SwaminoNowlino wrote: »It never ceases to amaze me how people post in a thread without reading a single thing that was written, or better yet respond to a comment without having read the actual post. @Lexxypwns if you look at the post you were actually responding to, I said almost exactly what you said. The problem isn't the 45k health BS tank that is well balanced for offense, defense, and utility. The problem is the unstoppable 80k health builds with a zerg of healers. There is literally nothing you can do to defend against these groups unless you significantly outnumber them. That's garbage gameplay. Precisely because they are spamming one button completely reliant upon their large group. Hence why my suggestion, counter to what everyone is jumping to and complaining about without actually reading, is not a nerf to blazing shield. Its a very small, very situational suggestion that would allow a group of equal numbers some counter play.
Again @AbraXuSeXile you did not read the post. This is not a nerf BS thread. At no point was nerf BS ever mentioned. BS is a good skill, and can be the focal point of a really good, high skill level build. The point of this thread is a suggestion for how to counter the invincible 80k health templars running with packs of healers that cannot be killed. By adding a small situational element to an already existing set that requires the user to sacrifice an entire 5-piece to deal with a single specific build, a group could have a chance of countering these groups without having overwhelming numbers.
If this were a nerf BS thread, I would be suggesting that while the shield is active, you're healing received from other sources is reduced by 50%. That way people would have to build in some regen and survival instead of relying on their zerg. But again, not a nerf thread.
SwaminoNowlino wrote: »It never ceases to amaze me how people post in a thread without reading a single thing that was written, or better yet respond to a comment without having read the actual post. @Lexxypwns if you look at the post you were actually responding to, I said almost exactly what you said. The problem isn't the 45k health BS tank that is well balanced for offense, defense, and utility. The problem is the unstoppable 80k health builds with a zerg of healers. There is literally nothing you can do to defend against these groups unless you significantly outnumber them. That's garbage gameplay. Precisely because they are spamming one button completely reliant upon their large group. Hence why my suggestion, counter to what everyone is jumping to and complaining about without actually reading, is not a nerf to blazing shield. Its a very small, very situational suggestion that would allow a group of equal numbers some counter play.
Again @AbraXuSeXile you did not read the post. This is not a nerf BS thread. At no point was nerf BS ever mentioned. BS is a good skill, and can be the focal point of a really good, high skill level build. The point of this thread is a suggestion for how to counter the invincible 80k health templars running with packs of healers that cannot be killed. By adding a small situational element to an already existing set that requires the user to sacrifice an entire 5-piece to deal with a single specific build, a group could have a chance of countering these groups without having overwhelming numbers.
If this were a nerf BS thread, I would be suggesting that while the shield is active, you're healing received from other sources is reduced by 50%. That way people would have to build in some regen and survival instead of relying on their zerg. But again, not a nerf thread.
Even in the bolded scenario, the 45k health BS build is much more dangerous. I read what you said, you're just wrong. 80k BS tanks are trash and a 100% non factor. As Synozeer, one of the pioneers or the modern BS tank, pointed out, you start wasting your shield when you have that much health because all you're doing is spamming it and its not taking maximum damage before exploding.
Again, this is a l2p issue
No one die they got a fuckton of heal, one button war. A lot die on my other video but this one funny with me spamming shield and other spamming shiet too
Sandman929 wrote: »No one die they got a fuckton of heal, one button war. A lot die on my other video but this one funny with me spamming shield and other spamming shiet too
Good pops (lots of 17ks), and some wasted ones (in the 100's) with shield spamming, but that happens when you're mobbed. The video is a great example of what most people think of when they talk about BS Templars though. All health, and no survivability or utility. This kind of build can have some success and essentially one-shot whole groups that are ~20k health and aren't prepared for it, but those groups are getting fewer and fewer.
The best BS Templars I've seen have been between 40-55k health (and more recently as high as 60-65 without losing their group utility or survivability with recent sets introduced).
Nothing survives a zerg except another zerg, but a BS Templar built for group utility first and shield pop damage second can really help a smaller group vs a larger group. They don't always kill, but they help get things killed by blasting 3-5 people into execute range with regularity, buffing the group, purging, defiling enemies.
SwaminoNowlino wrote: »Sandman929 wrote: »No one die they got a fuckton of heal, one button war. A lot die on my other video but this one funny with me spamming shield and other spamming shiet too
Good pops (lots of 17ks), and some wasted ones (in the 100's) with shield spamming, but that happens when you're mobbed. The video is a great example of what most people think of when they talk about BS Templars though. All health, and no survivability or utility. This kind of build can have some success and essentially one-shot whole groups that are ~20k health and aren't prepared for it, but those groups are getting fewer and fewer.
The best BS Templars I've seen have been between 40-55k health (and more recently as high as 60-65 without losing their group utility or survivability with recent sets introduced).
Nothing survives a zerg except another zerg, but a BS Templar built for group utility first and shield pop damage second can really help a smaller group vs a larger group. They don't always kill, but they help get things killed by blasting 3-5 people into execute range with regularity, buffing the group, purging, defiling enemies.
@Sandman929 is exactly right. A well built well played BS Templar is a great thing to have in your small group. They can give a small outnumbered group a fighting chance against a larger group.
But like so many things in this game, something that is really great for small group play is picked up an abused by the massive zergs. Look at Vicious Death and proxy det. They were supposed to be zerg busting tools but then were picked up by the zerg groups and everyone ran them. You can't fight a zerg solo so the VD proxy combo used by the zergs was effective. What happened? Proxy det was nerfed to near uselessness. So we can wait for an actual nerf to BS, which will likely make it completely useless (again) or we can try to think of small tweaks to other things that provide some limited counter play.
Edit: The above video is a pretty good representation of the problem. Kinda broken to survive 10+ people focusing you. Now put multiples of that in a keep surrounded by nothing but heal bots. Real balanced, right?
SwaminoNowlino wrote: »SwaminoNowlino wrote: »It never ceases to amaze me how people post in a thread without reading a single thing that was written, or better yet respond to a comment without having read the actual post. @Lexxypwns if you look at the post you were actually responding to, I said almost exactly what you said. The problem isn't the 45k health BS tank that is well balanced for offense, defense, and utility. The problem is the unstoppable 80k health builds with a zerg of healers. There is literally nothing you can do to defend against these groups unless you significantly outnumber them. That's garbage gameplay. Precisely because they are spamming one button completely reliant upon their large group. Hence why my suggestion, counter to what everyone is jumping to and complaining about without actually reading, is not a nerf to blazing shield. Its a very small, very situational suggestion that would allow a group of equal numbers some counter play.
Again @AbraXuSeXile you did not read the post. This is not a nerf BS thread. At no point was nerf BS ever mentioned. BS is a good skill, and can be the focal point of a really good, high skill level build. The point of this thread is a suggestion for how to counter the invincible 80k health templars running with packs of healers that cannot be killed. By adding a small situational element to an already existing set that requires the user to sacrifice an entire 5-piece to deal with a single specific build, a group could have a chance of countering these groups without having overwhelming numbers.
If this were a nerf BS thread, I would be suggesting that while the shield is active, you're healing received from other sources is reduced by 50%. That way people would have to build in some regen and survival instead of relying on their zerg. But again, not a nerf thread.
Even in the bolded scenario, the 45k health BS build is much more dangerous. I read what you said, you're just wrong. 80k BS tanks are trash and a 100% non factor. As Synozeer, one of the pioneers or the modern BS tank, pointed out, you start wasting your shield when you have that much health because all you're doing is spamming it and its not taking maximum damage before exploding.
Again, this is a l2p issue
Maybe you did look at it but I don't think you actually read it. Reading implies comprehension, or maybe you're just approaching this with your biases and dismissing everything else being said. Which is fine, but I'll repeat myself again.
I HAVE ZERO PROBLEM WITH BLAZING SHIELD AND ZERO PROBLEM WITH THE 45K HEALTH BS BUILD.
What I do have a problem with is someone being literally invincible and able to camp on the flag, flipping a keep with just a bunch of healers. These are the 80k health builds who push one single button over and over and receive heals from their group of healers. Unless you have vastly superior numbers, there is zero you can do. Now this may be your play style, which is your prerogative, but its also my prerogative to make reasoned suggestions to bring a bit of balance. There is no L2P issue here, its the rewarding of a lazy play style to take advantage of a mechanic. Never have I ever, nor has any competent player, ever been killed by a full blown BS build. They represent zero threat outside of taking keeps and resources, which is kind of the point of the entire PVP system in this game.
But "just ignore them because you can't kill them without numbers" is not balanced nor enjoyable game play. Simple as that.
Sandman929 wrote: »I was on a resource not long ago with another DC player I didn't know and a 75k health BS Templar came out to kill us...even with the adds feeding his shield he tried and failed 15 times in a row. Sometimes the shield hit us, but not enough to one shot either of us. Eventually (probably around attempt 7 or 8) all the adds were dead and we just stood there watching him put up his shield, trying to RD us to death at full health. And we'd walk around, not hitting him and he was useless. Then we'd just range and CC him down again.
These max health only builds aren't a threat individually. They can be a problem in a group, but more often they're just in the group and doing nothing. If you see the shield in a group fight, just be cognizant of it.
If you see the shield on a player with 40-60k health, that's a BS Templar that might be a problem.
Could say the same thing about stam tanks or stam builds in general for that matter. No class or build should be able to tank 10+ people unless they build for it, which is exactly what a 75k+ BS templar is designed to do. Stamina builds however, can do it thanks to skills like vigor and shuffle, without having to put all their points/stats into health either. BS does NOT need a fix, a nerf or anything else you wanna call it. If you, your group or whoever cannot handle a few BS templars and their healers then perhaps you should rethink the strategies you've used before to deal with them.SwaminoNowlino wrote: »Sandman929 wrote: »No one die they got a fuckton of heal, one button war. A lot die on my other video but this one funny with me spamming shield and other spamming shiet too
Good pops (lots of 17ks), and some wasted ones (in the 100's) with shield spamming, but that happens when you're mobbed. The video is a great example of what most people think of when they talk about BS Templars though. All health, and no survivability or utility. This kind of build can have some success and essentially one-shot whole groups that are ~20k health and aren't prepared for it, but those groups are getting fewer and fewer.
The best BS Templars I've seen have been between 40-55k health (and more recently as high as 60-65 without losing their group utility or survivability with recent sets introduced).
Nothing survives a zerg except another zerg, but a BS Templar built for group utility first and shield pop damage second can really help a smaller group vs a larger group. They don't always kill, but they help get things killed by blasting 3-5 people into execute range with regularity, buffing the group, purging, defiling enemies.
@Sandman929 is exactly right. A well built well played BS Templar is a great thing to have in your small group. They can give a small outnumbered group a fighting chance against a larger group.
But like so many things in this game, something that is really great for small group play is picked up an abused by the massive zergs. Look at Vicious Death and proxy det. They were supposed to be zerg busting tools but then were picked up by the zerg groups and everyone ran them. You can't fight a zerg solo so the VD proxy combo used by the zergs was effective. What happened? Proxy det was nerfed to near uselessness. So we can wait for an actual nerf to BS, which will likely make it completely useless (again) or we can try to think of small tweaks to other things that provide some limited counter play.
Edit: The above video is a pretty good representation of the problem. Kinda broken to survive 10+ people focusing you. Now put multiples of that in a keep surrounded by nothing but heal bots. Real balanced, right?
HoloYoitsu wrote: »Sounds dumb, having more HP should never cause you to take more damage.
Better idea: delete shield breaker from the game and reintroduce soft caps.
Sandman929 wrote: »No one die they got a fuckton of heal, one button war. A lot die on my other video but this one funny with me spamming shield and other spamming shiet too
Good pops (lots of 17ks), and some wasted ones (in the 100's) with shield spamming, but that happens when you're mobbed. The video is a great example of what most people think of when they talk about BS Templars though. All health, and no survivability or utility. This kind of build can have some success and essentially one-shot whole groups that are ~20k health and aren't prepared for it, but those groups are getting fewer and fewer.
The best BS Templars I've seen have been between 40-55k health (and more recently as high as 60-65 without losing their group utility or survivability with recent sets introduced).
Nothing survives a zerg except another zerg, but a BS Templar built for group utility first and shield pop damage second can really help a smaller group vs a larger group. They don't always kill, but they help get things killed by blasting 3-5 people into execute range with regularity, buffing the group, purging, defiling enemies.
SwaminoNowlino wrote: »It never ceases to amaze me how people post in a thread without reading a single thing that was written, or better yet respond to a comment without having read the actual post. @Lexxypwns if you look at the post you were actually responding to, I said almost exactly what you said. The problem isn't the 45k health BS tank that is well balanced for offense, defense, and utility. The problem is the unstoppable 80k health builds with a zerg of healers. There is literally nothing you can do to defend against these groups unless you significantly outnumber them. That's garbage gameplay. Precisely because they are spamming one button completely reliant upon their large group. Hence why my suggestion, counter to what everyone is jumping to and complaining about without actually reading, is not a nerf to blazing shield. Its a very small, very situational suggestion that would allow a group of equal numbers some counter play.
Again @AbraXuSeXile you did not read the post. This is not a nerf BS thread. At no point was nerf BS ever mentioned. BS is a good skill, and can be the focal point of a really good, high skill level build. The point of this thread is a suggestion for how to counter the invincible 80k health templars running with packs of healers that cannot be killed. By adding a small situational element to an already existing set that requires the user to sacrifice an entire 5-piece to deal with a single specific build, a group could have a chance of countering these groups without having overwhelming numbers.
If this were a nerf BS thread, I would be suggesting that while the shield is active, you're healing received from other sources is reduced by 50%. That way people would have to build in some regen and survival instead of relying on their zerg. But again, not a nerf thread.
Stratforge wrote: »
Stratforge wrote: »timidobserver wrote: »
are you suggesting that most of the templars currently playing blaze tanks don't actually want to play like that? i dont agree. there are plenty of ways templars can adjust to the proc meta that don't involve running 75k health. i think its safe to say that everyone playing a build like that wants to do so, and its easy to see why.
A "fix" for blazing shield? It doesn't need a fix. Don't hit it, you don't die. Simple. Also, as Holo said, having more max health should never inflict additional damage on you. Stupidest idea ever.
The fact that our only real option is to not attack them is a little ridiculous, it's PvP.
There is nothing more frustrating then wiping a small group with 2 players, to have their Blazing shield Templar being the only one standing just trying to pick up Rezes the entire time.
So we as players have the choice of walking away and letting them pick up their entire team, or sit there and bash him until one of us gets bored.
Is that really balance? Because that's what you suggest we do. Just ignore them.
I get it you run a Blazing shield build, and you've done it pre 5 piece health bonus sets. I'm sure it's tons of fun to use. But I'm sure viper, tremor, and black rose is just as much "fun" most over tuned things are, I mean who doesn't want 15k bursts in 7 heavy right?
An example, The destro ultimate is extremely powerful right now. Do I use it, yeah in Open world PvP. Am I going to go to the forums and defend it and say it doesn't need to be rebalanced? No. I'm well aware of it being way too powerful, and I agree with the fact it needs to be addressed.
These Blazing shield builds are creating a stale environment in PvP. Add Malubeth to the mix and it makes it laughable that it was BUFFED significantly this patch. But if that's the PvP you want to be involved in so be it. I hope you run into a 10 man team of Blazing shield Templars while running in a small group and see how much "fun" this would be if it becomes meta. It's already starting, out of every 10 players you see 2 glowing gold with 50k+ health. It's only a matter of time.
@Alucardo
No disrespect, I know you're a good player, but you can't defend something that doesn't support PvP in a healthy way, we're the voices of reason here.
By the way, I have a doubt, how much dmg does BS at... let's say, 45K health? (Just tooltip)