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PTS Feedback Thread for Templar Balance Improvements

  • KaiDynasty
    KaiDynasty
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    https://forums.elderscrollsonline.com/en/discussion/315535/stamplar-1vx-no-meta#latest
    For those ones who thing Javelin (magicka and stamina versions) are bad as CC, look at this video and open your mind..
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    KaiDynasty wrote: »
    https://forums.elderscrollsonline.com/en/discussion/315535/stamplar-1vx-no-meta#latest
    For those ones who thing Javelin (magicka and stamina versions) are bad as CC, look at this video and open your mind..

    He's a stamplar 1vXing pugs in the sewers. I didn't see a single kid running shuffle in the first 3 minutes so I stopped watching. That's the biggest issue with javelin. It's dodgeable unlike fear and fossilize.

    Dawnbreaker of Smiting is the most reliable cc I have on my magplar. That should say a lot about magplar cc's.
    Edited by Ron_Burgundy_79 on 23 January 2017 16:09
  • templesus
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    KaiDynasty wrote: »
    https://forums.elderscrollsonline.com/en/discussion/315535/stamplar-1vx-no-meta#latest
    For those ones who thing Javelin (magicka and stamina versions) are bad as CC, look at this video and open your mind..
    IC is full of horrible players. Example: my cousin and I in districts 2vxing last night. We head to a blue flag, 10 blues on it, we wipe them. Taking flag but isn't under attack, they run back, we wipe them again. Take the flag, still isn't under attack, they run back again we wipe them again. Did either of us save the clip? No. Why? Because they were trash players not worth putting on a YT video. The person in your video not running shuffle on a stamplar and not running a true dps ability would be one of those people that wouldn't be worth saving a video o
  • technohic
    technohic
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    templesus wrote: »
    KaiDynasty wrote: »
    https://forums.elderscrollsonline.com/en/discussion/315535/stamplar-1vx-no-meta#latest
    For those ones who thing Javelin (magicka and stamina versions) are bad as CC, look at this video and open your mind..
    IC is full of horrible players. Example: my cousin and I in districts 2vxing last night. We head to a blue flag, 10 blues on it, we wipe them. Taking flag but isn't under attack, they run back, we wipe them again. Take the flag, still isn't under attack, they run back again we wipe them again. Did either of us save the clip? No. Why? Because they were trash players not worth putting on a YT video. The person in your video not running shuffle on a stamplar and not running a true dps ability would be one of those people that wouldn't be worth saving a video o

    LOL You must not know who that is. He's been pretty good at this for a long time. I mean; I take your points on evasion against javelin but you would be sorely mistaken to underestimate that guy.
  • templesus
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    technohic wrote: »
    templesus wrote: »
    KaiDynasty wrote: »
    https://forums.elderscrollsonline.com/en/discussion/315535/stamplar-1vx-no-meta#latest
    For those ones who thing Javelin (magicka and stamina versions) are bad as CC, look at this video and open your mind..
    IC is full of horrible players. Example: my cousin and I in districts 2vxing last night. We head to a blue flag, 10 blues on it, we wipe them. Taking flag but isn't under attack, they run back, we wipe them again. Take the flag, still isn't under attack, they run back again we wipe them again. Did either of us save the clip? No. Why? Because they were trash players not worth putting on a YT video. The person in your video not running shuffle on a stamplar and not running a true dps ability would be one of those people that wouldn't be worth saving a video o

    LOL You must not know who that is. He's been pretty good at this for a long time. I mean; I take your points on evasion against javelin but you would be sorely mistaken to underestimate that guy.

    Its simple really, try and fight any good player with that build. You'll lose.
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Updated patch notes:

    Increased the speed of toppling charge which likely won't work half the time anyways.

    Still no blazing spear cc.
  • technohic
    technohic
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    Cinbri wrote: »
    @ZOS_GinaBruno you probably forgot to include Honor the Dead fix in patchnotes? o:)

    The fix for this is still going through the pipeline and wasn't quite ready for this patch.



    *sigh*
  • itscompton
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    KaiDynasty wrote: »
    https://forums.elderscrollsonline.com/en/discussion/315535/stamplar-1vx-no-meta#latest
    For those ones who thing Javelin (magicka and stamina versions) are bad as CC, look at this video and open your mind..

    Sure I could base my opinion off some random video....or the hundreds of hours I've put into playing my Templar in Cyrodiil.

  • maxjapank
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    utb99 wrote: »
    That's the biggest issue with javelin. It's dodgeable unlike fear and fossilize.

    I think people "knock" Javelin a bit too much. I hear what you're saying, but with shuffle getting a nerf and Javelin getting an increase in speed, it has become much more powerful. I don't think people have used it enough to see its potential. Not saying that you haven't. But it's just one of those things where the norm has been spamming or using Blazing Spear "aka Shards" that many players haven't given it a fair go.

    I am still at a loss over the stun removal from Blazing Spear. It was a surprise! But let's look at what we did get.

    1) Charge has just gotten it's animation speed increased. And that is great if it turns out to be faster. One of the hard things with charge has always been that delay after landing the charge and trying to get in your next attack. Perhaps now, Toppling Charge with its stun will make it easier to set up a kill before the target breaks free.

    2) Javelin speed. This is also great. As I already mentioned, combined with the major evasion nerf, this should be more reliable. And skilled players will also have a tougher time avoiding it with dodge rolls.

    I hear lots of things. But Templars are not in a bad place. And the loss of Blazing Spear's stun is not gonna break us.
  • a1i3nz
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    I'm just gonna keep asking please don't remove blazing spear cc for VMA sake
  • Brutusmax1mus
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    What's the word on ritual and bring able to move at full speed?
  • Joy_Division
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    I'm done ever posting actual data based on experience on the PTS forums.

    It is a waste of time unless you are a sorcerer or a DK. Templars have shown just as much overwhelmingly negative reaction to the Blazing Spear change and nothing got changed. Then I wasted all that time running vMA on the PTS, which I hate, and dueling players so our complaints about Blazing Spear would be based on the actual PTS conditions. Not to mention the still useless waste of a skill we have known as Eclipse. Nothing.

    LUMINOUS SHARDS IS NOT A TRUE CC ZOS!

    LOOK. AT: THIS.

    source.gif

    Even if it was a true CC, a templar who ever wants to DPS in a competitive setting has to take the Blazing morph, because of the very change ZoS made to it: it is too good and efficient DPS skill not to have!

    What do we have to do to get listened to like sorcs and DKs? Must we prostrate ourselves before ZoS and repent for running cancer builds because ZoS made heavy armor OP and made it such that we are the only magicka class that had a self heal worth a crap? Geez, sorry magicka DKs and NBs have been so limited in PvP everyone re-rolled to play a templar. Can we please get Blazing Spear back since DKs now have a better self-heal that we do...and one that actually is a self-heal?

    This game is not played against target skeletons ZoS. Run vMA with Blazing Spear and then come back to me with the whole claim that this change falls in the "simplify" category. It doesn't. I know because I actually wasted my time and used the skill on the PTS in Maelstrom and against other players.

    OK, you want Backlash to be our version of Haunting Curse. Great. Exactly what are we supposed to do with Unstable Core? Why do we have to have the most inefficient skill in the game serve a redundant purpose that is supposed to be our signature defensive skill...that's not defensive in any way shape or form? Why are templars stuck with 14 skills? DKs complain that Wings have been nerfed, but at least they perform an actual semi-useful function not available elsewhere in their class toolkit.

    These characters have the exact same gear.
    cur2_zps0s2vemse.jpg
    cur1_zpsrlyurie6.jpg

    A sorcerer will spend 2000 magicka to do 23,400 unblockable damage in 12.5 seconds.
    A Templar will spend 6000 magicka to do 18,500 blockable damage in 14+ seconds. (or at least the spell was blockable...unless there have been recent patch notes that says otherwise. HecK, does it even matter...why am I wasting 6000 magicka for such a paltry return?)

    This is objectively terrible ZoS.

    All ZoS is getting from me from this point on is misleading memes and specious death recaps. Apparently that's how to communicate "overwhelming feedback" to convince ZoS to change anything
    Edited by Joy_Division on 24 January 2017 03:03
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • josh.lackey_ESO
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    maxjapank wrote: »
    utb99 wrote: »
    That's the biggest issue with javelin. It's dodgeable unlike fear and fossilize.

    I think people "knock" Javelin a bit too much. I hear what you're saying, but with shuffle getting a nerf and Javelin getting an increase in speed, it has become much more powerful. I don't think people have used it enough to see its potential. Not saying that you haven't. But it's just one of those things where the norm has been spamming or using Blazing Spear "aka Shards" that many players haven't given it a fair go.

    I am still at a loss over the stun removal from Blazing Spear. It was a surprise! But let's look at what we did get.

    1) Charge has just gotten it's animation speed increased. And that is great if it turns out to be faster. One of the hard things with charge has always been that delay after landing the charge and trying to get in your next attack. Perhaps now, Toppling Charge with its stun will make it easier to set up a kill before the target breaks free.

    2) Javelin speed. This is also great. As I already mentioned, combined with the major evasion nerf, this should be more reliable. And skilled players will also have a tougher time avoiding it with dodge rolls.

    I hear lots of things. But Templars are not in a bad place. And the loss of Blazing Spear's stun is not gonna break us.

    I would greatly prefer to use Javelin, and I am not sure who wouldn't. It's not a clumsy ground-target, and the CC always affects the target you intend rather that being semi-random as with Blazing Spear.

    Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin can be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.
    Edited by josh.lackey_ESO on 24 January 2017 12:40
  • ArgonianAustin
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    I really hope radiant destruction just gets a range Nerf instead of damage nerf and blazing shards gets stun back. Maelstrom will be harder to complete if this goes through.
    Just a Lizard Man that plays ESO with my twin brother khajiit_kyle
  • maxjapank
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    Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.

    I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.

    I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.
  • Curragraigue
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    You don't want to give us the stun on any of the shard morphs so how about dumping eclipse and giving us blinding flashes back instead? @ZOS_RichLambert

    My memory from 1.6 was that was the trade off. We loose blinding flashes and our go to defence was going to be the stun from blazing spear. So can I have my flashy sparkler back please?
    Edited by Curragraigue on 24 January 2017 10:03
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Ashamray
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    You don't want to give us the stun on any of the shard morphs so how about dumping eclipse and giving us blinding flashes back instead? @ZOS_RichLambert

    Hard to admit that but return of Blinding Flashes without fixing powerful combination like Malubeth-Reactive could make templar healer absolutely OP.
    Meanwhile templar dps (1vX and duelist) needs this skill (I'd prefer to build it in the Radiant Ward) to have a decent def. tool without broken HotD spam which also has a strong counter - reverb bash spam.
    Edited by Ashamray on 24 January 2017 09:52
    Boadrig, EU PC

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    Imperial City feedback and suggestions
  • Curragraigue
    Curragraigue
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    Ashamray wrote: »
    You don't want to give us the stun on any of the shard morphs so how about dumping eclipse and giving us blinding flashes back instead? @ZOS_RichLambert

    Hard to admit that but return of Blinding Flashes without fixing powerful combination like Malubeth-Reactive could make templar healer absolutely OP.
    Meanwhile templar dps (1vX and duelist) needs this skill (I'd prefer to build it in the Radiant Ward) to have a decent def. tool without broken HotD spam which also has a strong counter - reverb bash spam.

    Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • josh.lackey_ESO
    josh.lackey_ESO
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    Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.

    Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.
    maxjapank wrote: »
    Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.

    I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.

    I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.

    I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.

    With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.
  • josh.lackey_ESO
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    Ashamray wrote: »
    You don't want to give us the stun on any of the shard morphs so how about dumping eclipse and giving us blinding flashes back instead? @ZOS_RichLambert

    Hard to admit that but return of Blinding Flashes without fixing powerful combination like Malubeth-Reactive could make templar healer absolutely OP.
    Meanwhile templar dps (1vX and duelist) needs this skill (I'd prefer to build it in the Radiant Ward) to have a decent def. tool without broken HotD spam which also has a strong counter - reverb bash spam.

    You could always wear Meridia's Blessed Armor set.

    I guess it's come full circle, and this game has become a gearset-based game, where entire builds are made around set bonuses and character abilities take a back seat. I guess that's the only way to add variety, but I would have honestly preferred spellcrafting, rather than choosing your "special ability" from a list of set bonuses.
    Edited by josh.lackey_ESO on 24 January 2017 13:12
  • technohic
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    Ashamray wrote: »
    You don't want to give us the stun on any of the shard morphs so how about dumping eclipse and giving us blinding flashes back instead? @ZOS_RichLambert

    Hard to admit that but return of Blinding Flashes without fixing powerful combination like Malubeth-Reactive could make templar healer absolutely OP.
    Meanwhile templar dps (1vX and duelist) needs this skill (I'd prefer to build it in the Radiant Ward) to have a decent def. tool without broken HotD spam which also has a strong counter - reverb bash spam.

    You could always wear Meridia's Blessed Armor set.

    I guess it's come full circle, and this game has become a gearset-based game, where entire builds are made around set bonuses and character abilities take a back seat. I guess that's the only way to add variety, but I would have honestly preferred spellcrafting, rather than choosing your "special ability" from a list of set bonuses.

    Meridia's is a lot to invest in a build to deal with 1 attacker half the time.
  • AzuraKin
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    Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.

    Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.
    maxjapank wrote: »
    Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.

    I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.

    I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.

    I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.

    With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.

    if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • technohic
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    AzuraKin wrote: »
    Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.

    Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.
    maxjapank wrote: »
    Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.

    I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.

    I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.

    I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.

    With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.

    if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)

    If I recall; they did something to the damage bonus of swords or whatnot applying but I think someone tested and DW still gives the best returns for both AOE and single target damage.
  • MalakithAlamahdi
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    AzuraKin wrote: »
    Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.

    Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.
    maxjapank wrote: »
    Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.

    I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.

    I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.

    I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.

    With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.

    if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)

    They moved the damage down a little with dual wield, but it's still a bit higher than the staves for magicka classes.
  • bikerangelo
    bikerangelo
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    @Joy_Division Welcome to the dark side, would you like some cheesus beams and shardonnay?

    giphy.gif
  • Cinbri
    Cinbri
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    Sadly patch 2.7.3 brought nothing but terrible things for templars:

    1. Backlash - still buggy mess with Battle Spirit.
    a. I highly doubt that it should reach damage cap just after 3 sweeps against blocking target. 7017 damage dealt. Don't know how 24% of this transformed into caped 9976.
    b. Storing damage became even more bugged: sometimes it don't storage it at all:
    backlash.jpg<-- 11 crit damage released :o
    c. Intenionally or not but Backlashes not stack, if you cast 2 backlashes - only first will get storaged damage while second won't storage anything. d. It storing gamage dealt by teammates as before but given how easily it can do it now it might be bad. RD was taken from healbots and this was nice but giving them another toy that will require even less skill(just cast once and forget while teammates deal all damage), is not good. It should be changed to storage damage only dealt by caster. Maybe then it could be made stackable.

    And beside still bugged Backlash we got new super serious bug. Those who think that Luminous is bad, check this:
    2. Toppling Charge now bugged and not working. It charge to target, apply Stun effect, CC immunity but doesn't actually CC target. It means when you charge on target, instead of CC it grants... CC immunity:
    source.gif
    @ZOS_GinaBruno hopefully it will be fixed before live.

    3. Since Dragonknights FINALLY got fully revamped and working Coagulating Blood that is like lesser version of Honor that mean in 1v1 can compare with templar and 1vX DK with all its additional heals can outheal templar, so we have rightfull right to pretend our Total Dark to start working again too:
    a. Remove time bomb from, keep uncapped and let it reflect all attacks (as it was before).
    b. Revamp it into self bubble that reflect/absorb projectiles and heal templar for small amount for each reflected/absorbed projectile or restore 4% of stamina.
  • danno8
    danno8
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    ✭✭✭✭✭
    AzuraKin wrote: »
    Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.

    Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.
    maxjapank wrote: »
    Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.

    I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.

    I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.

    I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.

    With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.

    if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)

    They moved the damage down a little with dual wield, but it's still a bit higher than the staves for magicka classes.

    They just toned down the off-hand bonus. It made a difference of around 60 spell power. It is still 200+ more spell power than a staff, and when you include a staff bonus of 8% extra damage, it still worked out to a bit better for DW.

    And you get another set bonus in addition.
  • danno8
    danno8
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    ✭✭✭✭✭
    Cinbri wrote: »
    Sadly patch 2.7.3 brought nothing but terrible things for templars:

    1. Backlash - still buggy mess with Battle Spirit.
    a. I highly doubt that it should reach damage cap just after 3 sweeps against blocking target. 7017 damage dealt. Don't know how 24% of this transformed into caped 9976.
    b. Storing damage became even more bugged: sometimes it don't storage it at all:
    backlash.jpg<-- 11 crit damage released :o
    c. Intenionally or not but Backlashes not stack, if you cast 2 backlashes - only first will get storaged damage while second won't storage anything. d. It storing gamage dealt by teammates as before but given how easily it can do it now it might be bad. RD was taken from healbots and this was nice but giving them another toy that will require even less skill(just cast once and forget while teammates deal all damage), is not good. It should be changed to storage damage only dealt by caster. Maybe then it could be made stackable.

    And beside still bugged Backlash we got new super serious bug. Those who think that Luminous is bad, check this:
    2. Toppling Charge now bugged and not working. It charge to target, apply Stun effect, CC immunity but doesn't actually CC target. It means when you charge on target, instead of CC it grants... CC immunity:
    source.gif
    @ZOS_GinaBruno hopefully it will be fixed before live.

    3. Since Dragonknights FINALLY got fully revamped and working Coagulating Blood that is like lesser version of Honor that mean in 1v1 can compare with templar and 1vX DK with all its additional heals can outheal templar, so we have rightfull right to pretend our Total Dark to start working again too:
    a. Remove time bomb from, keep uncapped and let it reflect all attacks (as it was before).
    b. Revamp it into self bubble that reflect/absorb projectiles and heal templar for small amount for each reflected/absorbed projectile or restore 4% of stamina.

    So basically they broke everything they touched this patch...
  • West93
    West93
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    How about make Luminous shards stun rather disorient, that would help with our problem, without making it OP, one morph (Blazing spear) would be pve dps skill, while other morph would give us useful cc instead.
  • RoyalPink06
    RoyalPink06
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    Please don't take away our shards CC :(

    I love using it as a healer as a utility to feed some stamina to the tank, but there are times when that CC, even if it only affects 1 target, is life or death for the DPS (or myself when solo) getting overwhelmed by trash mobs. Javelin would be useless to a healer.

    I love the casting speed change to make it instant, but pleeeease for the love of Stendarr and all else that is holy, please do not take away our CC.
    NA PS4
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