Doctordarkspawn wrote: »I think it's the worst designed content in the entire game...
I don't hate myself enough.
Bobby_V_Rockit wrote: »Cant beat stage 1 lol
FriedEggSandwich wrote: »Bobby_V_Rockit wrote: »Cant beat stage 1 lol
Are you a tank? Or low cp? Stage 1 introduces the concept of 'dps race', a concept the other 8 stages will reinforce. It's rough if you don't build for max damage.
Bobby_V_Rockit wrote: »FriedEggSandwich wrote: »Bobby_V_Rockit wrote: »Cant beat stage 1 lol
Are you a tank? Or low cp? Stage 1 introduces the concept of 'dps race', a concept the other 8 stages will reinforce. It's rough if you don't build for max damage.
Not a tank, max CP, just terrible at the game. Ah well!
Doctordarkspawn wrote: »I think it's the worst designed content in the entire game...
Could you please elaborate more on this?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think it's the worst designed content in the entire game...
Could you please elaborate more on this?Doctordarkspawn wrote: »I think it's the worst designed content in the entire game...
Could you please elaborate more on this?
Certainly. Two aspects of it annoy the crap out of me.
One. Mechanics and building. This is the one piece of content that requires direct builds specifically for it to counter some of it's mechanics. In many cases, those mechanics are absolute garbage. Random mines on arena 7. The traps on Arena 2. They serve no purpose other than making sustained fights difficult, leading into reason 2.
Two. It's a DPS race. That's what it is, a single player DPS race. It's designed as a single player trial, and this does not mesh well with endurance tests. It basicly just ammounts to 'can you kill it before it and the mechanics kill you?' It's why so many Maelstrom setups use twohanded, the burst damage is the best way of accomplishing it.
Oh, and a freebie I've allready stated. Are you a tank or healer? Go *** yourself because your never geting those weapons.
It can be as easy the second or third time around all it likes, but I hate it on a fundemental design level and this is not what I want from singleplayer content. @CarbonX
You don't need specific builds to survive stages 2 and 7. The plants on stage 7 are mostly a test of situational awareness and reaction. I died to them all the time at first, and now I rarely touch them. They can still pose problems and can cause unfair deaths because they are random and sometimes spawn at the worst time in the worst place, but most runs, I have no problems avoiding them.Doctordarkspawn wrote: »This is the one piece of content that requires direct builds specifically for it to counter some of it's mechanics. In many cases, those mechanics are absolute garbage. Random mines on arena 7. The traps on Arena 2. They serve no purpose other than making sustained fights difficult, leading into reason 2.
You evidently haven't even tried vMA, then (esp. that comment about 2-handers; dual-wield and bow is what stamina players predominately use in vMA). The DPS-burn strategy is what people do after they've cleared the arena countless times, have every single mob spawn memorized, and can do the arena with their eyes close (figuratively). These are the people making the shiny videos and dominating the leaderboards, but they are few in number.Doctordarkspawn wrote: »Two. It's a DPS race. That's what it is, a single player DPS race. It's designed as a single player trial, and this does not mesh well with endurance tests. It basicly just ammounts to 'can you kill it before it and the mechanics kill you?' It's why so many Maelstrom setups use twohanded, the burst damage is the best way of accomplishing it.
Oh, and a freebie I've allready stated. Are you a tank or healer? Go *** yourself because your never geting those weapons.
You seem to want solo content that isn't solo content. Tanks and healers are support roles. They make absolutely no sense outside of group content. The objective of any combat game--not just ESO--is to kill the enemy. In group content, the support roles help others kill. In solo content, they have to do the killing themselves. That's just the way it is. If you don't like that--and I personally know many tanks and healers who don't--that's fine, just stick to group content. However, this notion that you should still have group support roles in solo content is utterly nonsensical.Doctordarkspawn wrote: »I hate it on a fundemental design level and this is not what I want from singleplayer content.
Lol at this point I'm so bored with Maelstrom that I make it a goal to dance around those traps and not get hit by a single one. But to be fair, I can see how the environmental mechanics can be frustrating to get used to for those who are new to the arena. I know I still get irritated when I lose track of the flowers on stage 7.I love theThe "traps" on around 2, can be stood in, that's right stood in directly all day long you have some sustain and vigor? You'll be fine, not stam? Np shields on magicka classes, trust me this is a l2p issue for most.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think it's the worst designed content in the entire game...
Could you please elaborate more on this?Doctordarkspawn wrote: »I think it's the worst designed content in the entire game...
Could you please elaborate more on this?
Certainly. Two aspects of it annoy the crap out of me.
One. Mechanics and building. This is the one piece of content that requires direct builds specifically for it to counter some of it's mechanics. In many cases, those mechanics are absolute garbage. Random mines on arena 7. The traps on Arena 2. They serve no purpose other than making sustained fights difficult, leading into reason 2.
Two. It's a DPS race. That's what it is, a single player DPS race. It's designed as a single player trial, and this does not mesh well with endurance tests. It basicly just ammounts to 'can you kill it before it and the mechanics kill you?' It's why so many Maelstrom setups use twohanded, the burst damage is the best way of accomplishing it.
Oh, and a freebie I've allready stated. Are you a tank or healer? Go *** yourself because your never geting those weapons.
It can be as easy the second or third time around all it likes, but I hate it on a fundemental design level and this is not what I want from singleplayer content. @CarbonX