the skill.
With 7/7 med/light it only gets worse.
You get 790 basecost + 1000 x 0.6 = 600 costincrease. Cost increase poisons are not multiplicative with cost reduction you have. They are additive to any cost reduction and calculated of a skills base cost.
This results in the tooltip value (which your sustain is built around) seeing an increase of 75.9%. 790 tooltip becomes 1390.
Ofc the overall cost is lower when you have cost increase. But the cost relative to what you´re used to is way higher for medium/light armor builds - and the more light/med pieces you use the worse it gets.
Thus poisons have a more severe impact on medium/light armor builds sustain than they do for heavy.
IzakiBrotherSs wrote: »Father_X_Zombie wrote: »Honestly so sick of the crying about Sorcs I wish they weren't changed at all. We fundamentally haven't changed at all as a class since DB
Destro buff: everyone has this
Storm atronach buff: damage is still pitiful and DB or meteor is still a better choice
Curse "buff": any good sorc will still immediately reapply the curse
Pirate skeleton: agree that it is OP, but is 10x better on a magplar
Destro ult: everyone has this, better on a magplar or mag Dk
Shields have not changed at all since DB, not sure why everyone is suddenly complaining about them
Almost every sorc is pigeonholed into using lich because without it our shields are too expensive to keep up. Because of the heavy armor meta, 80% of us have to use spinners
Magplars can facetank 15+ people but hey, lets complain about Sorcs who struggle to fight more then 2.
I have no trouble fighting Sorcs on my alts that I barley play, but people are somehow unable to fight them on their mains.
"Sorcs are OP in PvE too" anyone else seen that video of the 4 stam Sorcs kill valkyn skoria on his first platform? How about the stamblade that killed voriak solkin before he reached the crystals? Or the mag Dk that did maelstrom with heavy attacks?
Its funny, after DB when seeing a sorc was like seeing a unicorn, I got messages congratulating me for sticking with my sorc. Now I get messages from people calling me meta and FOTM for using an "overbuffed class"
Rant over lol
Just gonna point out that all the videos that you mentioned are outdated. Sorcs are definitely WAY too strong in PvE. Doing as much damage as a Mag DK in single target from range and doing more AoE/Cleave damage than anything else in the game because of the Scamp.
I mean when you see a ranged class pull 57k DPS single target you kinda start to wonder where the hell did balance go. Yeah that's pretty much the same as MagDKs and stamina builds, at full range, with insane survivability and AoE DPS beyond comparison. Hell, I don't even know if any other stamina class than stamina DK is able to surpass that single target damage.
I main a Sorc by the way. At some point, you just really gotta accept that your main class is a little too strong. That's definitely not the case in PvP, but it definitely is the case in PvE. Just sayin.
Anti_Virus wrote: »@JbSmooth
I told you to not use Battle roar and other sustain passives because you and many others make this ridiculous claim that heavy can 'infinitely sustain' which it cannot the majority of sustain comes from Class skills/ passives which be be use to better effect on a non heavy armor build. Heavy armor its self will not grant you the 'infinite sustain' that you wish it can it will always be class passives so consitution is not a valid arguement here.
Get with the program.
There is a reason why heavy armor was bad from when the game launched all the way till IC (I think) LA and MA had equal resistance and better sustain passives ( Still do IMO) which made the game Elder robes online.
In no way can we even have a discussion about in the absence of class skill such as Battle roar and like wise because there will never be a scenario in which their not included as a factor in sustain regardless of what armor set your building for but for you i will say it like this injunction with Class Skills H/A is better At self sustaining than MA & LA even with the absents of CP .. SO i still disagree with you Blackrose which is the example i used when i said standard set up Blackrose/agility/Blodspawn on DK -Trollking on NB my sustain is issue free , i wear full heavy always in BR that give me somthing close to 1800 magick/stam every 5 seconds im a redgeard thats another source on stam/ the weaving of heavy attacks thats another source DK's Ult & siphon attack or NB ... yes med armor offers cost reduction and im not taking away from that but personally FOR ME thats the key word here Heavy still offers more benefits in regard to sustain i dont run regen infact i havent changed my heavy dk or nb build at all its still max stat blue food with the same gear i have been playing a *** ton on the non cp server and MA is till inferior to HA......
yes i remember elder robes but that is irrelevant now that happen a patch or two after IC dropped and H/A was changed to include that passive it has now
Non CP Dizzying Swing Cost 2592
CP Dizzing Swing Cost 2178
in HA the difference in cost in similar throughout while it dose affect our resources a little sustain is not an issue what so ever as long as your not spamming skill as you should not be anyway
LOl you just did the same thing.50% of the population in pvp of this game is sorc. So say there is no problem in balance with them is stupid.
And i don't know why ZOS is blind about it. Seriously, Are you playing your *** game ?
It's a mess in pvp actually.
Sorc heal, dps, tank, burst and do butter and coffe. DO SOMETHING
lol where did you get 50% statistic from? theres far more stamblades,stamsorcs,DKs then mag sorcs.
making up a 50% Statistic for argument sake doesnt make it true. go home, your drunk
LOl you just did the same thing.50% of the population in pvp of this game is sorc. So say there is no problem in balance with them is stupid.
And i don't know why ZOS is blind about it. Seriously, Are you playing your *** game ?
It's a mess in pvp actually.
Sorc heal, dps, tank, burst and do butter and coffe. DO SOMETHING
lol where did you get 50% statistic from? theres far more stamblades,stamsorcs,DKs then mag sorcs.
making up a 50% Statistic for argument sake doesnt make it true. go home, your drunk
For TF EU since starting to play my EP sorc rank 1 - 36:
NB: 33.28% 15710 kills
templar: 26.99% 12743 kills
sorc: 23.09% 10900 kills
dk: 16.64% 7854 kills
NB comes out ahead of templars because it´s magnitudes harder to kill a bad templar than it is to kill a bad NB. Also you meet more NBs when soloing/smallscaling than you meet templars.
If anyone wants to know i can check my 1.5 to 1.7 stats on my DC sorc aswell - a look in the past.
Thats kill not what you see more.I wish there was a addone for PC which track how many times you meet a class not just kills.Pretty sure you meet more templars than you do any other class.Nature of being the best healing class.I agree with you way easier to kill a bad NB than it is to kill a bad any other class.Its hard to deal a decent sorc as well even for someone as good a you derra,they won't kill you but if he have the basics of shield stacking down it take a while to kill him if your timing is just right.LOl you just did the same thing.50% of the population in pvp of this game is sorc. So say there is no problem in balance with them is stupid.
And i don't know why ZOS is blind about it. Seriously, Are you playing your *** game ?
It's a mess in pvp actually.
Sorc heal, dps, tank, burst and do butter and coffe. DO SOMETHING
lol where did you get 50% statistic from? theres far more stamblades,stamsorcs,DKs then mag sorcs.
making up a 50% Statistic for argument sake doesnt make it true. go home, your drunk
I´ll quote myself on that matter.
Char was started with one tamriel. Only played solo and grp up to 5 people.For TF EU since starting to play my EP sorc rank 1 - 36:
NB: 33.28% 15710 kills
templar: 26.99% 12743 kills
sorc: 23.09% 10900 kills
dk: 16.64% 7854 kills
NB comes out ahead of templars because it´s magnitudes harder to kill a bad templar than it is to kill a bad NB. Also you meet more NBs when soloing/smallscaling than you meet templars.
If anyone wants to know i can check my 1.5 to 1.7 stats on my DC sorc aswell - a look in the past.
LOl you just did the same thing.50% of the population in pvp of this game is sorc. So say there is no problem in balance with them is stupid.
And i don't know why ZOS is blind about it. Seriously, Are you playing your *** game ?
It's a mess in pvp actually.
Sorc heal, dps, tank, burst and do butter and coffe. DO SOMETHING
lol where did you get 50% statistic from? theres far more stamblades,stamsorcs,DKs then mag sorcs.
making up a 50% Statistic for argument sake doesnt make it true. go home, your drunk
Not really I will say his number is high but everyone know you will face a templar more than anything else in the game its just harder to kill a bad templar compared to other classes.I see a lot more sorcs the last 2 patches.For example if you list what class you see more now of days it be Magplar follow by magsorc and stamsorc.You just see those classes more than others.Plus most Nb you won't see because they are all hiding in stealth:)LOl you just did the same thing.50% of the population in pvp of this game is sorc. So say there is no problem in balance with them is stupid.
And i don't know why ZOS is blind about it. Seriously, Are you playing your *** game ?
It's a mess in pvp actually.
Sorc heal, dps, tank, burst and do butter and coffe. DO SOMETHING
lol where did you get 50% statistic from? theres far more stamblades,stamsorcs,DKs then mag sorcs.
making up a 50% Statistic for argument sake doesnt make it true. go home, your drunk
not quite. i didnt give a percent. if you run around cyrodiil alit you run into every other class alot more then sorcs, nowhere did i say 75% of players are stamblades or stamsorcs etc. but to say 50% of pvp population is magsorcs is clearly out of porportion based on experience and how many classes are avaliable
One well timed dizzying swing and a dragon leap will kill any LA magic sorc. But it's all about the timing.
WreckfulAbandon wrote: »One well timed dizzying swing and a dragon leap will kill any LA magic sorc. But it's all about the timing.
Truth. Sorcs can last awhile in 1vX but a mistake means instant death for the sorc.
DKs and Templars on the other hand allow for sloppier play. A mistake just might mean you need to pop ult early.
A mistake can and should kill anyone. But a mistake will kill a NB or sorc much more quickly than Temp/DK. I would def say sorc has good survivability but they will fold quickly if pressured right.
Anti_Virus wrote: »Anti_Virus wrote: »@JbSmooth
I told you to not use Battle roar and other sustain passives because you and many others make this ridiculous claim that heavy can 'infinitely sustain' which it cannot the majority of sustain comes from Class skills/ passives which be be use to better effect on a non heavy armor build. Heavy armor its self will not grant you the 'infinite sustain' that you wish it can it will always be class passives so consitution is not a valid arguement here.
Get with the program.
There is a reason why heavy armor was bad from when the game launched all the way till IC (I think) LA and MA had equal resistance and better sustain passives ( Still do IMO) which made the game Elder robes online.
In no way can we even have a discussion about in the absence of class skill such as Battle roar and like wise because there will never be a scenario in which their not included as a factor in sustain regardless of what armor set your building for but for you i will say it like this injunction with Class Skills H/A is better At self sustaining than MA & LA even with the absents of CP .. SO i still disagree with you Blackrose which is the example i used when i said standard set up Blackrose/agility/Blodspawn on DK -Trollking on NB my sustain is issue free , i wear full heavy always in BR that give me somthing close to 1800 magick/stam every 5 seconds im a redgeard thats another source on stam/ the weaving of heavy attacks thats another source DK's Ult & siphon attack or NB ... yes med armor offers cost reduction and im not taking away from that but personally FOR ME thats the key word here Heavy still offers more benefits in regard to sustain i dont run regen infact i havent changed my heavy dk or nb build at all its still max stat blue food with the same gear i have been playing a *** ton on the non cp server and MA is till inferior to HA......
yes i remember elder robes but that is irrelevant now that happen a patch or two after IC dropped and H/A was changed to include that passive it has now
Non CP Dizzying Swing Cost 2592
CP Dizzing Swing Cost 2178
in HA the difference in cost in similar throughout while it dose affect our resources a little sustain is not an issue what so ever as long as your not spamming skill as you should not be anyway
Your arguement was sound but once you mentioned Blk rose and other meta setups your credibility went out the window. You act like every single heavy armor build is running blk rose/ fury etc. and its not the case, not every stam build is a redguard so again not a good argument for heavy armor being OP. I can wear medium armor on my NB use SA and 'infinitely sustain' just fine without heavy armor why can't you?
In bold that doesn't make sense if your main damage is a spammable then it needs to be spamed to deal damage.
If you think MA is weaker than heavy thats fine its your opinion but it's not fact and you're wasting your time asking for buffs to medium/ nerfs to heavy when it doen't need any all the armors are balanced.
When NO CP battle grounds arrive you can rejoice no one will wear Heavy armor unless they tank. No cost reduction and relying on 900 - 1300 stam return back will never be beneficial.
toxikh.earth89neb18_ESO wrote: »daedric mines, curse, endless fury, elemental storm, proximity detonation, meteor... op skills to play in this laggy game, its even hard to break free from bolt stuns, all i can say this game is magicka friendly, no stamina skill is good on laggy situation, even the best physical dmg ulti dragon leap cant be cast and gets stuck, so is shield charge and critical charge probably focused charged too, maybe i shouldve said fix the server not the sorcs lol
toxikh.earth89neb18_ESO wrote: »daedric mines, curse, endless fury, elemental storm, proximity detonation, meteor... op skills to play in this laggy game, its even hard to break free from bolt stuns, all i can say this game is magicka friendly, no stamina skill is good on laggy situation, even the best physical dmg ulti dragon leap cant be cast and gets stuck, so is shield charge and critical charge probably focused charged too, maybe i shouldve said fix the server not the sorcs lol
Did you just mention proxy det as OP?
toxikh.earth89neb18_ESO wrote: »toxikh.earth89neb18_ESO wrote: »daedric mines, curse, endless fury, elemental storm, proximity detonation, meteor... op skills to play in this laggy game, its even hard to break free from bolt stuns, all i can say this game is magicka friendly, no stamina skill is good on laggy situation, even the best physical dmg ulti dragon leap cant be cast and gets stuck, so is shield charge and critical charge probably focused charged too, maybe i shouldve said fix the server not the sorcs lol
Did you just mention proxy det as OP?
yea, when u dont have to do nothing just wait, in this lagg i call it op, soul shred+proxy+sap essence op
Father_X_Zombie wrote: »toxikh.earth89neb18_ESO wrote: »toxikh.earth89neb18_ESO wrote: »daedric mines, curse, endless fury, elemental storm, proximity detonation, meteor... op skills to play in this laggy game, its even hard to break free from bolt stuns, all i can say this game is magicka friendly, no stamina skill is good on laggy situation, even the best physical dmg ulti dragon leap cant be cast and gets stuck, so is shield charge and critical charge probably focused charged too, maybe i shouldve said fix the server not the sorcs lol
Did you just mention proxy det as OP?
yea, when u dont have to do nothing just wait, in this lagg i call it op, soul shred+proxy+sap essence op
These aren't sorc skills.........