KaiDynasty wrote: »https://forums.elderscrollsonline.com/en/discussion/315535/stamplar-1vx-no-meta#latest
For those ones who thing Javelin (magicka and stamina versions) are bad as CC, look at this video and open your mind..
IC is full of horrible players. Example: my cousin and I in districts 2vxing last night. We head to a blue flag, 10 blues on it, we wipe them. Taking flag but isn't under attack, they run back, we wipe them again. Take the flag, still isn't under attack, they run back again we wipe them again. Did either of us save the clip? No. Why? Because they were trash players not worth putting on a YT video. The person in your video not running shuffle on a stamplar and not running a true dps ability would be one of those people that wouldn't be worth saving a video oKaiDynasty wrote: »https://forums.elderscrollsonline.com/en/discussion/315535/stamplar-1vx-no-meta#latest
For those ones who thing Javelin (magicka and stamina versions) are bad as CC, look at this video and open your mind..
IC is full of horrible players. Example: my cousin and I in districts 2vxing last night. We head to a blue flag, 10 blues on it, we wipe them. Taking flag but isn't under attack, they run back, we wipe them again. Take the flag, still isn't under attack, they run back again we wipe them again. Did either of us save the clip? No. Why? Because they were trash players not worth putting on a YT video. The person in your video not running shuffle on a stamplar and not running a true dps ability would be one of those people that wouldn't be worth saving a video oKaiDynasty wrote: »https://forums.elderscrollsonline.com/en/discussion/315535/stamplar-1vx-no-meta#latest
For those ones who thing Javelin (magicka and stamina versions) are bad as CC, look at this video and open your mind..
IC is full of horrible players. Example: my cousin and I in districts 2vxing last night. We head to a blue flag, 10 blues on it, we wipe them. Taking flag but isn't under attack, they run back, we wipe them again. Take the flag, still isn't under attack, they run back again we wipe them again. Did either of us save the clip? No. Why? Because they were trash players not worth putting on a YT video. The person in your video not running shuffle on a stamplar and not running a true dps ability would be one of those people that wouldn't be worth saving a video oKaiDynasty wrote: »https://forums.elderscrollsonline.com/en/discussion/315535/stamplar-1vx-no-meta#latest
For those ones who thing Javelin (magicka and stamina versions) are bad as CC, look at this video and open your mind..
LOL You must not know who that is. He's been pretty good at this for a long time. I mean; I take your points on evasion against javelin but you would be sorely mistaken to underestimate that guy.
ZOS_GinaBruno wrote: »@ZOS_GinaBruno you probably forgot to include Honor the Dead fix in patchnotes?
The fix for this is still going through the pipeline and wasn't quite ready for this patch.
KaiDynasty wrote: »https://forums.elderscrollsonline.com/en/discussion/315535/stamplar-1vx-no-meta#latest
For those ones who thing Javelin (magicka and stamina versions) are bad as CC, look at this video and open your mind..
That's the biggest issue with javelin. It's dodgeable unlike fear and fossilize.
That's the biggest issue with javelin. It's dodgeable unlike fear and fossilize.
I think people "knock" Javelin a bit too much. I hear what you're saying, but with shuffle getting a nerf and Javelin getting an increase in speed, it has become much more powerful. I don't think people have used it enough to see its potential. Not saying that you haven't. But it's just one of those things where the norm has been spamming or using Blazing Spear "aka Shards" that many players haven't given it a fair go.
I am still at a loss over the stun removal from Blazing Spear. It was a surprise! But let's look at what we did get.
1) Charge has just gotten it's animation speed increased. And that is great if it turns out to be faster. One of the hard things with charge has always been that delay after landing the charge and trying to get in your next attack. Perhaps now, Toppling Charge with its stun will make it easier to set up a kill before the target breaks free.
2) Javelin speed. This is also great. As I already mentioned, combined with the major evasion nerf, this should be more reliable. And skilled players will also have a tougher time avoiding it with dodge rolls.
I hear lots of things. But Templars are not in a bad place. And the loss of Blazing Spear's stun is not gonna break us.
josh.lackey_ESO wrote: »Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.
Curragraigue wrote: »You don't want to give us the stun on any of the shard morphs so how about dumping eclipse and giving us blinding flashes back instead? @ZOS_RichLambert
Curragraigue wrote: »You don't want to give us the stun on any of the shard morphs so how about dumping eclipse and giving us blinding flashes back instead? @ZOS_RichLambert
Hard to admit that but return of Blinding Flashes without fixing powerful combination like Malubeth-Reactive could make templar healer absolutely OP.
Meanwhile templar dps (1vX and duelist) needs this skill (I'd prefer to build it in the Radiant Ward) to have a decent def. tool without broken HotD spam which also has a strong counter - reverb bash spam.
Curragraigue wrote: »Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.
josh.lackey_ESO wrote: »Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.
I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.
I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.
Curragraigue wrote: »You don't want to give us the stun on any of the shard morphs so how about dumping eclipse and giving us blinding flashes back instead? @ZOS_RichLambert
Hard to admit that but return of Blinding Flashes without fixing powerful combination like Malubeth-Reactive could make templar healer absolutely OP.
Meanwhile templar dps (1vX and duelist) needs this skill (I'd prefer to build it in the Radiant Ward) to have a decent def. tool without broken HotD spam which also has a strong counter - reverb bash spam.
josh.lackey_ESO wrote: »Curragraigue wrote: »You don't want to give us the stun on any of the shard morphs so how about dumping eclipse and giving us blinding flashes back instead? @ZOS_RichLambert
Hard to admit that but return of Blinding Flashes without fixing powerful combination like Malubeth-Reactive could make templar healer absolutely OP.
Meanwhile templar dps (1vX and duelist) needs this skill (I'd prefer to build it in the Radiant Ward) to have a decent def. tool without broken HotD spam which also has a strong counter - reverb bash spam.
You could always wear Meridia's Blessed Armor set.
I guess it's come full circle, and this game has become a gearset-based game, where entire builds are made around set bonuses and character abilities take a back seat. I guess that's the only way to add variety, but I would have honestly preferred spellcrafting, rather than choosing your "special ability" from a list of set bonuses.
josh.lackey_ESO wrote: »Curragraigue wrote: »Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.
Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.josh.lackey_ESO wrote: »Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.
I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.
I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.
I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.
With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.
josh.lackey_ESO wrote: »Curragraigue wrote: »Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.
Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.josh.lackey_ESO wrote: »Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.
I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.
I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.
I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.
With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.
if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)
josh.lackey_ESO wrote: »Curragraigue wrote: »Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.
Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.josh.lackey_ESO wrote: »Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.
I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.
I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.
I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.
With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.
if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)
MalakithAlamahdi wrote: »josh.lackey_ESO wrote: »Curragraigue wrote: »Maulbeth + Reactive/Black Rose needs a fix whether we get blinding flashes or not. They did a big rebalance back in 1.6 where the stun on blazing spear was going to be taken away. They decided to let us keep it because they took blinding flashes away. I think quid pro quo I want flashes back then if you don't like Temps having a usable stun.
Or a least a disorient like Fossilize or Rune Cage if not a real stun. I still also want Sun Shield to be useful outside of specific troll builds.josh.lackey_ESO wrote: »Speaking as someone who does (try to) use Javelin a lot, Blazing Spear is still better for CC under most circumstances because Javelin cannot be reflected. Reflects in PvP are so prevalent that I avoid using projectiles at all times. When double-reflect was possible, I could get one over on wing flappers with Defensive Posture, but those days are long gone.
I think you meant because Javelin can be reflected. And I understand what you mean. But wings are only on DKs. So in that situation, I light attack them with a staff a bit first. But DKs are not really that much trouble for Templars I think.
I guess it comes down to your style of play for Javelin vs. Blazing Spear. As someone who hasn't used Blazing Spear for most of 1T, I haven't felt its loss so much.
I mistyped that bit; edited my post. I don't know how you fight mDKs, but I don't even try anymore. It's an impossible fight for a magicka templar because of wings and roots. We have projectiles and directional channeled melee damage. When I go to jabs a DK, he roots me and moves. I purify the root, face him again, rinse and repeat. If I try to dark flare he reflects it or bashes me. Javelin is reflected. What does that leave? RD is bashable and does crappy damage outside execute range. I guess you could sit in the talons and spam Blazing Spear AoE's on him, but it doesn't hit hard enough to burst him down.
With the stun gone, I will actually have zero ways to CC a mDK. I guess I could try to move far enough away to use Toppling Charge, but I don't usually slot it. I run dw/resto. I will probably switch to S&B next patch with the dw damage bonus gone. Maybe I could slot Reverberating Bash just to have a CC. Tough times.
if they are removing the additional spell power that dw gives mages, they can sure as heck expect me to uninstall the game. i run dw on almost all my mage toons, 2 nb's dw both bars, 2 templars dw 1 bar, 1 mage sorc dw on one bar for now (may swap to 2 destro staffs if i ever get the gear i am thinking of trying and it works out)
They moved the damage down a little with dual wield, but it's still a bit higher than the staves for magicka classes.
Sadly patch 2.7.3 brought nothing but terrible things for templars:
1. Backlash - still buggy mess with Battle Spirit.
a. I highly doubt that it should reach damage cap just after 3 sweeps against blocking target. 7017 damage dealt. Don't know how 24% of this transformed into caped 9976.
b. Storing damage became even more bugged: sometimes it don't storage it at all:<-- 11 crit damage released
c. Intenionally or not but Backlashes not stack, if you cast 2 backlashes - only first will get storaged damage while second won't storage anything. d. It storing gamage dealt by teammates as before but given how easily it can do it now it might be bad. RD was taken from healbots and this was nice but giving them another toy that will require even less skill(just cast once and forget while teammates deal all damage), is not good. It should be changed to storage damage only dealt by caster. Maybe then it could be made stackable.
And beside still bugged Backlash we got new super serious bug. Those who think that Luminous is bad, check this:
2. Toppling Charge now bugged and not working. It charge to target, apply Stun effect, CC immunity but doesn't actually CC target. It means when you charge on target, instead of CC it grants... CC immunity:
@ZOS_GinaBruno hopefully it will be fixed before live.
3. Since Dragonknights FINALLY got fully revamped and working Coagulating Blood that is like lesser version of Honor that mean in 1v1 can compare with templar and 1vX DK with all its additional heals can outheal templar, so we have rightfull right to pretend our Total Dark to start working again too:
a. Remove time bomb from, keep uncapped and let it reflect all attacks (as it was before).
b. Revamp it into self bubble that reflect/absorb projectiles and heal templar for small amount for each reflected/absorbed projectile or restore 4% of stamina.