Joy_Division wrote: »I'm done ever posting actual data based on experience on the PTS forums.
It is a waste of time unless you are a sorcerer or a DK. Templars have shown just as much overwhelmingly negative reaction to the Blazing Spear change and nothing got changed. Then I wasted all that time running vMA on the PTS, which I hate, and dueling players so our complaints about Blazing Spear would be based on the actual PTS conditions. Not to mention the still useless waste of a skill we have known as Eclipse. Nothing.
LUMINOUS SHARDS IS NOT A TRUE CC ZOS!
LOOK. AT: THIS.
Even if it was a true CC, a templar who ever wants to DPS in a competitive setting has to take the Blazing morph, because of the very change ZoS made to it: it is too good and efficient DPS skill not to have!
What do we have to do to get listened to like sorcs and DKs? Must we prostrate ourselves before ZoS and repent for running cancer builds because ZoS made heavy armor OP and made it such that we are the only magicka class that had a self heal worth a crap? Geez, sorry magicka DKs and NBs have been so limited in PvP everyone re-rolled to play a templar. Can we please get Blazing Spear back since DKs now have a better self-heal that we do...and one that actually is a self-heal?
This game is not played against target skeletons ZoS. Run vMA with Blazing Spear and then come back to me with the whole claim that this change falls in the "simplify" category. It doesn't. I know because I actually wasted my time and used the skill on the PTS in Maelstrom and against other players.
Joy_Division wrote: »I'm done ever posting actual data based on experience on the PTS forums.
It is a waste of time unless you are a sorcerer or a DK. Templars have shown just as much overwhelmingly negative reaction to the Blazing Spear change and nothing got changed. Then I wasted all that time running vMA on the PTS, which I hate, and dueling players so our complaints about Blazing Spear would be based on the actual PTS conditions. Not to mention the still useless waste of a skill we have known as Eclipse. Nothing.
LUMINOUS SHARDS IS NOT A TRUE CC ZOS!
LOOK. AT: THIS.
Even if it was a true CC, a templar who ever wants to DPS in a competitive setting has to take the Blazing morph, because of the very change ZoS made to it: it is too good and efficient DPS skill not to have!
What do we have to do to get listened to like sorcs and DKs? Must we prostrate ourselves before ZoS and repent for running cancer builds because ZoS made heavy armor OP and made it such that we are the only magicka class that had a self heal worth a crap? Geez, sorry magicka DKs and NBs have been so limited in PvP everyone re-rolled to play a templar. Can we please get Blazing Spear back since DKs now have a better self-heal that we do...and one that actually is a self-heal?
This game is not played against target skeletons ZoS. Run vMA with Blazing Spear and then come back to me with the whole claim that this change falls in the "simplify" category. It doesn't. I know because I actually wasted my time and used the skill on the PTS in Maelstrom and against other players.
Much agreed.
The removal of stun from Blazing Spear will be the worst change Templar's have ever had behind the removal of Blinding Flashes (at least in my opinion).
Maybe I'm overreacting, but I just hate to see my favorite multipurpose tool get ruined by a change like this. It effects PvE and PvP, and forces us to slot another skill to get a true hard CC if we still want the shards stam recovery. That does not simplify anything, just makes me have to give up another skill on my bar.
Please revert @ZOS_RichLambert
I mean, at this point one would think it's a Templar feature.And beside still bugged Backlash we got new super serious bug. Those who think that Luminous is bad, check this:
2. Toppling Charge now bugged and not working. It charge to target, apply Stun effect, CC immunity but doesn't actually CC target. It means when you charge on target, instead of CC it grants... CC immunity:
The healer class now a buff class that does not discriminate on factionI mean, at this point one would think it's a Templar feature.And beside still bugged Backlash we got new super serious bug. Those who think that Luminous is bad, check this:
2. Toppling Charge now bugged and not working. It charge to target, apply Stun effect, CC immunity but doesn't actually CC target. It means when you charge on target, instead of CC it grants... CC immunity:
"All Templar skills that CC now provide free CC immunity instead"... to stay with the theme.
If we're going around buffing enemies and friends alike maybe instead of Templars the class could be renamed "Agents of Chaos".The healer class now a buff class that does not discriminate on factionI mean, at this point one would think it's a Templar feature.And beside still bugged Backlash we got new super serious bug. Those who think that Luminous is bad, check this:
2. Toppling Charge now bugged and not working. It charge to target, apply Stun effect, CC immunity but doesn't actually CC target. It means when you charge on target, instead of CC it grants... CC immunity:
"All Templar skills that CC now provide free CC immunity instead"... to stay with the theme.
I mean, at this point one would think it's a Templar feature.And beside still bugged Backlash we got new super serious bug. Those who think that Luminous is bad, check this:
2. Toppling Charge now bugged and not working. It charge to target, apply Stun effect, CC immunity but doesn't actually CC target. It means when you charge on target, instead of CC it grants... CC immunity:
"All Templar skills that CC now provide free CC immunity instead"... to stay with the theme.
Dread_Knight_N7 wrote: »I find all these posts about the Devs maining Sorcs and Dks kinda funny.
They'd have to play their game to main a class...
MalakithAlamahdi wrote: »josh.lackey_ESO wrote: »Curragraigue wrote: »Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.
Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.josh.lackey_ESO wrote: »Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.
I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.
I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.
I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.
With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.
if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)
They moved the damage down a little with dual wield, but it's still a bit higher than the staves for magicka classes.
They just toned down the off-hand bonus. It made a difference of around 60 spell power. It is still 200+ more spell power than a staff, and when you include a staff bonus of 8% extra damage, it still worked out to a bit better for DW.
And you get another set bonus in addition.
MalakithAlamahdi wrote: »MalakithAlamahdi wrote: »josh.lackey_ESO wrote: »Curragraigue wrote: »Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.
Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.josh.lackey_ESO wrote: »Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.
I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.
I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.
I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.
With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.
if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)
They moved the damage down a little with dual wield, but it's still a bit higher than the staves for magicka classes.
They just toned down the off-hand bonus. It made a difference of around 60 spell power. It is still 200+ more spell power than a staff, and when you include a staff bonus of 8% extra damage, it still worked out to a bit better for DW.
And you get another set bonus in addition.
That's what I was saying, with the new bonuses of the staves you'll still hit a bit more with dual wield.
Lightspeedflashb14_ESO wrote: »MalakithAlamahdi wrote: »MalakithAlamahdi wrote: »josh.lackey_ESO wrote: »Curragraigue wrote: »Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.
Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.josh.lackey_ESO wrote: »Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.
I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.
I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.
I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.
With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.
if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)
They moved the damage down a little with dual wield, but it's still a bit higher than the staves for magicka classes.
They just toned down the off-hand bonus. It made a difference of around 60 spell power. It is still 200+ more spell power than a staff, and when you include a staff bonus of 8% extra damage, it still worked out to a bit better for DW.
And you get another set bonus in addition.
That's what I was saying, with the new bonuses of the staves you'll still hit a bit more with dual wield.
Yup around 1% more. Wow.
Lightspeedflashb14_ESO wrote: »MalakithAlamahdi wrote: »MalakithAlamahdi wrote: »josh.lackey_ESO wrote: »Curragraigue wrote: »Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.
Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.josh.lackey_ESO wrote: »Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.
I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.
I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.
I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.
With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.
if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)
They moved the damage down a little with dual wield, but it's still a bit higher than the staves for magicka classes.
They just toned down the off-hand bonus. It made a difference of around 60 spell power. It is still 200+ more spell power than a staff, and when you include a staff bonus of 8% extra damage, it still worked out to a bit better for DW.
And you get another set bonus in addition.
That's what I was saying, with the new bonuses of the staves you'll still hit a bit more with dual wield.
Yup around 1% more. Wow.
Lightspeedflashb14_ESO wrote: »MalakithAlamahdi wrote: »MalakithAlamahdi wrote: »josh.lackey_ESO wrote: »Curragraigue wrote: »Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.
Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.josh.lackey_ESO wrote: »Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.
I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.
I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.
I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.
With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.
if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)
They moved the damage down a little with dual wield, but it's still a bit higher than the staves for magicka classes.
They just toned down the off-hand bonus. It made a difference of around 60 spell power. It is still 200+ more spell power than a staff, and when you include a staff bonus of 8% extra damage, it still worked out to a bit better for DW.
And you get another set bonus in addition.
That's what I was saying, with the new bonuses of the staves you'll still hit a bit more with dual wield.
Yup around 1% more. Wow.
+ an extra set bonus.
Is it better than Dawnbreaker though?Spearblade wrote: »
We are not need this stun to come back. For the first time since removal of Blinding Light in just 1 update we got entire 2 points that justify our requests of granting us back our Eclipse and AoE CC: 1. Blazing stun removed. 2. Coagulated Blood after 1.5 years got fixed.
What we need is:
1. Luminous to actually work.
2. Total Dark start reflect back all things that enemies throw in out face once again. Maybe even revamped Solar Barrage to be as unblockable aoe that knockdown 3 enemies in 5m around caster.
With those changes we will have back our best CCs. It is bad if we will be forced to wait it till U14, but it not fatal, like Honor is bugged since last major update that is very frustrating for azura paladins (heavy armor magicka templars playing on azura), but it not fatal. Same will be with CC.
If it take to wait 1 major update to get back our one of the best CCs, I willing to wait, as in U13 templar, at least pvp-oriented, got enough tasty buffs. Give back this cheap 2sec stun and forget about chances to get back working Eclipse and in perspective revamped Blinding Light?! No, thx, how could any templar willingly trade so.