10/10 for silliest thread ever. I have to recast my shields every 6 seconds. That's just for one shield.
FearlessOne_2014 wrote: »10/10 for silliest thread ever. I have to recast my shields every 6 seconds. That's just for one shield.
Nah I think all of the proc stamblades just want all of the Sorcs permanently banned from the game is all. That's all I hear from this thread from them. Meanwhile they have a buggy spammable CC and multiple "I WIN Buttons" that of course they defend ad infinitum. Lol funny how a double standard works ah?
FearlessOne_2014 wrote: »10/10 for silliest thread ever. I have to recast my shields every 6 seconds. That's just for one shield.
Nah I think all of the proc stamblades just want all of the Sorcs permanently banned from the game is all. That's all I hear from this thread from them. Meanwhile they have a buggy spammable CC and multiple "I WIN Buttons" that of course they defend ad infinitum. Lol funny how a double standard works ah?
Oh well this is why I'm glad I've move moved my PvP experience to the MOBA genre. Never have to worry about such taste less things as macros, instant killing stackable proc sets, or un balanced items and classes persisting more then 2 weeks to a month tops.
Sorry, Thankyou, but Fear IS more buggy than any other CC. It's missing animation, won't let you break free immediately and sometimes not at all. Also doesn't break on damage.
The double standard is that ZOS decide when something is unintended and when not. Or are we now banning everyone animation cancelling?
thankyourat wrote: »Sorry, Thankyou, but Fear IS more buggy than any other CC. It's missing animation, won't let you break free immediately and sometimes not at all. Also doesn't break on damage.
The double standard is that ZOS decide when something is unintended and when not. Or are we now banning everyone animation cancelling?
But I don't have problems with fear. even if I don't see or hear the animation for whatever reason I still notice my character is feared and can break free immediately. yes I will take a unblockable hit before I can break free but that's every cc. I do notice it bugs out if its laggy and I can't break free until my character starts running but that's only in laggy conditions. And every cc functions like that in lag. Of course ZoS chooses when something is intended it's their game lol. Animation cancelling is working as intended lol