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What's wrong with sorcerers using tank pets?

  • SaRuZ
    SaRuZ
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    CosmicSoul wrote: »
    SaRuZ wrote: »
    Calm down kid lol.

    As many tanks in this thread have stated, sorc pets do indeed pull aggro.

    And yes, they even pull aggro even when the boss is spammed with Ransack. I have seen it done dozens of times, in a number of dungeons. So, as a tank that holds aggro using taunts, I can confirm, from experience, that sorc pets do in fact pull aggro ;)


    It's very unfortunate you (and they) are wrong then, if you've got a problem with that take it up with ZOS.

    https://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5

    March 2015
    Sorcerer
    Daedric Summoning
    Unstable Familiar
    This ability now has a cast time of 1.3 seconds.
    The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the monster is engaged with other player characters.
    Unstable Clannfear (morph): This ability now heals the caster for 35% of their maximum health when the familiar is killed or toggled off.
    Volatile Familiar (morph): Fixed an issue where Volatile Familiar was not dealing damage when toggled off.


    Lol, yes, this is totally accurate. Just like the game is balanced and bug free. I see this was a huge issue that was fixed like the hundreds of other issues that were 'fixed.'

    Makes sense now. Though you pulling up patch notes from over a year ago, literally a year before I even started playing this game, and yet sorc pets still aggro the boss in dungeons. ZoS definitely fixed this one. Lemme tell ya. I will record a video of it for you and post it here tomorrow :)

    Wow just stop you where proven wrong dude let it go.

    Actually I wasn't, Lol. Everyone that tanks agreed. Everyone that uses sorc pets in dungeons disagrees. You were* proven wrong.
  • UrQuan
    UrQuan
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    This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • [Deleted User]
    [Deleted User]
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    The user and all related content has been deleted.
  • UrQuan
    UrQuan
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    UrQuan wrote: »
    This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
    Then the dungeons would be way too easy. Not sure about the other classes, but with a pet build you can solo even through the ones that have mechanics that technically needs other players.
    But doing it solo you'd only have a maximum of 4 pets out at a time (clannfear/familiar, twilight, storm atro, daedroth/clannfear). Doing it in a full group you could have as many as 16 pets running around like crazy! Just think of the madness factor!
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • [Deleted User]
    [Deleted User]
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    The user and all related content has been deleted.
  • Molydeus
    Molydeus
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    SaRuZ wrote: »
    CosmicSoul wrote: »
    SaRuZ wrote: »
    Calm down kid lol.

    As many tanks in this thread have stated, sorc pets do indeed pull aggro.

    And yes, they even pull aggro even when the boss is spammed with Ransack. I have seen it done dozens of times, in a number of dungeons. So, as a tank that holds aggro using taunts, I can confirm, from experience, that sorc pets do in fact pull aggro ;)


    It's very unfortunate you (and they) are wrong then, if you've got a problem with that take it up with ZOS.

    https://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5

    March 2015
    Sorcerer
    Daedric Summoning
    Unstable Familiar
    This ability now has a cast time of 1.3 seconds.
    The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the monster is engaged with other player characters.
    Unstable Clannfear (morph): This ability now heals the caster for 35% of their maximum health when the familiar is killed or toggled off.
    Volatile Familiar (morph): Fixed an issue where Volatile Familiar was not dealing damage when toggled off.


    Lol, yes, this is totally accurate. Just like the game is balanced and bug free. I see this was a huge issue that was fixed like the hundreds of other issues that were 'fixed.'

    Makes sense now. Though you pulling up patch notes from over a year ago, literally a year before I even started playing this game, and yet sorc pets still aggro the boss in dungeons. ZoS definitely fixed this one. Lemme tell ya. I will record a video of it for you and post it here tomorrow :)

    Wow just stop you where proven wrong dude let it go.

    Actually I wasn't, Lol. Everyone that tanks agreed. Everyone that uses sorc pets in dungeons disagrees. You were* proven wrong.

    Where is your video of sorc pets taunting and pulling aggro on dungeon bosses?
  • runagate
    runagate
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    UrQuan wrote: »
    This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!

    Can't you use a PvP necropotence sorc using Balls and a NB using the shadow guy? Don't forget the 2 monster helms that summon daedra. You wouldn't be a pro player without em.
  • AhPook_Is_Here
    AhPook_Is_Here
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    I am confused, I thought they took all the taunts off sorc pets a long time ago, did that never happen or did they put them back?
    “Whatever.”
    -Unknown American
  • KerinKor
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    Was in vWGT and when we lost this guy was complaining about sorcerers using tank pets, I mostly use it for healing but what is wrong with it and what should it be switched up for?
    Standard in all MMOs I play with pet classes (WOW, LOTRO, FFXIV, FFXI, ESO, GW2 is an exception largeyl due to the lack of 'trinity' mechanics in most group content), tank petscan easily royally screw-up tank fight control by taking hate (and in ESO the player can't even disable his pet's taunt), and by using a non-DPS pet a pet class is sucking at their group role.
    Edited by KerinKor on 10 February 2017 22:19
  • Hand_Bacon
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    I was in a nHRC PuG this morning and watched sorc pets pull the final boss off the tank a number of times. I didn't believe it at first, but watched the tank taunt, then lose aggro to the sorc pet. It all made for a wonderful experience...

    #AlmostGood@ESO
  • Molydeus
    Molydeus
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    Hand_Bacon wrote: »
    I was in a nHRC PuG this morning and watched sorc pets pull the final boss off the tank a number of times. I didn't believe it at first, but watched the tank taunt, then lose aggro to the sorc pet. It all made for a wonderful experience...

    Video or it never happened.
  • Hand_Bacon
    Hand_Bacon
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    Molydeus wrote: »
    Video or it never happened.

    True, I should have taken video, but then again I thought it was just one of ZoS's new "features".

    I don't have a dog in this fight, so I really have no reason to lie about it, but oh well...
    #AlmostGood@ESO
  • ESOUser0x00
    ESOUser0x00
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    Molydeus wrote: »
    Hand_Bacon wrote: »
    I was in a nHRC PuG this morning and watched sorc pets pull the final boss off the tank a number of times. I didn't believe it at first, but watched the tank taunt, then lose aggro to the sorc pet. It all made for a wonderful experience...

    Video or it never happened.

    I would prefer the video with 16 pets running around.
  • SaRuZ
    SaRuZ
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    Molydeus wrote: »
    SaRuZ wrote: »
    CosmicSoul wrote: »
    SaRuZ wrote: »
    Calm down kid lol.

    As many tanks in this thread have stated, sorc pets do indeed pull aggro.

    And yes, they even pull aggro even when the boss is spammed with Ransack. I have seen it done dozens of times, in a number of dungeons. So, as a tank that holds aggro using taunts, I can confirm, from experience, that sorc pets do in fact pull aggro ;)


    It's very unfortunate you (and they) are wrong then, if you've got a problem with that take it up with ZOS.

    https://forums.elderscrollsonline.com/en/discussion/154426/patch-notes-v1-6-5

    March 2015
    Sorcerer
    Daedric Summoning
    Unstable Familiar
    This ability now has a cast time of 1.3 seconds.
    The unstable familiar (as well as the pets from the morphs of this ability) will no longer taunt monsters if the monster is engaged with other player characters.
    Unstable Clannfear (morph): This ability now heals the caster for 35% of their maximum health when the familiar is killed or toggled off.
    Volatile Familiar (morph): Fixed an issue where Volatile Familiar was not dealing damage when toggled off.


    Lol, yes, this is totally accurate. Just like the game is balanced and bug free. I see this was a huge issue that was fixed like the hundreds of other issues that were 'fixed.'

    Makes sense now. Though you pulling up patch notes from over a year ago, literally a year before I even started playing this game, and yet sorc pets still aggro the boss in dungeons. ZoS definitely fixed this one. Lemme tell ya. I will record a video of it for you and post it here tomorrow :)

    Wow just stop you where proven wrong dude let it go.

    Actually I wasn't, Lol. Everyone that tanks agreed. Everyone that uses sorc pets in dungeons disagrees. You were* proven wrong.

    Where is your video of sorc pets taunting and pulling aggro on dungeon bosses?

    It's coming, just need to slot a pet and tank WGT. I will upload it by tonight. In the mean time here is some fixed bugs/issues from two years ago that I recorded this week :smile:

    WGT Bugs -

    https://youtu.be/ub_obT-H5NE
    https://youtu.be/tmmCm1_WdO4

    Cyrodiil Bugs -

    https://youtu.be/1htZcr0rm6c
    https://youtu.be/uOekICZof34
    https://youtu.be/JLZk6s0_hfw
  • ZombieZig
    ZombieZig
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    In a pve dungeon, Sorcerer tanking pets often hold the tank back from collectively Gathering all of the ads together. If you look back where you came from 20 feet you'll see the sorcerer pet taking one enemy all by himself completely away from the group. Super annoying.
    Edited by ZombieZig on 11 February 2017 00:09
  • Bowdowntogreatness
    I can agree to a extent I have a sorcerer and the boss comes for my character no matter what. Even if Im in a dungeon with vet lvl characters.
    What doesn't kill you can only make you stronger
  • Tasear
    Tasear
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    They are viable and useful... I am sorc healer at veteran trial level so I am not on the opposite side. It's just I like to come back to this thread and mention the issue at hand before homestead.

    If you weren't skilled and high level then... the other healing pet died. They have been several modifcations since March 2016 and now in Feb 2017, I would suggest it's viable to start off as a pet user ... in more than solo play.

    Unstable Clannfear
    * This pet is suggested tanking, though it has been commonly used a heal pet since the other one was prone to dying and many low level players don't have enough critical to make critical surge viable while dark deal takes to long. Suggestions to fix this I would put clannfear as below Twlight in the skill list this would fall in line with dk skill line having there tanking skill (chains) further down. Or just merge the pet into one skill and give us an undead skill line.

    How to use
    I don't care what tooltip says... but you can taunt or pull aggro the mobs and boss with it. Simply press y and right click a mob if the mob goes towards you then target again and clannfer will pull it back to itself instead of you. (maybe have a toggle button for pet auto attacking for new players to be turned off instead of automatically on so they learn pets can attack and defend)

    Note: While taunting a boss with puncture the clannefer will pull aggro as it triess to be a dps pet that it not before the taunt time is up. This is still true as of feb 2017

    Note: Even against advice you skill want to do this as a dps at press y and right click and set pet to defend.

    Your tank isn't .. really a tank or just sucks pull then guy as a substitute. . I did a 3 dps run of wgt this way... and this before I knew they actually had controls.

    Use them on world bosses, you don't need friends when you have help of the dark powers!

    Volatile Familiar

    The recent addition has given talk about 25k damage plus with the pet, but even if that's not true follwing the tooltip they did get a needed damage buff so I suggest taking a look. This is suggested dps pet (changes since homestead)

    You can do alot that can be done with this. It auto attacks foes that threathen you which is a nice defense aganist those nasty nightbaldes or when you are being crowd controled or stunned. There's a passive to recover most of summoning cost after initial summoning. It can proc your shock damage of implosion.

    Note: It will sometimes pull aggro on it's self but setting it to attack a target will not taunt the boss like clannfear does. The boss will still keep coming towards you. Also no does not disrupt taunting from tank unless taunt is up.

    Summon Twilight Tormentor


    Hmm this pet, I can't say much about. I would like to know more. I just know it's got less health then the other one and designed for dps.

    Summon Twilight Matriarch


    it's heals are based solo off max magicka... as it should be with a sorcerer. It's the strongest burst heal in the game making up for some of it's flismpy lifespan. As of now I healed in 2 of 4 veteran trials, hardmode in 2 of 4 dlcs, and all the other hard mode in non dlc dugeons, along with dragon star once upon a time.

    Changes since march 2016 to 2017

    * It heals it's self along with two people, it used to be used a heal it's self and you causing the heal to be useless. Thought it still gives priority to caster if there health is low. So it's advisable to be using shields

    * now heals a greater range so it more likely to heal targets with lowest health, before it would heal a target that had full health.

    * Takes less damage, at one point it dead before the battle in imperial prison form prison damage now it doesn't, also less likely to die in fungal grotto boss final boss in version 2, and dark shade 2 poison boss.

    * has more health so lower level people can use it to heal in dugeons even without ward.


    Note: it will sometimes leave you behind while you get locked out from a dungeon room, it might not get locked out as in attack mide it will defends group from enemies even if you are too slow. Cool feature... just had to mention.



    Note: It will pull aggro like a human would do if it attacks first, but will lose aggro if it dies and will not get back aggro unless everyone else dies. often while all but you are dead boss will start attacking pet more likely over yourself as it is set to automatically defend you from enemies. This means it can be used as bait while you rez others. (makes up for that templar passive you lack in rez time). By way this only works for a short period of time or in conjunction with ward.

    Note: I believe it might share elemental damage from CP. I found it lived longer putting 10 points in light amour for CP.


    Improvements for pet summoners users that can be made

    * More people try it out
    * let us tame other pets but only evil ones... warden can have nature ones
    * skins options
    * add exception to rule for spc, healing springs, war horn, etc to exlude pets from number count limit.
    * Not 100% sure pets procs implosion
    * When pets attacks in undaunted altar or siphon spirit it should trigger life steal for the caster and pet... why doesn't it?

    Edited by Tasear on 19 February 2017 21:47
  • Chirru
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    Simple solution:

    As a tank in a group:

    ask the Sorc not to bring out the Familiar.

    If ya are too lazy to talk...deal with the Familiar.

  • Khaos_Bane
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    Wolfborn wrote: »
    I'm not sure what people mean when they say the pets "steal taunts", the pets have no taunts whatsoever and the bosses won't go for them unless the tank loses taunt. And I personally prefer the boss going after a pet instead of a player until the tank have aggro again.

    Funny enough, several times I've ended up in groups as a healer for vWGT where we've had major problems with Molag Kena because the tank tries to kite her, moving her out of the DD's aoe attacks and her heavy attacks hitting people other than the tank because she's constantly changing that direction she faces.

    And several times the tank has either been kicked or left out of frustration so we've tried without a tank. And several times I've ended up with the Twilight getting aggro and being a better tank than the one that left since it won't move and never lose more than 45% of its health per attack, meaning all you have to do is to spamming the twilight heal and maybe put on a shield once the lighting lane passes.

    The clannfer has built in taunt mechanic, read its tool tip. its the tank pet..ie..it taunts. I dont mind the other two pets, the aoe dps one and the one that heals. bottom line, if a sorc is a pet build he benifits with having his pets out. I just dont like the clannfer as it will take taunt which then stops the boss moving where i want him too and then lose taunt and the dps get smashed.


    TSF3bPc.png

    I can't see anything about a taunt?

    Well they do, and it's annoying as a tank and the DPS sucks. If you want to protect yourself use hardened ward or harness magicka.

    Edited by Khaos_Bane on 16 February 2017 19:57
  • IronCrystal
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    Was in vWGT and when we lost this guy was complaining about sorcerers using tank pets, I mostly use it for healing but what is wrong with it and what should it be switched up for?
    Speaking of trials... i was in a pug group .. and this guy was a tank ...he was a sorc and he was explaining how when he joines with his tank he gets kicked out without people giving him a chance ...

    and honestly i was going... hmmm lets see never seen a tank sorc before...

    HOLY MOLEY ...


    on N HELRA he went in first pulled all of the adds from the steps and from the gate ... ALL OF THEM and i do mean ALL OF THEM and was there for a good 5-6 min without his life moving a centimeter before we caught up i was the second person to arrive and i noticed all of there adds were gone when i walked up the stairs he had ALL of them on him grouped up in a bunch it caused allot of lag but what a sight to see ...respect to that guy.

    I'm not going to say anything about whether pets are good or not, but I'm going to say this.

    Being able to tank adds normal hel ra means very little.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • Oreyn_Bearclaw
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    If the clannfear is actually stealing aggro from the tank, then that is an issue and shouldn't be used in group content. I don't however think it works that way but could be wrong. Sorc Pets can be very powerful. I recently started running one in VMOL. The DPS they add is for real.
    Edited by Oreyn_Bearclaw on 16 February 2017 20:17
  • IronCrystal
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    If the clannfear is actually stealing aggro from the tank, then that is an issue and shouldn't be used in group content. I don't however think it works that way but could be wrong. Sorc Pets can be very powerful. I recently started running one in VMOL. The DPS they add is for real.

    For curiousity's sake, do you use pets in all of vmol or just part of it? They die way too quickly to be of any use in a lot of fights there.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • O_LYKOS
    O_LYKOS
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    Straight up annoyance. They get in the way, and if they're intended for tanking they don't hold agro.
    PC NA - GreggsSausageRoll
  • LadyLavina
    LadyLavina
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    Was in vWGT and when we lost this guy was complaining about sorcerers using tank pets, I mostly use it for healing but what is wrong with it and what should it be switched up for?

    Not a thing if you're effective and able to fulfill your role, which I'm guessing you were and he was just whining because he didn't approve.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Glurin
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    Khaos_Bane wrote: »
    Wolfborn wrote: »
    I'm not sure what people mean when they say the pets "steal taunts", the pets have no taunts whatsoever and the bosses won't go for them unless the tank loses taunt. And I personally prefer the boss going after a pet instead of a player until the tank have aggro again.

    Funny enough, several times I've ended up in groups as a healer for vWGT where we've had major problems with Molag Kena because the tank tries to kite her, moving her out of the DD's aoe attacks and her heavy attacks hitting people other than the tank because she's constantly changing that direction she faces.

    And several times the tank has either been kicked or left out of frustration so we've tried without a tank. And several times I've ended up with the Twilight getting aggro and being a better tank than the one that left since it won't move and never lose more than 45% of its health per attack, meaning all you have to do is to spamming the twilight heal and maybe put on a shield once the lighting lane passes.

    The clannfer has built in taunt mechanic, read its tool tip. its the tank pet..ie..it taunts. I dont mind the other two pets, the aoe dps one and the one that heals. bottom line, if a sorc is a pet build he benifits with having his pets out. I just dont like the clannfer as it will take taunt which then stops the boss moving where i want him too and then lose taunt and the dps get smashed.


    TSF3bPc.png

    I can't see anything about a taunt?

    Well they do, and it's annoying as a tank and the DPS sucks. If you want to protect yourself use hardened ward or harness magicka.

    Hardened Ward and Harness Magicka have even worse DPS than the Clannfear. :p
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Tommy_The_Gun
    Tommy_The_Gun
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    "What's wrong with sorcerers using tank pets"

    The fact that sorcerer is probably the only class that can solo most of group dungeons, vet group dungeons and some trails.
  • rotaugen454
    rotaugen454
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    UrQuan wrote: »
    This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
    I have a gold set of Necropotence in the bank, a Sorc with maxed pets I can put on the bars, and both summoning monster sets. That would be a hilarious dungeon run to video.
    "Get off my lawn!"
  • UrQuan
    UrQuan
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    UrQuan wrote: »
    This thread is making me want to organize an all-sorc all-pet build dungeon run... I want to see clannfears, familiars, twilights, and storm atronachs everywhere! Bonus points if everyone is using 2-piece Maw or 2-piece Shadowrend!
    I have a gold set of Necropotence in the bank, a Sorc with maxed pets I can put on the bars, and both summoning monster sets. That would be a hilarious dungeon run to video.
    I've got a sorc with "The Summoner" in her name who naturally always runs with 2 pets out and 2-piece Maw of the Infernal, along with Necropotence... Are you on PC/NA @rotaugen454? If so, we should try to find a couple of other people who can do similar setups and make this happen. Because it would be stupid fun!
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Violynne
    Violynne
    ✭✭✭✭✭
    SaRuZ wrote: »
    For some reason the game is designed with the default aggro being toward the healer. All bosses go for healer, all ads go for healer. Not sure why, maybe intentional?
    Makes sense enemies do it because I know I do it. Healers are squishy, and taking them out first is always a priority for me. It shortens the fight once they're down and I can focus on the rest.

    As for the pet, I'm starting to learn what a burden they are, now that I've returned after a year. The inability to unsummon them is irritating beyond words. Yes, I know, I could slot them differently, but I use clannfear pull aggro when solo'ing large mobs.

    Now, everywhere I go, my pet is drawing aggro when all I want to do is just get to my next destination.

    Irritating beyond words. :s



  • Alcast
    Alcast
    Class Representative
    SirAndy wrote: »
    I love playing my pet sorc!
    :smile:

    Its broken af........ needs nurfing. Ehh... I meant to say needs adjustment :trollface:
    Edited by Alcast on 16 February 2017 21:38
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