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PTS Feedback Thread for Templar Balance Improvements

  • usmcjdking
    usmcjdking
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    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.

    Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.

    I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.

    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.

    It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.

    Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.

    The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.

    The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.
    0331
    0602
  • citats
    citats
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    Stamplar is lacking a little bit of spice that every other class has...

    It doesn't have any means of sustaining stamina in some situations (can't use repentance in duels or bossfights).
    Stamblade also has a similar type of resource problem - the 15% extra stamina regen from Refreshing Shadows is the only extra stamina regen they have over stamplar (and they get Minor Endurance on top of this from Relentless Focus which stamplar could get from slotting repentance). But it doesn't matter for them since they have the cloak system, allowing them to ignore regen completely and go all into damage and max stam and then escape with a disappearing act if they start to get low on resources. This works even better for them with the nightblade damage and crit passives and high burst damage abilities and many other little things.

    Stamplar has no such luxury, I will list the relevant skills below:

    Stamplar
    -Increases the damage bonus for your Critical Strikes by 10% (good)
    -Increases your damage against blocking targets by 10% (situational but sure, helps with the current meta)
    -can mitigate 10% more damage while blocking melee attacks (situational and uses the stamina that we don't have to begin with)
    -Gives you a 25% chance to cause an extra 2[x] Weapon or Magic Damage any time you hit with an Aedric Spear ability. (sure)
    -Increases Weapon Damage by 6% (cool but it's only for aedric spear skills... )
    -Spell Resistance by 2640 (doesn't make sense to me since I assume this only lasts for the duration of the aedric spear skill which could be instant?)
    -Reduces Magicka, Stamina and Ultimate ability costs by 4%. (Every little bit helps but realistically this is not enough)
    -While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage, gain Major Mending, increasing your healing done by 25%. (This is really huge. These are all magicka skills that do not scale and so they serve as an ideal magicka dump. The cleanse in particular is very useful in this regard as it's almost a free cleanse as far as stamina is concerned. Anyways this gives stamplar some unique utility while using a minimal amount of skills and stamina. That is very cool, but it's still not enough, nightblade receives 30% extra healing aswell, can use their cloak to dodge dots, similar to a cleanse, and they are able to use all the buffs that restoring focus provides however it takes more time for them to cast and uses more of their resources.)

    Stamplar also has some good utility:
    Biting jabs: Nice extra damage when bursting, and costs a lot for tanks to block, can make the difference in getting a kill. The only source of non-ultimate multi-target damage we have apart from weapon abilities. Hitbox of this needs to be reworked though I feel.
    Javelin: This was a great CC before and it's getting a buff now apparently. Very quick CC compared to sorc streak

    So that 4% stamina cost reduction from Restoring Spirit is the only Stamina sustain we have... (yes i'm again not including repentance because it's a waste of a slot for duels and bosses).

    And the cleanse is really the only exotic spice that the stamplars have on the platter, which won't help you when you are low on resources. Consider that no other classes have this weakness, the nightblade has cloak, the dragonknight has earthen heart passives, the sorcerer has dark exchange, the templar has zip and goes rip.

    If we spec into regen, we can't compete with the damage of other classes who don't need regen.
    If we spec into damage, and our initial burst doesn't kill, we are out of stamina and dead.

    So it seems to me that templar has really good abilities, arguably the most useful and diverse of any class.
    But this alone is not enough for fights that last longer than 20 seconds.

    I think a good change would be to see templars get a skill that would give a big percentage boost of stamina regen (on top of major endurance) so that regen can be more important for pvp instead of being laughable. One way would be to replace the 3 minor buffs from repentance with a single %25-%30 stamina regen boost while slotted.The difference between class sustain in fights is especially a problem in azura's star where CP doesn't add regen. I don't think the 25-30 percent range would be too high for azura's star, but it might be too high for CP campaigns. To fix this it could instead just add a flat regen value (which isn't as interesting imo), or you could even lower the amount of regen granted by CP.

    Or you know, just give stamplar anything cool to deal with resources.
    Edited by citats on 3 February 2017 00:03
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.

    Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.

    I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.

    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.

    It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.

    Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.

    The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.

    The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.

    If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.

    If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this causes skills that are fine to be nerfed for no reason.
    Edited by Ron_Burgundy_79 on 3 February 2017 00:10
  • usmcjdking
    usmcjdking
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    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.

    Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.

    I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.

    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.

    It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.

    Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.

    The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.

    The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.

    If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.

    If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.

    Then perhaps go to the other threads and provide that feedback?

    The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.
    0331
    0602
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.

    Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.

    I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.

    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.

    It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.

    Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.

    The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.

    The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.

    If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.

    If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.

    Then perhaps go to the other threads and provide that feedback?

    The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.

    Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.

    We all acknowledge that luminous and the eclipse morphs are terrible in their current state. No one in there right mind will debate that, but I'm willing to give you a shot. B)
  • danno8
    danno8
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    usmcjdking wrote: »
    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.

    Careful with your math on Burning light proc. By your math if a person stands in Blazing Spear for 2 seconds, they have a 100% chance to get hit by Burning Light.

    The actual math is 44% chance you will get the proc on landing the spear [1-(.75*.75)] and only 58% chance that you will get 1 proc after 3 attempts [1-(.75*.75*.75)]
  • Cinbri
    Cinbri
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    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.

    Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.

    I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.

    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.

    It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.

    Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.

    The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.

    The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.

    If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.

    If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.

    Then perhaps go to the other threads and provide that feedback?

    The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.

    Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
    Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.
    Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.
    Edited by Cinbri on 3 February 2017 06:20
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Cinbri wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.

    Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.

    I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.

    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.

    It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.

    Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.

    The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.

    The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.

    If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.

    If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.

    Then perhaps go to the other threads and provide that feedback?

    The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.

    Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
    Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.
    Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.

    Didn't they just have a segment on ESO LIVE talking about how they'd rather buff the other version of the skill rather than nerf the preferred version?

    What benefits did templars get? Minor magic steal which wasn't needed and a faster javelin? Blazing spear was our most reliable cc, and the only one that synergized with Wrobel's vision of the templar house.
    Edited by Ron_Burgundy_79 on 3 February 2017 06:36
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Cinbri wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.

    Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.

    I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.

    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.

    It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.

    Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.

    The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.

    The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.

    If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.

    If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.

    Then perhaps go to the other threads and provide that feedback?

    The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.

    Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
    Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.
    Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.

    Didn't they just have a segment on ESO LIVE talking about how they'd rather buff the other version of the skill rather than nerf the preferred version?
    And that is one more reason why I will wait Total Dark buff. After fix of Unstable Core it became much more stronger morph than Total Dark.
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    Cinbri wrote: »
    Cinbri wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.

    Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.

    I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.

    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.

    It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.

    Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.

    The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.

    The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.

    If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.

    If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.

    Then perhaps go to the other threads and provide that feedback?

    The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.

    Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
    Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.
    Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.

    Didn't they just have a segment on ESO LIVE talking about how they'd rather buff the other version of the skill rather than nerf the preferred version?
    And that is one more reason why I will wait Total Dark buff. After fix of Unstable Core it became much more stronger morph than Total Dark.

    Unfortunately, at the very least, that'll be 4 months from now.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Cinbri wrote: »
    Cinbri wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.

    Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.

    I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.

    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.

    It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.

    Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.

    The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.

    The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.

    If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.

    If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.

    Then perhaps go to the other threads and provide that feedback?

    The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.

    Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
    Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.
    Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.

    Didn't they just have a segment on ESO LIVE talking about how they'd rather buff the other version of the skill rather than nerf the preferred version?
    And that is one more reason why I will wait Total Dark buff. After fix of Unstable Core it became much more stronger morph than Total Dark.

    Unfortunately, at the very least, that'll be 4 months from now.
    Even in this case I won't be sad coz than I will ty to propose some cool idea about Total Dark for U14. It will be as great in pvp as it was and will start being usefull in high-end pve without becoming OP. Currently theorycrafting about it to provide arguments to Dev Team. :blush:
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    Cinbri wrote: »
    Cinbri wrote: »
    Cinbri wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.

    Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.

    I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.

    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.

    It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.

    Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.

    The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.

    The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.

    If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.

    If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.

    Then perhaps go to the other threads and provide that feedback?

    The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.

    Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
    Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.
    Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.

    Didn't they just have a segment on ESO LIVE talking about how they'd rather buff the other version of the skill rather than nerf the preferred version?
    And that is one more reason why I will wait Total Dark buff. After fix of Unstable Core it became much more stronger morph than Total Dark.

    Unfortunately, at the very least, that'll be 4 months from now.
    Even in this case I won't be sad coz than I will ty to propose some cool idea about Total Dark for U14. It will be as great in pvp as it was and will start being usefull in high-end pve without becoming OP. Currently theorycrafting about it to provide arguments to Dev Team. :blush:

    Assuming I'll be spending the next 4 months in pvp without a cc that works worth a damn, I'll be theory crafting my Warden.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Cinbri wrote: »
    Cinbri wrote: »
    Cinbri wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.

    Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.

    I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.

    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.

    It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.

    Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.

    The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.

    The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.

    If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.

    If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.

    Then perhaps go to the other threads and provide that feedback?

    The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.

    Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
    Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.
    Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.

    Didn't they just have a segment on ESO LIVE talking about how they'd rather buff the other version of the skill rather than nerf the preferred version?
    And that is one more reason why I will wait Total Dark buff. After fix of Unstable Core it became much more stronger morph than Total Dark.

    Unfortunately, at the very least, that'll be 4 months from now.
    Even in this case I won't be sad coz than I will ty to propose some cool idea about Total Dark for U14. It will be as great in pvp as it was and will start being usefull in high-end pve without becoming OP. Currently theorycrafting about it to provide arguments to Dev Team. :blush:

    Assuming I'll be spending the next 4 months in pvp without a cc that works worth a damn, I'll be theory crafting my Warden.
    1. We can't know it till next week.
    2. We still will have CCs, they just worse but they do exist.
    3. Playing on Azura with heavy armor without Honor for last months is far more frustrating.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Cinbri wrote: »
    Cinbri wrote: »
    Cinbri wrote: »
    Cinbri wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.

    Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.

    I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.

    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.

    It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.

    Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.

    The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.

    The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.

    If you're on Xbox NA you're welcome to see how I fare in duels using blazing spear and DBOS as my only cc's.

    If blazing deserved a nerf then fear, streak, fossilize, mines, and talons should all be nerfed as they are all better cc's than blazing spear. Blazing Spear was not OP. It was a good skill. It's misinformation like this that causes skills that are fine to be nerfed for no reason.

    Then perhaps go to the other threads and provide that feedback?

    The feedback on luminous shard & eclipse is the most important thing in this thread right now. BOTH of these skills are just bad.

    Luminous has been a side note to blazing spear. You are literally the only person who has said that blazing spear is OP. I'd say that point alone speaks for itself.
    Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.
    Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.

    Didn't they just have a segment on ESO LIVE talking about how they'd rather buff the other version of the skill rather than nerf the preferred version?
    And that is one more reason why I will wait Total Dark buff. After fix of Unstable Core it became much more stronger morph than Total Dark.

    Unfortunately, at the very least, that'll be 4 months from now.
    Even in this case I won't be sad coz than I will ty to propose some cool idea about Total Dark for U14. It will be as great in pvp as it was and will start being usefull in high-end pve without becoming OP. Currently theorycrafting about it to provide arguments to Dev Team. :blush:

    Assuming I'll be spending the next 4 months in pvp without a cc that works worth a damn, I'll be theory crafting my Warden.
    1. We can't know it till next week.
    2. We still will have CCs, they just worse but they do exist.
    3. Playing on Azura with heavy armor without Honor for last months is far more frustrating.

    You play with no Honor? WTF!! Do you just go around teabagging then :smiley:
  • Lore_lai
    Lore_lai
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    Assuming I'll be spending the next 4 months in pvp without a cc that works worth a damn, I'll be theory crafting my Warden.

    Watch as Warden has better healing tree than Templar :D
  • Sugaroverdose
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    Cinbri wrote: »
    Skill not OP, but it was overperfoming other morph and I already told several times why. Noone in their right mind ever used Luminous even when it was working, not coz it was bad but because another morph was uncomparable greater. Now we need working Eclipse and Luminous, especially Eclipse. Back in time I didn't even use Spear Shards skill when Eclipse was working, simply coz Eclipse was one of the greatest CC and dps boost in small-scale fights. Templars started to rely on Blazing just too much coz other class CCs were gutted. Reminds me how majority of stammina builds fully rely on overperfoming stacked procsets that will be town down too.
    Either next week live patch at least Lumionus might be fixed, or in U14 both Shards and Eclipse will be fixed anyway. It is not fatal considering what benefits templar got this update.
    It didn't, for group play luminous was much better, also luminous disorients which means CC blocking target.
    They was different but wasn't unbalanced, before 1T i've run luminous on magplar just to break blocking and give more magicka to mate.

    Edited by Sugaroverdose on 3 February 2017 12:51
  • technohic
    technohic
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    You guys just wait until Warden comes out and has things that Templar has lost and things that Templars have wanted. Watch there be a tree root, ground aoe that stuns 1 target, roots others in the area and does AOE damage. I look at it and it sounds like a class that is parallel to Templar with I am assuming healing only using nature and ice opposite of holy type spells and fire. Pets kind of borrow from sorc a bit.
  • React
    React
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    All I want is for ZoS to ALLOW ENGINE GUARDIAN 1-3 SECONDS AFTER EXPIRING BEFORE DESPAWN. You literally ruined the only viable sustain build Stamplars had by making the sphere despawn immediately, thus taking away the chance to repent. I get that it's an overall QOL change for cyro lag, but PLEASE. Engine guardian is the ONLY thing people use to self repent. Just change that one set back to a 3 second or so despawn so that it can be repented. Nobody will complain about this and the few stamplars that still play will be ecstatic.

    I'll even buy crown crates if you do dis.

    @Wrobel @ZOS_RichLambert
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
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    Youtube.com/@ReactFaster
  • templesus
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    For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
    P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao
  • Spearblade
    Spearblade
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    I'm glad I'm not the only person that noticed that he said Stamblade was in similar sustain situation as Stamplar. LOL
  • leepalmer95
    leepalmer95
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    templesus wrote: »
    For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
    P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao

    Stamplar sustain is fine, stop trying to play it like broken heavy stam dk or stam sorc builds.

    E.g. 600 regen heavy builds won't work. Throw on some regen.

    I run 1500 regen on my heavy stamplar and i seem to sustain just fine.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ManDraKE
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    E.g. 600 regen heavy builds won't work. Throw on some regen.

    they work if you are a stamsorc =)
  • React
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    Stamplar sustain is fine, stop trying to play it like broken heavy stam dk or stam sorc builds.

    E.g. 600 regen heavy builds won't work. Throw on some regen.

    I run 1500 regen on my heavy stamplar and i seem to sustain just fine.

    Lol it isn't fine, the overwhelming majority (who actually plays the class in both PvE and PvP) has agreed on this. I'm not saying I'd like to play a 600 regen heavy build. But the amount of damage sacrificed to reach a reasonable amount of sustain? Unjustifiable. Stam sorcs and DK's are both capable of sustaining just fine on "600 recovery heavy builds". Nightblades can sustain through siphoning and grim resolve with no issues whatsoever. Stamplar? No active regen skills (aside from repent which is situational). No passive regen. Laughable passive cost reduction in comparison to other classes. Incomparable damage passives to other classes.

    The spec is sub par. You know it. I know it. Everyone knows it. Don't try to justify a poorly performing class with "Hur I play 1500 heavy stamplar and do fine". Show us, then.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
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  • Cinbri
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    Maybe 600 recovery build is cheesy but when all 3 other classes can affor to do it, it becoming balance criteria. And when one class can't do what others can - it is unbalanced.
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Cinbri wrote: »
    Maybe 600 recovery build is cheesy but when all 3 other classes can affor to do it, it becoming balance criteria. And when one class can't do what others can - it is unbalanced.

    Yep and we're going to see the same type of complaints about minor magic steal next patch.

    Maybe it's just me, but I miss the old version of pvp where regen mattered. I'd try out Azuras on Xbox NA, but it's an absolute ghost town.
  • templesus
    templesus
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    templesus wrote: »
    For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
    P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao

    Stamplar sustain is fine, stop trying to play it like broken heavy stam dk or stam sorc builds.

    E.g. 600 regen heavy builds won't work. Throw on some regen.

    I run 1500 regen on my heavy stamplar and i seem to sustain just fine.

    Obvious troll post. Starts off with saying stamplar sustain is fine and then goes into assuming I A. Use heavy armor and B. Don't have regen. FYI I run medium armor 2k+ recovery but as mentioned above the amount of damage sacrificed to achieve mediocre sustain is completely and utterly unjustifiable by any means. Nice troll by someone who likely claims they know everything about every class just because they have one of each when in reality your stamplar likely hasn't been touched since heavy became op. Don't speak on matters that don't concern you especially with troll statements like aforementioned, it shows know it all stupidity.
    Edited by templesus on 3 February 2017 21:41
  • Joy_Division
    Joy_Division
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    usmcjdking wrote: »
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    Have you ever dueled anyone that knows how to block? The only way to CC someone like that is to catch them gap closing or with animation canceled dawnbreaker. Blazing spear was a good ability, but it was far from exceptional. Now it's worthless in pvp.

    Yes. I'm one of those cretins who religiously block spear and spear chuck magplars mid charge.

    I would argue that using a telegraphed blazing spear for a stun is not a proper form of CC in a duel, and if you are using it in a duel as your primary CC then I'd venture to say that you probably don't do too well versus good duelists. More importantly, this game is not balanced around duels and it shouldn't be.

    The strength of blazing spear in a group PVP setting was phenomenal and overperforming. The burst damage with burning light (50% chance to proc due to first tick executing on impact, 75% if the target didn't immediately roll out of the radius), perpetual reveal and the stun in an AOE skill makes what should be the better CC option in Aurora Javelin look mediocre at best which is why people are complaining despite it hitting quite hard and being a pretty strong CC.
    usmcjdking wrote: »
    usmcjdking wrote: »
    I understand the blazing spear nerd. I do not understand the justification for leaving Luminous in its current useless form which leaves the only Templar AOE control skill as nova.

    I don't understand the blazing spear nerf. It's not easy to use and it takes practice and anticipation to effectively cc someone.

    Nah it's pretty easy to use, it's got a large radius. The skill is currently exceptionally strong. The nerf doesn't bother me but common sense suggested that the stun would go to luminous - which it didn't.

    If opponents know what they are doing, it isn't easy to hit them with Blazing Spear.

    It was not and never a strong ability. It is a versatile ability with many uses. It's a huge difference.

    Yes it is easy, the radius is large, templars have a built in snare and the capability of giving someone teh unpurgeable 66% snare. Templar has all the tools it needs to make Blazing Spear quite reliable in a vast majority of circumstances - whether you opt to use them or not has nothing to do with spears effectiveness. Granted you won't be catching someone running away at mach speed, but then again they are running away.

    The ability to throw out gobs of AOE damage, AOE snare, AOE stun, 28m of healing omniscience, and single target execute someone below 50% health with the most powerful execute in the game all on one bar (and still having a skill left to boot), whilst nearly permablocking suggests that quite a few things are overperforming. There is no other class that has even remotely close to that level of utility with that few amount of skills.

    The nerf was justified. Not moving the stun to Luminous though, to make it an attractive CC, makes no sense though.

    It's amazing how everyone on this forum is a PvP expert. OK, so you can religiously block this and spear chuck magplars mid charge and yet the people you play are incapable of simply moving out of the way of a telegraphed AoE that takes time to actually land.

    AoE CC? 75% Burning porc? Disingenuous at best and misinformation at worst. Spears only CC one target and your math is wrong [edit: @danno8 provided math].

    Less time admiring your own PvP play, more time on correct mechanics please.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • AuldWolf
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    So, I was just watching this video about balancing. It's more about fighting games than anything else, but it applies to ESO. The problem with so many balancing teams is that they don't seem to understand their own meta fully. They don't ever include more options, and more counters. If there really is a problem with Templars (and I honestly don't think there was, according to some of the better players out there certainly nothing you couldn't counter if you knew what you were doing), give those who aren't more options to counter them.

    I'm going to use Battleborn here because it's a great example of balancing gone wrong, and it's what ESO is doing so wrong at the moment. ISIC's shield was a real hassle for some people, so they nerfed his shields into oblivion (then nerfed them again). Instead of that, why not just give a couple of characters certain options that can very rapidly sap ISIC's shields? You're adding utility to those characters versus ISIC. Sadly, the developers of Battleborn never really caught on. And they kept playing this rabid game of buffing and nerfing, trying to balance that way, and it killed Battleborn.

    As a PvE player, it's pretty simple to have an outside perspective here and see what's going on. Instead of focusing so much on whether a certain class feels OP or not, just give others more options for countering them. A class is only OP so long as counters don't exist. And from what I'm seeing (AOEs telegraphing, et cetera), there are plenty of ways to counter a Templar already. Perhaps e just need more options. The thing is is that the way they're balancing at the moment is removing most of the options. And while that does perhaps create superior balance, it also results in a game that just isn't fun to play. The video explains this better than I could, honestly.

    ZOS believe that by removing options and relegating Templars to the role of a healbot they'll have perfect balancing with the Holy Trinity firmly in place. The problem? You then have a game that's just no fun to play. And that seems to be what's happening. This has resulted in a game that isn't fun for people to play.

    The Templar nerfs are why I've given up on ESO, it's Battleborn all over again.

    But couldn't we see a focus shift with the balancing team to think more about buffing/nerfing (and to even call off the silliness they're doing to Templars right now), and think more instead about valid counters? All combat like this is just rock, paper, scissors at the end of the day with some positional strategy laid on top, so shouldn't we be looking more at counters and less at how to nerf someone to create the perfect (which is synonymous with unfun) balancing?

    Just my two pence. I've left ESO anyway as I don't want to see it become Battleborn. I can't watch that. Still, food for thought, maybe? More options, not less?
  • Rikumaru
    Rikumaru
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    templesus wrote: »
    For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
    P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao

    And stamplar has 5 cleanses, major mending and a 30% snare all into 1 cheap ability. Along with some of the best small group utility (repentance).
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • danno8
    danno8
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    Rikumaru wrote: »
    templesus wrote: »
    For all the other stamplars posting so late...don't bother. They won't make anymore changes and everything you guys have said I've outlined numerous times since PTS1. Our sustain will remain ***.
    P.s LOL @ the guy who said stamblade sustain is in the same boat as stamplars. 15% more stam recovery AND siphoning I'm literally lmao

    And stamplar has 5 cleanses, major mending and a 30% snare all into 1 cheap ability. Along with some of the best small group utility (repentance).

    It's a great ability, but it ain't cheap. Even on my Magplar with a fair amount of reduction it costs around 2800 magicka. It used to be cheaper, around 2000, but they increased the cost 4-5 months ago.
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