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READY TO QUIT PVP

  • Lolimsopro
    So the main dps NB kids who never plays tank or healer are getting frustrated, l2p bois git gud.

    From now on the only thing you'll 100-0 is another NB or Sorc.

    Try me and i'll invasion your face and see you roll dodge away.

    Its our time to come mohahaha :wink:
    Edited by Lolimsopro on 12 March 2017 17:00
    PSN: Lol-Im-So-Pro
    PS4 EU | Aldmeri Dominion
    Fire mage | Dark Elf | Veteran
    Master Crafter
  • Kay1
    Kay1
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    Who plays Nightblade anymore.

    Make a MagDK like everyone and even if you're bad it's fine press block and fossilize solo players ;)
    K1 The Big Monkey
  • Ixtyr
    Ixtyr
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    @Ixtyr How is it more difficult to stay alive in large group play, but easier in small group play? Does the 30+ people that your with just stand there light attack enemies and not have 2 healers in a group that make up a huge difference? LOL LOGIC IN THAT?

    Pretty simple logic, stamina Nightblades have always been the most fragile class when it comes to purely mitigating incoming damage. We have no class shields and if you run medium, your resistances are low. Our strength has always been to avoid damage, not mitigate it, which is a lot easier to do in smaller groups. In the current Zerg meta, with the ridiculous amount of AoE damage going out, even with good healers you just have to be fast enough to avoid things, since we will take more damage more quickly if we don't 'get out of the bad' than most other classes, who have better ways to mitigate incoming damage to make up for (in most cases, excluding Sorcs) their lack of speed.

    You play to the NB strengths, and you'll be okay. Try to play a NB like a Sorc or a DK and it won't work. I'm not saying there aren't areas where ZOS could help us, but OP was complaining about how we're unplayable. And that's just not true. We're just not stupidly OP with mindless one-shot capabilities as much anymore.
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  • Knootewoot
    Knootewoot
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    I think all the nightblade actually did quit. It took me 2 days to do my kill enemy nightblades quest. I even do the DK one faster now. I haven't been ganked in a couple days either

    For me it seems the kill nightblade quest goes ever faster then the kill enemy players quest.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • FloppyTouch
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    Seems way more balance then it has been the last few patches just bc they brought Stam NB in line with other classes does not mean they are weak but I agree that magicNB needs a little help

    Edited by FloppyTouch on 21 March 2017 12:21
  • dirklemonjellob14_ESO
    amen to this thread!

    Came back to ESO after 2 years away because of Vet levels and the ridiculous ability of Zeni's favorite class of the week to hold off 2,3, 4 groups of people. Not just 3 or 4 players but 3 or 4 GROUPS???


    The tankiness in this game has got to go. No class should be able to self heal that much or shield that much damage it is stupid.


    I had all the hope in the world Zenimax actually intended to do what they promised for 2 years before releasing the game and it turns out Zenimax is like every other company. Will say anything to make a sale.

    Zenimax CLEARLY has zero clue how to balance these classes especially DK an Templars who can apparently just stand in the center of the sun and cannot be harmed.

    This kind of 'tankiness' meaning unkillable players leads to my attitude about ESO and Zenimax becoming the same as the OP's.


    Dark Age of Camelot is still going fairly strong and so is Guild Wars 2. If this games pvp doesnt tone down the unkillable nature I will happily go back to either of those games as pvp is 10x better and balanced in games where classes are forced to BE their class an not have everything and cake too like this game.
  • dirklemonjellob14_ESO
    In Azuras star. The game is way more balanced. The OP should try there. Some people say it's more balanced now in CP than ever. I say bull. Certain builds are tanky dumb. Twenty people hitting one guy for five mins is not good for any game. I just ignore those trolls.

    I'm a NB. I feel I do fine in Trueflame. So I'll tell you how I run. I use heavy armor. I heavy attack alot and at end of heavy attack I use skill /spamable. I use troll King, but if you use a set like seventh legion you could use blood spawn or something else. Other set use spriggans or I like shield breaker. I don't run siphoning attacks but you definitely could to keep resources up.

    NB is a week class. But take time reading all the passives we get, and make a heavy armor build around it and keep those buffs up. NB passives are quite powerful. Use them and understand what sets help and synergize with them. And keep self healing. Lots of ways to do that. The mirage skill might be best defensive skill in game. Cheap, last long, raise both resistances, and dodge. Not many NB's use this skill. I don't know why. Oh and it keeps assassin passives active if you don't have another assassin ability on bar.

    Keep trying OP. NB is the most versatile class by a mile in this game. A long mile. Cheers and ty.

    lol so because of Zenimax's incompetence with game balance, Nightblades now have to play like a tank to survive now?

    Lol it sucks Zenimax idiocy is so bad it forces players to make these kind of ridiculous decisions.
  • dirklemonjellob14_ESO
    DHale wrote: »
    Or you could play another class. If you or anyone fails to adapt to this game as it changes or evolves then it is time to say good bye. I like running dual wield and hate 2 hander. Why do I use a two hander.... one word... rally. I am not going to get mad I am just going to use the tools available to me. Sometime we must do things we don't like.

    Another defeated player who now has to accept the fact Zenimax are incompetent at balance.

    sad thing is is that a lot of players, more than ever are in fact, saying goodbye.



    But hey Zenimax, keep pumping up the uber tank meta so 14 year olds can get their first ***.

    Balance is so for other games.


    Well done Zenimax, you never fail to dissapoint.
  • visionality
    visionality
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    I understand OP's disappointment. Stamblades are still very, very effective for ganking and for small-scaling against non-zergs (IC or ressource-towers unless a zerg heads along). However, stamblades cannot play well in a traditional setup in typical zerg condition if they want to stick with their group.

    2 way to fix it:
    - If you want to stick to med armor/high weapon damage: don't stick with your group. If your mates run into a zerg, don't follow. Avoid the areas of heavy damage and kill the stragglers at the borders. Reunite with your group afterwards.
    - If you prefer sticking with your group, grab heavy armor and pull your health up to 28-30k. Focus on resistance and regen instead of dps, play the rapid bot for your group. You will not be able to one- or two- or three-shot anybody, but your group will profit greatly and your own survivability will increase a lot.

    If you dislike both options, you really have to roll another class (or wait till the next update and hope for a de-nerf).
  • Caza99
    Caza99
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    The red text triggers me
    PC NA - @MercerESO
  • technohic
    technohic
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    I understand OP's disappointment. Stamblades are still very, very effective for ganking and for small-scaling against non-zergs (IC or ressource-towers unless a zerg heads along). However, stamblades cannot play well in a traditional setup in typical zerg condition if they want to stick with their group.

    2 way to fix it:
    - If you want to stick to med armor/high weapon damage: don't stick with your group. If your mates run into a zerg, don't follow. Avoid the areas of heavy damage and kill the stragglers at the borders. Reunite with your group afterwards.
    - If you prefer sticking with your group, grab heavy armor and pull your health up to 28-30k. Focus on resistance and regen instead of dps, play the rapid bot for your group. You will not be able to one- or two- or three-shot anybody, but your group will profit greatly and your own survivability will increase a lot.

    If you dislike both options, you really have to roll another class (or wait till the next update and hope for a de-nerf).

    Yeah; I was getting zerged down on my templar in a small group so switched to my NB and stayed on the outskirts. Basically look for healers or RD spammers, or the poeple who want to set up siege in open field in Azuras that like to stick to the back and pick them off. Lot of the range spammers in the back of the zerg like to wear light armor as well for max damage thinking they are safe.
  • Paneross
    Paneross
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    Sounds like a L2P issue. Stop rushing in on zergs.
  • TheBonesXXX
    TheBonesXXX
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    A bunch of heroes showcasing their skill against PvErs who run in packs from Skyshard to Skyshard. Talking about balance?

    I've seen everything on these forums but the amount of insecure gamers trying to be relevant is probably it.

    When more people are pulling off builds like Ebonheart Templar with his Caustic nightblade, then I'd probably take some of the forum Toads seriously, until then its just keke screeching.

    Half the people here are crutching add-ons to play the game for them anyway.
  • Cathexis
    Cathexis
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    Trueflame should be renamed "Ganks & Tanks."

    Open combat small scale isn't a thing anymore.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
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  • Pallio
    Pallio
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    I quit a long time ago, came back for FREE AP week, then quit again, pvp is boring and never really cared about all the EPEEN crap to get too excited about L2P, or more like getting better at follow the crown.
  • Alphaa
    Alphaa
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    Biggest l2p thread I ever saw.

    Every class has the ability to build to tank+kill 10 potatoes.

    Your build doesn't and shouldn't work in every patch, suck it up and make a new build like the rest of us do.
  • Cathexis
    Cathexis
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    Paneross wrote: »
    Sounds like a L2P issue. Stop rushing in on zergs.

    This man is trying to fool you, the only way to git gud is to rush the zerg....and survive.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • josh.lackey_ESO
    josh.lackey_ESO
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    In Azuras star. The game is way more balanced. The OP should try there. Some people say it's more balanced now in CP than ever. I say bull. Certain builds are tanky dumb. Twenty people hitting one guy for five mins is not good for any game. I just ignore those trolls.

    I'm a NB. I feel I do fine in Trueflame. So I'll tell you how I run. I use heavy armor. I heavy attack alot and at end of heavy attack I use skill /spamable. I use troll King, but if you use a set like seventh legion you could use blood spawn or something else. Other set use spriggans or I like shield breaker. I don't run siphoning attacks but you definitely could to keep resources up.

    NB is a week class. But take time reading all the passives we get, and make a heavy armor build around it and keep those buffs up. NB passives are quite powerful. Use them and understand what sets help and synergize with them. And keep self healing. Lots of ways to do that. The mirage skill might be best defensive skill in game. Cheap, last long, raise both resistances, and dodge. Not many NB's use this skill. I don't know why. Oh and it keeps assassin passives active if you don't have another assassin ability on bar.

    Keep trying OP. NB is the most versatile class by a mile in this game. A long mile. Cheers and ty.

    lol so because of Zenimax's incompetence with game balance, Nightblades now have to play like a tank to survive now?

    Lol it sucks Zenimax idiocy is so bad it forces players to make these kind of ridiculous decisions.

    True for everyone now unless you are a gankblade or in a destro bomb group.

    Edited by josh.lackey_ESO on 21 March 2017 01:47
  • chrisub17_ESO104
    chrisub17_ESO104
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    IMO the problem is the original game design had some major flaws, players didn't play the game as intended, and now they have no clue how to fix it.

    most stam builds simply don't even use most of their class abilities. The health attribute is now pretty much a joke. Cp only makes all of this even worse. The only thing they can do now short of major changes is just tweak it around the edges, but it won't ever really get fixed that way.

    I think there are two core issues.

    One is how magicka and stamina abilities are balanced, as in there is no reason to maintain a balance. You could try to accomplish this by how you design abilities, but I think that is just too hard frankly. You need some mechanic that ensures the balance. Simple example would be you get a flat X number of points for each attribute. You still fill them up as you level but at level 50 both magicka/stamina always have the same number.

    It was inevitable that we would be where we are today without something enforcing balance, because you can't solve this strictlly by how you design abilities. Players will circumvent you there because it's too complex, too difficult to get it right that way. A couple of designers no matter how smart they are, can't compete with thousands of players. You can't count on your creativity to help here. You have to base it on solid math that players can't do end runs around.

    The other major issue is the one we all see clearly now which is the sustain issue. But it's not really just a sustain issue. It's also how effective mitigation is. This has been a pattern since beta, which IMO goes back to you cannot fix this just with ability design, because they keep failing trying it that way. Like sure you can change how effective blocking is, but players will just find the next broken ability to gain it back. You need some core mechanic that for example just flat limits the amount of damage you can mitigate per second.

    Overall it's about putting in mechanics to limit extremes. Since beta this has been a recurring issue with their design. They rely on trying to tune it via abilities instead of just accepting the fact you can't do that, you need hard limits underneath to cap what creative players will come up with. Basically forcing a more even/balanced game.

    It might be a more boring game,but my argument there would be sure, that's a result of exposing the fact that they were trying to make it more interesting by only tuning raw power and not actually adding new tactics, counters, etc..
  • technohic
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    Outside of CP covering for resource management deficiencies; there is no mitigation issue. I actually think its the opposite in that light and medium armor can become nearly no armor at all with relative ease so you have everyone wearing heavy giving up offense to have a little TTL. Only proof you need is to go look to see what armor is required for DPS in PvE raids.

    CP points and lack of hard/soft caps have just added to the issue. When there was a damage cap for example; you wouldn't have to be worried about being one shot because you were wearing light armor.
  • chrisub17_ESO104
    chrisub17_ESO104
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    technohic wrote: »
    Outside of CP covering for resource management deficiencies; there is no mitigation issue. I actually think its the opposite in that light and medium armor can become nearly no armor at all with relative ease so you have everyone wearing heavy giving up offense to have a little TTL. Only proof you need is to go look to see what armor is required for DPS in PvE raids.

    CP points and lack of hard/soft caps have just added to the issue. When there was a damage cap for example; you wouldn't have to be worried about being one shot because you were wearing light armor.

    You are correct to a point, but my point is that if it's not CP causing the issue, it could easily be something else. Which is why you need a cap on mitigation itself in the long run. Just like you need caps on damage.

    Without caps designers are forced to balance a whole bunch of other detailed systems against each other and hope they get it right. But the chances of getting that right in a complex system with thousands of players trying to find ways around your design? Not good.
  • Vizier
    Vizier
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    I understand OP's disappointment. Stamblades are still very, very effective for ganking and for small-scaling against non-zergs (IC or ressource-towers unless a zerg heads along). However, stamblades cannot play well in a traditional setup in typical zerg condition if they want to stick with their group.

    2 way to fix it:
    - If you want to stick to med armor/high weapon damage: don't stick with your group. If your mates run into a zerg, don't follow. Avoid the areas of heavy damage and kill the stragglers at the borders. Reunite with your group afterwards.
    - If you prefer sticking with your group, grab heavy armor and pull your health up to 28-30k. Focus on resistance and regen instead of dps, play the rapid bot for your group. You will not be able to one- or two- or three-shot anybody, but your group will profit greatly and your own survivability will increase a lot.

    If you dislike both options, you really have to roll another class (or wait till the next update and hope for a de-nerf).

    This. If you are built for damage as a Stamblade with med armor you will be hard pressed to survive even with good healers in your group...if you stick with them. You have to discern when to stick with the blob and when not to. You'd be amazed at how helpful a good stamblade can be supporting the group from the outside of it.

    Drop tents, burn tents, scout, support group stragglers, gank enemy stragglers, etc. This isn't to say the class is what it should be. I think it's pretty lame the bow gank builds have been nerfed to virtual uselessness. It's bad enough but with things like Miat's it's beyond ridiculously gimped.
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