The game is the closest to balanced that I've seen any time since I started playing in 1.6, in regards to the classes. If players that complain about balance spent half the time improving their play that they do complaining, well, they wouldn't have as much to complain about.
All I know is, I play with nightblades on the daily who are killin it, both stamina and magicka. So with that being the case, I can safely chock up all the nightblade tears as l2p issues.
stephbay123 wrote: »I have been playing pvp for a few years as a nightblade and I am now ready for quitting PVP.
The difference in classes now is just too much and unless you are the right class you really don't have a hope in PVP unless you want to gank and if 1v1.
Dragonknights and Templars who have constant shield, constant high damage, being able to heal to full health in an instant constantly is too much and is no longer fun to play. Stam nightblades have not got great survive-ability but good burst damage. Our only advantage was sneak and now that is useless with almost any skill pulling you out of it. Others should be great at one thing but then disadvantaged at another, if they want to tank great but then they should not be able to continue the fight and kill countless players over and over, if they want high damage great but again they shouldn't be able to constantly heal to full health over and over again in the same fight . A nightblades ultimate is avoidable however eye of whatever is not as all a player needs to do is pop it on and run to a couple of players fighting. Radiant destruction can pop easily for 12k and a few clicks of a button and biting jabs and blazing shield and your gone without even having a chance.
I know I can change class but there is no way I am going to go through all the quests and farming books to level a new character so unless there is more of a balance again Im out of PVP
stephbay123 wrote: »
Eh you for real?
10 players to try and take down 1 player? it would be fine if it just took a long time however that 1 dragonknight or templar is not just blocking, they are killing players over and over. Balance is not having a tank, damage dealer and healer in one player
dwemer_paleologist wrote: »you are absolutely correct.
well said.
the more damage you do the less you should be able to survive. thats how it is suppose to be but i dont see that in eso and i think its unfair and wrong.
The game is the closest to balanced that I've seen any time since I started playing in 1.6, in regards to the classes. If players that complain about balance spent half the time improving their play that they do complaining, well, they wouldn't have as much to complain about.
All I know is, I play with nightblades on the daily who are killin it, both stamina and magicka. So with that being the case, I can safely chock up all the nightblade tears as l2p issues.
Feedinginsanity wrote: »@Aedaryl You are trolling. Get out of here seriously. Troll king is garbage, 1st piece bonus is only 2%, and 2nd piece bonus is only applied to other players.
stephbay123 wrote: »
Eh you for real?
10 players to try and take down 1 player? it would be fine if it just took a long time however that 1 dragonknight or templar is not just blocking, they are killing players over and over. Balance is not having a tank, damage dealer and healer in one player
Yeah, I am. A player that takes 10 people a significant amount of time to bring down will not have the capabilities to kill anyone unless those 10 are potatoes. Like I said, learn to play issue.dwemer_paleologist wrote: »you are absolutely correct.
well said.
the more damage you do the less you should be able to survive. thats how it is suppose to be but i dont see that in eso and i think its unfair and wrong.
This already is the case. The more you spec into damage, the more you sacrifice survivability. Just because damage builds are able to survive through skillful use of abilities and terrain doesn't mean the sacrifice doesn't exist.
The game is the closest to balanced that I've seen any time since I started playing in 1.6, in regards to the classes. If players that complain about balance spent half the time improving their play that they do complaining, well, they wouldn't have as much to complain about.
All I know is, I play with nightblades on the daily who are killin it, both stamina and magicka. So with that being the case, I can safely chock up all the nightblade tears as l2p issues.
You're wasting your time my friend. After months of proc set one-button easy-mode murder sprees, nightblades need to work for their kills now.
Of course you're going to get these kind of tears and frustration on the forums. This is just one of many posts begging for 'major buffs' after just one change. Now that their armor can't fight all of their battles for them, the game is broken. Now that they can't land 20K+ on a *** light attack, the game is broken. Now that they can't hit once from stealth and do more damage than anyone has health, the game is broken.
They'll reroll. Or adapt. Last patch you couldn't take three steps in Cyrodiil without revealing another hidden ganker, so maybe that's a good thing?
The game is the closest to balanced that I've seen any time since I started playing in 1.6, in regards to the classes. If players that complain about balance spent half the time improving their play that they do complaining, well, they wouldn't have as much to complain about.
All I know is, I play with nightblades on the daily who are killin it, both stamina and magicka. So with that being the case, I can safely chock up all the nightblade tears as l2p issues.
Feedinginsanity wrote: »@NBrookus I hope you know that Malubeth practically heals for 11k non crit and all troll king does is give you 1400 health recovery. Stuff recovers every 2 seconds. "It's the new malubeth", Nothing will ever be stronger than malubeth with or without crits.
stephbay123 wrote: »stephbay123 wrote: »
Eh you for real?
10 players to try and take down 1 player? it would be fine if it just took a long time however that 1 dragonknight or templar is not just blocking, they are killing players over and over. Balance is not having a tank, damage dealer and healer in one player
Yeah, I am. A player that takes 10 people a significant amount of time to bring down will not have the capabilities to kill anyone unless those 10 are potatoes. Like I said, learn to play issue.dwemer_paleologist wrote: »you are absolutely correct.
well said.
the more damage you do the less you should be able to survive. thats how it is suppose to be but i dont see that in eso and i think its unfair and wrong.
This already is the case. The more you spec into damage, the more you sacrifice survivability. Just because damage builds are able to survive through skillful use of abilities and terrain doesn't mean the sacrifice doesn't exist.
lmaoThe game is the closest to balanced that I've seen any time since I started playing in 1.6, in regards to the classes. If players that complain about balance spent half the time improving their play that they do complaining, well, they wouldn't have as much to complain about.
All I know is, I play with nightblades on the daily who are killin it, both stamina and magicka. So with that being the case, I can safely chock up all the nightblade tears as l2p issues.
You're wasting your time my friend. After months of proc set one-button easy-mode murder sprees, nightblades need to work for their kills now.
Of course you're going to get these kind of tears and frustration on the forums. This is just one of many posts begging for 'major buffs' after just one change. Now that their armor can't fight all of their battles for them, the game is broken. Now that they can't land 20K+ on a *** light attack, the game is broken. Now that they can't hit once from stealth and do more damage than anyone has health, the game is broken.
They'll reroll. Or adapt. Last patch you couldn't take three steps in Cyrodiil without revealing another hidden ganker, so maybe that's a good thing?
Please try and understand the point -and by the way I do not use any procs
I understand that as a nightblade I can be easily killed however no way should a player be able to take on 10 players and be a tank, healer and damage dealer in one and constantly kill, heal to full health constantly and tank constantly. Also should not be an ultimate to pop and then just run through players to kill them without even hitting them.
Feedinginsanity wrote: »@NBrookus I hope you know that Malubeth practically heals for 11k non crit and all troll king does is give you 1400 health recovery. Stuff recovers every 2 seconds. "It's the new malubeth", Nothing will ever be stronger than malubeth with or without crits.
stephbay123 wrote: »Please try and understand the point -and by the way I do not use any procs
Feedinginsanity wrote: »@NBrookus I hope you know that Malubeth practically heals for 11k non crit and all troll king does is give you 1400 health recovery. Stuff recovers every 2 seconds. "It's the new malubeth", Nothing will ever be stronger than malubeth with or without crits.
You didn't even know how Troll King worked, but now you want to lecture on it's effectiveness? Okay.
RinaldoGandolphi wrote: »Folks need to stop saying the game is balanced because it isn't. its not even close.
A Stam Sorc can run around with 700 regen and have infinite resources due to Dark Deal
Mag Sorcs just wear Amberplasm + Stam Regen Mundas Stone and spam Dark Conversion for infinite resources
Every Mag Sorc can infinite resources for that matter, im like 100 stam recovery away(will tweak build tonight) to have enough stam to always break free perpetually, no need to block or roll with 12-13k wards. Add in Pirate Skeelton, its broken.
Templars in 5 Reactive 5 Lich 2 Malabeth with a friend, especially using the Allaince War skill guard simply can not be kiled by anything outside of Negate spam and root spam...you won't kill them, even shooting them with 3 siege weapons at the same time don't make a dent....good luck with that in Battlegrounds if left as is.
there are Nightblade builds that can insta-kill you. You literally have no reaction time...they press the button your dead...they can hit for 35k or more instant damage, no one outside a tank survives....which is why there is so many tanks in PVP.
Root spam is broken, just rooting people repeadlty without cooldown
Look the game is fun, lots of great people in this game, but its not even close to balanced.