Joy_Division wrote: »We are not need this stun to come back. For the first time since removal of Blinding Light in just 1 update we got entire 2 points that justify our requests of granting us back our Eclipse and AoE CC: 1. Blazing stun removed. 2. Coagulated Blood after 1.5 years got fixed.
What we need is:
1. Luminous to actually work.
2. Total Dark start reflect back all things that enemies throw in out face once again. Maybe even revamped Solar Barrage to be as unblockable aoe that knockdown 3 enemies in 5m around caster.
With those changes we will have back our best CCs. It is bad if we will be forced to wait it till U14, but it not fatal, like Honor is bugged since last major update that is very frustrating for azura paladins (heavy armor magicka templars playing on azura), but it not fatal. Same will be with CC.
If it take to wait 1 major update to get back our one of the best CCs, I willing to wait, as in U13 templar, at least pvp-oriented, got enough tasty buffs. Give back this cheap 2sec stun and forget about chances to get back working Eclipse and in perspective revamped Blinding Light?! No, thx, how could any templar willingly trade so.
You assume ZoS has a master plan of sorts and that they have an reasonably accurate assessment of these skills strengths.
I don't see it at all like that. You honestly think they kept Eclipse as purposefully crap simply because they felt before they made it halfway decent again, they had to nerf one of our better skills? If that is how they operate, then no wonder the balance in the game is a dumpster fire.
Besides Luminous cant work properly because the disorient effect isn't designed to be a normal CC the way stuns are. Disorient is actually very strong in PvE because it can neutralize a dangerous enemy for like 20 seconds, something no stun in the game can come close to attaining. The only way to make Luminous "work," is to exchange the disorient feature to a stun, which then removes the original purpose of the skill.
And even if that is done, the problem still is going to remain for many templars: we are stuck taking the blazing morph anyway because many of us PvE and cant afford to lose the DPS.
They made this change because I doubt anyone of the combat team plays a templar competitively in all aspects of the game enough to understand the easier DPS rotation on a combat skeleton would not translate into making the Templar "simpler" to play. If they did play a templar competitively, they would have instantly recognized the changes they made to Eclipse totally ruined the spell, a single DK in the vicinity of a healing templar totally obviates Healing Ritual, and Javelin was not the spell that needed a speed increase.
This does not even get into the other questionable "balance" decisions made in this patch. Anyone that has spent a single night in Cyrodiil would have recognized Negate is broken and disallowing crits on proc sets will not stop people from getting insta-killed.
You're giving concessions on the hope that 1) ZoS knows what they are doing and 2) ZoS will follow through and recompense templars for that nerf. That's crazy. I wouldn't even negotiate on such a premise if I could get that in writing. And this does not even consider what is likely true, ZoS sees the Blazing Spear change as an improvement to the class as a whole.
Is it better than Dawnbreaker though?Spearblade wrote: »
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@Cinbri - I wish I'd share your optimism!
Joy_Division wrote: »You're giving concessions on the hope that 1) ZoS knows what they are doing and 2) ZoS will follow through and recompense templars for that nerf. That's crazy. I wouldn't even negotiate on such a premise if I could get that in writing. And this does not even consider what is likely true, ZoS sees the Blazing Spear change as an improvement to the class as a whole.
Wanna talk about fools hope? before 2.7.0 dropped I had hoped part of their balancing would be to normalize stun's/hard CC's since other other classes have 4 second CC's and the best Temp's have is 2 seconds. Instead they take away the only one that ever worked well and left us with the most brutal present of all...NOTHING.Ron_Burgundy_79 wrote: »Joy_Division wrote: »We are not need this stun to come back. For the first time since removal of Blinding Light in just 1 update we got entire 2 points that justify our requests of granting us back our Eclipse and AoE CC: 1. Blazing stun removed. 2. Coagulated Blood after 1.5 years got fixed.
What we need is:
1. Luminous to actually work.
2. Total Dark start reflect back all things that enemies throw in out face once again. Maybe even revamped Solar Barrage to be as unblockable aoe that knockdown 3 enemies in 5m around caster.
With those changes we will have back our best CCs. It is bad if we will be forced to wait it till U14, but it not fatal, like Honor is bugged since last major update that is very frustrating for azura paladins (heavy armor magicka templars playing on azura), but it not fatal. Same will be with CC.
If it take to wait 1 major update to get back our one of the best CCs, I willing to wait, as in U13 templar, at least pvp-oriented, got enough tasty buffs. Give back this cheap 2sec stun and forget about chances to get back working Eclipse and in perspective revamped Blinding Light?! No, thx, how could any templar willingly trade so.
You assume ZoS has a master plan of sorts and that they have an reasonably accurate assessment of these skills strengths.
I don't see it at all like that. You honestly think they kept Eclipse as purposefully crap simply because they felt before they made it halfway decent again, they had to nerf one of our better skills? If that is how they operate, then no wonder the balance in the game is a dumpster fire.
Besides Luminous cant work properly because the disorient effect isn't designed to be a normal CC the way stuns are. Disorient is actually very strong in PvE because it can neutralize a dangerous enemy for like 20 seconds, something no stun in the game can come close to attaining. The only way to make Luminous "work," is to exchange the disorient feature to a stun, which then removes the original purpose of the skill.
And even if that is done, the problem still is going to remain for many templars: we are stuck taking the blazing morph anyway because many of us PvE and cant afford to lose the DPS.
They made this change because I doubt anyone of the combat team plays a templar competitively in all aspects of the game enough to understand the easier DPS rotation on a combat skeleton would not translate into making the Templar "simpler" to play. If they did play a templar competitively, they would have instantly recognized the changes they made to Eclipse totally ruined the spell, a single DK in the vicinity of a healing templar totally obviates Healing Ritual, and Javelin was not the spell that needed a speed increase.
This does not even get into the other questionable "balance" decisions made in this patch. Anyone that has spent a single night in Cyrodiil would have recognized Negate is broken and disallowing crits on proc sets will not stop people from getting insta-killed.
You're giving concessions on the hope that 1) ZoS knows what they are doing and 2) ZoS will follow through and recompense templars for that nerf. That's crazy. I wouldn't even negotiate on such a premise if I could get that in writing. And this does not even consider what is likely true, ZoS sees the Blazing Spear change as an improvement to the class as a whole.
It's sad, but I still have a tiny sliver of hope that they'll see the light.
itscompton wrote: »Wanna talk about fools hope? before 2.7.0 dropped I had hoped part of their balancing would be to normalize stun's/hard CC's since other other classes have 4 second CC's and the best Temp's have is 2 seconds. Instead they take away the only one that ever worked well and left us with the most brutal present of all...NOTHING.Ron_Burgundy_79 wrote: »Joy_Division wrote: »We are not need this stun to come back. For the first time since removal of Blinding Light in just 1 update we got entire 2 points that justify our requests of granting us back our Eclipse and AoE CC: 1. Blazing stun removed. 2. Coagulated Blood after 1.5 years got fixed.
What we need is:
1. Luminous to actually work.
2. Total Dark start reflect back all things that enemies throw in out face once again. Maybe even revamped Solar Barrage to be as unblockable aoe that knockdown 3 enemies in 5m around caster.
With those changes we will have back our best CCs. It is bad if we will be forced to wait it till U14, but it not fatal, like Honor is bugged since last major update that is very frustrating for azura paladins (heavy armor magicka templars playing on azura), but it not fatal. Same will be with CC.
If it take to wait 1 major update to get back our one of the best CCs, I willing to wait, as in U13 templar, at least pvp-oriented, got enough tasty buffs. Give back this cheap 2sec stun and forget about chances to get back working Eclipse and in perspective revamped Blinding Light?! No, thx, how could any templar willingly trade so.
You assume ZoS has a master plan of sorts and that they have an reasonably accurate assessment of these skills strengths.
I don't see it at all like that. You honestly think they kept Eclipse as purposefully crap simply because they felt before they made it halfway decent again, they had to nerf one of our better skills? If that is how they operate, then no wonder the balance in the game is a dumpster fire.
Besides Luminous cant work properly because the disorient effect isn't designed to be a normal CC the way stuns are. Disorient is actually very strong in PvE because it can neutralize a dangerous enemy for like 20 seconds, something no stun in the game can come close to attaining. The only way to make Luminous "work," is to exchange the disorient feature to a stun, which then removes the original purpose of the skill.
And even if that is done, the problem still is going to remain for many templars: we are stuck taking the blazing morph anyway because many of us PvE and cant afford to lose the DPS.
They made this change because I doubt anyone of the combat team plays a templar competitively in all aspects of the game enough to understand the easier DPS rotation on a combat skeleton would not translate into making the Templar "simpler" to play. If they did play a templar competitively, they would have instantly recognized the changes they made to Eclipse totally ruined the spell, a single DK in the vicinity of a healing templar totally obviates Healing Ritual, and Javelin was not the spell that needed a speed increase.
This does not even get into the other questionable "balance" decisions made in this patch. Anyone that has spent a single night in Cyrodiil would have recognized Negate is broken and disallowing crits on proc sets will not stop people from getting insta-killed.
You're giving concessions on the hope that 1) ZoS knows what they are doing and 2) ZoS will follow through and recompense templars for that nerf. That's crazy. I wouldn't even negotiate on such a premise if I could get that in writing. And this does not even consider what is likely true, ZoS sees the Blazing Spear change as an improvement to the class as a whole.
It's sad, but I still have a tiny sliver of hope that they'll see the light.
RinaldoGandolphi wrote: »1. ~4% more from Purifyaing Light is hardly an super strong buff for pve, it was changed only for PvP where it indeed nice fix.RinaldoGandolphi wrote: »cpuScientist wrote: »Yes that Templar radiant buff and shard auto stun are huuuge buffs. And OMG that Nightblade reduced cost on their spammable so much easier to sustain.
DK got a heal really is all.
Sorcs will continue to be fine and now our spammable which really only sorcs use in PvP cannot be reflected. We are fine as wine in the summertime. Stam sorcs got a but if the shaft though 33% nerf on hurricane WTF.
The Radiant change really does not change things for me, Radiant will still kill at 25% health where I use it. the Buff to Purifying Light will be awesome, and my Templar uses s Destro staff so I get those benefits too. Being able to cast Total Dark on unlimited amount of targets gives it situational utility.
Luminious Shards was always better for PVP due to its stun being a Disoreint that ignores block.
With Black Rose and other sets now having Jewels Templars got buffed even more.
2. Total Dark now unlimited is nice but now it reflect even less skills than it could before, since beams unreflectable now, and in pve it still useless, given that it cost same as BoL...
3. Luminous was literally never better in PvP and if nothing will be changed noone in pvp will use this morph for simple reason that it not apply CC:4. Black Rose literally used by everyone already and adding jewels and weapons won't change things much in pvp.
So, beside Purifying Light revamp for pvp, I don't see super strong buffs, while removed stun from Blazing Spear while Luminous CC not working will be noticable nerf. Radiant Aura also nice but choosing it means not be able to use Repentance, forced to choose either one or another of strong morphs, so it will just increase of builds' diversity. Templar will be mostly affected by side changes like frost tanking, but that is not particular class-related things.
Luminious Shards will break if ANY kind of damage including any kind of DOT from a weapon enchant or anything damages them, its used to break block on Tank toons to open up windows to damage them, and if your group uses the Synergy its a decent magicka and stamina return. The stun always works for me unless i damage or DOT them.
Total Dark is situaltional as always but its still better then it was
Purifying Light will help us in the burst damage department
Your also forgetting that Lingering Ritual becomes the Dark Deal for Magicka Templar,. as you cna move full speed while channeling it, and it heals for more then Breath of Life does for a cheaper cost...i think you will see many Templars catch on quick and run around rocks like Stam Sorcs casting Lingiering Ritual(they renamed it i think) like Stam Sorcs Dark Deal.
if your using a Fire Staff thats an 8% damage increase. Templars that use Destro Staff have a lot to look forward too in the next update for PVP, and Jab using Templars wil really be the only dual wield Magic Specs due to Jabs +Toppling Charge, and Dark Flare working so well on a dual wield setup, there is so much synergy between Desto Staff and Dawns Wrath line, it works so well now...it works better now, and even better i Homestead then it did in 1.6 when i first put my own spin on Divien Cross Sun Priest build, he pioneered it, i just put my own flavor on it.
Sorcs have absolutely nothing to look forward to in PVP, nor did they get any buffs or changes to their class
Atronach is till the only CC Atro in the game,pets to me are useless, the Curse change really only effects PVE at 8.5 secs hardly any Sorcs will use the 2nd explosion in PVP.
28m Impale for Magblade is huge in PVP, the short range was part of why it wasn't used, it will be now.
Look at Dragonknights, Flame Damage Ferocious Leap, a solid Coagulating Blood Heal, buff to Flame Whip damage, DK got a lot of good solid changes,
Sorc was left out in the cold this patch unless you like pets.
Can't test on pts coz huge delays but does after increasing animation speed of templar charge it actually became faster and more responsive?
Anti_Virus wrote: »Leepalmer back at it again with another pointless debate.
austinwalter87ub17_ESO wrote: »I've come to the conclusion that running Reverberating Slam from 1H/Shield is going to be our best CC.
SwaminoNowlino wrote: »"We readjusted Backlash, so if you're solo you're probably not going to be able to hit the cap so you'll need to be in a group." -- Balanced by Wrobel
SwaminoNowlino wrote: »"We readjusted Backlash, so if you're solo you're probably not going to be able to hit the cap so you'll need to be in a group." -- Balanced by Wrobel