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Easy Fix for Blazing Shield

  • AbraXuSeXile
    AbraXuSeXile
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    Brings a tear to my eye seeing a nerf blazing shield thread, never though this day would come again.

    I been running Blazing Shield from launch and tried it after every match since it got severely naffed after 1.6.



    Old times...

    https://www.youtube.com/watch?v=tfs4tlNIU5I

    https://www.youtube.com/watch?v=7y752JCtNcU

    Edited by AbraXuSeXile on 15 November 2016 01:32
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • Soris
    Soris
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    Blazing shiled with heavy attack-wrecking blow spam.. gimme that build back zos!
    Welkynd [Templar/AD/EU]
  • SwaminoNowlino
    SwaminoNowlino
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    It never ceases to amaze me how people post in a thread without reading a single thing that was written, or better yet respond to a comment without having read the actual post. @Lexxypwns if you look at the post you were actually responding to, I said almost exactly what you said. The problem isn't the 45k health BS tank that is well balanced for offense, defense, and utility. The problem is the unstoppable 80k health builds with a zerg of healers. There is literally nothing you can do to defend against these groups unless you significantly outnumber them. That's garbage gameplay. Precisely because they are spamming one button completely reliant upon their large group. Hence why my suggestion, counter to what everyone is jumping to and complaining about without actually reading, is not a nerf to blazing shield. Its a very small, very situational suggestion that would allow a group of equal numbers some counter play.

    Again @AbraXuSeXile you did not read the post. This is not a nerf BS thread. At no point was nerf BS ever mentioned. BS is a good skill, and can be the focal point of a really good, high skill level build. The point of this thread is a suggestion for how to counter the invincible 80k health templars running with packs of healers that cannot be killed. By adding a small situational element to an already existing set that requires the user to sacrifice an entire 5-piece to deal with a single specific build, a group could have a chance of countering these groups without having overwhelming numbers.

    If this were a nerf BS thread, I would be suggesting that while the shield is active, you're healing received from other sources is reduced by 50%. That way people would have to build in some regen and survival instead of relying on their zerg. But again, not a nerf thread.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Lexxypwns
    Lexxypwns
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    It never ceases to amaze me how people post in a thread without reading a single thing that was written, or better yet respond to a comment without having read the actual post. @Lexxypwns if you look at the post you were actually responding to, I said almost exactly what you said. The problem isn't the 45k health BS tank that is well balanced for offense, defense, and utility. The problem is the unstoppable 80k health builds with a zerg of healers. There is literally nothing you can do to defend against these groups unless you significantly outnumber them. That's garbage gameplay. Precisely because they are spamming one button completely reliant upon their large group. Hence why my suggestion, counter to what everyone is jumping to and complaining about without actually reading, is not a nerf to blazing shield. Its a very small, very situational suggestion that would allow a group of equal numbers some counter play.

    Again @AbraXuSeXile you did not read the post. This is not a nerf BS thread. At no point was nerf BS ever mentioned. BS is a good skill, and can be the focal point of a really good, high skill level build. The point of this thread is a suggestion for how to counter the invincible 80k health templars running with packs of healers that cannot be killed. By adding a small situational element to an already existing set that requires the user to sacrifice an entire 5-piece to deal with a single specific build, a group could have a chance of countering these groups without having overwhelming numbers.

    If this were a nerf BS thread, I would be suggesting that while the shield is active, you're healing received from other sources is reduced by 50%. That way people would have to build in some regen and survival instead of relying on their zerg. But again, not a nerf thread.

    Even in the bolded scenario, the 45k health BS build is much more dangerous. I read what you said, you're just wrong. 80k BS tanks are trash and a 100% non factor. As Synozeer, one of the pioneers or the modern BS tank, pointed out, you start wasting your shield when you have that much health because all you're doing is spamming it and its not taking maximum damage before exploding.

    Again, this is a l2p issue
  • Loicozor
    Loicozor
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    Edited by Loicozor on 15 November 2016 17:59
    AFK Officer of eXile Corp [DC - PC - EU] CP 1000+

    Loicozor MagDK Lvl50 AR 49 Grand ScrubLord
    Loiicozorr MagBlade Lvl50 AR25 BombLord
    Loicozzorr Stamplar Lvl50 AR 24 JabLord
    Loicozorr StamBlade Lvl50 AR 23 ProcLord
    Loiicozzor StamSorc Lvl50 AR17 RapidLord
    Loiicozor StamDK Lvl50 AR13 SlackLord
    Loicozzor MagSorc Lvl50 AR13 PveLord
    Loiicozzorr Healplar Lvl50 AR13 PveLord
    Loicozerg The Fabulous StamDK Lvl50 AR2 SlackLord
    Legendary Smallscalozor MagSorc Lvl 50 AR2 SlackLord
    Exploitozor Exile MagDen Lvl 50 AR2 SlackLord
    Loicozerg Exile StamDen Lvl50 AR2 SlackLord
    Big Boss The Shiny ScrubHealplar Lvl50 AR10 AD
    Gankozor exile Stamblade Lvl50 AR11 EP
  • Sandman929
    Sandman929
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    Loicozor wrote: »

    Not a great angle here, but did anyone besides the BS Templar actually die in this video?
  • Loicozor
    Loicozor
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    No one die :'( they got a [SNIP] of heal, one button war. A lot die on my other video but this one funny with me spamming shield and other spamming [SNIP] too
    Edited by ZOS_PeterT on 15 November 2016 19:12
    AFK Officer of eXile Corp [DC - PC - EU] CP 1000+

    Loicozor MagDK Lvl50 AR 49 Grand ScrubLord
    Loiicozorr MagBlade Lvl50 AR25 BombLord
    Loicozzorr Stamplar Lvl50 AR 24 JabLord
    Loicozorr StamBlade Lvl50 AR 23 ProcLord
    Loiicozzor StamSorc Lvl50 AR17 RapidLord
    Loiicozor StamDK Lvl50 AR13 SlackLord
    Loicozzor MagSorc Lvl50 AR13 PveLord
    Loiicozzorr Healplar Lvl50 AR13 PveLord
    Loicozerg The Fabulous StamDK Lvl50 AR2 SlackLord
    Legendary Smallscalozor MagSorc Lvl 50 AR2 SlackLord
    Exploitozor Exile MagDen Lvl 50 AR2 SlackLord
    Loicozerg Exile StamDen Lvl50 AR2 SlackLord
    Big Boss The Shiny ScrubHealplar Lvl50 AR10 AD
    Gankozor exile Stamblade Lvl50 AR11 EP
  • SwaminoNowlino
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    Lexxypwns wrote: »
    It never ceases to amaze me how people post in a thread without reading a single thing that was written, or better yet respond to a comment without having read the actual post. @Lexxypwns if you look at the post you were actually responding to, I said almost exactly what you said. The problem isn't the 45k health BS tank that is well balanced for offense, defense, and utility. The problem is the unstoppable 80k health builds with a zerg of healers. There is literally nothing you can do to defend against these groups unless you significantly outnumber them. That's garbage gameplay. Precisely because they are spamming one button completely reliant upon their large group. Hence why my suggestion, counter to what everyone is jumping to and complaining about without actually reading, is not a nerf to blazing shield. Its a very small, very situational suggestion that would allow a group of equal numbers some counter play.

    Again @AbraXuSeXile you did not read the post. This is not a nerf BS thread. At no point was nerf BS ever mentioned. BS is a good skill, and can be the focal point of a really good, high skill level build. The point of this thread is a suggestion for how to counter the invincible 80k health templars running with packs of healers that cannot be killed. By adding a small situational element to an already existing set that requires the user to sacrifice an entire 5-piece to deal with a single specific build, a group could have a chance of countering these groups without having overwhelming numbers.

    If this were a nerf BS thread, I would be suggesting that while the shield is active, you're healing received from other sources is reduced by 50%. That way people would have to build in some regen and survival instead of relying on their zerg. But again, not a nerf thread.

    Even in the bolded scenario, the 45k health BS build is much more dangerous. I read what you said, you're just wrong. 80k BS tanks are trash and a 100% non factor. As Synozeer, one of the pioneers or the modern BS tank, pointed out, you start wasting your shield when you have that much health because all you're doing is spamming it and its not taking maximum damage before exploding.

    Again, this is a l2p issue

    Maybe you did look at it but I don't think you actually read it. Reading implies comprehension, or maybe you're just approaching this with your biases and dismissing everything else being said. Which is fine, but I'll repeat myself again.

    I HAVE ZERO PROBLEM WITH BLAZING SHIELD AND ZERO PROBLEM WITH THE 45K HEALTH BS BUILD.

    What I do have a problem with is someone being literally invincible and able to camp on the flag, flipping a keep with just a bunch of healers. These are the 80k health builds who push one single button over and over and receive heals from their group of healers. Unless you have vastly superior numbers, there is zero you can do. Now this may be your play style, which is your prerogative, but its also my prerogative to make reasoned suggestions to bring a bit of balance. There is no L2P issue here, its the rewarding of a lazy play style to take advantage of a mechanic. Never have I ever, nor has any competent player, ever been killed by a full blown BS build. They represent zero threat outside of taking keeps and resources, which is kind of the point of the entire PVP system in this game.

    But "just ignore them because you can't kill them without numbers" is not balanced nor enjoyable game play. Simple as that.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Sandman929
    Sandman929
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    Loicozor wrote: »
    No one die :'( they got a fuckton of heal, one button war. A lot die on my other video but this one funny with me spamming shield and other spamming shiet too

    Good pops (lots of 17ks), and some wasted ones (in the 100's) with shield spamming, but that happens when you're mobbed. The video is a great example of what most people think of when they talk about BS Templars though. All health, and no survivability or utility. This kind of build can have some success and essentially one-shot whole groups that are ~20k health and aren't prepared for it, but those groups are getting fewer and fewer.
    The best BS Templars I've seen have been between 40-55k health (and more recently as high as 60-65 without losing their group utility or survivability with recent sets introduced).

    Nothing survives a zerg except another zerg, but a BS Templar built for group utility first and shield pop damage second can really help a smaller group vs a larger group. They don't always kill, but they help get things killed by blasting 3-5 people into execute range with regularity, buffing the group, purging, defiling enemies.
  • SwaminoNowlino
    SwaminoNowlino
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    Sandman929 wrote: »
    Loicozor wrote: »
    No one die :'( they got a fuckton of heal, one button war. A lot die on my other video but this one funny with me spamming shield and other spamming shiet too

    Good pops (lots of 17ks), and some wasted ones (in the 100's) with shield spamming, but that happens when you're mobbed. The video is a great example of what most people think of when they talk about BS Templars though. All health, and no survivability or utility. This kind of build can have some success and essentially one-shot whole groups that are ~20k health and aren't prepared for it, but those groups are getting fewer and fewer.
    The best BS Templars I've seen have been between 40-55k health (and more recently as high as 60-65 without losing their group utility or survivability with recent sets introduced).

    Nothing survives a zerg except another zerg, but a BS Templar built for group utility first and shield pop damage second can really help a smaller group vs a larger group. They don't always kill, but they help get things killed by blasting 3-5 people into execute range with regularity, buffing the group, purging, defiling enemies.

    @Sandman929 is exactly right. A well built well played BS Templar is a great thing to have in your small group. They can give a small outnumbered group a fighting chance against a larger group.

    But like so many things in this game, something that is really great for small group play is picked up an abused by the massive zergs. Look at Vicious Death and proxy det. They were supposed to be zerg busting tools but then were picked up by the zerg groups and everyone ran them. You can't fight a zerg solo so the VD proxy combo used by the zergs was effective. What happened? Proxy det was nerfed to near uselessness. So we can wait for an actual nerf to BS, which will likely make it completely useless (again) or we can try to think of small tweaks to other things that provide some limited counter play.

    Edit: The above video is a pretty good representation of the problem. Kinda broken to survive 10+ people focusing you. Now put multiples of that in a keep surrounded by nothing but heal bots. Real balanced, right?
    Edited by SwaminoNowlino on 15 November 2016 19:07
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Minno
    Minno
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    Sandman929 wrote: »
    Loicozor wrote: »
    No one die :'( they got a fuckton of heal, one button war. A lot die on my other video but this one funny with me spamming shield and other spamming shiet too

    Good pops (lots of 17ks), and some wasted ones (in the 100's) with shield spamming, but that happens when you're mobbed. The video is a great example of what most people think of when they talk about BS Templars though. All health, and no survivability or utility. This kind of build can have some success and essentially one-shot whole groups that are ~20k health and aren't prepared for it, but those groups are getting fewer and fewer.
    The best BS Templars I've seen have been between 40-55k health (and more recently as high as 60-65 without losing their group utility or survivability with recent sets introduced).

    Nothing survives a zerg except another zerg, but a BS Templar built for group utility first and shield pop damage second can really help a smaller group vs a larger group. They don't always kill, but they help get things killed by blasting 3-5 people into execute range with regularity, buffing the group, purging, defiling enemies.

    @Sandman929 is exactly right. A well built well played BS Templar is a great thing to have in your small group. They can give a small outnumbered group a fighting chance against a larger group.

    But like so many things in this game, something that is really great for small group play is picked up an abused by the massive zergs. Look at Vicious Death and proxy det. They were supposed to be zerg busting tools but then were picked up by the zerg groups and everyone ran them. You can't fight a zerg solo so the VD proxy combo used by the zergs was effective. What happened? Proxy det was nerfed to near uselessness. So we can wait for an actual nerf to BS, which will likely make it completely useless (again) or we can try to think of small tweaks to other things that provide some limited counter play.

    Edit: The above video is a pretty good representation of the problem. Kinda broken to survive 10+ people focusing you. Now put multiples of that in a keep surrounded by nothing but heal bots. Real balanced, right?

    Use those resource poisons, ranged attacks put alot of pressure, have your group retreat and attack another target.

    You can slot shield breaker (it's still highly effective.)

    Most players these days stopped using the following skills:
    - negate (a sorc should have this skill slotted and time its use with a stun. Too many of you are "dawnbreaker cowboys")
    - CC abilities. Many do use the stuns, but sometimes we missed a good timed stun that could help a player get an execute off properly.

    I haven't faced many high health Templar builds, but the strategy is no different than a reflective DK; keep him at range, drain his resources, then go full assault when his low stam keeps him forever CC'd.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    It never ceases to amaze me how people post in a thread without reading a single thing that was written, or better yet respond to a comment without having read the actual post. @Lexxypwns if you look at the post you were actually responding to, I said almost exactly what you said. The problem isn't the 45k health BS tank that is well balanced for offense, defense, and utility. The problem is the unstoppable 80k health builds with a zerg of healers. There is literally nothing you can do to defend against these groups unless you significantly outnumber them. That's garbage gameplay. Precisely because they are spamming one button completely reliant upon their large group. Hence why my suggestion, counter to what everyone is jumping to and complaining about without actually reading, is not a nerf to blazing shield. Its a very small, very situational suggestion that would allow a group of equal numbers some counter play.

    Again @AbraXuSeXile you did not read the post. This is not a nerf BS thread. At no point was nerf BS ever mentioned. BS is a good skill, and can be the focal point of a really good, high skill level build. The point of this thread is a suggestion for how to counter the invincible 80k health templars running with packs of healers that cannot be killed. By adding a small situational element to an already existing set that requires the user to sacrifice an entire 5-piece to deal with a single specific build, a group could have a chance of countering these groups without having overwhelming numbers.

    If this were a nerf BS thread, I would be suggesting that while the shield is active, you're healing received from other sources is reduced by 50%. That way people would have to build in some regen and survival instead of relying on their zerg. But again, not a nerf thread.

    Even in the bolded scenario, the 45k health BS build is much more dangerous. I read what you said, you're just wrong. 80k BS tanks are trash and a 100% non factor. As Synozeer, one of the pioneers or the modern BS tank, pointed out, you start wasting your shield when you have that much health because all you're doing is spamming it and its not taking maximum damage before exploding.

    Again, this is a l2p issue

    Maybe you did look at it but I don't think you actually read it. Reading implies comprehension, or maybe you're just approaching this with your biases and dismissing everything else being said. Which is fine, but I'll repeat myself again.

    I HAVE ZERO PROBLEM WITH BLAZING SHIELD AND ZERO PROBLEM WITH THE 45K HEALTH BS BUILD.

    What I do have a problem with is someone being literally invincible and able to camp on the flag, flipping a keep with just a bunch of healers. These are the 80k health builds who push one single button over and over and receive heals from their group of healers. Unless you have vastly superior numbers, there is zero you can do. Now this may be your play style, which is your prerogative, but its also my prerogative to make reasoned suggestions to bring a bit of balance. There is no L2P issue here, its the rewarding of a lazy play style to take advantage of a mechanic. Never have I ever, nor has any competent player, ever been killed by a full blown BS build. They represent zero threat outside of taking keeps and resources, which is kind of the point of the entire PVP system in this game.

    But "just ignore them because you can't kill them without numbers" is not balanced nor enjoyable game play. Simple as that.

    I see that you have a problem with an 80k hp build, I also know that this means you're a terrible player because anyone with a brain know they're not a threat at all. I'm telling you that blazing shield is fine and only really becomes viable in the 40-55k range because any more than that and you're making a trash build that anyone with a brain can outplay.

    Sorry you're a scrub and don't want to adapt, sorry your build has a weakness and you can't handle it, but people kill 80k blazing shield tanks every day, its not even remotely hard and they're by far the least threatening thing on the field. I'd be more scared of a bow/resto hybrid than an 80k hp build, you think they're unkillable but you're totally wrong and obviously a garbage player, continue raging though, GG

    I don't play either of these styles, I just know how to play.
  • Sandman929
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    I was on a resource not long ago with another DC player I didn't know and a 75k health BS Templar came out to kill us...even with the adds feeding his shield he tried and failed 15 times in a row. Sometimes the shield hit us, but not enough to one shot either of us. Eventually (probably around attempt 7 or 8) all the adds were dead and we just stood there watching him put up his shield, trying to RD us to death at full health. And we'd walk around, not hitting him and he was useless. Then we'd just range and CC him down again.

    These max health only builds aren't a threat individually. They can be a problem in a group, but more often they're just in the group and doing nothing. If you see the shield in a group fight, just be cognizant of it.

    If you see the shield on a player with 40-60k health, that's a BS Templar that might be a problem.
  • Lexxypwns
    Lexxypwns
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    Sandman929 wrote: »
    I was on a resource not long ago with another DC player I didn't know and a 75k health BS Templar came out to kill us...even with the adds feeding his shield he tried and failed 15 times in a row. Sometimes the shield hit us, but not enough to one shot either of us. Eventually (probably around attempt 7 or 8) all the adds were dead and we just stood there watching him put up his shield, trying to RD us to death at full health. And we'd walk around, not hitting him and he was useless. Then we'd just range and CC him down again.

    These max health only builds aren't a threat individually. They can be a problem in a group, but more often they're just in the group and doing nothing. If you see the shield in a group fight, just be cognizant of it.

    If you see the shield on a player with 40-60k health, that's a BS Templar that might be a problem.

    This guy gets it
  • a1i3nz
    a1i3nz
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    Easy fix = just quit the game. You guys are giving Templars a bad name....

    And nobody likes you
    Edited by a1i3nz on 16 November 2016 06:23
  • Akinos
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    Sandman929 wrote: »
    Loicozor wrote: »
    No one die :'( they got a fuckton of heal, one button war. A lot die on my other video but this one funny with me spamming shield and other spamming shiet too

    Good pops (lots of 17ks), and some wasted ones (in the 100's) with shield spamming, but that happens when you're mobbed. The video is a great example of what most people think of when they talk about BS Templars though. All health, and no survivability or utility. This kind of build can have some success and essentially one-shot whole groups that are ~20k health and aren't prepared for it, but those groups are getting fewer and fewer.
    The best BS Templars I've seen have been between 40-55k health (and more recently as high as 60-65 without losing their group utility or survivability with recent sets introduced).

    Nothing survives a zerg except another zerg, but a BS Templar built for group utility first and shield pop damage second can really help a smaller group vs a larger group. They don't always kill, but they help get things killed by blasting 3-5 people into execute range with regularity, buffing the group, purging, defiling enemies.

    @Sandman929 is exactly right. A well built well played BS Templar is a great thing to have in your small group. They can give a small outnumbered group a fighting chance against a larger group.

    But like so many things in this game, something that is really great for small group play is picked up an abused by the massive zergs. Look at Vicious Death and proxy det. They were supposed to be zerg busting tools but then were picked up by the zerg groups and everyone ran them. You can't fight a zerg solo so the VD proxy combo used by the zergs was effective. What happened? Proxy det was nerfed to near uselessness. So we can wait for an actual nerf to BS, which will likely make it completely useless (again) or we can try to think of small tweaks to other things that provide some limited counter play.

    Edit: The above video is a pretty good representation of the problem. Kinda broken to survive 10+ people focusing you. Now put multiples of that in a keep surrounded by nothing but heal bots. Real balanced, right?
    Could say the same thing about stam tanks or stam builds in general for that matter. No class or build should be able to tank 10+ people unless they build for it, which is exactly what a 75k+ BS templar is designed to do. Stamina builds however, can do it thanks to skills like vigor and shuffle, without having to put all their points/stats into health either. BS does NOT need a fix, a nerf or anything else you wanna call it. If you, your group or whoever cannot handle a few BS templars and their healers then perhaps you should rethink the strategies you've used before to deal with them.

    You make BS templars sound like they are some kind of immovable, unkillable godlike entity that just walks through walls, killing everything that it comes into contact with. They aren't. Just get over it already...or contact the nearest medical professional and tell them you have a severe case of n00b and that you need to be prescribed some L2P, asap.


    Edited by Akinos on 16 November 2016 13:20
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Waffennacht
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    You use your OP sets to insta gib the healers, remember you can interrupt rez.

    You then CC and range the healthplar.

    Or you just let the fight go on and get a massive AP payday.

    I don't see how there can be a nerf destro ult thread and people complaining about healthplars at the same time.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Eirella
    Eirella
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    HoloYoitsu wrote: »
    Sounds dumb, having more HP should never cause you to take more damage.

    Better idea: delete shield breaker from the game and reintroduce soft caps.

    This!
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • Loicozor
    Loicozor
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    Sandman929 wrote: »
    Loicozor wrote: »
    No one die :'( they got a fuckton of heal, one button war. A lot die on my other video but this one funny with me spamming shield and other spamming shiet too

    Good pops (lots of 17ks), and some wasted ones (in the 100's) with shield spamming, but that happens when you're mobbed. The video is a great example of what most people think of when they talk about BS Templars though. All health, and no survivability or utility. This kind of build can have some success and essentially one-shot whole groups that are ~20k health and aren't prepared for it, but those groups are getting fewer and fewer.
    The best BS Templars I've seen have been between 40-55k health (and more recently as high as 60-65 without losing their group utility or survivability with recent sets introduced).

    Nothing survives a zerg except another zerg, but a BS Templar built for group utility first and shield pop damage second can really help a smaller group vs a larger group. They don't always kill, but they help get things killed by blasting 3-5 people into execute range with regularity, buffing the group, purging, defiling enemies.

    We play that build for fun, maybe some other build are viable or more efficient,I just wanted the max hp and some regen to spam shield and have some fun trolling peops. I also got a 81k hp troll DK, I really like troll.
    Whit all the rumble and effect it's hard to see if it's the shield rumble or ennemy attack, so I tried to spam good timing but fail some times. Was fun to see peops spamming wb/endless/radiant full life/ect... I can't blame them for once, I spam one skill too :D
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  • Alucardo
    Alucardo
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    It never ceases to amaze me how people post in a thread without reading a single thing that was written, or better yet respond to a comment without having read the actual post. @Lexxypwns if you look at the post you were actually responding to, I said almost exactly what you said. The problem isn't the 45k health BS tank that is well balanced for offense, defense, and utility. The problem is the unstoppable 80k health builds with a zerg of healers. There is literally nothing you can do to defend against these groups unless you significantly outnumber them. That's garbage gameplay. Precisely because they are spamming one button completely reliant upon their large group. Hence why my suggestion, counter to what everyone is jumping to and complaining about without actually reading, is not a nerf to blazing shield. Its a very small, very situational suggestion that would allow a group of equal numbers some counter play.

    Again @AbraXuSeXile you did not read the post. This is not a nerf BS thread. At no point was nerf BS ever mentioned. BS is a good skill, and can be the focal point of a really good, high skill level build. The point of this thread is a suggestion for how to counter the invincible 80k health templars running with packs of healers that cannot be killed. By adding a small situational element to an already existing set that requires the user to sacrifice an entire 5-piece to deal with a single specific build, a group could have a chance of countering these groups without having overwhelming numbers.

    If this were a nerf BS thread, I would be suggesting that while the shield is active, you're healing received from other sources is reduced by 50%. That way people would have to build in some regen and survival instead of relying on their zerg. But again, not a nerf thread.

    Wait, just so I understand this, your complaint is that you can't kill a tank with a bunch of healbots at their back? Considering it's a tanks job not to die, and a healers job to prevent people from dying I'd say that sounds about right.
    With the stupid amount of heals and vitality pots it's nearly impossible to kill a 24k health DPS guy being perma healed. So if you're up against a tank of course it's going to make your job even more difficult.
    My group ran into a BS Templar today with a healer. We took out the healer in a second, but it took like 5 minutes to kill the tank. They weren't even doing any damage because we just ranged him while the DK and sorc kept him rooted. If we had someone with poisons it would have been an even shorter fight.
    Saying that these builds are a problem is just wrong. Are they annoying? Hell yes they are, but if they want to play a tank in PVP then so be it. Some people enjoy that role.
  • Elong
    Elong
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    Never thought I'd see the day when a thread like this would appear. Just ignore them and move onto the next target. Interrupt their rezzes. Kill them last with focused dps.

    Massive l2p issues all over this thread.
    Edited by Elong on 17 November 2016 07:00
  • ComboBreaker88
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    Stratforge wrote: »
    Minalan wrote: »
    That's just Templars adjusting to the proc set instant death game we're all playing.
    Adjusting to the proc meta is one thing. Running around with 75k health on a one button build is a little beyond an adjustment.

    It's not a one button build. EVERY build has a spamming ability. Blazing Shield simply happens to be that ability for that build type. You don't like the blazing shield? Why? It cant hurt you if you don't hurt it. The entire build is genius if you ask me. Killing people with their own damage. Lol. People who hate on others builds because they can't kill them or gank them are the real problem. You want to be OP in PvP put the time and gold into getting the right gear and testing it. Get sweaty or get over it.
  • cazlonb16_ESO
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    These trolls are hardly enough of an issue to warrant a targeted fix, that would in true Zenimax fashion be not really targeted at all again and obliterate all blazing shield users.

    If you're just concerned about the mechanics behind it being stupid, well, I agree. Scrapping soft caps and allowing players to stack various stuff excessively high has been the cause of a lot of problems. Talking strictly combat mechanics it was possibly the single most damaging change in the history of the game.

    A lot of players have been saying that for quite a while now, but bringing soft caps back would require huge effort and another combat update. So even if ZOS would agree with the above assessment, they won't do it anytime soon.
    Edited by cazlonb16_ESO on 23 November 2016 02:21
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Stratforge wrote: »
    Minalan wrote: »
    That's just Templars adjusting to the proc set instant death game we're all playing.

    Exactly. There are a few real blazing shield enthusiasts out there that really prefer it, but most Templar don't even want to run that kind of build. They are just reacting to proc builds.

    are you suggesting that most of the templars currently playing blaze tanks don't actually want to play like that? i dont agree. there are plenty of ways templars can adjust to the proc meta that don't involve running 75k health. i think its safe to say that everyone playing a build like that wants to do so, and its easy to see why.

    Phoenix ftw lol
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  • Xvorg
    Xvorg
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    Jsmalls wrote: »
    Alucardo wrote: »
    A "fix" for blazing shield? It doesn't need a fix. Don't hit it, you don't die. Simple. Also, as Holo said, having more max health should never inflict additional damage on you. Stupidest idea ever.

    The fact that our only real option is to not attack them is a little ridiculous, it's PvP.

    There is nothing more frustrating then wiping a small group with 2 players, to have their Blazing shield Templar being the only one standing just trying to pick up Rezes the entire time.

    So we as players have the choice of walking away and letting them pick up their entire team, or sit there and bash him until one of us gets bored.

    Is that really balance? Because that's what you suggest we do. Just ignore them.

    I get it you run a Blazing shield build, and you've done it pre 5 piece health bonus sets. I'm sure it's tons of fun to use. But I'm sure viper, tremor, and black rose is just as much "fun" most over tuned things are, I mean who doesn't want 15k bursts in 7 heavy right?

    An example, The destro ultimate is extremely powerful right now. Do I use it, yeah in Open world PvP. Am I going to go to the forums and defend it and say it doesn't need to be rebalanced? No. I'm well aware of it being way too powerful, and I agree with the fact it needs to be addressed.

    These Blazing shield builds are creating a stale environment in PvP. Add Malubeth to the mix and it makes it laughable that it was BUFFED significantly this patch. But if that's the PvP you want to be involved in so be it. I hope you run into a 10 man team of Blazing shield Templars while running in a small group and see how much "fun" this would be if it becomes meta. It's already starting, out of every 10 players you see 2 glowing gold with 50k+ health. It's only a matter of time.

    @Alucardo

    No disrespect, I know you're a good player, but you can't defend something that doesn't support PvP in a healthy way, we're the voices of reason here.

    There are some attacks that have a nice prefix: ranged
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    By the way, I have a doubt, how much dmg does BS at... let's say, 45K health? (Just tooltip)
    Edited by Xvorg on 25 November 2016 16:23
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Akinos
    Akinos
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    Xvorg wrote: »
    By the way, I have a doubt, how much dmg does BS at... let's say, 45K health? (Just tooltip)

    The tooltip for BS is a %, and the highest that % can go is 74% of the damage absorbed by the shield. But around 45k health you should be hitting for around 7k+ on crits with standard blazing shield damage return, which is 66% I believe. Can't test it atm, so somebody correct me if I'm wrong.
    Edited by Akinos on 25 November 2016 19:51
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  • a1i3nz
    a1i3nz
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    Fix is easy

    Tbag them, laugh emote......walk away
  • Alphaa
    Alphaa
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    Why not just make it scale off max magicka?
  • Wreuntzylla
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    Healthplar is toxic to one type of group. Mindless AoE spamming groups. I am guessing that is OP's "group."

    Blazing Shield needs to be buffed so that it becomes toxic to mindless AoE spamming zergs as well.

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