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What's wrong with sorcerers using tank pets?

  • AcadianPaladin
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    Regarding unsummoning, when I enter a crowded area (Raw'kla, Elden Root...), I open my skills menu and momentarily lift each pet out of its slot. Unsummoned till I need them again.
    PC NA(no Steam), PvE, mostly solo
  • rotaugen454
    rotaugen454
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    UrQuan wrote: »
    UrQuan wrote: »
    This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
    I have a gold set of Necropotence in the bank, a Sorc with maxed pets I can put on the bars, and both summoning monster sets. That would be a hilarious dungeon run to video.
    I've got a sorc with "The Summoner" in her name who naturally always runs with 2 pets out and 2-piece Maw of the Infernal, along with Necropotence... Are you on PC/NA @rotaugen454? If so, we should try to find a couple of other people who can do similar setups and make this happen. Because it would be stupid fun!

    Yep, I am on PC/NA. I'd have to record on X-Split with a low enough resolution to make the video fit on YouTube. It will be tough enough to find 2 others with the full pet setup, but could you imagine a 12 man trial? Potential 48 pets plus 12 sorcs. Bosses should melt quickly to that. It might give Cyrodiil-like lag though with that many on the screen at once.
    "Get off my lawn!"
  • Molydeus
    Molydeus
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    Chirru wrote: »
    Simple solution:

    As a tank in a group:

    ask the Sorc not to bring out the Familiar.

    If ya are too lazy to talk...deal with the Familiar.

    Lmao if a tank asked me "not to bring out the familiar" I'd tell him to shove it. Haha, what lunacy. As if I'd allow someone else's ignorance to dictate my actions. The familiar destroys adds and does amazing single-target damage with daedric prey up. Anyone who tells you not to have it summoned is an idiot.
  • MakoFore
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    pets are just lame- combat and non combat. . but thats just me- I'm sure to others theyre awesome.
    when i see people running around with them I'm reminded of girls that keep soft toys on their beds too long after adolescence and adulthood.
  • UrQuan
    UrQuan
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    UrQuan wrote: »
    UrQuan wrote: »
    This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
    I have a gold set of Necropotence in the bank, a Sorc with maxed pets I can put on the bars, and both summoning monster sets. That would be a hilarious dungeon run to video.
    I've got a sorc with "The Summoner" in her name who naturally always runs with 2 pets out and 2-piece Maw of the Infernal, along with Necropotence... Are you on PC/NA @rotaugen454? If so, we should try to find a couple of other people who can do similar setups and make this happen. Because it would be stupid fun!

    Yep, I am on PC/NA. I'd have to record on X-Split with a low enough resolution to make the video fit on YouTube. It will be tough enough to find 2 others with the full pet setup, but could you imagine a 12 man trial? Potential 48 pets plus 12 sorcs. Bosses should melt quickly to that. It might give Cyrodiil-like lag though with that many on the screen at once.
    I'm going to check around with some guildies. I have a feeling I might be able to rustle up a couple of other full pet setup folks B)
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Tommy_The_Gun
    Tommy_The_Gun
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    "What's wrong with sorcerers using tank pets?"

    They have let's call it.. "exclusive" mechanics and also some "exclusive" gear set:
    Necropotence:
    (5 items) While you have pets active, increase Max Magicka by 4000

    Hunt Leader:
    (5 items) When your pet attacks an enemy you have also attacked recently, you heal for 2433 Health and restore 1216 Stamina. This effect can occur once every 5 seconds.

    Now tell me. Is it possible to have the 5-th set bonus of those sets on Templar, Dragonknight or Nightblade ? Does NB Summon Shade skill actually counts as "pet" ? Or I can just have a "active" pet (non - combat pet from collections) ? ?

    Because if not, and the 5-th bonus of those sets can not be achieved on other classes.. the you have your answer.
    Edited by Tommy_The_Gun on 17 February 2017 09:24
  • sevomd69
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    UrQuan wrote: »
    UrQuan wrote: »
    This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
    I have a gold set of Necropotence in the bank, a Sorc with maxed pets I can put on the bars, and both summoning monster sets. That would be a hilarious dungeon run to video.
    I've got a sorc with "The Summoner" in her name who naturally always runs with 2 pets out and 2-piece Maw of the Infernal, along with Necropotence... Are you on PC/NA @rotaugen454? If so, we should try to find a couple of other people who can do similar setups and make this happen. Because it would be stupid fun!

    There'd be hella lag tho....
  • NewBlacksmurf
    NewBlacksmurf
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    Calm down kid lol.

    As many tanks in this thread have stated, sorc pets do indeed pull aggro.

    And yes, they even pull aggro even when the boss is spammed with Ransack. I have seen it done dozens of times, in a number of dungeons. So, as a tank that holds aggro using taunts, I can confirm, from experience, that sorc pets do in fact pull aggro ;)


    It's very unfortunate you (and they) are wrong then, if you've got a problem with that take it up with ZOS.

    https://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5

    March 2015
    Sorcerer

    Daedric Summoning

    Unstable Familiar
    This ability now has a cast time of 1.3 seconds.
    The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the monster is engaged with other player characters.
    Unstable Clannfear (morph): This ability now heals the caster for 35% of their maximum health when the familiar is killed or toggled off.
    Volatile Familiar (morph): Fixed an issue where Volatile Familiar was not dealing damage when toggled off.

    In a month this change'll have been live for 2 years.

    Thanks for this cause I'm making a Redguard spec tank and was like....wait what.

    Im calm now cause it's as I thought

    "Unstable Familiar
    This ability now has a cast time of 1.3 seconds.
    The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the monster is engaged with other player characters."
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • dbgager
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    The one and only job of a pet is to pull aggro..So the sorcerer can do his thing without being attacked. If it does that then it is a highly effective pet.
    Edited by dbgager on 17 February 2017 01:15
  • NewBlacksmurf
    NewBlacksmurf
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    dbgager wrote: »
    The one and only job of a pet is to pull aggro..So the sorcerer can do his thing without being attacked. If it does that then it is a highly effective pet.

    Seems ppl are confusing solo with group play on the pet or perhaps on PC....something is broken?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tommy_The_Gun
    Tommy_The_Gun
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    dbgager wrote: »
    The one and only job of a pet is to pull aggro..So the sorcerer can do his thing without being attacked. If it does that then it is a highly effective pet.

    Seems ppl are confusing solo with group play on the pet or perhaps on PC....something is broken?
    Well if you are able to "solo" content that was designed for a group of 4 people.. then yes SOMETHING might be broken.
  • Molydeus
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    dbgager wrote: »
    The one and only job of a pet is to pull aggro..So the sorcerer can do his thing without being attacked. If it does that then it is a highly effective pet.

    Seems ppl are confusing solo with group play on the pet or perhaps on PC....something is broken?
    Well if you are able to "solo" content that was designed for a group of 4 people.. then yes SOMETHING might be broken.

    Not broken. Highly skilled with exceptional gear.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Molydeus wrote: »
    dbgager wrote: »
    The one and only job of a pet is to pull aggro..So the sorcerer can do his thing without being attacked. If it does that then it is a highly effective pet.

    Seems ppl are confusing solo with group play on the pet or perhaps on PC....something is broken?
    Well if you are able to "solo" content that was designed for a group of 4 people.. then yes SOMETHING might be broken.

    Not broken. Highly skilled with exceptional gear.

    Yes. That is the point. Exceptional gear.
    Necropotence & Hunt Leader sets. Their 5-th bonus depends on having an active pet. Can any other class except for sorcerer actually use those sets and have this 5-th bonus ?
    Edited by Tommy_The_Gun on 17 February 2017 09:58
  • SublimeSparo
    SublimeSparo
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    https://youtu.be/1EWwnGrwi7Q

    It's been done before...
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • Vaoh
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    The clannfer has built in taunt mechanic, read its tool tip. its the tank pet..ie..it taunts. I dont mind the other two pets, the aoe dps one and the one that heals. bottom line, if a sorc is a pet build he benifits with having his pets out. I just dont like the clannfer as it will take taunt which then stops the boss moving where i want him too and then lose taunt and the dps get smashed.

    So much misinformation it makes my head hurt.


    Clanferr hasn't taunted in group play in a year's worth of patches. Neither does Storm Atronach. Both USED to taunt and "ruin groups" as you say they do, but that was years ago. It was changed a long time ago so Storm doesn't taunt at all anymore, and Clanferr only really taunts in solo player.

    Clanferr only taunts, period, if the person who summoned/owns it is the only player on the aggro table. That is, nobody else is available to take mob/boss aggro save the player. The only time you'll see Clanferr taunt in a group setting is on random trash pulls since there's no AOE taunt, and the player tends to get aggro on at least one of them.

    Clanferr will never, ever taunt the boss unless everyone is dead or AFK so long only the summoner is left to have aggro on it. At minimum that means 3 players are doing nothing useful, in a Trial that's 11. Blaming Clanferr for "stealing my tank's aggro" is completely false.



    The only reason Clanffer isn't ideal to use in a group setting is that is does extremely low DPS compared to the Scamp, and their survivability is pretty much equal so it doesn't have that in it's favor either. The Twilight Matriach heal is far better than the Clanffer one anyway, so it's just generally inferior unless you happen to be a Tank Sorceror (where that 35% heal scales far better).

    Clanferr doesn't steal taunts, it's just inferior to the other options.

    ^^^^ty for writing this out
  • rotaugen454
    rotaugen454
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    https://youtu.be/1EWwnGrwi7Q

    It's been done before...

    That was as much of a walkthrough as I thought it would be.
    "Get off my lawn!"
  • ESOUser0x00
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    With the homestead patch, are pets good for veteran maelstrom arena? Which 1 is the best for it?
  • UrQuan
    UrQuan
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    Molydeus wrote: »
    dbgager wrote: »
    The one and only job of a pet is to pull aggro..So the sorcerer can do his thing without being attacked. If it does that then it is a highly effective pet.

    Seems ppl are confusing solo with group play on the pet or perhaps on PC....something is broken?
    Well if you are able to "solo" content that was designed for a group of 4 people.. then yes SOMETHING might be broken.

    Not broken. Highly skilled with exceptional gear.

    Yes. That is the point. Exceptional gear.
    Necropotence & Hunt Leader sets. Their 5-th bonus depends on having an active pet. Can any other class except for sorcerer actually use those sets and have this 5-th bonus ?
    Nightblades can. Wardens will be able to.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • JWKe
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    Pets are cancer and should be moved to their own skill line.
  • Molydeus
    Molydeus
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    JWKe wrote: »
    Pets are cancer and should be moved to their own skill line.

    Pets are savage, especially after the Homestead buffs, and they are in their own skill line it's called Daedric Summoning. The volatile familar does more damage with his pulses now than liquid lightning does, while also stunning everything in range on the final pulse. Drop liquid lightning on a group of 7-8 enemies, start the familiar pulse, lay down a lightning blockade, toss out a daedric prey, and before you finish with your force pulse spam the whole pack of adds will be dead. If not dead, they'll be stunned and dying. I clear out dungeon after dungeon like this in full Necro gear. The little guy tanks bosses like nobody's business too, all I have to do is keep a shield on him every now and then. The Homestead buffs were real.

    It sounds like what you really have is a L2p issue. Pets are a thing now, and the Warden being out will bring even more pet users.
    Edited by Molydeus on 19 February 2017 15:56
  • Vaoh
    Vaoh
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    Molydeus wrote: »
    JWKe wrote: »
    Pets are cancer and should be moved to their own skill line.

    Pets are savage, especially after the Homestead buffs, and they are in their own skill line it's called Daedric Summoning. The volatile familar does more damage with his pulses now than liquid lightning does, while also stunning everything in range on the final pulse. Drop liquid lightning on a group of 7-8 enemies, start the familiar pulse, lay down a lightning blockade, toss out a daedric prey, and before you finish with your force pulse spam the whole pack of adds will be dead. If not dead, they'll be stunned and dying. I clear out dungeon after dungeon like this in full Necro gear. The little guy tanks bosses like nobody's business too, all I have to do is keep a shield on him every now and then. He Homestead buffs were real.

    It sounds like what you really have is a L2p issue. Pets are a thing now, and the Warden will being out even more pet users.

    ^^^

    ZOS wants pets to really work out and Warden will add to it. I think it's really cool and adds to the game for us to have pets on some classes as well.

    I think that the biggest flaw right now with Pets are their AI. Improvements should be made to their AI especially in PvP. A simple 10m circle movement restriction around you that prompts Pets to walk toward you if they step out of it would help a lot.
    Edited by Vaoh on 19 February 2017 09:53
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Molydeus wrote: »
    JWKe wrote: »
    Pets are cancer and should be moved to their own skill line.

    Pets are savage, especially after the Homestead buffs, and they are in their own skill line it's called Daedric Summoning. The volatile familar does more damage with his pulses now than liquid lightning does, while also stunning everything in range on the final pulse. Drop liquid lightning on a group of 7-8 enemies, start the familiar pulse, lay down a lightning blockade, toss out a daedric prey, and before you finish with your force pulse spam the whole pack of adds will be dead. If not dead, they'll be stunned and dying. I clear out dungeon after dungeon like this in full Necro gear. The little guy tanks bosses like nobody's business too, all I have to do is keep a shield on him every now and then. He Homestead buffs were real.

    It sounds like what you really have is a L2p issue. Pets are a thing now, and the Warden will being out even more pet users.

    I want to point out that you don't need necro gear, I tried out necro, full gold and 160, went from 43k mag with julinanos to 51k then I was using necro and it only added like 1k DPS to the familiar and dropped the DPS of everything else I was using, IE, LL, wall and frags. So you are prolly better off not using necro.
    Edited by Lightspeedflashb14_ESO on 19 February 2017 09:57
  • MethTheMadman

    There is a difference between pulling aggro and actually applying a taunt. The pets do not apply a taunt like a tank does with pierce armor or with inner rage. It does pull aggro naturally but this aggro will be over riden with one of the aforementioned skills. Just like any other time a player gets a mobs aggro.

    Wonder if it would be a smart strategic move, then, for the tank to wait for the clannfear to draw agro first and THEN taunt.
    Edited by MethTheMadman on 19 February 2017 11:44
  • Bobby_V_Rockit
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    Because I'm sick of saving the other DPS' ass in dungeons. I clear the room and turn around to see the other DPS still on add 1, clanfear gently licking the ankles of the enemy. If I see a sorc summon pets, I leave the group. I've NEVER seen effective pet sorc in group content. Stick to public dungeons.
  • Molydeus
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    Because I'm sick of saving the other DPS' ass in dungeons. I clear the room and turn around to see the other DPS still on add 1, clanfear gently licking the ankles of the enemy. If I see a sorc summon pets, I leave the group. I've NEVER seen effective pet sorc in group content. Stick to public dungeons.

    Everyone in my group could leave and I'd still be able to finish the dungeon. I appreciate your swift exit though, means I don't have to play with a loser.
  • sevomd69
    sevomd69
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    Molydeus wrote: »
    dbgager wrote: »
    The one and only job of a pet is to pull aggro..So the sorcerer can do his thing without being attacked. If it does that then it is a highly effective pet.

    Seems ppl are confusing solo with group play on the pet or perhaps on PC....something is broken?
    Well if you are able to "solo" content that was designed for a group of 4 people.. then yes SOMETHING might be broken.

    Not broken. Highly skilled with exceptional gear.

    First of all... i am no where near as skilled as some of the people here... but I have solo'd a few normal group dungeons on non-CP toons... so there might be wee bit of breakage... this is before and after 1T btw... so the new scaling system is not the reason...
  • Molydeus
    Molydeus
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    Molydeus wrote: »
    JWKe wrote: »
    Pets are cancer and should be moved to their own skill line.

    Pets are savage, especially after the Homestead buffs, and they are in their own skill line it's called Daedric Summoning. The volatile familar does more damage with his pulses now than liquid lightning does, while also stunning everything in range on the final pulse. Drop liquid lightning on a group of 7-8 enemies, start the familiar pulse, lay down a lightning blockade, toss out a daedric prey, and before you finish with your force pulse spam the whole pack of adds will be dead. If not dead, they'll be stunned and dying. I clear out dungeon after dungeon like this in full Necro gear. The little guy tanks bosses like nobody's business too, all I have to do is keep a shield on him every now and then. He Homestead buffs were real.

    It sounds like what you really have is a L2p issue. Pets are a thing now, and the Warden will being out even more pet users.

    I want to point out that you don't need necro gear, I tried out necro, full gold and 160, went from 43k mag with julinanos to 51k then I was using necro and it only added like 1k DPS to the familiar and dropped the DPS of everything else I was using, IE, LL, wall and frags. So you are prolly better off not using necro.

    Interesting. I'm using Erraln's Culmination: Summoner build that recommends the Necropotence 5-piece.

    http://tamrielfoundry.com/topic/the-culmination-summoner-damage-dealer-for-homestead/

    So you're saying Julianos is a better route? I was even thinking of dropping The Thief for The Mage to see if max magicka over spell crit would bring even more dps, since the build calls for magicka stacking.
    Edited by Molydeus on 19 February 2017 17:33
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