I've got a sorc with "The Summoner" in her name who naturally always runs with 2 pets out and 2-piece Maw of the Infernal, along with Necropotence... Are you on PC/NA @rotaugen454? If so, we should try to find a couple of other people who can do similar setups and make this happen. Because it would be stupid fun!rotaugen454 wrote: »I have a gold set of Necropotence in the bank, a Sorc with maxed pets I can put on the bars, and both summoning monster sets. That would be a hilarious dungeon run to video.This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
Simple solution:
As a tank in a group:
ask the Sorc not to bring out the Familiar.
If ya are too lazy to talk...deal with the Familiar.
I'm going to check around with some guildies. I have a feeling I might be able to rustle up a couple of other full pet setup folksrotaugen454 wrote: »I've got a sorc with "The Summoner" in her name who naturally always runs with 2 pets out and 2-piece Maw of the Infernal, along with Necropotence... Are you on PC/NA @rotaugen454? If so, we should try to find a couple of other people who can do similar setups and make this happen. Because it would be stupid fun!rotaugen454 wrote: »I have a gold set of Necropotence in the bank, a Sorc with maxed pets I can put on the bars, and both summoning monster sets. That would be a hilarious dungeon run to video.This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
Yep, I am on PC/NA. I'd have to record on X-Split with a low enough resolution to make the video fit on YouTube. It will be tough enough to find 2 others with the full pet setup, but could you imagine a 12 man trial? Potential 48 pets plus 12 sorcs. Bosses should melt quickly to that. It might give Cyrodiil-like lag though with that many on the screen at once.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I've got a sorc with "The Summoner" in her name who naturally always runs with 2 pets out and 2-piece Maw of the Infernal, along with Necropotence... Are you on PC/NA @rotaugen454? If so, we should try to find a couple of other people who can do similar setups and make this happen. Because it would be stupid fun!rotaugen454 wrote: »I have a gold set of Necropotence in the bank, a Sorc with maxed pets I can put on the bars, and both summoning monster sets. That would be a hilarious dungeon run to video.This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
Transairion wrote: »Calm down kid lol.
As many tanks in this thread have stated, sorc pets do indeed pull aggro.
And yes, they even pull aggro even when the boss is spammed with Ransack. I have seen it done dozens of times, in a number of dungeons. So, as a tank that holds aggro using taunts, I can confirm, from experience, that sorc pets do in fact pull aggro
It's very unfortunate you (and they) are wrong then, if you've got a problem with that take it up with ZOS.
https://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5
March 2015Sorcerer
Daedric Summoning
Unstable Familiar
This ability now has a cast time of 1.3 seconds.
The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the monster is engaged with other player characters.
Unstable Clannfear (morph): This ability now heals the caster for 35% of their maximum health when the familiar is killed or toggled off.
Volatile Familiar (morph): Fixed an issue where Volatile Familiar was not dealing damage when toggled off.
In a month this change'll have been live for 2 years.
The one and only job of a pet is to pull aggro..So the sorcerer can do his thing without being attacked. If it does that then it is a highly effective pet.
Well if you are able to "solo" content that was designed for a group of 4 people.. then yes SOMETHING might be broken.NewBlacksmurf wrote: »
Tommy_The_Gun wrote: »Well if you are able to "solo" content that was designed for a group of 4 people.. then yes SOMETHING might be broken.NewBlacksmurf wrote: »
Tommy_The_Gun wrote: »Well if you are able to "solo" content that was designed for a group of 4 people.. then yes SOMETHING might be broken.NewBlacksmurf wrote: »
Not broken. Highly skilled with exceptional gear.
Transairion wrote: »The clannfer has built in taunt mechanic, read its tool tip. its the tank pet..ie..it taunts. I dont mind the other two pets, the aoe dps one and the one that heals. bottom line, if a sorc is a pet build he benifits with having his pets out. I just dont like the clannfer as it will take taunt which then stops the boss moving where i want him too and then lose taunt and the dps get smashed.
So much misinformation it makes my head hurt.
Clanferr hasn't taunted in group play in a year's worth of patches. Neither does Storm Atronach. Both USED to taunt and "ruin groups" as you say they do, but that was years ago. It was changed a long time ago so Storm doesn't taunt at all anymore, and Clanferr only really taunts in solo player.
Clanferr only taunts, period, if the person who summoned/owns it is the only player on the aggro table. That is, nobody else is available to take mob/boss aggro save the player. The only time you'll see Clanferr taunt in a group setting is on random trash pulls since there's no AOE taunt, and the player tends to get aggro on at least one of them.
Clanferr will never, ever taunt the boss unless everyone is dead or AFK so long only the summoner is left to have aggro on it. At minimum that means 3 players are doing nothing useful, in a Trial that's 11. Blaming Clanferr for "stealing my tank's aggro" is completely false.
The only reason Clanffer isn't ideal to use in a group setting is that is does extremely low DPS compared to the Scamp, and their survivability is pretty much equal so it doesn't have that in it's favor either. The Twilight Matriach heal is far better than the Clanffer one anyway, so it's just generally inferior unless you happen to be a Tank Sorceror (where that 35% heal scales far better).
Clanferr doesn't steal taunts, it's just inferior to the other options.
SublimeSparo wrote: »
Nightblades can. Wardens will be able to.Tommy_The_Gun wrote: »Tommy_The_Gun wrote: »Well if you are able to "solo" content that was designed for a group of 4 people.. then yes SOMETHING might be broken.NewBlacksmurf wrote: »
Not broken. Highly skilled with exceptional gear.
Yes. That is the point. Exceptional gear.
Necropotence & Hunt Leader sets. Their 5-th bonus depends on having an active pet. Can any other class except for sorcerer actually use those sets and have this 5-th bonus ?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Pets are cancer and should be moved to their own skill line.
Pets are cancer and should be moved to their own skill line.
Pets are savage, especially after the Homestead buffs, and they are in their own skill line it's called Daedric Summoning. The volatile familar does more damage with his pulses now than liquid lightning does, while also stunning everything in range on the final pulse. Drop liquid lightning on a group of 7-8 enemies, start the familiar pulse, lay down a lightning blockade, toss out a daedric prey, and before you finish with your force pulse spam the whole pack of adds will be dead. If not dead, they'll be stunned and dying. I clear out dungeon after dungeon like this in full Necro gear. The little guy tanks bosses like nobody's business too, all I have to do is keep a shield on him every now and then. He Homestead buffs were real.
It sounds like what you really have is a L2p issue. Pets are a thing now, and the Warden will being out even more pet users.
Pets are cancer and should be moved to their own skill line.
Pets are savage, especially after the Homestead buffs, and they are in their own skill line it's called Daedric Summoning. The volatile familar does more damage with his pulses now than liquid lightning does, while also stunning everything in range on the final pulse. Drop liquid lightning on a group of 7-8 enemies, start the familiar pulse, lay down a lightning blockade, toss out a daedric prey, and before you finish with your force pulse spam the whole pack of adds will be dead. If not dead, they'll be stunned and dying. I clear out dungeon after dungeon like this in full Necro gear. The little guy tanks bosses like nobody's business too, all I have to do is keep a shield on him every now and then. He Homestead buffs were real.
It sounds like what you really have is a L2p issue. Pets are a thing now, and the Warden will being out even more pet users.
Lightspeedflashb14_ESO wrote: »
There is a difference between pulling aggro and actually applying a taunt. The pets do not apply a taunt like a tank does with pierce armor or with inner rage. It does pull aggro naturally but this aggro will be over riden with one of the aforementioned skills. Just like any other time a player gets a mobs aggro.
Bobby_V_Rockit wrote: »Because I'm sick of saving the other DPS' ass in dungeons. I clear the room and turn around to see the other DPS still on add 1, clanfear gently licking the ankles of the enemy. If I see a sorc summon pets, I leave the group. I've NEVER seen effective pet sorc in group content. Stick to public dungeons.
Tommy_The_Gun wrote: »Well if you are able to "solo" content that was designed for a group of 4 people.. then yes SOMETHING might be broken.NewBlacksmurf wrote: »
Not broken. Highly skilled with exceptional gear.
Lightspeedflashb14_ESO wrote: »Pets are cancer and should be moved to their own skill line.
Pets are savage, especially after the Homestead buffs, and they are in their own skill line it's called Daedric Summoning. The volatile familar does more damage with his pulses now than liquid lightning does, while also stunning everything in range on the final pulse. Drop liquid lightning on a group of 7-8 enemies, start the familiar pulse, lay down a lightning blockade, toss out a daedric prey, and before you finish with your force pulse spam the whole pack of adds will be dead. If not dead, they'll be stunned and dying. I clear out dungeon after dungeon like this in full Necro gear. The little guy tanks bosses like nobody's business too, all I have to do is keep a shield on him every now and then. He Homestead buffs were real.
It sounds like what you really have is a L2p issue. Pets are a thing now, and the Warden will being out even more pet users.
I want to point out that you don't need necro gear, I tried out necro, full gold and 160, went from 43k mag with julinanos to 51k then I was using necro and it only added like 1k DPS to the familiar and dropped the DPS of everything else I was using, IE, LL, wall and frags. So you are prolly better off not using necro.