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PTS Feedback Thread for Templar Balance Improvements

  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Cinbri wrote: »
    We are not need this stun to come back. For the first time since removal of Blinding Light in just 1 update we got entire 2 points that justify our requests of granting us back our Eclipse and AoE CC: 1. Blazing stun removed. 2. Coagulated Blood after 1.5 years got fixed.
    What we need is:
    1. Luminous to actually work.
    2. Total Dark start reflect back all things that enemies throw in out face once again. Maybe even revamped Solar Barrage to be as unblockable aoe that knockdown 3 enemies in 5m around caster.
    With those changes we will have back our best CCs. It is bad if we will be forced to wait it till U14, but it not fatal, like Honor is bugged since last major update that is very frustrating for azura paladins (heavy armor magicka templars playing on azura), but it not fatal. Same will be with CC.
    If it take to wait 1 major update to get back our one of the best CCs, I willing to wait, as in U13 templar, at least pvp-oriented, got enough tasty buffs. Give back this cheap 2sec stun and forget about chances to get back working Eclipse and in perspective revamped Blinding Light?! No, thx, how could any templar willingly trade so.

    You assume ZoS has a master plan of sorts and that they have an reasonably accurate assessment of these skills strengths.

    I don't see it at all like that. You honestly think they kept Eclipse as purposefully crap simply because they felt before they made it halfway decent again, they had to nerf one of our better skills? If that is how they operate, then no wonder the balance in the game is a dumpster fire.

    Besides Luminous cant work properly because the disorient effect isn't designed to be a normal CC the way stuns are. Disorient is actually very strong in PvE because it can neutralize a dangerous enemy for like 20 seconds, something no stun in the game can come close to attaining. The only way to make Luminous "work," is to exchange the disorient feature to a stun, which then removes the original purpose of the skill.

    And even if that is done, the problem still is going to remain for many templars: we are stuck taking the blazing morph anyway because many of us PvE and cant afford to lose the DPS.

    They made this change because I doubt anyone of the combat team plays a templar competitively in all aspects of the game enough to understand the easier DPS rotation on a combat skeleton would not translate into making the Templar "simpler" to play. If they did play a templar competitively, they would have instantly recognized the changes they made to Eclipse totally ruined the spell, a single DK in the vicinity of a healing templar totally obviates Healing Ritual, and Javelin was not the spell that needed a speed increase.

    This does not even get into the other questionable "balance" decisions made in this patch. Anyone that has spent a single night in Cyrodiil would have recognized Negate is broken and disallowing crits on proc sets will not stop people from getting insta-killed.

    You're giving concessions on the hope that 1) ZoS knows what they are doing and 2) ZoS will follow through and recompense templars for that nerf. That's crazy. I wouldn't even negotiate on such a premise if I could get that in writing. And this does not even consider what is likely true, ZoS sees the Blazing Spear change as an improvement to the class as a whole.

    It's sad, but I still have a tiny sliver of hope that they'll see the light.

    0c6460ac5f131e2e96be80ce29ad434ac8839abcfcabfc96cc20b6b2827242c2.jpg
    Edited by Ron_Burgundy_79 on 25 January 2017 20:55
  • sevomd69
    sevomd69
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    Lore_lai wrote: »
    Spearblade wrote: »
    sevomd69 wrote: »
    Was I just imagining this, but I thought crescent sweep is no longer magic damage... but I can't find it in any of the patch notes...

    It's in 2.7.2 I believe. But yes, Stamina TEMPLARS have an ultimate now.
    Is it better than Dawnbreaker though?
    ***
    @Cinbri - I wish I'd share your optimism! :D

    Probably not... but better than having no choices at all... And also need one until level Fighter Guild up to 10...
  • projectscience
    You're giving concessions on the hope that 1) ZoS knows what they are doing and 2) ZoS will follow through and recompense templars for that nerf. That's crazy. I wouldn't even negotiate on such a premise if I could get that in writing. And this does not even consider what is likely true, ZoS sees the Blazing Spear change as an improvement to the class as a whole.

    You are absolutely correct! Why on god's earth would you need a skill with a stun (that actually worked)? You are a friggn' templar! Cast a cute rune on the ground and shout at your enemy: this is my house!
    He/she will:
    A.) pass out, because your circluar, unfurnished home is much nicer than his/her fully furnished 4Mio Gold manor.
    B.) get scared and run away
    C.) or... more likey incap, talon, encase, negate, frag, stone fist, petrify, terror, or ... you, inspect your tiny property right afterwards and say: thanks, i´ll take it.
    Edited by projectscience on 25 January 2017 22:09
  • cpuScientist
    cpuScientist
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    I have one suggestion that would help StamPlar and magplar DPS in PvE that would not be OP in PvP, it would be allowing power of the light to do splash damage, I mean it's an explosion of light, this would give StamPlar a cleave ability to give them a little something to compete with other stamina DK and sorc. The single target on a StamPlar with the right rotation is nowhere near as bad as many make it out to be. And they can be very useful in a trial with power of the light buffing group DPS. They just need, well stamina in general needs some extra AOE DPS.

    I always wanted a stamina shards ability but that's not happening. But power of the light could do some AOE and make it a more useful skill for StamPlar.
  • Solariken
    Solariken
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    I really like the suggestion from @Cinbri to add an AoE knockdown to Solar Barrage. This would make it a great utility skill since the damage output is very poor
  • S'yn
    S'yn
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    Since we have skill that only grant CC immunity and not actual CC, why don't they just make all templars with double AP and glow bright green in Cyrodiil. I mean, if you're going to go this route, you might as well fully commit. Can I get an amen?
  • itscompton
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    Cinbri wrote: »
    We are not need this stun to come back. For the first time since removal of Blinding Light in just 1 update we got entire 2 points that justify our requests of granting us back our Eclipse and AoE CC: 1. Blazing stun removed. 2. Coagulated Blood after 1.5 years got fixed.
    What we need is:
    1. Luminous to actually work.
    2. Total Dark start reflect back all things that enemies throw in out face once again. Maybe even revamped Solar Barrage to be as unblockable aoe that knockdown 3 enemies in 5m around caster.
    With those changes we will have back our best CCs. It is bad if we will be forced to wait it till U14, but it not fatal, like Honor is bugged since last major update that is very frustrating for azura paladins (heavy armor magicka templars playing on azura), but it not fatal. Same will be with CC.
    If it take to wait 1 major update to get back our one of the best CCs, I willing to wait, as in U13 templar, at least pvp-oriented, got enough tasty buffs. Give back this cheap 2sec stun and forget about chances to get back working Eclipse and in perspective revamped Blinding Light?! No, thx, how could any templar willingly trade so.

    You assume ZoS has a master plan of sorts and that they have an reasonably accurate assessment of these skills strengths.

    I don't see it at all like that. You honestly think they kept Eclipse as purposefully crap simply because they felt before they made it halfway decent again, they had to nerf one of our better skills? If that is how they operate, then no wonder the balance in the game is a dumpster fire.

    Besides Luminous cant work properly because the disorient effect isn't designed to be a normal CC the way stuns are. Disorient is actually very strong in PvE because it can neutralize a dangerous enemy for like 20 seconds, something no stun in the game can come close to attaining. The only way to make Luminous "work," is to exchange the disorient feature to a stun, which then removes the original purpose of the skill.

    And even if that is done, the problem still is going to remain for many templars: we are stuck taking the blazing morph anyway because many of us PvE and cant afford to lose the DPS.

    They made this change because I doubt anyone of the combat team plays a templar competitively in all aspects of the game enough to understand the easier DPS rotation on a combat skeleton would not translate into making the Templar "simpler" to play. If they did play a templar competitively, they would have instantly recognized the changes they made to Eclipse totally ruined the spell, a single DK in the vicinity of a healing templar totally obviates Healing Ritual, and Javelin was not the spell that needed a speed increase.

    This does not even get into the other questionable "balance" decisions made in this patch. Anyone that has spent a single night in Cyrodiil would have recognized Negate is broken and disallowing crits on proc sets will not stop people from getting insta-killed.

    You're giving concessions on the hope that 1) ZoS knows what they are doing and 2) ZoS will follow through and recompense templars for that nerf. That's crazy. I wouldn't even negotiate on such a premise if I could get that in writing. And this does not even consider what is likely true, ZoS sees the Blazing Spear change as an improvement to the class as a whole.

    It's sad, but I still have a tiny sliver of hope that they'll see the light.

    0c6460ac5f131e2e96be80ce29ad434ac8839abcfcabfc96cc20b6b2827242c2.jpg
    Wanna talk about fools hope? before 2.7.0 dropped I had hoped part of their balancing would be to normalize stun's/hard CC's since other other classes have 4 second CC's and the best Temp's have is 2 seconds. Instead they take away the only one that ever worked well and left us with the most brutal present of all...NOTHING.

  • templesus
    templesus
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    The funny part is that blazing spear isn't even a good cc...fighting any good Stam class they block it EVERY TIME..this is coming from someone who has played that Stam class as well
  • Hymzir
    Hymzir
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    Hope? What manner of nonsense is this?

    There is no hope here...

    15f08fa90081323a3e2c7e35a5e069aece8ec14188d96f4c86cca782b87110fe.jpg

    I have given up on ZOS. There is no point in giving them feedback or trying to engage them in any kind of meaningful discussion. There is no hope here, and the sooner we accept the fact, that this game is, and will always be, a broken mess, the easier it is for all of us to move on when something else comes along. Every patch is a crap-shoot. Your build will either turn out to be ridiculously OP or you will find yourself to be a walking AP dispenser. Moderation is a foreign concept to ZOS.

    When the next patch goes live, I will test it for a while, and if I can get some semi-decent build to work, with the gear and stuff I've collected, I'll continue playing couple of days a week doing PVP only, and not giving them a cent while doing so. If it turns out, that I'll need to grind a new set of gear to be competent, then I will not do it. I will go and play something else instead.

    And if it turns out, that they mucked Templars back to the gutter where we used to be, then so be it. I have plenty of other things to spend my time on than this nonsense.

    I'll 'prolly come back to see what the crap shoot for the next patch down the line will be. And if Templars become viable again I'll start playing once more. Hell, might even subscribe for a month or two and try to finally finish the zones I've yet to clear.

    But the thing to keep in mind, is that there is no real point in investing time and effort into this game, since each patch changes everything, making all the skills and tactics you've practiced meaningless, turning the gear you grinded hundreds of hours for worthless, and in the end, the most effective tactic is invariably always relying on spamming some broken skill or combo while running in a zerg ball. (Usually using what ever nonsense mechanic, that they haven't really though out through, they introduced in hopes of dissuading people from zerging.).

    I mean - for as long as I can remember, Cyrodiil has been crammed full of human centipedes, running around with their heads stuck up each other asses high on *** fumes, spamming indiscriminate heals, purges, negates and rapids, while keeping up a barrage of whatever AoE happens to be the FotM. Currently that honor is on Eye of Flame. There is no skill involved, there are no tactics being utilized. All you need to do is stack on crown and spam whatever thing you are relegated to spamming, while restraining yourself from individual thought or action.

    They devs have proven time after time, that they are totally clueless about their own game. The only thing consistent about them is their ineptitude and tendency to break anything they tweak. In short, they are the most incompetent bunch of devs whose work I've ever had the misery to follow. And I see absolutely no reason to expect things to change in the future.
    Edited by Hymzir on 26 January 2017 03:01
  • technohic
    technohic
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    itscompton wrote: »
    Cinbri wrote: »
    We are not need this stun to come back. For the first time since removal of Blinding Light in just 1 update we got entire 2 points that justify our requests of granting us back our Eclipse and AoE CC: 1. Blazing stun removed. 2. Coagulated Blood after 1.5 years got fixed.
    What we need is:
    1. Luminous to actually work.
    2. Total Dark start reflect back all things that enemies throw in out face once again. Maybe even revamped Solar Barrage to be as unblockable aoe that knockdown 3 enemies in 5m around caster.
    With those changes we will have back our best CCs. It is bad if we will be forced to wait it till U14, but it not fatal, like Honor is bugged since last major update that is very frustrating for azura paladins (heavy armor magicka templars playing on azura), but it not fatal. Same will be with CC.
    If it take to wait 1 major update to get back our one of the best CCs, I willing to wait, as in U13 templar, at least pvp-oriented, got enough tasty buffs. Give back this cheap 2sec stun and forget about chances to get back working Eclipse and in perspective revamped Blinding Light?! No, thx, how could any templar willingly trade so.

    You assume ZoS has a master plan of sorts and that they have an reasonably accurate assessment of these skills strengths.

    I don't see it at all like that. You honestly think they kept Eclipse as purposefully crap simply because they felt before they made it halfway decent again, they had to nerf one of our better skills? If that is how they operate, then no wonder the balance in the game is a dumpster fire.

    Besides Luminous cant work properly because the disorient effect isn't designed to be a normal CC the way stuns are. Disorient is actually very strong in PvE because it can neutralize a dangerous enemy for like 20 seconds, something no stun in the game can come close to attaining. The only way to make Luminous "work," is to exchange the disorient feature to a stun, which then removes the original purpose of the skill.

    And even if that is done, the problem still is going to remain for many templars: we are stuck taking the blazing morph anyway because many of us PvE and cant afford to lose the DPS.

    They made this change because I doubt anyone of the combat team plays a templar competitively in all aspects of the game enough to understand the easier DPS rotation on a combat skeleton would not translate into making the Templar "simpler" to play. If they did play a templar competitively, they would have instantly recognized the changes they made to Eclipse totally ruined the spell, a single DK in the vicinity of a healing templar totally obviates Healing Ritual, and Javelin was not the spell that needed a speed increase.

    This does not even get into the other questionable "balance" decisions made in this patch. Anyone that has spent a single night in Cyrodiil would have recognized Negate is broken and disallowing crits on proc sets will not stop people from getting insta-killed.

    You're giving concessions on the hope that 1) ZoS knows what they are doing and 2) ZoS will follow through and recompense templars for that nerf. That's crazy. I wouldn't even negotiate on such a premise if I could get that in writing. And this does not even consider what is likely true, ZoS sees the Blazing Spear change as an improvement to the class as a whole.

    It's sad, but I still have a tiny sliver of hope that they'll see the light.

    0c6460ac5f131e2e96be80ce29ad434ac8839abcfcabfc96cc20b6b2827242c2.jpg
    Wanna talk about fools hope? before 2.7.0 dropped I had hoped part of their balancing would be to normalize stun's/hard CC's since other other classes have 4 second CC's and the best Temp's have is 2 seconds. Instead they take away the only one that ever worked well and left us with the most brutal present of all...NOTHING.

    Yeah what's up with that? Just replaced javelin with destructive reach. It's amazing of a difference but have to cary a lightning staff.


    BTW. Any stamplars want to pm me the cookie cutter build? I want to give it a try. Not happy with magplar even if it's better.
  • Cinbri
    Cinbri
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    Can't test on pts coz huge delays but does after increasing animation speed of templar charge it actually became faster and more responsive?
  • RinaldoGandolphi
    RinaldoGandolphi
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    I don't think they should have removed the stun from Blazing Spear.

    I always use the Luminious Shards morph because i usually heal in PVE, and its a good resource return for tanks and DPS, the Disorient is good as long as you don't damage or DOT the enemy

    Blazing Spear was just a standard stun with a small ground DOT, I don't see the point in nerfing it by taking away the stun. It really makes no sense, sure the extra 2 secs on the ground DOT will give it more damage, but it was used more for the utility of the stun and the Synergy then a DPS skill, and 2 seconds longer on the ground dot doesn't make up for losing the stun.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Cinbri
    Cinbri
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    Cinbri wrote: »
    Yes that Templar radiant buff and shard auto stun are huuuge buffs. And OMG that Nightblade reduced cost on their spammable so much easier to sustain.

    DK got a heal really is all.

    Sorcs will continue to be fine and now our spammable which really only sorcs use in PvP cannot be reflected. We are fine as wine in the summertime. Stam sorcs got a but if the shaft though 33% nerf on hurricane WTF.

    The Radiant change really does not change things for me, Radiant will still kill at 25% health where I use it. the Buff to Purifying Light will be awesome, and my Templar uses s Destro staff so I get those benefits too. Being able to cast Total Dark on unlimited amount of targets gives it situational utility.

    Luminious Shards was always better for PVP due to its stun being a Disoreint that ignores block.

    With Black Rose and other sets now having Jewels Templars got buffed even more.
    1. ~4% more from Purifyaing Light is hardly an super strong buff for pve, it was changed only for PvP where it indeed nice fix.
    2. Total Dark now unlimited is nice but now it reflect even less skills than it could before, since beams unreflectable now, and in pve it still useless, given that it cost same as BoL...
    3. Luminous was literally never better in PvP and if nothing will be changed noone in pvp will use this morph for simple reason that it not apply CC:
    source.gif
    4. Black Rose literally used by everyone already and adding jewels and weapons won't change things much in pvp.
    So, beside Purifying Light revamp for pvp, I don't see super strong buffs, while removed stun from Blazing Spear while Luminous CC not working will be noticable nerf. Radiant Aura also nice but choosing it means not be able to use Repentance, forced to choose either one or another of strong morphs, so it will just increase of builds' diversity. Templar will be mostly affected by side changes like frost tanking, but that is not particular class-related things.

    Luminious Shards will break if ANY kind of damage including any kind of DOT from a weapon enchant or anything damages them, its used to break block on Tank toons to open up windows to damage them, and if your group uses the Synergy its a decent magicka and stamina return. The stun always works for me unless i damage or DOT them.

    Total Dark is situaltional as always but its still better then it was

    Purifying Light will help us in the burst damage department

    Your also forgetting that Lingering Ritual becomes the Dark Deal for Magicka Templar,. as you cna move full speed while channeling it, and it heals for more then Breath of Life does for a cheaper cost...i think you will see many Templars catch on quick and run around rocks like Stam Sorcs casting Lingiering Ritual(they renamed it i think) like Stam Sorcs Dark Deal.

    if your using a Fire Staff thats an 8% damage increase. Templars that use Destro Staff have a lot to look forward too in the next update for PVP, and Jab using Templars wil really be the only dual wield Magic Specs due to Jabs +Toppling Charge, and Dark Flare working so well on a dual wield setup, there is so much synergy between Desto Staff and Dawns Wrath line, it works so well now...it works better now, and even better i Homestead then it did in 1.6 when i first put my own spin on Divien Cross Sun Priest build, he pioneered it, i just put my own flavor on it.

    Sorcs have absolutely nothing to look forward to in PVP, nor did they get any buffs or changes to their class

    Atronach is till the only CC Atro in the game,pets to me are useless, the Curse change really only effects PVE at 8.5 secs hardly any Sorcs will use the 2nd explosion in PVP.

    28m Impale for Magblade is huge in PVP, the short range was part of why it wasn't used, it will be now.

    Look at Dragonknights, Flame Damage Ferocious Leap, a solid Coagulating Blood Heal, buff to Flame Whip damage, DK got a lot of good solid changes,

    Sorc was left out in the cold this patch unless you like pets.

    @RinaldoGandolphi
    1. Luminous Shards CC will never work in PvP by simple reson - there will be never ever a situation when your enemy won't be debuffed, dot, attacked by other people. It is myth that such things might happen in pvp where main rule is to pressure opponent. And even in some miracle situation when your opponent not affected by dots or noone attack your target and you don't even dare to attack it (sorry, but channeled Dark Flare+Javelin which damage 3 times lower than Vampire Bain+RD is not a burst damage that will hurt tank against whom Luminous was designed to work) why should he even break CC? You will stand in front of him not able to deal damage, he will sit in CC and regenerate his resources till CC ends...
    This *** situation is all result of previous change when Disorient could CC through block but didn't provide CC immunity(you can see it on resource, where npc's Disorient still doesn't provide CC immunity) and people were abused "stunlocks". So I don't see a reason of why defending mechanic that obviously not working as intended now. Don't tell me that this look intended:
    source.gif
    2. Lingering is uncomparable to Dark Deal. Difference is drastical: 1. It no longer heal caster for 30% more and as result heal is equal to BoL, literally it AoE BoL with cast time 2. templar itself not need it coz he have BoL that he can use with blockasting(when you will fight outnumbered you will die faster than cast will be finished, without block) 3. It won't restore resources to templar, i.e. main reason why Dark Deal used 4. Templar don't have access to major speed buff unlike sorc and for that reason he will suffer from main counter to channel - interrupts and bashes. 5. It cast time much longer than Dark Deal, reducing chances to succeed in cast.
    Recap: while people call current Deal strong coz it hard to interrupt it and it resources provided by skill claimed to be too much, none of those bemefits Hasty Prayer have too. Healers might start using it equally with springs, but for templar himself it have no benefits.
    3. It is already proved by alcast that destro staffs will be still weaker than dual. In pvp it means that 2 dual swords and additional 5pc set bonus, or 2pc monster set bonus will be still most preferable option for templar over destro staff. Changes to destro staffs will buff damage and utility of classes that use destro as main weapon (nb and sorc), and as result it will reduce gap between sorc and templar. It hardly looks like buff, more like side-nerf.
    P.S.: we can agree, DK got nice buffs this update.
    Edited by Cinbri on 26 January 2017 15:57
  • RinaldoGandolphi
    RinaldoGandolphi
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    @Cinbri

    Im not disagreeing with you about Luminious Shards. Its Disorient does make it far more difficult to use in PVP as a primary stun due to how Disorients break on damage, dots, and debuffs.It is however VERY NICE skill in PVE for healers, and the resource return on it from the synergy can be good in PVP if your group mates use it.

    I have tried duel wield on my Templar, i don't like it.I prefer ranged DPS magic melee isn't my flavor. I do very well against Templars who use Jabs, I do like the Javelin though sometimes, wish it cost less though.

    I think Lingering will be fun. I think it will be the surprise skill this patch. Everyone bagged on Dark Deal and it ended up being good. This one may be too, if im wrong I am wrong, but being able to move full speed while casting it opens up some good opportunities.
    Edited by RinaldoGandolphi on 26 January 2017 15:58
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • S'yn
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    Every class needs an effective CC for both pvp and pve. Templar had crappiest CC in game, so they took it away and called it "balance", what a joke. I have seen plenty of complaints on forums about skills being too Op, never ONE gripe about blazing spear. It's a 2 second stun that you can see coming a mile away and just avoid 80% of the time- where was the "need" to fix this? Did some DEV get speared to death in Cyrodiil before this patch? No one asked for this, the feedback has been overwhelmingly negative, but we all know good and well they will push this through to live...
  • Dr_Resilient
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    Great! Now we have one less CC and we give CC imunity to the enemies! How GREAT is that ZOS???!!
  • Ashamray
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    Cinbri wrote: »
    Can't test on pts coz huge delays but does after increasing animation speed of templar charge it actually became faster and more responsive?

    @Cinbri , in my experience, final impact (when Templar jumps) became faster. Speed of charging remains as it is on live.
    But there are a terribad delay in the begining of the charge, worse than on live. I don't know, maybe it is just because I have low fps and 200-300 latency.
    Overall nothing has changed.
    Edited by Ashamray on 26 January 2017 22:13
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • Dredlord
    Dredlord
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    Anti_Virus wrote: »
    Leepalmer back at it again with another pointless debate.

    And probably the worst source of misinformation on these forums.
  • Sile
    Sile
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    Does anyone else think that Templar has had some useless / synergy-less skills since launch? Instead of trying to balance existing skills, maybe we should just look at revamping or replacing them - like Blinding Flashes and RD. One of the things that has stuck to me is that Templars provide great support to Stamina, but can't support themselves as Stamina. What's up with that?


    Backlash has always been kind of average - it could be a staple part of our rotations but it's generally not done enough damage to warrant a skill spot, and as evidenced it's pretty hard to balance in PVP. It was good for a small period of time but it's fallen by the wayside really.

    What if, instead of damage, Backlash gave an AOE heal instead of damage, and a minor amount of resource? e.g. PotL AOE heals 10/20% of incoming damage on each hit for it's duration, and at the end of the duration restores AOE 20% of damage dealt as Stamina. Still have PotL apply maj Fracture, and all of a sudden, Stamplar sustain is much better.

    Eclipse Total Dark / Unstable Core. One of those skills that is so situational it rarely if ever sees use. So situational, it doesn't really last long enough to provide enough damage. Change it to a debuff instead of a CC so it becomes unbreakable, maybe make it a DOT? It could be the same as above, if Backlash was kept for damage.

    Alternatively, make it more situational? e.g. Unstable Core now acts like an AOE backlash for Magicka, and Total Dark becomes a Stamina Morph and provides extra damage on hit to shielded targets? It'd have bonuses to both PVE and PVP

    Solar Barrage Completely eclipsed by Dark Flare, super situational, I don't know of more than a couple of instances in PVP since launch of where it's been used (I'd very comfortably say I've seen it used less than on 10 different characters since launch). It's just so outclassed compared to Dark Flare IMO.

    I'm not saying we should use any of the above suggestions, but, I think instead of trying to rebalance skills that are just poorly thoughtout or synergised, maybe it's worth going back to the drawing board.

    P.S. What I wouldn't give to have a Stam Morph of Toppling Charge.
    Gondor
    Stamplar
    The Kelly Gang
    Eternal Dear Leader of Bad People on a Shortbus
    OG Daggerfall Covenant
  • cazlonb16_ESO
    cazlonb16_ESO
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    Sile wrote: »
    Does anyone else think that Templar has had some useless / synergy-less skills since launch?

    We've been going on about bad synergy, general clunkiness as compared to other classes and for the most part terribad passives since the last big nerf in beta basically.
  • technohic
    technohic
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    Add me to the list of stamplars that wishes our class did something more for us. I switched and tried it out in Cyrodiil and I absolutely love the faster play style, but I see what everyone is talking about. Thanks @Alcast BTW as I used a guide video of yours that kind of helped me figure out how I wanted to build out.

    I'll leave it to the more experienced Stamplars to give details on ideas but I support them. What I will say is now that I finally did it more than just flirt with it in PvE and actually went in to PvP (always felt way lacking in PvE) it really does highlight the issues I see with Magplar; though. Magplar is just clunky. Animations have delays, and lock ups, and the complete lack of mobility, even using mist form; is just sloooooowwwwwww. I suppose its because its a healer and so long as the class is tied to that; then I can understand it being stuck with that. I'd rather slot bow, roll and sprint.

    Also; I was on the receiving end of RD a lot. Still no big deal to me but then; I have a cheap purge still. Either way; I'd find it more annoying that it just gets beamed on you from range more than the damage. I would reduce the range and the execute percentage.

    Binding Javelin is a lot nicer. Aurora Javelin needs a stun time increase if it is going to be the lone CC of a magplar. TBH; as far as balance goes, I would rather them try to hit me with a blazing spear than Javelin, just going from the receiving end. This is to say, I do not get the nerf. It doesn't make anyones rotation easier, it just takes the one thing that could keep a player in the DOT for 2 seconds should you manage to land it.

    In the end; I really have come to dislike Magplar. Since the BOL nerf; I find it less reliable to hit the target you want. With different changes for a long time, like removal of blinding flashes, or the blanket nerf to shields, I have felt confined into just a couple of different builds. The old version like what Blabafat used to run I see less and less and see more trollplars or healbot jesus beam spammers. It just has not been fun for me. It more is an annoyance to other players.
    Edited by technohic on 27 January 2017 04:23
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
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    I've come to the conclusion that running Reverberating Slam from 1H/Shield is going to be our best CC.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • Ashamray
    Ashamray
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    I've come to the conclusion that running Reverberating Slam from 1H/Shield is going to be our best CC.

    It's already second best CC in the game and a hard counter to healbots.
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • S'yn
    S'yn
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    Are CC available to stamplar and magplar? Sure, but the problem is they are tied to very specific weapons and skills, not the class. This all but eliminates build diversity if you hope to be remotely competitive with other classes, who have a lot more options than we do. I still don't see any evidence that this is more balanced or simpler to use. It just takes an already weak skill and makes it COMPLETELY useless.
  • Starless06
    Starless06
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    Developer Comments

    Making Backlash unblockable ensures it behaves consistently when compared to Daedric Cruse, as both those abilities are similar in functionality and how they thematically apply their damage.

    It is absurd to even compare the two skills. They are not really that similar in functionality. Other than doing their damage after a time period. You don't have to load up damage into curse. Backlash has no splash damage component.

    Why aren't we comparing unstable core and velocious/haunting curse. They are almost IDENTICAL in functionality. Except that curse is better in damage, cost and duration.
  • Paneross
    Paneross
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    GJ letting other classes keep all their stuns while you slowly remove each one of Templars. What's next, Javelin no longer knocks back but hey you can throw it even faster now!
  • Spearblade
    Spearblade
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    Templar "house building" is a ridiculous notion that just doesn't work in this game. Destro ulti and you're dead. Negate, and your house and you are dead.

    PVE- most dps and healers run with between 15-20k health. There are a number of bosses that will smite you in their massive aoes, regardless of your "house" or not.

    The concept is completely flawed.

    Ritual...fine. It's massive and it's a heal/dot.

    Rune Focus. No. Just no.
  • SwaminoNowlino
    SwaminoNowlino
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    "We readjusted Backlash, so if you're solo you're probably not going to be able to hit the cap so you'll need to be in a group." -- Balanced by Wrobel
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Neoauspex
    Neoauspex
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    "We readjusted Backlash, so if you're solo you're probably not going to be able to hit the cap so you'll need to be in a group." -- Balanced by Wrobel

    So... Healbots basically.
  • Spearblade
    Spearblade
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    "We readjusted Backlash, so if you're solo you're probably not going to be able to hit the cap so you'll need to be in a group." -- Balanced by Wrobel

    Where is that listed?

    It would simply encourage PVPers (as if they need more encouragement) to stack more procs, in order to hit cap within 6 seconds.
    Edited by Spearblade on 27 January 2017 23:34
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