CosmicSoul wrote: »Transairion wrote: »Calm down kid lol.
As many tanks in this thread have stated, sorc pets do indeed pull aggro.
And yes, they even pull aggro even when the boss is spammed with Ransack. I have seen it done dozens of times, in a number of dungeons. So, as a tank that holds aggro using taunts, I can confirm, from experience, that sorc pets do in fact pull aggro
It's very unfortunate you (and they) are wrong then, if you've got a problem with that take it up with ZOS.
https://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5
March 2015Sorcerer
Daedric Summoning
Unstable Familiar
This ability now has a cast time of 1.3 seconds.
The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the monster is engaged with other player characters.
Unstable Clannfear (morph): This ability now heals the caster for 35% of their maximum health when the familiar is killed or toggled off.
Volatile Familiar (morph): Fixed an issue where Volatile Familiar was not dealing damage when toggled off.
Lol, yes, this is totally accurate. Just like the game is balanced and bug free. I see this was a huge issue that was fixed like the hundreds of other issues that were 'fixed.'
Makes sense now. Though you pulling up patch notes from over a year ago, literally a year before I even started playing this game, and yet sorc pets still aggro the boss in dungeons. ZoS definitely fixed this one. Lemme tell ya. I will record a video of it for you and post it here tomorrow
Wow just stop you where proven wrong dude let it go.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
But doing it solo you'd only have a maximum of 4 pets out at a time (clannfear/familiar, twilight, storm atro, daedroth/clannfear). Doing it in a full group you could have as many as 16 pets running around like crazy! Just think of the madness factor!PelinalWhitestrake wrote: »Then the dungeons would be way too easy. Not sure about the other classes, but with a pet build you can solo even through the ones that have mechanics that technically needs other players.This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
CosmicSoul wrote: »Transairion wrote: »Calm down kid lol.
As many tanks in this thread have stated, sorc pets do indeed pull aggro.
And yes, they even pull aggro even when the boss is spammed with Ransack. I have seen it done dozens of times, in a number of dungeons. So, as a tank that holds aggro using taunts, I can confirm, from experience, that sorc pets do in fact pull aggro
It's very unfortunate you (and they) are wrong then, if you've got a problem with that take it up with ZOS.
https://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5
March 2015Sorcerer
Daedric Summoning
Unstable Familiar
This ability now has a cast time of 1.3 seconds.
The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the monster is engaged with other player characters.
Unstable Clannfear (morph): This ability now heals the caster for 35% of their maximum health when the familiar is killed or toggled off.
Volatile Familiar (morph): Fixed an issue where Volatile Familiar was not dealing damage when toggled off.
Lol, yes, this is totally accurate. Just like the game is balanced and bug free. I see this was a huge issue that was fixed like the hundreds of other issues that were 'fixed.'
Makes sense now. Though you pulling up patch notes from over a year ago, literally a year before I even started playing this game, and yet sorc pets still aggro the boss in dungeons. ZoS definitely fixed this one. Lemme tell ya. I will record a video of it for you and post it here tomorrow
Wow just stop you where proven wrong dude let it go.
Actually I wasn't, Lol. Everyone that tanks agreed. Everyone that uses sorc pets in dungeons disagrees. You were* proven wrong.
This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
Standard in all MMOs I play with pet classes (WOW, LOTRO, FFXIV, FFXI, ESO, GW2 is an exception largeyl due to the lack of 'trinity' mechanics in most group content), tank petscan easily royally screw-up tank fight control by taking hate (and in ESO the player can't even disable his pet's taunt), and by using a non-DPS pet a pet class is sucking at their group role.ESOUser0x00 wrote: »Was in vWGT and when we lost this guy was complaining about sorcerers using tank pets, I mostly use it for healing but what is wrong with it and what should it be switched up for?
Hand_Bacon wrote: »I was in a nHRC PuG this morning and watched sorc pets pull the final boss off the tank a number of times. I didn't believe it at first, but watched the tank taunt, then lose aggro to the sorc pet. It all made for a wonderful experience...
Hand_Bacon wrote: »I was in a nHRC PuG this morning and watched sorc pets pull the final boss off the tank a number of times. I didn't believe it at first, but watched the tank taunt, then lose aggro to the sorc pet. It all made for a wonderful experience...
Video or it never happened.
CosmicSoul wrote: »Transairion wrote: »Calm down kid lol.
As many tanks in this thread have stated, sorc pets do indeed pull aggro.
And yes, they even pull aggro even when the boss is spammed with Ransack. I have seen it done dozens of times, in a number of dungeons. So, as a tank that holds aggro using taunts, I can confirm, from experience, that sorc pets do in fact pull aggro
It's very unfortunate you (and they) are wrong then, if you've got a problem with that take it up with ZOS.
https://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5
March 2015Sorcerer
Daedric Summoning
Unstable Familiar
This ability now has a cast time of 1.3 seconds.
The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the monster is engaged with other player characters.
Unstable Clannfear (morph): This ability now heals the caster for 35% of their maximum health when the familiar is killed or toggled off.
Volatile Familiar (morph): Fixed an issue where Volatile Familiar was not dealing damage when toggled off.
Lol, yes, this is totally accurate. Just like the game is balanced and bug free. I see this was a huge issue that was fixed like the hundreds of other issues that were 'fixed.'
Makes sense now. Though you pulling up patch notes from over a year ago, literally a year before I even started playing this game, and yet sorc pets still aggro the boss in dungeons. ZoS definitely fixed this one. Lemme tell ya. I will record a video of it for you and post it here tomorrow
Wow just stop you where proven wrong dude let it go.
Actually I wasn't, Lol. Everyone that tanks agreed. Everyone that uses sorc pets in dungeons disagrees. You were* proven wrong.
Where is your video of sorc pets taunting and pulling aggro on dungeon bosses?
https://youtu.be/ub_obT-H5NE
https://youtu.be/tmmCm1_WdO4
https://youtu.be/1htZcr0rm6c
https://youtu.be/uOekICZof34
https://youtu.be/JLZk6s0_hfw AtAfternoon wrote: »AtAfternoon wrote: »I'm not sure what people mean when they say the pets "steal taunts", the pets have no taunts whatsoever and the bosses won't go for them unless the tank loses taunt. And I personally prefer the boss going after a pet instead of a player until the tank have aggro again.
Funny enough, several times I've ended up in groups as a healer for vWGT where we've had major problems with Molag Kena because the tank tries to kite her, moving her out of the DD's aoe attacks and her heavy attacks hitting people other than the tank because she's constantly changing that direction she faces.
And several times the tank has either been kicked or left out of frustration so we've tried without a tank. And several times I've ended up with the Twilight getting aggro and being a better tank than the one that left since it won't move and never lose more than 45% of its health per attack, meaning all you have to do is to spamming the twilight heal and maybe put on a shield once the lighting lane passes.
The clannfer has built in taunt mechanic, read its tool tip. its the tank pet..ie..it taunts. I dont mind the other two pets, the aoe dps one and the one that heals. bottom line, if a sorc is a pet build he benifits with having his pets out. I just dont like the clannfer as it will take taunt which then stops the boss moving where i want him too and then lose taunt and the dps get smashed.
I can't see anything about a taunt?
ForsakenSin wrote: »Speaking of trials... i was in a pug group .. and this guy was a tank ...he was a sorc and he was explaining how when he joines with his tank he gets kicked out without people giving him a chance ...ESOUser0x00 wrote: »Was in vWGT and when we lost this guy was complaining about sorcerers using tank pets, I mostly use it for healing but what is wrong with it and what should it be switched up for?
and honestly i was going... hmmm lets see never seen a tank sorc before...
HOLY MOLEY ...
on N HELRA he went in first pulled all of the adds from the steps and from the gate ... ALL OF THEM and i do mean ALL OF THEM and was there for a good 5-6 min without his life moving a centimeter before we caught up i was the second person to arrive and i noticed all of there adds were gone when i walked up the stairs he had ALL of them on him grouped up in a bunch it caused allot of lag but what a sight to see ...respect to that guy.
Oreyn_Bearclaw wrote: »If the clannfear is actually stealing aggro from the tank, then that is an issue and shouldn't be used in group content. I don't however think it works that way but could be wrong. Sorc Pets can be very powerful. I recently started running one in VMOL. The DPS they add is for real.
ESOUser0x00 wrote: »Was in vWGT and when we lost this guy was complaining about sorcerers using tank pets, I mostly use it for healing but what is wrong with it and what should it be switched up for?
Khaos_Bane wrote: »AtAfternoon wrote: »AtAfternoon wrote: »I'm not sure what people mean when they say the pets "steal taunts", the pets have no taunts whatsoever and the bosses won't go for them unless the tank loses taunt. And I personally prefer the boss going after a pet instead of a player until the tank have aggro again.
Funny enough, several times I've ended up in groups as a healer for vWGT where we've had major problems with Molag Kena because the tank tries to kite her, moving her out of the DD's aoe attacks and her heavy attacks hitting people other than the tank because she's constantly changing that direction she faces.
And several times the tank has either been kicked or left out of frustration so we've tried without a tank. And several times I've ended up with the Twilight getting aggro and being a better tank than the one that left since it won't move and never lose more than 45% of its health per attack, meaning all you have to do is to spamming the twilight heal and maybe put on a shield once the lighting lane passes.
The clannfer has built in taunt mechanic, read its tool tip. its the tank pet..ie..it taunts. I dont mind the other two pets, the aoe dps one and the one that heals. bottom line, if a sorc is a pet build he benifits with having his pets out. I just dont like the clannfer as it will take taunt which then stops the boss moving where i want him too and then lose taunt and the dps get smashed.
I can't see anything about a taunt?
Well they do, and it's annoying as a tank and the DPS sucks. If you want to protect yourself use hardened ward or harness magicka.
I have a gold set of Necropotence in the bank, a Sorc with maxed pets I can put on the bars, and both summoning monster sets. That would be a hilarious dungeon run to video.This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
I've got a sorc with "The Summoner" in her name who naturally always runs with 2 pets out and 2-piece Maw of the Infernal, along with Necropotence... Are you on PC/NA @rotaugen454? If so, we should try to find a couple of other people who can do similar setups and make this happen. Because it would be stupid fun!rotaugen454 wrote: »I have a gold set of Necropotence in the bank, a Sorc with maxed pets I can put on the bars, and both summoning monster sets. That would be a hilarious dungeon run to video.This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Makes sense enemies do it because I know I do it. Healers are squishy, and taking them out first is always a priority for me. It shortens the fight once they're down and I can focus on the rest.For some reason the game is designed with the default aggro being toward the healer. All bosses go for healer, all ads go for healer. Not sure why, maybe intentional?
I love playing my pet sorc!