That's just Templars adjusting to the proc set instant death game we're all playing.
Brutusmax1mus wrote: »I think the main issue is no one wants to run shield breakers..
I just wish shieldbreaker would do the dmg to the actual shield. Like shattering strikes cp star.
A "fix" for blazing shield? It doesn't need a fix. Don't hit it, you don't die. Simple. Also, as Holo said, having more max health should never inflict additional damage on you. Stupidest idea ever.
A "fix" for blazing shield? It doesn't need a fix. Don't hit it, you don't die. Simple. Also, as Holo said, having more max health should never inflict additional damage on you. Stupidest idea ever.
The fact that our only real option is to not attack them is a little ridiculous, it's PvP.
There is nothing more frustrating then wiping a small group with 2 players, to have their Blazing shield Templar being the only one standing just trying to pick up Rezes the entire time.
So we as players have the choice of walking away and letting them pick up their entire team, or sit there and bash him until one of us gets bored.
Is that really balance? Because that's what you suggest we do. Just ignore them.
I get it you run a Blazing shield build, and you've done it pre 5 piece health bonus sets. I'm sure it's tons of fun to use. But I'm sure viper, tremor, and black rose is just as much "fun" most over tuned things are, I mean who doesn't want 15k bursts in 7 heavy right?
An example, The destro ultimate is extremely powerful right now. Do I use it, yeah in Open world PvP. Am I going to go to the forums and defend it and say it doesn't need to be rebalanced? No. I'm well aware of it being way too powerful, and I agree with the fact it needs to be addressed.
These Blazing shield builds are creating a stale environment in PvP. Add Malubeth to the mix and it makes it laughable that it was BUFFED significantly this patch. But if that's the PvP you want to be involved in so be it. I hope you run into a 10 man team of Blazing shield Templars while running in a small group and see how much "fun" this would be if it becomes meta. It's already starting, out of every 10 players you see 2 glowing gold with 50k+ health. It's only a matter of time.
@Alucardo
No disrespect, I know you're a good player, but you can't defend something that doesn't support PvP in a healthy way, we're the voices of reason here.
40-45k health would be better than 35k in my opinionBetter idea: remove battlespirit from health based skills and passivs and add hard cap max health 33-35k or so. No efekt in pve, because a tank in pve not staking that high into health.
That's just Templars adjusting to the proc set instant death game we're all playing.
timidobserver wrote: »
Stratforge wrote: »are you suggesting that most of the templars currently playing blaze tanks don't actually want to play like that? i dont agree. there are plenty of ways templars can adjust to the proc meta that don't involve running 75k health. i think its safe to say that everyone playing a build like that wants to do so, and its easy to see why.
The build is just as easy to play as proc builds, is interesting because damage output depends on damage intake and can easily incite hate mail because of the distinct lack of skill it would take to be successful. The build practically demands the response "Why are you killing yourself bro?" I can guarantee not one Templar running this build is doing it just to spite the damage meta. I'm even building one because it looks fun as hell. I'm even building one because it looks fun inside and outside of PvP.
If you're even remotely curious about playing a blazing shield Templar, I say go for it. Theorycrafting them is fun, and playing them even more so.
If you're even remotely curious about playing a blazing shield Templar, I say go for it. Theorycrafting them is fun, and playing them even more so.
They do look incredibly fun. I got the gear, just leveling my Templar built for Blazing Shield when time permits. Instead of the obvious race choice in a an Imperial, I made mine an Argonian because trash potions healing 9K+ hp and resources is awesome and I may can keep up some decent self heals regardless of my lack of spell power.
As I've learned with my Breton Templar Healer, the bread and butter of a Templars healing is extended ritual. Regardless of your spell power, 25% bonus to healing done with major mending and the heals over time Extended Ritual gives is awesome for keeping yourself and others topped off. I'm dumping all my champion into healing done/received and then magicka recovery so I have some decent resource sustain. Since weapon trait dosen't matter in a build like this, I'll also be running a powered 1 handed weapon for the extra healing. It should be very strong as an Argonian despite missing out on an extra 3% hp.
As for Blazing Shield needing fixes, it's in a niche place. It dosent need a fix and the easiest way to defeat a Templar is to ignore it. The damage they do when they aren't being attacked is negligible. Their enemies strength is their own.
If you're even remotely curious about playing a blazing shield Templar, I say go for it. Theorycrafting them is fun, and playing them even more so.
As for Blazing Shield needing fixes, it's in a niche place. It dosent need a fix and the easiest way to defeat a Templar is to ignore it. The damage they do when they aren't being attacked is negligible. Their enemies strength is their own.