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PTS Feedback Thread for Templar Balance Improvements

  • Illumous
    Illumous
    ✭✭✭
    I'm done ever posting actual data based on experience on the PTS forums.

    It is a waste of time unless you are a sorcerer or a DK. Templars have shown just as much overwhelmingly negative reaction to the Blazing Spear change and nothing got changed. Then I wasted all that time running vMA on the PTS, which I hate, and dueling players so our complaints about Blazing Spear would be based on the actual PTS conditions. Not to mention the still useless waste of a skill we have known as Eclipse. Nothing.

    LUMINOUS SHARDS IS NOT A TRUE CC ZOS!

    LOOK. AT: THIS.

    source.gif

    Even if it was a true CC, a templar who ever wants to DPS in a competitive setting has to take the Blazing morph, because of the very change ZoS made to it: it is too good and efficient DPS skill not to have!

    What do we have to do to get listened to like sorcs and DKs? Must we prostrate ourselves before ZoS and repent for running cancer builds because ZoS made heavy armor OP and made it such that we are the only magicka class that had a self heal worth a crap? Geez, sorry magicka DKs and NBs have been so limited in PvP everyone re-rolled to play a templar. Can we please get Blazing Spear back since DKs now have a better self-heal that we do...and one that actually is a self-heal?

    This game is not played against target skeletons ZoS. Run vMA with Blazing Spear and then come back to me with the whole claim that this change falls in the "simplify" category. It doesn't. I know because I actually wasted my time and used the skill on the PTS in Maelstrom and against other players.

    Much agreed.

    The removal of stun from Blazing Spear will be the worst change Templar's have ever had behind the removal of Blinding Flashes (at least in my opinion).

    Maybe I'm overreacting, but I just hate to see my favorite multipurpose tool get ruined by a change like this. It effects PvE and PvP, and forces us to slot another skill to get a true hard CC if we still want the shards stam recovery. That does not simplify anything, just makes me have to give up another skill on my bar.

    Please revert @ZOS_RichLambert
    Sol-Illumous | Breton Templar | Mag Support/Healer | EP
    Sol-Ventus | Imperial Templar | Stam DPS | EP
    Famìne | Argonian Templar | Mag Support/Healer | DC
    NA Azura's Star (PC) - WCFC (Myrmidons) & Horsemen of Apocalypse
  • Joy_Division
    Joy_Division
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    templar%20cc_zpsy7zjx651.png
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • itscompton
    itscompton
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    Illumous wrote: »
    I'm done ever posting actual data based on experience on the PTS forums.

    It is a waste of time unless you are a sorcerer or a DK. Templars have shown just as much overwhelmingly negative reaction to the Blazing Spear change and nothing got changed. Then I wasted all that time running vMA on the PTS, which I hate, and dueling players so our complaints about Blazing Spear would be based on the actual PTS conditions. Not to mention the still useless waste of a skill we have known as Eclipse. Nothing.

    LUMINOUS SHARDS IS NOT A TRUE CC ZOS!

    LOOK. AT: THIS.

    source.gif

    Even if it was a true CC, a templar who ever wants to DPS in a competitive setting has to take the Blazing morph, because of the very change ZoS made to it: it is too good and efficient DPS skill not to have!

    What do we have to do to get listened to like sorcs and DKs? Must we prostrate ourselves before ZoS and repent for running cancer builds because ZoS made heavy armor OP and made it such that we are the only magicka class that had a self heal worth a crap? Geez, sorry magicka DKs and NBs have been so limited in PvP everyone re-rolled to play a templar. Can we please get Blazing Spear back since DKs now have a better self-heal that we do...and one that actually is a self-heal?

    This game is not played against target skeletons ZoS. Run vMA with Blazing Spear and then come back to me with the whole claim that this change falls in the "simplify" category. It doesn't. I know because I actually wasted my time and used the skill on the PTS in Maelstrom and against other players.

    Much agreed.

    The removal of stun from Blazing Spear will be the worst change Templar's have ever had behind the removal of Blinding Flashes (at least in my opinion).

    Maybe I'm overreacting, but I just hate to see my favorite multipurpose tool get ruined by a change like this. It effects PvE and PvP, and forces us to slot another skill to get a true hard CC if we still want the shards stam recovery. That does not simplify anything, just makes me have to give up another skill on my bar.

    Please revert @ZOS_RichLambert

    Unfortunately despite unprecedented unanimous support on the forums for reverting this change the Devs continue to ignore the feedback. With any change to a skill that seems to upset the majority of players there are always a few white knights who show up to use "alternative facts" to argue why the change is actually for the better, but I haven't seen a single post defending this move. I've seen a few "don't worry we'll still be ok" posts but none that have agreed losing the stun makes anything simpler. They've had three chances to show they are listening but they've stubbornly decided Templars don't actually need an effective CC.

    Edited by itscompton on 25 January 2017 00:07
  • usmcjdking
    usmcjdking
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    Luminous should disorient for an extraordinaly short period of timethen immediately stun afterwards.

    The skill is completely useless for CC in it's current iteration.
    0331
    0602
  • Lore_lai
    Lore_lai
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    Cinbri wrote: »
    And beside still bugged Backlash we got new super serious bug. Those who think that Luminous is bad, check this:
    2. Toppling Charge now bugged and not working. It charge to target, apply Stun effect, CC immunity but doesn't actually CC target. It means when you charge on target, instead of CC it grants... CC immunity:
    source.gif
    I mean, at this point one would think it's a Templar feature.
    "All Templar skills that CC now provide free CC immunity instead"... to stay with the theme.
    :trollface:

  • technohic
    technohic
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    Lore_lai wrote: »
    Cinbri wrote: »
    And beside still bugged Backlash we got new super serious bug. Those who think that Luminous is bad, check this:
    2. Toppling Charge now bugged and not working. It charge to target, apply Stun effect, CC immunity but doesn't actually CC target. It means when you charge on target, instead of CC it grants... CC immunity:
    source.gif
    I mean, at this point one would think it's a Templar feature.
    "All Templar skills that CC now provide free CC immunity instead"... to stay with the theme.
    :trollface:
    The healer class now a buff class that does not discriminate on faction
  • itscompton
    itscompton
    ✭✭✭✭✭
    technohic wrote: »
    Lore_lai wrote: »
    Cinbri wrote: »
    And beside still bugged Backlash we got new super serious bug. Those who think that Luminous is bad, check this:
    2. Toppling Charge now bugged and not working. It charge to target, apply Stun effect, CC immunity but doesn't actually CC target. It means when you charge on target, instead of CC it grants... CC immunity:
    source.gif
    I mean, at this point one would think it's a Templar feature.
    "All Templar skills that CC now provide free CC immunity instead"... to stay with the theme.
    :trollface:
    The healer class now a buff class that does not discriminate on faction
    If we're going around buffing enemies and friends alike maybe instead of Templars the class could be renamed "Agents of Chaos".

  • blue.indigo5b14_ESO
    Clearly the devs play two main classes: (vampire) sorcs and dks...sorcs with lightning staves, with bows, with two stilletos; dks with inferno staves, with double rapiers, sword & board, and oh....almost forgot: bows. The devs are busy empowering their own characters because it's what DEVS DO! Their in-game experience MUST be that they dominate, therefore it is incumbent upon the dev-type personality to choose a class or two, and then make them so OP the other sorry classes can't beat them literally at their (the devs') own game.

    This is my theory about why Templars are being so nerfed....the several skills they had that enabled them to ocassionally win a duel against the devs' dk/sorc OP toons HAD to go! The devs were jealous of their own creation: a templar class that actually achieved and sustained. Woe be to he (she?) that challenges the Almighty Dev Destroyers (of worlds)! Winning any way you can (even by nerfing perfectly useful and generally balanced classes), then claiming the nerf was done to "simplify" the gaming experience is pure GUAR GUANO!
  • Curragraigue
    Curragraigue
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    Lore_lai wrote: »
    Cinbri wrote: »
    And beside still bugged Backlash we got new super serious bug. Those who think that Luminous is bad, check this:
    2. Toppling Charge now bugged and not working. It charge to target, apply Stun effect, CC immunity but doesn't actually CC target. It means when you charge on target, instead of CC it grants... CC immunity:
    source.gif
    I mean, at this point one would think it's a Templar feature.
    "All Templar skills that CC now provide free CC immunity instead"... to stay with the theme.
    :trollface:

    Lucky we got a faster animation, so much free cc immunity to hand out so little time.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Curragraigue
    Curragraigue
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    So the options for Mag Temp are we have:

    1) a charge with a stun that does not work and requires a minimum distance
    2) a disorient from luminious that provides no real cc
    3) a spear knock back with a stun that is done before they land to the ground

    How is that balanced? Do all Mag Temps have to run Meteor or lightening staff destructive touch for a stun?

    I still don't understand why a Mag Temp having a stun option is such a problem. Were Devs getting hit by Blazing Spear spammers in a train? If that is the problem why don't you add an increase in cost per cast like you did with Streak so they can't just spam it.

    You have designed the game to make stuns essential each class therefore needs access to a stun that is effective. Give us back our stun.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    templar%20cc1_zpssrdvezqz.png
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • timidobserver
    timidobserver
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    @ZOS_RichLambert @ZOS_JessicaFolsom
    Hey, can you look into getting the issue with the healing ultimate desyncing health bars fixed before the pts goes to live?
    Edited by timidobserver on 25 January 2017 04:09
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Curragraigue
    Curragraigue
    ✭✭✭✭✭
    6pw1rg2pv3a6.jpg
    Edited by Curragraigue on 25 January 2017 06:26
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Dread_Guy
    Dread_Guy
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    I find all these posts about the Devs maining Sorcs and Dks kinda funny.

    They'd have to play their game to main a class...
    "My name is Julius Decimus Heraclius, Guildmaster of the Scions of the Sun, Brigadier of the Covenant Army, loyal servant to the High King Emeric. Brother to a betrayed legion, son to a fallen empire. And I will have my vengeance, in this life or the next." ---Julius Decimus Heraclius (Imperial Templar)
  • Lore_lai
    Lore_lai
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    I find all these posts about the Devs maining Sorcs and Dks kinda funny.

    They'd have to play their game to main a class...

    Actually, we did run into @ZOS_RichLambert in PvP the other day on his Sorc.
  • MalakithAlamahdi
    MalakithAlamahdi
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    danno8 wrote: »
    AzuraKin wrote: »
    Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.

    Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.
    maxjapank wrote: »
    Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.

    I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.

    I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.

    I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.

    With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.

    if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)

    They moved the damage down a little with dual wield, but it's still a bit higher than the staves for magicka classes.

    They just toned down the off-hand bonus. It made a difference of around 60 spell power. It is still 200+ more spell power than a staff, and when you include a staff bonus of 8% extra damage, it still worked out to a bit better for DW.

    And you get another set bonus in addition.

    That's what I was saying, with the new bonuses of the staves you'll still hit a bit more with dual wield.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    ✭✭✭✭
    danno8 wrote: »
    AzuraKin wrote: »
    Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.

    Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.
    maxjapank wrote: »
    Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.

    I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.

    I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.

    I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.

    With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.

    if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)

    They moved the damage down a little with dual wield, but it's still a bit higher than the staves for magicka classes.

    They just toned down the off-hand bonus. It made a difference of around 60 spell power. It is still 200+ more spell power than a staff, and when you include a staff bonus of 8% extra damage, it still worked out to a bit better for DW.

    And you get another set bonus in addition.

    That's what I was saying, with the new bonuses of the staves you'll still hit a bit more with dual wield.

    Yup around 1% more. Wow.
  • MalakithAlamahdi
    MalakithAlamahdi
    ✭✭✭✭✭
    danno8 wrote: »
    AzuraKin wrote: »
    Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.

    Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.
    maxjapank wrote: »
    Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.

    I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.

    I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.

    I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.

    With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.

    if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)

    They moved the damage down a little with dual wield, but it's still a bit higher than the staves for magicka classes.

    They just toned down the off-hand bonus. It made a difference of around 60 spell power. It is still 200+ more spell power than a staff, and when you include a staff bonus of 8% extra damage, it still worked out to a bit better for DW.

    And you get another set bonus in addition.

    That's what I was saying, with the new bonuses of the staves you'll still hit a bit more with dual wield.

    Yup around 1% more. Wow.

    Yea well, I'm just saying how it is.
  • TheNightflame
    TheNightflame
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    An idea for eclipse, make it a ground cast dark circle that pulses every 2sec giving those in it the current eclipse + unstable core debuff (that stays with them if they leave too until it goes off). The aoe mass damage will be good at Zerg breaking.
  • saten
    saten
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    So how do I stun those summoners in VMA9 now? :#
  • the_man_of_steal
    the_man_of_steal
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    Bring back the stun for spear! Stop with the nonsense! I am on the verge of quitting this game forever!

    @ZOS_GinaBruno @ZOS_RichLambert @Wrobel
  • Cinbri
    Cinbri
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    We are not need this stun to come back. For the first time since removal of Blinding Light in just 1 update we got entire 2 points that justify our requests of granting us back our Eclipse and AoE CC: 1. Blazing stun removed. 2. Coagulated Blood after 1.5 years got fixed.
    What we need is:
    1. Luminous to actually work.
    2. Total Dark start reflect back all things that enemies throw in out face once again. Maybe even revamped Solar Barrage to be as unblockable aoe that knockdown 3 enemies in 5m around caster.
    With those changes we will have back our best CCs. It is bad if we will be forced to wait it till U14, but it not fatal, like Honor is bugged since last major update that is very frustrating for azura paladins (heavy armor magicka templars playing on azura), but it not fatal. Same will be with CC.
    If it take to wait 1 major update to get back our one of the best CCs, I willing to wait, as in U13 templar, at least pvp-oriented, got enough tasty buffs. Give back this cheap 2sec stun and forget about chances to get back working Eclipse and in perspective revamped Blinding Light?! No, thx, how could any templar willingly trade so.
  • sevomd69
    sevomd69
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    Was I just imagining this, but I thought crescent sweep is no longer magic damage... but I can't find it in any of the patch notes...
  • danno8
    danno8
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    danno8 wrote: »
    AzuraKin wrote: »
    Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.

    Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.
    maxjapank wrote: »
    Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.

    I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.

    I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.

    I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.

    With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.

    if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)

    They moved the damage down a little with dual wield, but it's still a bit higher than the staves for magicka classes.

    They just toned down the off-hand bonus. It made a difference of around 60 spell power. It is still 200+ more spell power than a staff, and when you include a staff bonus of 8% extra damage, it still worked out to a bit better for DW.

    And you get another set bonus in addition.

    That's what I was saying, with the new bonuses of the staves you'll still hit a bit more with dual wield.

    Yup around 1% more. Wow.

    + an extra set bonus.
  • Spearblade
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    sevomd69 wrote: »
    Was I just imagining this, but I thought crescent sweep is no longer magic damage... but I can't find it in any of the patch notes...

    It's in 2.7.2 I believe. But yes, Stamina TEMPLARS have an ultimate now.
  • Ron_Burgundy_79
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    danno8 wrote: »
    danno8 wrote: »
    AzuraKin wrote: »
    Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.

    Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.
    maxjapank wrote: »
    Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.

    I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.

    I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.

    I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.

    With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.

    if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)

    They moved the damage down a little with dual wield, but it's still a bit higher than the staves for magicka classes.

    They just toned down the off-hand bonus. It made a difference of around 60 spell power. It is still 200+ more spell power than a staff, and when you include a staff bonus of 8% extra damage, it still worked out to a bit better for DW.

    And you get another set bonus in addition.

    That's what I was saying, with the new bonuses of the staves you'll still hit a bit more with dual wield.

    Yup around 1% more. Wow.

    + an extra set bonus.

    That's big for magplars and magic dks. Two 5 piece sets and a monster set.
  • Lore_lai
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    Spearblade wrote: »
    sevomd69 wrote: »
    Was I just imagining this, but I thought crescent sweep is no longer magic damage... but I can't find it in any of the patch notes...

    It's in 2.7.2 I believe. But yes, Stamina TEMPLARS have an ultimate now.
    Is it better than Dawnbreaker though?
    ***
    @Cinbri - I wish I'd share your optimism! :D
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Spearblade wrote: »
    sevomd69 wrote: »
    Was I just imagining this, but I thought crescent sweep is no longer magic damage... but I can't find it in any of the patch notes...

    It's in 2.7.2 I believe. But yes, Stamina TEMPLARS have an ultimate now.

    Dawnbreaker of Smiting?

    218.png_large
  • Joy_Division
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    Cinbri wrote: »
    We are not need this stun to come back. For the first time since removal of Blinding Light in just 1 update we got entire 2 points that justify our requests of granting us back our Eclipse and AoE CC: 1. Blazing stun removed. 2. Coagulated Blood after 1.5 years got fixed.
    What we need is:
    1. Luminous to actually work.
    2. Total Dark start reflect back all things that enemies throw in out face once again. Maybe even revamped Solar Barrage to be as unblockable aoe that knockdown 3 enemies in 5m around caster.
    With those changes we will have back our best CCs. It is bad if we will be forced to wait it till U14, but it not fatal, like Honor is bugged since last major update that is very frustrating for azura paladins (heavy armor magicka templars playing on azura), but it not fatal. Same will be with CC.
    If it take to wait 1 major update to get back our one of the best CCs, I willing to wait, as in U13 templar, at least pvp-oriented, got enough tasty buffs. Give back this cheap 2sec stun and forget about chances to get back working Eclipse and in perspective revamped Blinding Light?! No, thx, how could any templar willingly trade so.

    You assume ZoS has a master plan of sorts and that they have an reasonably accurate assessment of these skills strengths.

    I don't see it at all like that. You honestly think they kept Eclipse as purposefully crap simply because they felt before they made it halfway decent again, they had to nerf one of our better skills? If that is how they operate, then no wonder the balance in the game is a dumpster fire.

    Besides Luminous cant work properly because the disorient effect isn't designed to be a normal CC the way stuns are. Disorient is actually very strong in PvE because it can neutralize a dangerous enemy for like 20 seconds, something no stun in the game can come close to attaining. The only way to make Luminous "work," is to exchange the disorient feature to a stun, which then removes the original purpose of the skill.

    And even if that is done, the problem still is going to remain for many templars: we are stuck taking the blazing morph anyway because many of us PvE and cant afford to lose the DPS.

    They made this change because I doubt anyone of the combat team plays a templar competitively in all aspects of the game enough to understand the easier DPS rotation on a combat skeleton would not translate into making the Templar "simpler" to play. If they did play a templar competitively, they would have instantly recognized the changes they made to Eclipse totally ruined the spell, a single DK in the vicinity of a healing templar totally obviates Healing Ritual, and Javelin was not the spell that needed a speed increase.

    This does not even get into the other questionable "balance" decisions made in this patch. Anyone that has spent a single night in Cyrodiil would have recognized Negate is broken and disallowing crits on proc sets will not stop people from getting insta-killed.

    You're giving concessions on the hope that 1) ZoS knows what they are doing and 2) ZoS will follow through and recompense templars for that nerf. That's crazy. I wouldn't even negotiate on such a premise if I could get that in writing. And this does not even consider what is likely true, ZoS sees the Blazing Spear change as an improvement to the class as a whole.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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