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Vet Imperial City Prison Has Been Soloed!

  • Vaoh
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    Imoressive, but how did you activate the switches before lord warden? Don't they require a second player?

    I didn't pull any of the levers. Playing alone that isn't really an option. The gates can be jumped over, which is how I managed to pass them.
  • Takes-No-Prisoner
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    Vaoh wrote: »
    This is now a nerf sorcs thread

    yeah :disappointed:

    Should be a nerf Vaoh thread 1.0 Class being played isn't the issue here obvi
    Edited by Takes-No-Prisoner on 19 January 2017 18:03
  • PurifedBladez
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    Vaoh wrote: »
    Vaoh wrote: »
    here we see sorcerer is able create HUGE damage that other classes cannot compete with.
    is this fair ?

    lmao mag sorc doesn't even have highest dps

    if you think that, then lets re-watch the video together and you show me where oyu or someother class does better. or even survive half of what that sorcerer is able to endure and dish out.

    this is proof that sorcerer class is overpowered. no more proof is needed.

    First you'd have to find a vid where someone else soloed vICP.
    Vaoh wrote: »
    This is awesome, never thought it would be done by a console player. However, I believe its been done on PC before :) doesn't take anything away from you though

    The whole dungeon? I am sure people have completed the first or last boss near-solo, where Group Finder buffs make it easy (I've done it this way many times before), but I am thoroughly convinced I'm the first and only player to solo either vWGT, vICP, or vCoS. These dungeons were always thought to be utterly impossible to solo on Vet. vICP alone should have been impossible to solo for people due to the Flesh Sculptor's tenderize mechanic.

    I'd love to see proof of this! Makes things more exiting. I never knew I had competition :o plz link vids

    Hey, I'm about 100% sure; the video was on the forums before. I'll try to find it for you :) what i do remember is that it was also a sorc... and i disctintly remember a clever little trick ont the flesh sculptor: there is a spot where you can kind of "get out of the map", so he (and the attros) cant reach you, but the boss doesnt reset xD
    That doesn't really count. If true they stood still and simply dpsed the boss down like they would a target dummy :/

    Tbh I think you are referring to Normal Imperial City Prison. Almost positive others have soloed this (not that hard). I legitimately believe there are probably only a handful of players in ESO even capable of something like this. Resorting to cheap tactics such as standing in exploitative areas that bug out the boss is not something that anyone who may be capable enough to solo vICP would possibly do.

    No, I'm refering to vICP. Also, totally agree that what you did puts you in the top 0.1%... However, you seem to suggest taht "a person who is good enough would never use an exploit".. right xD

    As I said, the fact that you weren't the first to solo it (although quite possibly first to solo it on console) doesn't take anything away from you :)
    0.1%? I never stated this puts me at the 0.1%.

    Just checked all over the forums and on google/youtube. Only a handful of things came up, none of which were actually solo fights at all (or included cheap/buggy/exploitative strategies). The most impressive fight I could find was vs the Lord Warden from near half health, where the player was supplemented my lots of group buffs (I have beaten it many times this way as well - not hard to do). If someone actually soloed vICP as I have, I doubt it would be difficult to find at all. Please find me the proof if you are going to claim I am not the first player to accomplish this task.

    You see, I actually spent a lot of time and put in a lot of effort to pull this off. Hearing that you aren't first to do it because one person says so with zero proof makes me feel like I'm being trolled since I put in the time to truly accomplish it.

    I'm not trying to troll you; and as I said, I'll link you the video if/when I find it :)


    Did you get enough haterade this morning?


    Crazy work OP!
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    This is now a nerf sorcs thread

    yeah :disappointed:

    Should be a nerf Vaoh thread 1.0 Class being played isn't the issue here obvi
    I agree.

    Also did you just use a Kappa!?

    That's amazing... :o
  • Jamini
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    I'd love to see Vaoh do it on another class.

    I'm not going to say it's impossible, but I will say that sorcs seem to have a pretty massive advantage in soloing anything. That may or may not have to do with their trivial sustain, massive shields, and crazy mobility.

    There is a reason that most of the top scorers in vMA tend to be sorcs after all.
    Edited by Jamini on 19 January 2017 19:16
    "Adapt. or Die."
  • AtraisMachina
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    Im pretty sure all these were solod in the one tam pts
  • Vaoh
    Vaoh
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    Jamini wrote: »
    I'd love to see Vaoh do it on another class.

    I'm not going to say it's impossible, but I will say that sorcs seem to have a pretty massive advantage in soloing anything. That may or may not have to do with their trivial sustain, massive shields, and crazy mobility.

    There is a reason that most of the top scorers in vMA tend to be sorcs after all.

    "Trivial sustain" is only possible with Dark Deal, where you sacrifice the other attribute. I rarely slotted it and never spammed it because I was able to maintain my resources well.

    My shields were no bigger than those on any other Magicka Class. I used Harness and Empowered Ward (same strength).

    Crazy mobility is a staple of the class. Likewise, Templars have crazy healing/cleansing, Nightblades can teleport+cloak+deal high burst, DKs have powerful Ults that return resources+reflects+are really tanky. Sorcs have mobility+a nice HoT.

    Most of the top vMA scores are Sorcerers because of two reasons:
    1) Overload Mag Sorcs are naturally suited for vMA.
    2) Stam Sorcs have a strong enough HoT with Critical Surge that (when played very well) can burn down adds fast enough to ignore much of the normal incoming damage. They are the high score placers and are the best for vMA in particular.

    I would never attempt anything like this on another class, because I do not play another class.
    Edited by Vaoh on 19 January 2017 19:40
  • Vaoh
    Vaoh
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    Im pretty sure all these were solod in the one tam pts

    Except they weren't :lol: Tyvm for the kind words.
  • Cryptical
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    Jumped the gate... The bow magnum shot didn't work like it does to get people through the gate at direfrost?
    Xbox NA
  • mobicera
    mobicera
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    Hats off to you good sir!
    Your impressive achievements never cease to amaze me.
  • Oreyn_Bearclaw
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    Bravo, Sir. Very impressive.
  • Finisherofwar
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    Really impressed, Didn't think solo flesh sculptor would be doable. Imma beat u to be the first vet hardmode solo mazzatun though :wink:
  • Jaronking
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    @ZOS_RichLambert Nerf @Vaoh already he gone to far.
  • Bouldercleave
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    here we see sorcerer is able create HUGE damage that other classes cannot compete with.
    is this fair ?

    Yes, Yes it is.

    Vaoh is an ELITE player. The fact that he can do things that you cannot does not make it unfair.

    I have to give props where they are due. Great job!

    Edited by Bouldercleave on 19 January 2017 20:56
  • Mic1007
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    So, when is the Veteran Sanctum solo run? ;)
    @Mic1007
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  • NightbladeMechanics
    NightbladeMechanics
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    I did this a long time ago on my mageblade, except I couldn't do the Flesh Sculptor without someone to bash him.
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  • waterfairy
    waterfairy
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    Congrats but you're gonna be the death of my sorc if you keep this up.
  • leothedino
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    here we see sorcerer is able create HUGE damage that other classes cannot compete with.
    is this fair ?

    lmao mag sorc doesn't even have highest dps

    if you think that, then lets re-watch the video together and you show me where oyu or someother class does better. or even survive half of what that sorcerer is able to endure and dish out.

    this is proof that sorcerer class is overpowered. no more proof is needed.

    You just cannot let anybody have a moment to celebrate this achievement, can you. You're part of the crowd that make the forums a horrible place to visit.
  • Doctordarkspawn
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    Allready seein' people go 'nerf sorc' or 'buff wgt' as the result of this.

    I'm Nostradamus.
  • Mic1007
    Mic1007
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    Allready seein' people go 'nerf sorc' or 'buff wgt' as the result of this.

    I'm Nostradamus.

    Did any of the devs listen last time? No. And they won't listen this time either. Whining about a good player expertly utilizing the skills of his class does not actually accomplish anything. What a surprise.

    A good player does not mean the class he uses is OP. It just means he is good at playing his class.
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  • Doctordarkspawn
    Doctordarkspawn
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    Mic1007 wrote: »
    Allready seein' people go 'nerf sorc' or 'buff wgt' as the result of this.

    I'm Nostradamus.

    Did any of the devs listen last time? No. And they won't listen this time either. Whining about a good player expertly utilizing the skills of his class does not actually accomplish anything. What a surprise.

    A good player does not mean the class he uses is OP. It just means he is good at playing his class.

    This is true.

    It wont stop people from drawing that conclusion, however, and the OP is well aware of that by now. The more things change, the more they stay the same.
  • ArchMikem
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    Vaoh wrote: »
    Leandor wrote: »
    here we see sorcerer is able create HUGE damage that other classes cannot compete with.
    is this fair ?

    Here we see that the people boasting that player skill is irrelevant, are sorely mistaken. I would love to see these naysayers repeat this feat.

    The naysayers tend to be jealous players that would struggle to solo most Normal dungeons.

    And yes, player skill is #1 in this type of content.

    These people would run out of excuses if you tried replicating your accomplishments using other classes. Honestly though i used to believe soloing normal dungeons was too difficult for me, until i took my Magsorc into a few and viola, im soloing left and right.
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  • Jeremy
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    When it comes to difficult solo content mobility > healing on this game. I have learned that the hard way on my Templar. I have to run around like an idiot while spamming jabs to have any chance at this game's more difficult solo challenges.

    So I would say that if the sorcerer has crazy mobility that would definitely give this class an edge when it comes to soloing situations like this. Because every time I try to heal through the damage with my crazy heals as a Templar I just wind up dead.

    Soloing the hard stuff on this game is all about having a mobile offense that can heal passively, such as a previously applied HoT or something akin to that.

    It's an issue I have with this game actually. Because It's very limiting and shuns a lot of builds. It's also why I detest VMA.
    Edited by Jeremy on 19 January 2017 21:33
  • Jeremy
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    ArchMikem wrote: »
    Vaoh wrote: »
    Leandor wrote: »
    here we see sorcerer is able create HUGE damage that other classes cannot compete with.
    is this fair ?

    Here we see that the people boasting that player skill is irrelevant, are sorely mistaken. I would love to see these naysayers repeat this feat.

    The naysayers tend to be jealous players that would struggle to solo most Normal dungeons.

    And yes, player skill is #1 in this type of content.

    These people would run out of excuses if you tried replicating your accomplishments using other classes. Honestly though i used to believe soloing normal dungeons was too difficult for me, until i took my Magsorc into a few and viola, im soloing left and right.

    I am sure that Vaoh is an awesome player.

    The fault lay in the game's solo designs - which almost exclusively caters to highly mobile and offensive strategies. So naturally classes that excel at that kind of game play are going to be better at it.

    I've been complaining about this for awhile now actually. MMORPGs usually have more ways to be successful at solo play - and players could employ powerful defensive strategies through defense or healing to overcome greater challenges. Sadly that option doesn't exist on this game.

    As an example: I died more times than I care to name in VMA as my healer because I was actually trying to use my healing strategies (which I have invested a lot into) to stay alive. But the second I slotted pointy sticks and started running around spamming jabs I breezed through the first couple of stages without any deaths.

    So basically if you want to be good at soloing on this game - find something offensive you can use on the move while getting your health back. That is basically the only strategy that works for top tier soloing.


    Edited by Jeremy on 19 January 2017 22:03
  • Cryptical
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    Jeremy wrote: »
    When it comes to difficult solo content mobility > healing on this game. I have learned that the hard way on my Templar. I have to run around like an idiot while spamming jabs to have any chance at this game's more difficult solo challenges.

    So I would say that if the sorcerer has crazy mobility that would definitely give this class an edge when it comes to soloing situations like this. Because every time I try to heal through the damage with my crazy heals as a Templar I just wind up dead.

    Soloing the hard stuff on this game is all about having a mobile offense that can heal passively, such as a previously applied HoT or something akin to that.

    It's an issue I have with this game actually. Because It's very limiting and shuns a lot of builds. It's also why I detest VMA.
    So, it is a class thing.

    I also often find myself circling the heavy hitting mobs while spamming sweeps, throwing down the retribution for the hot and dot and to shake snares and such off me. Saving stamina in case I need to break free or roll dodge, I have to rely on moving at normal speed. A stamplar may have enough green to be mobile, but at the cost of damage as stam is spent. The magplar has damage separate from the mobility stat, but at the cost of being freely mobile.

    A nightblade may have mobility, but with heavy downsides as it comes from stealth, with reduced speed. Neither mag not stam helps there, beyond reapplying the cloak over and over.

    A dk... Not played them yet. But they are the tank meta and the tank meta has no element of 'dance around with lots of mobility' to it. So.... I don't expect much fancy footwork there.

    Bringing us back to it being a class thing. Not dps-wise, but the sheer ability to put distance - and ticks of regen - between you and the mob at will.
    Xbox NA
  • Jeremy
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    Cryptical wrote: »
    Jeremy wrote: »
    When it comes to difficult solo content mobility > healing on this game. I have learned that the hard way on my Templar. I have to run around like an idiot while spamming jabs to have any chance at this game's more difficult solo challenges.

    So I would say that if the sorcerer has crazy mobility that would definitely give this class an edge when it comes to soloing situations like this. Because every time I try to heal through the damage with my crazy heals as a Templar I just wind up dead.

    Soloing the hard stuff on this game is all about having a mobile offense that can heal passively, such as a previously applied HoT or something akin to that.

    It's an issue I have with this game actually. Because It's very limiting and shuns a lot of builds. It's also why I detest VMA.
    So, it is a class thing.

    I also often find myself circling the heavy hitting mobs while spamming sweeps, throwing down the retribution for the hot and dot and to shake snares and such off me. Saving stamina in case I need to break free or roll dodge, I have to rely on moving at normal speed. A stamplar may have enough green to be mobile, but at the cost of damage as stam is spent. The magplar has damage separate from the mobility stat, but at the cost of being freely mobile.

    A nightblade may have mobility, but with heavy downsides as it comes from stealth, with reduced speed. Neither mag not stam helps there, beyond reapplying the cloak over and over.

    A dk... Not played them yet. But they are the tank meta and the tank meta has no element of 'dance around with lots of mobility' to it. So.... I don't expect much fancy footwork there.

    Bringing us back to it being a class thing. Not dps-wise, but the sheer ability to put distance - and ticks of regen - between you and the mob at will.

    I mostly agree with what you are saying. It's a class thing in the sense that mobile strategies are by far the most effective at soloing on this game. So classes that excel at being mobile (such as the sorcerer) are going to be a lot better at it. Especially classes that can do good damage while being mobile.

    It's a flaw in the game design if you ask me. Just simply moving around should not be more powerful than a fully invested build designed to either heal or defend. But it is. And by a lot too.
    Edited by Jeremy on 19 January 2017 22:19
  • pizzaow
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    Wow, congratulations! Once again super impressive. I'm inspired to try some solos myself with my stam DK
    Edited by pizzaow on 19 January 2017 23:13
    XBox/NA GT: Pizzaow
  • driosketch
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    Loomis wrote: »
    here we see sorcerer is able create HUGE damage that other classes cannot compete with.
    is this fair ?

    lmao mag sorc doesn't even have highest dps

    if you think that, then lets re-watch the video together and you show me where oyu or someother class does better. or even survive half of what that sorcerer is able to endure and dish out.

    this is proof that sorcerer class is overpowered. no more proof is needed.

    Templar for sure could ... I'm sure there are builds for other two as long as mechanics do not require a pet and someone has the patience of Job to work on it long enough ... the patience part is why you don't see many doing it

    Tangent, does anyone have any good videos of group content soloed or high vMA score runs done on a magicka Templar? I would love to see them.
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  • itsfatbass
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    here we see sorcerer is able create HUGE damage that other classes cannot compete with.
    is this fair ?

    Nothing about these videos were high dmg lol. Great survival and sustain but def not "huge damage".
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • Agalloch
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    @Vaoh, you are awesome!
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