Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.
If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.
usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.
If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.
Then perhaps go to the other threads and provide that feedback?
The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.
usmcjdking wrote: »The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.
If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.
Then perhaps go to the other threads and provide that feedback?
The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.
Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.
If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.
Then perhaps go to the other threads and provide that feedback?
The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.
Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.
And that is one more reason why I will wait Total Dark buff. After fix of Unstable Core it became much more stronger morph than Total Dark.Ron_Burgundy_79 wrote: »Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.
If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.
Then perhaps go to the other threads and provide that feedback?
The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.
Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.
Didn't they just have a segment on ESO LIVE talking about how they'd rather buff the other version of the skill rather than nerf the preferred version?
And that is one more reason why I will wait Total Dark buff. After fix of Unstable Core it became much more stronger morph than Total Dark.Ron_Burgundy_79 wrote: »Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.
If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.
Then perhaps go to the other threads and provide that feedback?
The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.
Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.
Didn't they just have a segment on ESO LIVE talking about how they'd rather buff the other version of the skill rather than nerf the preferred version?
Even in this case I won't be sad coz than I will ty to propose some cool idea about Total Dark for U14. It will be as great in pvp as it was and will start being usefull in high-end pve without becoming OP. Currently theorycrafting about it to provide arguments to Dev Team.Ron_Burgundy_79 wrote: »And that is one more reason why I will wait Total Dark buff. After fix of Unstable Core it became much more stronger morph than Total Dark.Ron_Burgundy_79 wrote: »Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.
If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.
Then perhaps go to the other threads and provide that feedback?
The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.
Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.
Didn't they just have a segment on ESO LIVE talking about how they'd rather buff the other version of the skill rather than nerf the preferred version?
Unfortunately, at the very least, that'll be 4 months from now.
Even in this case I won't be sad coz than I will ty to propose some cool idea about Total Dark for U14. It will be as great in pvp as it was and will start being usefull in high-end pve without becoming OP. Currently theorycrafting about it to provide arguments to Dev Team.Ron_Burgundy_79 wrote: »And that is one more reason why I will wait Total Dark buff. After fix of Unstable Core it became much more stronger morph than Total Dark.Ron_Burgundy_79 wrote: »Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.
If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.
Then perhaps go to the other threads and provide that feedback?
The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.
Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.
Didn't they just have a segment on ESO LIVE talking about how they'd rather buff the other version of the skill rather than nerf the preferred version?
Unfortunately, at the very least, that'll be 4 months from now.
1. We can't know it till next week.Ron_Burgundy_79 wrote: »Even in this case I won't be sad coz than I will ty to propose some cool idea about Total Dark for U14. It will be as great in pvp as it was and will start being usefull in high-end pve without becoming OP. Currently theorycrafting about it to provide arguments to Dev Team.Ron_Burgundy_79 wrote: »And that is one more reason why I will wait Total Dark buff. After fix of Unstable Core it became much more stronger morph than Total Dark.Ron_Burgundy_79 wrote: »Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.
If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.
Then perhaps go to the other threads and provide that feedback?
The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.
Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.
Didn't they just have a segment on ESO LIVE talking about how they'd rather buff the other version of the skill rather than nerf the preferred version?
Unfortunately, at the very least, that'll be 4 months from now.
Assuming I'll be spending the next 4 months in pvp without a cc that works worth a damn, I'll be theory crafting my Warden.
1. We can't know it till next week.Ron_Burgundy_79 wrote: »Even in this case I won't be sad coz than I will ty to propose some cool idea about Total Dark for U14. It will be as great in pvp as it was and will start being usefull in high-end pve without becoming OP. Currently theorycrafting about it to provide arguments to Dev Team.Ron_Burgundy_79 wrote: »And that is one more reason why I will wait Total Dark buff. After fix of Unstable Core it became much more stronger morph than Total Dark.Ron_Burgundy_79 wrote: »Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.
If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.
Then perhaps go to the other threads and provide that feedback?
The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.
Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.
Didn't they just have a segment on ESO LIVE talking about how they'd rather buff the other version of the skill rather than nerf the preferred version?
Unfortunately, at the very least, that'll be 4 months from now.
Assuming I'll be spending the next 4 months in pvp without a cc that works worth a damn, I'll be theory crafting my Warden.
2. We still will have CCs, they just worse but they do exist.
3. Playing on Azura with heavy armor without Honor for last months is far more frustrating.
Ron_Burgundy_79 wrote: »Assuming I'll be spending the next 4 months in pvp without a cc that works worth a damn, I'll be theory crafting my Warden.
It didn't, for group play luminous was much better, also luminous disorients which means CC blocking target.Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.
Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.
For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao
leepalmer95 wrote: »E.g. 600 regen heavy builds won't work. Throw on some regen.
leepalmer95 wrote: »
Stamplar sustain is fine, stop trying to play it like broken heavy stam dk or stam sorc builds.
E.g. 600 regen heavy builds won't work. Throw on some regen.
I run 1500 regen on my heavy stamplar and i seem to sustain just fine.
Maybe 600 recovery build is cheesy but when all 3 other classes can affor to do it, it becoming balance criteria. And when one class can't do what others can - it is unbalanced.
leepalmer95 wrote: »For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao
Stamplar sustain is fine, stop trying to play it like broken heavy stam dk or stam sorc builds.
E.g. 600 regen heavy builds won't work. Throw on some regen.
I run 1500 regen on my heavy stamplar and i seem to sustain just fine.
usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.
Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.
I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.
The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.Joy_Division wrote: »usmcjdking wrote: »Ron_Burgundy_79 wrote: »usmcjdking wrote: »I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.
I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.
Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.
If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.
It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.
Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.
The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.
The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao
For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao
And stamplar has 5 cleanses, major mending and a 30% snare all into 1 cheap ability. Along with some of the best small group utility (repentance).