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Have you completed Veteran Maelstrom Arena? (Anniversary Edition)

  • Lukums1
    Lukums1
    ✭✭✭✭
    code65536 wrote: »
    This is the one piece of content that requires direct builds specifically for it to counter some of it's mechanics. In many cases, those mechanics are absolute garbage. Random mines on arena 7. The traps on Arena 2. They serve no purpose other than making sustained fights difficult, leading into reason 2.
    You don't need specific builds to survive stages 2 and 7. The plants on stage 7 are mostly a test of situational awareness and reaction. I died to them all the time at first, and now I rarely touch them. They can still pose problems and the can cause unfair deaths because they are random and sometimes spawn at the worst time in the worst place, but most runs, I have no problems avoiding them.

    For stage 2, the blades are a nuisance, easily countered with careful movement and some self-heals. You don't need a specific build for it--I've beaten stage 2 on every one of my characters, each with a different build.

    The kind of build you need for vMA is the kind of build you need for any kind of solo content--running dungeons solo (or in a group so bad and in need of so much carrying that you're effectively soloing), taking down world bosses solo or duo, running around in Craglorn prior to the OT nerfs, or engaging in solo or small-scale PvP. You need self-healing. You need to be self-sufficient in resource sustain. And you need to be reasonably survivable while also being able to dish out damage. These are not outlandish or exotic requirements, and none of it requires some sort of extraordinary build.

    Two. It's a DPS race. That's what it is, a single player DPS race. It's designed as a single player trial, and this does not mesh well with endurance tests. It basicly just ammounts to 'can you kill it before it and the mechanics kill you?' It's why so many Maelstrom setups use twohanded, the burst damage is the best way of accomplishing it.

    Oh, and a freebie I've allready stated. Are you a tank or healer? Go *** yourself because your never geting those weapons.
    You evidently haven't even tried vMA, then (esp. that comment about 2-handers; dual-wield and bow is what stamina players predominately use in vMA). The DPS-burn strategy is what people do after they've cleared the arena countless times, have every single mob spawn memorized, and can do the arena with their eyes close (figuratively). These are the people making the shiny videos and dominating the leaderboards, but they are few in number.

    For most people, the arena is very much an endurance test. And this is especially true for anyone working on their first clear. DPS-burn isn't the only viable strategy. In fact, it's a strategy that is very much non-viable for most players.

    There is no "right" build or strategy for vMA, and there are many ways of making it work. Of course, if you're running vMA competitively and shooting for record times, then you will require specific builds and specific strategies. But why are you judging the arena on what a small subset of people do?

    Here is a video of someone completing vMA for his first time on a magicka DK, wearing heavy armor and using sword-and-shield on both bars:
    As for me, my first time clearing vMA, my front bar was a Restoration Staff, and my back bar was Sword-and-Shield. Also, speaking as a tank (I spend almost as much time as a tank in this game as I do as a DPS; I have 4 different champion-rank characters that I can tank on), my only tank-related complaint about Maelstrom is that the tank weapon is garbage (the restoration staff is pretty useless too). Just because you're a tank doesn't mean you never DPS--what do you do when you solo-quest? Taunt your enemies to death? Any well-rounded tank should have a DPS gearset and should have no problems in vMA.

    Maybe you should actually try the content before playing pundit.

    I hate it on a fundemental design level and this is not what I want from singleplayer content.
    You seem to want solo content that isn't solo content. Tanks and healers are support roles. They make absolutely no sense outside of group content. The objective of any combat game--not just ESO--is to kill the enemy. In group content, the support roles help others kill. In solo content, they have to do the killing themselves. That's just the way it is. If you don't like that--and I personally know many tanks and healers who don't--that's fine, just stick to group content. However, this notion that you should still have group support roles in solo content is utterly nonsensical.

    You sir. Are the smartest man alive.
    PS4 Yellow Scum Dominion
    1600+ vMA runs and counting
    Magicka Sorc - Flawless - 544k Score
    Stam Sorc - Flawless - 559k Score
    Stam DK - FLAWLESS 512k Score
    Stam NB - 492k Score - Work in progress
    Magicka Temp - 482k Score

    The Ozmeric Dominion (Oceanic) Australian Based Guild

    vMA "guru" - VHRC - vSO - vSOHM - vDSA - vAA - vMOL
    The Maelstrom BIBLE for beginners/Flawless Achieve Below
    https://www.twitch.tv/lukumms/v/111730700
    https://www.twitch.tv/videos/181142505

    You have vMA questions? Want a guide? Helping hand? PM me!

    Returns after 6 months back to back flawless
    https://go.twitch.tv/videos/180384648


  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    Magicka Dragonknight.
    My main tank.

    And no... I didn't go in in heavy armor.
    That'd be stupid.
    >>>Detailed Justice System Concept thread<<<
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    I've tried and tried got the right build with the best gear I could, watch hours of videos with a mdk running it and it's just to much. I just don't want to spend my time I could be having fun doing something that makes me hate the game.

    After a few weeks not getting pass round 5 ice round I thought long and hard about the weps and I just don't need them in my life. Would they open up my build and increase my dps? Duh, but at the same time I do everything just fine without them and the stress for me is not worth it.

    I think it's great they added such a hard part of the game for the "pros" and in no way do I want it nerfed it's just not for me
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    CarbonX wrote: »
    I think it's the worst designed content in the entire game...

    Could you please elaborate more on this?


    Certainly. Two aspects of it annoy the crap out of me.

    One. Mechanics and building. This is the one piece of content that requires direct builds specifically for it to counter some of it's mechanics. In many cases, those mechanics are absolute garbage. Random mines on arena 7. The traps on Arena 2. They serve no purpose other than making sustained fights difficult, leading into reason 2.

    Two. It's a DPS race. That's what it is, a single player DPS race. It's designed as a single player trial, and this does not mesh well with endurance tests. It basicly just ammounts to 'can you kill it before it and the mechanics kill you?' It's why so many Maelstrom setups use twohanded, the burst damage is the best way of accomplishing it.

    Oh, and a freebie I've allready stated. Are you a tank or healer? Go *** yourself because your never geting those weapons.

    It can be as easy the second or third time around all it likes, but I hate it on a fundemental design level and this is not what I want from singleplayer content. I want content that does not punish tanks for existing. Or healers for that matter, dangling rewards for us that we will never be able to get. (Yes, I know Deltia has a tank build that completes Maelstrom. That was only possible recently.) @CarbonX

    I main a DK magicka tank.
    Tanking is a group role, it serves no purpose to tank solo.

    Therefore I went in as a light armor magicka DK with destro/resto.

    You need to flush this "I want to beat it the way I want" mentality down the toilet.
    >>>Detailed Justice System Concept thread<<<
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Cleared on all classes, stam and magic
    Cleared in 1st person
    Cleared using only heavy attacks.

    Still haven't got any BiS weapons, not a single bloody one
    Zos should just let you pick your weapon by now if you have done all that.You deserve some type of reward.
  • JamieAubrey
    JamieAubrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    Normal, yes
    Vet, hell no, not even going to put myself through it and get a *** weapon trait at the end
  • SublimeSparo
    SublimeSparo
    ✭✭✭✭✭
    Jaronking wrote: »
    Cleared on all classes, stam and magic
    Cleared in 1st person
    Cleared using only heavy attacks.

    Still haven't got any BiS weapons, not a single bloody one
    Zos should just let you pick your weapon by now if you have done all that.You deserve some type of reward.

    Amen
    Or they could you know just add a token system...
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    While we're here, I run pure legendary stam sorc meta but cant pass stage 1. Is it worth changing second mundus to the steed for 400 extra health regen and movement speed over the shadow crit dmg bonus?
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    code65536 wrote: »
    This is the one piece of content that requires direct builds specifically for it to counter some of it's mechanics. In many cases, those mechanics are absolute garbage. Random mines on arena 7. The traps on Arena 2. They serve no purpose other than making sustained fights difficult, leading into reason 2.
    You don't need specific builds to survive stages 2 and 7. The plants on stage 7 are mostly a test of situational awareness and reaction. I died to them all the time at first, and now I rarely touch them. They can still pose problems and the can cause unfair deaths because they are random and sometimes spawn at the worst time in the worst place, but most runs, I have no problems avoiding them.

    For stage 2, the blades are a nuisance, easily countered with careful movement and some self-heals. You don't need a specific build for it--I've beaten stage 2 on every one of my characters, each with a different build.

    The kind of build you need for vMA is the kind of build you need for any kind of solo content--running dungeons solo (or in a group so bad and in need of so much carrying that you're effectively soloing), taking down world bosses solo or duo, running around in Craglorn prior to the OT nerfs, or engaging in solo or small-scale PvP. You need self-healing. You need to be self-sufficient in resource sustain. And you need to be reasonably survivable while also being able to dish out damage. These are not outlandish or exotic requirements, and none of it requires some sort of extraordinary build.

    Two. It's a DPS race. That's what it is, a single player DPS race. It's designed as a single player trial, and this does not mesh well with endurance tests. It basicly just ammounts to 'can you kill it before it and the mechanics kill you?' It's why so many Maelstrom setups use twohanded, the burst damage is the best way of accomplishing it.

    Oh, and a freebie I've allready stated. Are you a tank or healer? Go *** yourself because your never geting those weapons.
    You evidently haven't even tried vMA, then (esp. that comment about 2-handers; dual-wield and bow is what stamina players predominately use in vMA). The DPS-burn strategy is what people do after they've cleared the arena countless times, have every single mob spawn memorized, and can do the arena with their eyes close (figuratively). These are the people making the shiny videos and dominating the leaderboards, but they are few in number.

    For most people, the arena is very much an endurance test. And this is especially true for anyone working on their first clear. DPS-burn isn't the only viable strategy. In fact, it's a strategy that is very much non-viable for most players.

    There is no "right" build or strategy for vMA, and there are many ways of making it work. Of course, if you're running vMA competitively and shooting for record times, then you will require specific builds and specific strategies. But why are you judging the arena on what a small subset of people do?

    Here is a video of someone completing vMA for his first time on a magicka DK, wearing heavy armor and using sword-and-shield on both bars:
    As for me, my first time clearing vMA, my front bar was a Restoration Staff, and my back bar was Sword-and-Shield. Also, speaking as a tank (I spend almost as much time as a tank in this game as I do as a DPS; I have 4 different champion-rank characters that I can tank on), my only tank-related complaint about Maelstrom is that the tank weapon is garbage (the restoration staff is pretty useless too). Just because you're a tank doesn't mean you never DPS--what do you do when you solo-quest? Taunt your enemies to death? Any well-rounded tank should have a DPS gearset and should have no problems in vMA.

    Maybe you should actually try the content before playing pundit.

    I hate it on a fundemental design level and this is not what I want from singleplayer content.
    You seem to want solo content that isn't solo content. Tanks and healers are support roles. They make absolutely no sense outside of group content. The objective of any combat game--not just ESO--is to kill the enemy. In group content, the support roles help others kill. In solo content, they have to do the killing themselves. That's just the way it is. If you don't like that--and I personally know many tanks and healers who don't--that's fine, just stick to group content. However, this notion that you should still have group support roles in solo content is utterly nonsensical.

    I stand by my statements. A better question is why you seemingly want opinions, then want people to shut up after asking for said opinions.

    I've completed VMA normal, I have a DPS toon I've tried it with, so your comments about 'trying the content' are absolutely false.

    The DPS race comments are still valid. Because it is. You can dress it up as mechanical learning but even if you took those out and kept Mob damage the same it would still be a test of 'can you kill it before it kills you'. The comments about twohanders were made after looking at numerous VMA setups. Yes Duel wield and bow is still the meta. But there are a few who still use twohander for it's burst damage.

    The first part I can sum up in one word: Vigor. It's a perfect example of the 'non choice' you seem to believe in. Yes, you need a build that can survive, and there are only a few ways to reasonibly do that. Vigor is one of them for stam DPS. The other is to roll magicka DPS. (Also, I didn't say you need specific builds to survive stage two and seven. I said you need a specific type of build to clear VMA. Maybe I wasn't clear on that.)

    And the final point, to the tanks and healers, I run a tank build. I run a extremely agressive tank build that is solo friendly and viable in all group content exept for trials. I had to fight hard to make it that way, because I hate block tanking which is the only thing that's really viable at the moment exept for Saptanking and a few other setups. So dont give me that crap about how I need to stick to group content. I can solo worldbosses -now-. I dont need to and wont stick to group content. Just like I wont stick to normal when I need a set because I dont like Vet right now.

    Even if we are taking out the 'Rolls" bit out, VMA is trash. It's mechanics are annoying, and the content is annoying.(To me, and some others.) I know one man who has VMA weapons in *** traits, has got a no death run under his belt, and will never go there ever again. Why? He dosent enjoy it. Why does he not enjoy it? Because it's far too much trouble for far too little reward. I personally never aspire to clear it because even my DPS, dosent need it.

    VMA is for the people who want a challenge. That's fine. I dont necessarily agree with how that challenge was achieved, but that's fine if that's what people want. But dont tell me to go play the content when I dont agree with you on it's worth, because my opinions were -based- on my experiences with the content.

    Edited by Doctordarkspawn on 3 November 2016 06:51
  • SublimeSparo
    SublimeSparo
    ✭✭✭✭✭
    While we're here, I run pure legendary stam sorc meta but cant pass stage 1. Is it worth changing second mundus to the steed for 400 extra health regen and movement speed over the shadow crit dmg bonus?

    Not really, what gear skills are you using?
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dubhliam wrote: »
    CarbonX wrote: »
    I think it's the worst designed content in the entire game...

    Could you please elaborate more on this?


    Certainly. Two aspects of it annoy the crap out of me.

    One. Mechanics and building. This is the one piece of content that requires direct builds specifically for it to counter some of it's mechanics. In many cases, those mechanics are absolute garbage. Random mines on arena 7. The traps on Arena 2. They serve no purpose other than making sustained fights difficult, leading into reason 2.

    Two. It's a DPS race. That's what it is, a single player DPS race. It's designed as a single player trial, and this does not mesh well with endurance tests. It basicly just ammounts to 'can you kill it before it and the mechanics kill you?' It's why so many Maelstrom setups use twohanded, the burst damage is the best way of accomplishing it.

    Oh, and a freebie I've allready stated. Are you a tank or healer? Go *** yourself because your never geting those weapons.

    It can be as easy the second or third time around all it likes, but I hate it on a fundemental design level and this is not what I want from singleplayer content. I want content that does not punish tanks for existing. Or healers for that matter, dangling rewards for us that we will never be able to get. (Yes, I know Deltia has a tank build that completes Maelstrom. That was only possible recently.) @CarbonX

    I main a DK magicka tank.
    Tanking is a group role, it serves no purpose to tank solo.

    Therefore I went in as a light armor magicka DK with destro/resto.

    You need to flush this "I want to beat it the way I want" mentality down the toilet.

    I dont have this mentality. I tried it on a DPS, my problems with it stood. And they still stand.

    And I dont care enough to respec my main for content I will do once, then never do again. I should never have to.
    Edited by Doctordarkspawn on 3 November 2016 06:43
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    While we're here, I run pure legendary stam sorc meta but cant pass stage 1. Is it worth changing second mundus to the steed for 400 extra health regen and movement speed over the shadow crit dmg bonus?

    Not really, what gear skills are you using?

    Trust me, its a L2P issue. Just thought mebbes more health regen would be easier.
    Head: Velidreth's guise (inf)
    Shoulders: Velidreth's arm cops (well fitted)
    Chest: TBS (div)
    Waist: TBS (div)
    Legs: TBS (div)
    Arms: TBS (div)
    Boots: TBS (div)

    All legendary, 6m/1h (chest) all gold stamina enchantments

    Leki's Sword: sharpened, weapon dmg ench
    Leki's Dagger: precise, poison ench
    Leki's Bow: nirnhoned, disease ench

    3x Agility: robust, weapon dmg ench

    Skill bar 1: blood craze, resolving vigor, bloodthirst, crit surge, bound armaments, Flawless Dawnbreaker

    Skill bar 2: endless hail, re-arming trap, poison injection, hurricane, bound armaments, Shooting Star (group) reviving barrier (solo)

    Champ Points:
    Red: 89 elemental defender, 78 hardy, 10 quick recovery, 10 bastion

    Green: 100 warlord, 87 mooncalf

    Blue: 89 Mighty, 53 thaum, 35 precise, 10 piercing

    Mag: 11597 (recov: 616)
    Health: 18707 (recov: 444)
    Stam: 37149 (recov: 961)
    Weap dam: 3362
    Crit: 72.6%
    Spell resist: 12249
    Phys resist: 13569
    Crit resist: 0

    Mundus: Thief and Shadow
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    code65536 wrote: »
    This is the one piece of content that requires direct builds specifically for it to counter some of it's mechanics. In many cases, those mechanics are absolute garbage. Random mines on arena 7. The traps on Arena 2. They serve no purpose other than making sustained fights difficult, leading into reason 2.
    You don't need specific builds to survive stages 2 and 7. The plants on stage 7 are mostly a test of situational awareness and reaction. I died to them all the time at first, and now I rarely touch them. They can still pose problems and the can cause unfair deaths because they are random and sometimes spawn at the worst time in the worst place, but most runs, I have no problems avoiding them.

    For stage 2, the blades are a nuisance, easily countered with careful movement and some self-heals. You don't need a specific build for it--I've beaten stage 2 on every one of my characters, each with a different build.

    The kind of build you need for vMA is the kind of build you need for any kind of solo content--running dungeons solo (or in a group so bad and in need of so much carrying that you're effectively soloing), taking down world bosses solo or duo, running around in Craglorn prior to the OT nerfs, or engaging in solo or small-scale PvP. You need self-healing. You need to be self-sufficient in resource sustain. And you need to be reasonably survivable while also being able to dish out damage. These are not outlandish or exotic requirements, and none of it requires some sort of extraordinary build.

    Two. It's a DPS race. That's what it is, a single player DPS race. It's designed as a single player trial, and this does not mesh well with endurance tests. It basicly just ammounts to 'can you kill it before it and the mechanics kill you?' It's why so many Maelstrom setups use twohanded, the burst damage is the best way of accomplishing it.

    Oh, and a freebie I've allready stated. Are you a tank or healer? Go *** yourself because your never geting those weapons.
    You evidently haven't even tried vMA, then (esp. that comment about 2-handers; dual-wield and bow is what stamina players predominately use in vMA). The DPS-burn strategy is what people do after they've cleared the arena countless times, have every single mob spawn memorized, and can do the arena with their eyes close (figuratively). These are the people making the shiny videos and dominating the leaderboards, but they are few in number.

    For most people, the arena is very much an endurance test. And this is especially true for anyone working on their first clear. DPS-burn isn't the only viable strategy. In fact, it's a strategy that is very much non-viable for most players.

    There is no "right" build or strategy for vMA, and there are many ways of making it work. Of course, if you're running vMA competitively and shooting for record times, then you will require specific builds and specific strategies. But why are you judging the arena on what a small subset of people do?

    Here is a video of someone completing vMA for his first time on a magicka DK, wearing heavy armor and using sword-and-shield on both bars:
    As for me, my first time clearing vMA, my front bar was a Restoration Staff, and my back bar was Sword-and-Shield. Also, speaking as a tank (I spend almost as much time as a tank in this game as I do as a DPS; I have 4 different champion-rank characters that I can tank on), my only tank-related complaint about Maelstrom is that the tank weapon is garbage (the restoration staff is pretty useless too). Just because you're a tank doesn't mean you never DPS--what do you do when you solo-quest? Taunt your enemies to death? Any well-rounded tank should have a DPS gearset and should have no problems in vMA.

    Maybe you should actually try the content before playing pundit.

    I hate it on a fundemental design level and this is not what I want from singleplayer content.
    You seem to want solo content that isn't solo content. Tanks and healers are support roles. They make absolutely no sense outside of group content. The objective of any combat game--not just ESO--is to kill the enemy. In group content, the support roles help others kill. In solo content, they have to do the killing themselves. That's just the way it is. If you don't like that--and I personally know many tanks and healers who don't--that's fine, just stick to group content. However, this notion that you should still have group support roles in solo content is utterly nonsensical.

    I stand by my statements. A better question is why you seemingly want opinions, then want people to shut up after asking for said opinions.

    I've completed VMA normal, I have a DPS toon I've tried it with, so your comments about 'trying the content' are absolutely false.

    The DPS race comments are still valid. Because it is. You can dress it up as mechanical learning but even if you took those out and kept Mob damage the same it would still be a test of 'can you kill it before it kills you'. The comments about twohanders were made after looking at numerous VMA setups. Yes Duel wield and bow is still the meta. But there are a few who still use twohander for it's burst damage.

    The first part I can sum up in one word: Vigor. It's a perfect example of the 'non choice' you seem to believe in. Yes, you need a build that can survive, and there are only a few ways to reasonibly do that. Vigor is one of them for stam DPS. The other is to roll magicka DPS. (Also, I didn't say you need specific builds to survive stage two and seven. I said you need a specific type of build to clear VMA. Maybe I wasn't clear on that.)

    And the final point, to the tanks and healers, I run a tank build. I run a extremely agressive tank build that is solo friendly and viable in all group content exept for trials. I had to fight hard to make it that way, because I hate block tanking which is the only thing that's really viable at the moment exept for Saptanking and a few other setups. So dont give me that crap about how I need to stick to group content.

    Even if we are taking out the 'Rolls" bit out, VMA is trash. It's mechanics are annoying, and the content is annoying.(To me, and some others.) I know one man who has VMA weapons in *** traits, has got a no death run under his belt, and will never go there ever again. Why? He dosent enjoy it. Why does he not enjoy it? Because it's far too much trouble for far too little reward. I personally never aspire to clear it because even my DPS, dosent need it.

    VMA is for the people who want a challenge. That's fine. I dont necessarily agree with how that challenge was achieved, but that's fine if that's what people want. But dont tell me to go play the content when I dont agree with you on it's worth, because my opinions were -based- on my experiences with the content.
    Do you mean you only did normal or that you complete normal and tried vet?If you only did NMA than you have no clue how VMA is normal doesn't compare at all to VMA.Also you only need about 8-10k DPs to complete VMA.Yes more makes it easier but that's how the game was designed. Plus I could have sworn a tank from a trial guild on PC did VMa on his tank and cleared it in 7 hours.
  • code65536
    code65536
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    The DPS race comments are still valid. Because it is. You can dress it up as mechanical learning but even if you took those out and kept Mob damage the same it would still be a test of 'can you kill it before it kills you'.
    That's the very definition of a combat game: can you kill it before it kills you. You are pushing the view that there is only one approach, and that's DPS. There is an alternate approach, and that's survival. Granted, it's not a popular or sexy approach, and one that you will rarely see people advocating, but it's still possible. Did you watch the video that I linked? Did you see how low his DPS was, how long it took for him to kill things? But he didn't die, outlasted the enemies, and won. Isn't that what you want? And yet claim to be impossible?
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • FriedEggSandwich
    FriedEggSandwich
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    While we're here, I run pure legendary stam sorc meta but cant pass stage 1. Is it worth changing second mundus to the steed for 400 extra health regen and movement speed over the shadow crit dmg bonus?

    I play magsorc but I don't think so. Crit surge should be enough to keep you alive with vigor. You gotta keep doing crit damage for surge to be reliable (stating the obvious I know) and the best way to do this is with dots, 2 at least. As a magsorc with 65% crit using power surge, as long as something is standing in my liquid lightening and wall of elements I get over 4k healing every second. Crit Surge (stam version) heals for more plus you have vigor ticking for what, 3k? You gotta anticipate and avoid the big hits, health regen wouldn't help with these anyway. Movement speed is definitely needed but you can get that from rolling with a bow, or pots/sigils/skills etc. I say stick with thief and shadow.
    PC | EU
  • Bigevilpeter
    Bigevilpeter
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    Stuck at the last boss for a while then said *** it
  • Doctordarkspawn
    Doctordarkspawn
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    code65536 wrote: »
    The DPS race comments are still valid. Because it is. You can dress it up as mechanical learning but even if you took those out and kept Mob damage the same it would still be a test of 'can you kill it before it kills you'.
    That's the very definition of a combat game: can you kill it before it kills you. You are pushing the view that there is only one approach, and that's DPS. There is an alternate approach, and that's survival. Granted, it's not a popular or sexy approach, and one that you will rarely see people advocating, but it's still possible. Did you watch the video that I linked? Did you see how low his DPS was, how long it took for him to kill things? But he didn't die, outlasted the enemies, and won. Isn't that what you want? And yet claim to be impossible?

    If it's possible it definately was never ment to be. That's clear enough by design.

    Again, why do you want opinions if your just gonna rip them appart and tell people to go play the content? You dont seem to want to answer that.

    Alot of this seems to just be flailing and bashing people who dont like the content. That's what this thread, and any other thread on 'difficult' content ever turns into.
    Edited by Doctordarkspawn on 3 November 2016 06:59
  • code65536
    code65536
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    Jaronking wrote: »
    Plus I could have sworn a tank from a trial guild on PC did VMa on his tank and cleared it in 7 hours.
    There's that video that I linked earlier, showing someone on PC/EU who did it with a heavy armor sword-and-board magdk. And I personally know someone on PC/NA (he's in the same guild as me) who cleared it with a 7p-heavy-armor stamdk build. (And at a later point, with a Pelenial mag/stam hybrid build because he likes trying different things.)

    I'm not saying that any of that is easy. But it's possible. You can either take it slow and do the mechanics. Or just bring lots of DPS and shorten your exposure to the mechanics. That's a matter of player choice; that's play-how-you-want.
    Again, why do you want opinions if your just gonna rip them appart and tell people to go play the content? You dont seem to want to answer that.
    I'm not the one who asked for your opinion. And I'm sharing my opinion that your opinion misses the mark and mischaracterizes the arena in a way that is consistent with someone who is an outsider looking in.
    Edited by code65536 on 3 November 2016 06:59
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Doctordarkspawn
    Doctordarkspawn
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    code65536 wrote: »
    Jaronking wrote: »
    Plus I could have sworn a tank from a trial guild on PC did VMa on his tank and cleared it in 7 hours.
    There's that video that I linked earlier, showing someone on PC/EU who did it with a heavy armor sword-and-board magdk. And I personally know someone on PC/NA (he's in the same guild as me) who cleared it with a 7p-heavy-armor stamdk build. (And at a later point, with a Pelenial mag/stam hybrid build because he likes trying different things.)

    I'm not saying that any of that is easy. But it's possible. You can either take it slow and do the mechanics. Or just bring lots of DPS and shorten your exposure to the mechanics. That's a matter of player choice; that's play-how-you-want.
    Again, why do you want opinions if your just gonna rip them appart and tell people to go play the content? You dont seem to want to answer that.
    I'm not the one who asked for your opinion. And I'm sharing my opinion that your opinion misses the mark and mischaracterizes the arena in a way that is consistent with someone who is an outsider looking in.

    What you dont seem to get is that this 'outsider looking in' thing is just someone with a differing opinion. A person who did the same content you did, and came to a different conclusion.

    And there I have my answer. You do not and cannot understand differing opinions. Again, much like everyone who does 'difficult' content who cant understand why everyone else isn't having the same fun time they are.

    This thread was going to be nothing different in that reguard. History repeats itself. The same people, flame the same opinion, but it never goes away because people will allways draw their own conclusions.
    Edited by Doctordarkspawn on 3 November 2016 07:05
  • Khenarthi
    Khenarthi
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    I did normal once, and did not like it much. Since I hate farming, and hate dps races, and hate to have to rely on luck to not get one-shot mechanics failing the run for me... I just won't do vMA. Ever.
    PC-EU
  • EvilCroc
    EvilCroc
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    My main is templar healer. I will never complete vMA.
  • code65536
    code65536
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    Alot of this seems to just be flailing and bashing people who dont like the content. That's what this thread, and any other thread on 'difficult' content ever turns into.
    You've been in a lot of these threads, and you consistently bash the difficult content, call people elitist, etc. So forgive me if we seem a little defensive.

    vMA is certainly not perfect--there are problems with it, notably the RNG of some mechanics (particularly stage 7) and the RNG of the loot rewards.

    But the kind of extreme, sweeping characterization that you use to paint this and all the other "difficult" content in other threads is a big reason why threads derail.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Doctordarkspawn
    Doctordarkspawn
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    code65536 wrote: »
    Alot of this seems to just be flailing and bashing people who dont like the content. That's what this thread, and any other thread on 'difficult' content ever turns into.
    You've been in a lot of these threads, and you consistently bash the difficult content, call people elitist, etc. So forgive me if we seem a little defensive.

    vMA is certainly not perfect--there are problems with it, notably the RNG of some mechanics (particularly stage 7) and the RNG of the loot rewards.

    But the kind of extreme, sweeping characterization that you use to paint this and all the other "difficult" content in other threads is a big reason why threads derail.

    And the assumptions you make about me, the insults, the blatent hostility, are why the reverse is true. (Keep in mind. I was asked to elaborate, not by you, and I did. And then the hostility started.)

    The sweeping generalizations are based upon experience. My opinions on the design, I came to on my own after playing it.As is everything else I have ever said without expressly stating otherwise. (Sidenote, I dont remember calling people eliteist. By some standards, I am elitist. I have called people who want to change the game in their favor selfish and imperialist, but never elitist.)

    So forgive me if I'm also not very quick to go 'Mea culpa". Quite frankly I've said what I came to say and once this dries up I'ma likely never give this thread a second chance.

    Edit: Can you please reply to the whole post and list points from there? I like to try cluttering up a specific forum as little as possible, not trying to be a ***, just asking if we can keep the back and fourth nice and concise.
    Edited by Doctordarkspawn on 3 November 2016 07:20
  • SublimeSparo
    SublimeSparo
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    While we're here, I run pure legendary stam sorc meta but cant pass stage 1. Is it worth changing second mundus to the steed for 400 extra health regen and movement speed over the shadow crit dmg bonus?

    Not really, what gear skills are you using?

    Trust me, its a L2P issue. Just thought mebbes more health regen would be easier.
    Head: Velidreth's guise (inf)
    Shoulders: Velidreth's arm cops (well fitted)
    Chest: TBS (div)
    Waist: TBS (div)
    Legs: TBS (div)
    Arms: TBS (div)
    Boots: TBS (div)

    All legendary, 6m/1h (chest) all gold stamina enchantments

    Leki's Sword: sharpened, weapon dmg ench
    Leki's Dagger: precise, poison ench
    Leki's Bow: nirnhoned, disease ench

    3x Agility: robust, weapon dmg ench

    Skill bar 1: blood craze, resolving vigor, bloodthirst, crit surge, bound armaments, Flawless Dawnbreaker

    Skill bar 2: endless hail, re-arming trap, poison injection, hurricane, bound armaments, Shooting Star (group) reviving barrier (solo)

    Champ Points:
    Red: 89 elemental defender, 78 hardy, 10 quick recovery, 10 bastion

    Green: 100 warlord, 87 mooncalf

    Blue: 89 Mighty, 53 thaum, 35 precise, 10 piercing

    Mag: 11597 (recov: 616)
    Health: 18707 (recov: 444)
    Stam: 37149 (recov: 961)
    Weap dam: 3362
    Crit: 72.6%
    Spell resist: 12249
    Phys resist: 13569
    Crit resist: 0

    Mundus: Thief and Shadow

    The trouble with the steed is that 400 equates to 200 pers second and as most mobs in there hit 3k+ attacks it's not going to make survival any easier.
    Most of your cp looks fine, i wouldn't bother with the 10 in bastion personally, but it wont make the world of difference. It can be useful dropping 10 points in tumbling for reduced dodgeroll/ break free and 10-20 in tenacity (move these from mooncalf) as you can charge a full heavy while heading to the next mob and hit them for good damage and resource returns from quite a distance.
    My skill bars-
    Hurricane, bound armaments, trap beast, rapid strikes, rending slashes, Rend
    Vigour, bound armaments, crit surge, poison injection, endless hail, overload
    Shuffle, bound armaments, dark deal, caltrops, flex (streak/ rune prison/vigour)

    At the start and between rounds i generally go on overload bar apply shuffle and drop caltrops, but don't go back into it during rounds
    I like hurricane and trap on the front bar for the extra weapon damage and ease of recasting.
    Every time i go onto my back bar to apply endless hail/ poison injection or emergency heal with vigour i end with casting crit surge, doing this usually results in 100% uptime of it.
    Try to keep poison injection ticking on something all the time so you have constant crit surge heals coming in, especially on rounds where mobs stay ranged ( the sentrys on round 2, archers, mages on other rounds)
    Try to play aggressively on a stam sorc, the more damage you are doing the more guaranteed your surge heals are, the quicker things die etc.
    If you take heavy damage vigour+ dodgeroll, or dodgeroll then vigour then dodgeroll again.
    Try out the dw ultimate lacerate/ rend, it does massive damage, is pretty cheap, gives a massive heal over time and the dot can proc surge for even more healing
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • code65536
    code65536
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    Again, much like everyone who does 'difficult' content who cant understand why everyone else isn't having the same fun time they are.
    If you say, "vMA is not fun", then I'll actually agree with you. Believe it or not, I actually don't enjoy vMA much, which is why I limit myself to just one run a week.

    But fundamental flaws in the design? That it's only beatable by DPS and by specific builds? That's the kind of sweeping overgeneralization that will get people arguing back.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • AJTC5000
    AJTC5000
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    @Doctordarkspawn What's your progress in vMA?
    • PC/NA - @AJTC5000
      DC - Alena-Draco - Dunmer Magicka Templar

      PvE Achievements
      Trials
      • vHRC HM
      • vAA HM
      • vSO HM
      • vMoL HM (Dro-m'Athra Destroyer)
      • vHoF HM (Tick-Tock Tormentor/The Dynamo)
      • vAS HM (Saintly Saviour/Immortal Redeemer)
      • vCR HM (Gryphon Heart/Welkynar Liberator)
      • vSS HM
      • vKA HM
      • vRG HM
      • vDSR (Reef Guardian HM)
      • vSE (Twelvane + Chimera HM)
      • vLC HM
      • vOC (Shapers of Flesh HM)


      Arenas
      • vMA Flawless
      • vBRP Flawless (The Unchained)
      • vVA Flawless (Spirit Slayer)
      • IA 12-4-3


      Dungeons
      • vFL HM (Leave No Bone Unbroken)
      • vSCP HM (Mountain God)
      • vMHK HM (Pure Lunacy)
      • vMoS HM (Apex Predator)
      • vDoM HM (Depths Defier)
      • vFV HM (Relentless Raider)
      • vMGF HM (Defanged the Devourer)
      • vLoM HM (Nature's Wrath)
      • vIcereach HM (No Rest for the Wicked/Storm Foe)
      • vUG HM (In Defiance of Death/Bonecaller's Bane)
      • vSG HM (True Genius)
      • vCT HM (Bane of Thorns)
      • vBDV HM (Ardent Bibliophile)
      • vCauldron HM (Subterranean Smasher)
      • vRPB HM (Bastion Breaker/of the Silver Rose)
      • vDC HM (Battlespire's Best/The Dreaded)
      • vCA HM
      • vSR HM (Zero Regrets/Privateer)
      • vERE HM (Invaders' Bane)
      • vGD HM (Fist of Tava)
      • vSH HM (Magnastylus in the Making/Curator's Champion)
      • vBS HM (Temporal Tempest)
      • vOP HM (Lighting the Embers/Oathsworn)
      • vBV HM (Unshakeable Fervour/Bedlam's Disciple)
      • vER HM (Revenger Breaker/the Just)
      • vLS HM (Sic Semper/Moth Trusted)
      • vNC HM (Key to the Stone/Deathbringer)
      • vBGF HM (Cut Above the Rest/The Brilliant)
  • Doctordarkspawn
    Doctordarkspawn
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    AJTC5000 wrote: »
    @Doctordarkspawn What's your progress in vMA?

    Done normal, got up to around round three on a DPS I'm not really playing that often (Cuz I dont enjoy the roll and never really have) and have just sorta given up. I've actually got to Sehts Flywheel on my tank, but dont care to finish it on either. I wont farm it because it'd be hell, and I dont play my DPS enough to warrent geting the weapons.
    Edited by Doctordarkspawn on 3 November 2016 07:31
  • KochDerDamonen
    KochDerDamonen
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    No.

    Still don't have any interest, don't log onto this game to play alone for hours, don't have a strong enough desire for the (imo ugly, except for the shield which literally does nothing special) maelstrom weapons to put myself through content I don't want to do, probably don't even have the mechanical skill or build sense necessary.

    Maybe I'll farm the first round for winterborn armor for jokes during the event, maybe, possibly not.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Kendaric
    Kendaric
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    No interest in doing it. Ever.
    I dislike the style of the weapons, so I wouldn't use them anyway and there doesn't seem to be an interesting story to it.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • AJTC5000
      AJTC5000
      ✭✭✭✭
      AJTC5000 wrote: »
      @Doctordarkspawn What's your progress in vMA?

      Done normal, got up to around round three on a DPS I'm not really playing that often (Cuz I dont enjoy the roll and never really have) and have just sorta given up. I've actually got to Sehts Flywheel on my tank, but dont care to finish it on either. I wont farm it because it'd be hell, and I dont play my DPS enough to warrent geting the weapons.

      I'm *** at vMA and I hate it with a passion -- putting that out there. But if you haven't experienced the harder 2/3 of the vet version of the arena, and are basing all of your arguments off of your experience in normal mode . . .

      It is a learning curve, and although it's one that you don't necessarily have to adhere to, it is easier to do it in some ways than others. That's just how things work.
      • PC/NA - @AJTC5000
        DC - Alena-Draco - Dunmer Magicka Templar

        PvE Achievements
        Trials
        • vHRC HM
        • vAA HM
        • vSO HM
        • vMoL HM (Dro-m'Athra Destroyer)
        • vHoF HM (Tick-Tock Tormentor/The Dynamo)
        • vAS HM (Saintly Saviour/Immortal Redeemer)
        • vCR HM (Gryphon Heart/Welkynar Liberator)
        • vSS HM
        • vKA HM
        • vRG HM
        • vDSR (Reef Guardian HM)
        • vSE (Twelvane + Chimera HM)
        • vLC HM
        • vOC (Shapers of Flesh HM)


        Arenas
        • vMA Flawless
        • vBRP Flawless (The Unchained)
        • vVA Flawless (Spirit Slayer)
        • IA 12-4-3


        Dungeons
        • vFL HM (Leave No Bone Unbroken)
        • vSCP HM (Mountain God)
        • vMHK HM (Pure Lunacy)
        • vMoS HM (Apex Predator)
        • vDoM HM (Depths Defier)
        • vFV HM (Relentless Raider)
        • vMGF HM (Defanged the Devourer)
        • vLoM HM (Nature's Wrath)
        • vIcereach HM (No Rest for the Wicked/Storm Foe)
        • vUG HM (In Defiance of Death/Bonecaller's Bane)
        • vSG HM (True Genius)
        • vCT HM (Bane of Thorns)
        • vBDV HM (Ardent Bibliophile)
        • vCauldron HM (Subterranean Smasher)
        • vRPB HM (Bastion Breaker/of the Silver Rose)
        • vDC HM (Battlespire's Best/The Dreaded)
        • vCA HM
        • vSR HM (Zero Regrets/Privateer)
        • vERE HM (Invaders' Bane)
        • vGD HM (Fist of Tava)
        • vSH HM (Magnastylus in the Making/Curator's Champion)
        • vBS HM (Temporal Tempest)
        • vOP HM (Lighting the Embers/Oathsworn)
        • vBV HM (Unshakeable Fervour/Bedlam's Disciple)
        • vER HM (Revenger Breaker/the Just)
        • vLS HM (Sic Semper/Moth Trusted)
        • vNC HM (Key to the Stone/Deathbringer)
        • vBGF HM (Cut Above the Rest/The Brilliant)
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