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World Record Bloodspawn, 71,4k dps. Insane group buffs.

  • Liofa
    Liofa
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    Wow . Such jelious . Much hate .

    @OrphanHelgen

    We should do this together . Bring Julia as well . We can take this up to 75-76k .
  • modaretto
    modaretto
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    For me the purpose of doing this was mostly fun and checking how much we can push and see outside of raid situation how much buffs matter. Within guild we do bloodspawn test and have a really good idea of what each class should have on this boss. Yes, it's a burst, yes it's not a trial test but also if you perform bad here there is really no hope that you will be able to achieve anything in trials either.

    Really looking forward to next update when bloodspawn will be much more viable for testing dps.

    For whoever that still thinks that 30k dps on a stamina dk or really any class is currently op result; try to take something positive out of this thread and go work on your diiiips :D it will only help make this game better and pugging pledges less painful *peace*
    Watches-the-wind (Templar healer) / PC EU

    Dragon's Crest
  • OrphanHelgen
    OrphanHelgen
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    Liofa wrote: »
    Wow . Such jelious . Much hate .

    @OrphanHelgen

    We should do this together . Bring Julia as well . We can take this up to 75-76k .

    Love it :D
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Amarynth
    Amarynth
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    I'm always curious when I see "world record" or "world first" posts. How do you know it's a record?
  • SanTii.92
    SanTii.92
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    Amarynth wrote: »
    I'm always curious when I see "world record" or "world first" posts. How do you know it's a record?

    It's world record until someone claims otherwise.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Wifeaggro13
    Wifeaggro13
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    Orc Stamina DK doing 71,4k dps on bloodspawn. Was just a quick experiment to see what we could get if I had a group that buffed my dmg. My gear was hunding rage, could have gotten way more with TBS.
    Shows the power of group buffs.

    https://youtu.be/KjRxNov-zkc

    The only thing Clear here is maelstrom weapons need to be adjusted. Just another testament to ZOS game design and itemization. Lets make a ultra hard Solo instance for the player base that screamed they needed hard solo content because they hated trials and 4 mans. then we will put the best weapons in game that are really only use full to the elite end game trial players lol. serpent eating its tail is the perfect logo for ZOS because that what this game does . continue to eat itself .
  • Wifeaggro13
    Wifeaggro13
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    Ch4mpTW wrote: »
    I can tell already that this thread is going to have a profound effect on consoles. As is, "Bloodspawn DPS Testing" is required by a lot of trial guilds. Essentially forcing players to kill this mini-boss of sorts in usually under 1min. or 50secs. by themselves in order to gain access to the guilds in question. Thus basically being a gate of sorts between trial content and the gear dropped within it. And now with this video being released, people are going to tighten restrictions even further to new players looking to have a shot at trials. I feel bad for those who don't have a trial group already, and are looking to join a 'serious' endgame guild. :(

    The whole end game is just a giant DPS check. Poor un inspired encounters, Trial group 9 DPS 2 heals and 1 tank. Great balance there i tell ya. ESO end game looked great on Paper its implementation was very poor.
  • Destruent
    Destruent
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    Clearly photoshopped, everything above my own DPS is impossible :trollface:
    Nice one, haven't seen someone using that much buffs/debuffs for poor bloodspawn unil now :lol:
    Noobplar
  • OrphanHelgen
    OrphanHelgen
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    Destruent wrote: »
    Clearly photoshopped, everything above my own DPS is impossible :trollface:
    Nice one, haven't seen someone using that much buffs/debuffs for poor bloodspawn unil now :lol:

    I thought the same thing XD @Destruent
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • jakeedmundson
    jakeedmundson
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    Smasherx74 wrote: »
    It was only 20 seconds. DPS Doesn't count unless its MORE THAN 40 seconds preferably more than a minute.


    I've hit well over 40k dps many of times in 30 seconds.... but I don't count that because I know it's an inaccurate reading. Instead I only rely on ones that have a full minute of recorded dps. My max is in the 35k range, probably 40k if I have 100% uptime towards the end with an ult thrown.

    @OrphanHelgen

    I know it was not proper dps test ;). Next patch tho, bloodspawn will have 3 mill hp and will be slightly better.
    I did a common test tho on this earlier today, without double warhorn and aether etc. I got 59k, but failed my rotation at end and stopped at 55k.

    What is your rotation? That is literally the same character and build i use but without the mal weapons.
    Orc stam DK
    5 pc hundings, 5 pc VO, 2 pc velidreth (i lose hundings 5pc on bow bar but i'm barely on that one anyway)
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    My version of a Heavy Attack Sorc build
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  • OrphanHelgen
    OrphanHelgen
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    Smasherx74 wrote: »
    It was only 20 seconds. DPS Doesn't count unless its MORE THAN 40 seconds preferably more than a minute.


    I've hit well over 40k dps many of times in 30 seconds.... but I don't count that because I know it's an inaccurate reading. Instead I only rely on ones that have a full minute of recorded dps. My max is in the 35k range, probably 40k if I have 100% uptime towards the end with an ult thrown.

    @OrphanHelgen

    I know it was not proper dps test ;). Next patch tho, bloodspawn will have 3 mill hp and will be slightly better.
    I did a common test tho on this earlier today, without double warhorn and aether etc. I got 59k, but failed my rotation at end and stopped at 55k.

    What is your rotation? That is literally the same character and build i use but without the mal weapons.
    Orc stam DK
    5 pc hundings, 5 pc VO, 2 pc velidreth (i lose hundings 5pc on bow bar but i'm barely on that one anyway)

    The maelstrom weapons have alot of power in this video I believe, both the bow and DW. Instead of 5 VO, I only use 3 for the minor slayer.
    Edited by OrphanHelgen on 28 September 2016 13:31
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • jakeedmundson
    jakeedmundson
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    Smasherx74 wrote: »
    It was only 20 seconds. DPS Doesn't count unless its MORE THAN 40 seconds preferably more than a minute.


    I've hit well over 40k dps many of times in 30 seconds.... but I don't count that because I know it's an inaccurate reading. Instead I only rely on ones that have a full minute of recorded dps. My max is in the 35k range, probably 40k if I have 100% uptime towards the end with an ult thrown.

    @OrphanHelgen

    I know it was not proper dps test ;). Next patch tho, bloodspawn will have 3 mill hp and will be slightly better.
    I did a common test tho on this earlier today, without double warhorn and aether etc. I got 59k, but failed my rotation at end and stopped at 55k.

    What is your rotation? That is literally the same character and build i use but without the mal weapons.
    Orc stam DK
    5 pc hundings, 5 pc VO, 2 pc velidreth (i lose hundings 5pc on bow bar but i'm barely on that one anyway)

    The maelstrom weapons have alot of power in this video I believe, both the bow and DW. Instead of 5 VO, I only use 3 for the minor slayer.

    That's super disappointing... i refuse to farm vma until the drops change :|
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Carbonised
    Carbonised
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    Shows the power of group buffs.

    "Shows the power of stam buffs"

    Here, I fixed that for ya.

  • Destyran
    Destyran
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    On console you have to do it with no ultimate, and no buffs, no war horn, spc, etc. some guilds wont even let the tank use puncture. Its kind of a joke but good players can get 37 seconds on it. Bad player make it enrage. Its kind of stupid but ehh who cares
  • Sallington
    Sallington
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    Is this the kind of thing kids are referencing when they say "cray cray"?
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
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    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • jakeedmundson
    jakeedmundson
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    Destyran wrote: »
    On console you have to do it with no ultimate, and no buffs, no war horn, spc, etc. some guilds wont even let the tank use puncture. Its kind of a joke but good players can get 37 seconds on it. Bad player make it enrage. Its kind of stupid but ehh who cares

    agreed... i've done vet trials with a group of friends multiple times but i've never actually done the bloodspawn test with my DK. But i've been in there to heal/tank for someone doing it.

    very good, competent players that i regularly do trials with... still got 1:15 seconds or somewhere around that time. I did the test on my magsorc and got 1:30 due to lack of resources.... but somehow i still manage to get through vet trials without that issue...?

    this "test" is terrible.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • BlackEar
    BlackEar
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    Smasherx74 wrote: »
    It was only 20 seconds. DPS Doesn't count unless its MORE THAN 40 seconds preferably more than a minute.


    I've hit well over 40k dps many of times in 30 seconds.... but I don't count that because I know it's an inaccurate reading. Instead I only rely on ones that have a full minute of recorded dps. My max is in the 35k range, probably 40k if I have 100% uptime towards the end with an ult thrown.

    @OrphanHelgen


    In fact, I've hit well over 100k dps on single targets within your time frame... really has no correlation with your regular damage output. Just shows you got lucky and FTC restarted your dps phase because you didn't sustain enough consistent dps...

    Errm.. I thought bloodspawn was the standard DPS test majority of people use especially on console? Just because someone is good enough to kill it in 20 seconds it doesnt count anymore?

    There seems to be a paradox with the dps test. If you kill it too fast the test in itself is void because it is not an accurate reading!
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  • Destruent
    Destruent
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    BlackEar wrote: »
    Smasherx74 wrote: »
    It was only 20 seconds. DPS Doesn't count unless its MORE THAN 40 seconds preferably more than a minute.


    I've hit well over 40k dps many of times in 30 seconds.... but I don't count that because I know it's an inaccurate reading. Instead I only rely on ones that have a full minute of recorded dps. My max is in the 35k range, probably 40k if I have 100% uptime towards the end with an ult thrown.
    In fact, I've hit well over 100k dps on single targets within your time frame... really has no correlation with your regular damage output. Just shows you got lucky and FTC restarted your dps phase because you didn't sustain enough consistent dps...

    Errm.. I thought bloodspawn was the standard DPS test majority of people use especially on console? Just because someone is good enough to kill it in 20 seconds it doesnt count anymore?

    There seems to be a paradox with the dps test. If you kill it too fast the test in itself is void because it is not an accurate reading!

    This was also done on PC where you don't need such things. You can just link your DPS for whatever fight you want and compare it with your groupmates. Tbh, noone really cares about bloodspawn on PC, this poor little creature dies anyway...
    Noobplar
  • Alcast
    Alcast
    Class Representative
    I like. RIP Bloodspawn

    @OrphanHelgen did you have infallible debuff on boss?
    Edited by Alcast on 28 September 2016 14:41
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  • Asmael
    Asmael
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    Alcast wrote: »
    I like. RIP Bloodspawn

    @OrphanHelgen did you have infallible debuff on boss?

    We had IA, Morag Tong, NMG, purple Crusher enchant, SPC, Warhorn, Minor / Major fracture, Minor / Major Brutality, Minor berzerk and Engulfing flames +10%.

    Missing Alkosh & Sunderflame (need to try it out for the sake of it :p), might be missing a few others.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • Destruent
    Destruent
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    Asmael wrote: »
    Alcast wrote: »
    I like. RIP Bloodspawn

    @OrphanHelgen did you have infallible debuff on boss?

    We had IA, Morag Tong, NMG, purple Crusher enchant, SPC, Warhorn, Minor / Major fracture, Minor / Major Brutality, Minor berzerk and Engulfing flames +10%.

    Missing Alkosh & Sunderflame (need to try it out for the sake of it :p), might be missing a few others.

    Should be everything, but you can drop sorc attro directly before the start for 8 (?) seconds of major berserk (synergy) :wink:
    But could be hard to time correctly...
    Noobplar
  • WatchYourSixx
    WatchYourSixx
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    The context of the title is entirely accurate as the exact definition of dps is "Damage per second." If blood spawn has 1.5 million health, you would need roughly 75,000 damage per second in the span of 20 seconds. FTC is as accurate as doing the math yourself and using a stopwatch to time the fight from start to finish. He had 71.4k, which means that he did not do only 5% of the dps.

    As for the "World Record" claim, I would say its a bit of a stretch, but also it is the highest i have seen. However its not as impressive as doing that unbuffed with just self buffs. Doing just self buffed tests shows just how big of a gap stamina has over magicka.

    Stamina can easily peak 40k+ on bloodspawn WITHOUT group buffs, but there isnt any amount of testing or searching to prove that magicka can hit above 40k+ UNBUFFED on bloodspawn. It's impossible.

    The guilds I've been in used the 30k dps as a benchmark for being able to do decent dps as a BASIS for going into trials. 30k dps is 50 seconds on bloodspawn which isnt a great length, but its a decent indication of what you can do. Throwing in group buffs just inflates that number.

    If you believe 71.4k is a stretch... think about this. major force gives 30% crit damage. Most builds sit around 200% or more crit damage. That 30% is a multiplicative bonus, not additive, so if you have 100% uptime on it... you essentially have 260% crit damage. That means that your 20k crits are now doing 26k crits, etc etc. THEN throw on top of it that he is a DK, and has 3 pc VO. 20% bonus damage gained from standard (for the full duration of a 20 sec fight so 100% uptime) plus the 5% from VO, gives him a permanent 25% bonus to all damage. Not to mention he probably averaged 5-6k weapon damage or more (averaging the extra wep dmg gained from maelstrom weapons, 3k for 50-60% of the entire dps if not higher?) Yeah. It's definitely doable, and could be even higher as OP suggested.

    It will drop drastically with a 3 mil bloodspawn though. It would be hard pressed to see the same numbers now as in the future of One Tamriel simply because it will be a longer fight. You will lose uptime on those buffs that made that dps doable because the fight will be longer. And I think the longer fight will be a much better dps indication than before. Fights will be double duration if not longer simply because you cant utilize your ultimates in the same percentage of a fight. A good example of this is a DK standard, that can have a maximum of 24% uptime assuming you only get one ultimate off, but gain back 250 ultimate the instant you kill it. Basically what I mean is every second that you are above that 24% uptime, you cant get another ultimate off, but as soon as it is 24% you can cast another. If you dps'ed for a constant duration over a 10 minute, 20 minute or whatever long duration, you would see that it averages out to be up 24%~ of the time. Meteor is another example of this, having a 13 sec duration. 200 ultimate can be gained in 67 seconds with just the basic attack ultimate gain. This gives you a 19.5% uptime per meteor duration (13/67).

    The point of all the math above is just stating that you benefit more from your ULTIMATES for the duration of the fight that you cannot cast again. So the shorter the fight, the better your dps, up to your ultimate casting threshold. The more uptime of your ultimate, the better the dps. So in my opinion, unless you can get AT LEAST 2 ultimates off, and finish the fight with the expected average of the ultimate uptime, your dps is not entirely accurate as it is skewed by the higher uptime of your ultimates.

    my 2 septims.
    Edited by WatchYourSixx on 28 September 2016 15:15
    The only thing to fear is, fear itself. - FDR

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  • Smasherx74
    Smasherx74
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    The context of the title is entirely accurate as the exact definition of dps is "Damage per second." If blood spawn has 1.5 million health, you would need roughly 75,000 damage per second in the span of 20 seconds. FTC is as accurate as doing the math yourself and using a stopwatch to time the fight from start to finish. He had 71.4k, which means that he did not do only 5% of the dps.

    As for the "World Record" claim, I would say its a bit of a stretch, but also it is the highest i have seen. However its not as impressive as doing that unbuffed with just self buffs. Doing just self buffed tests shows just how big of a gap stamina has over magicka.

    Stamina can easily peak 40k+ on bloodspawn WITHOUT group buffs, but there isnt any amount of testing or searching to prove that magicka can hit above 40k+ UNBUFFED on bloodspawn. It's impossible.

    The guilds I've been in used the 30k dps as a benchmark for being able to do decent dps as a BASIS for going into trials. 30k dps is 50 seconds on bloodspawn which isnt a great length, but its a decent indication of what you can do. Throwing in group buffs just inflates that number.

    If you believe 71.4k is a stretch... think about this. major force gives 30% crit damage. Most builds sit around 200% or more crit damage. That 30% is a multiplicative bonus, not additive, so if you have 100% uptime on it... you essentially have 260% crit damage. That means that your 20k crits are now doing 26k crits, etc etc. THEN throw on top of it that he is a DK, and has 3 pc VO. 20% bonus damage gained from standard (for the full duration of a 20 sec fight so 100% uptime) plus the 5% from VO, gives him a permanent 25% bonus to all damage. Not to mention he probably averaged 5-6k weapon damage or more (averaging the extra wep dmg gained from maelstrom weapons, 3k for 50-60% of the entire dps if not higher?) Yeah. It's definitely doable, and could be even higher as OP suggested.

    It will drop drastically with a 3 mil bloodspawn though. It would be hard pressed to see the same numbers now as in the future of One Tamriel simply because it will be a longer fight. You will lose uptime on those buffs that made that dps doable because the fight will be longer. And I think the longer fight will be a much better dps indication than before. Fights will be double duration if not longer simply because you cant utilize your ultimates in the same percentage of a fight. A good example of this is a DK standard, that can have a maximum of 24% uptime assuming you only get one ultimate off, but gain back 250 ultimate the instant you kill it. Basically what I mean is every second that you are above that 24% uptime, you cant get another ultimate off, but as soon as it is 24% you can cast another. If you dps'ed for a constant duration over a 10 minute, 20 minute or whatever long duration, you would see that it averages out to be up 24%~ of the time. Meteor is another example of this, having a 13 sec duration. 200 ultimate can be gained in 67 seconds with just the basic attack ultimate gain. This gives you a 19.5% uptime per meteor duration (13/67).

    The point of all the math above is just stating that you benefit more from your ULTIMATES for the duration of the fight that you cannot cast again. So the shorter the fight, the better your dps, up to your ultimate casting threshold. The more uptime of your ultimate, the better the dps. So in my opinion, unless you can get AT LEAST 2 ultimates off, and finish the fight with the expected average of the ultimate uptime, your dps is not entirely accurate as it is skewed by the higher uptime of your ultimates.

    my 2 septims.

    Thank you for constructively saying what I've been trying to get across but apparently I'm just a troll.

    Master Debater
  • iam117
    iam117
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    Screenshot_20160326_150019_zpshlkxj5ks.png

    I Win. j/k

    could you do an unbuffed for baseline? curious to see how much the difference actually is in the same gear with NO buffs other than pierce armor/ele drain.
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Mojmir wrote: »
    Smasherx74 wrote: »
    Put it this way, around 45k is the max possible legit DPS I've seen ever playing the game.

    The 40k mark means BiS maxed gear and you're rotating perfectly, and your execute phase rotation perfectly.

    OP did not get what we would consider 70k dps. I can kill a trash mob in 3 seconds and have a enemy die with a 100k+ dps. This is not an accurate measurement, he had a entire group doing dps to this boss so fast that his measurement from FTC was inaccurate. Sure he was doing a lot of dps, but had he ran this solo/duo and recorded the entire fights dps he would of ended up with more than half the FTC dps you see.


    Not trying to hijack the thread or anything, but please have a look at my 60k dps video (dps pov) then and tell me if thats legit. No one except tank was taunting the boss, total damage done was 1.46m (bloodspawn is a little over 1.5m hp). I also started the fight by running in so you can't say thats playing with FTC timer. Your thoughts please? http://youtu.be/od4CvFdOLmw
    Templar in the back is using power of light,your not the only.one doing damage.I was always under the impression that if your going to do this test, you should be the only one doing any damage.

    Technically, you can never do this test by doing 100% of the DPS because even the tank taunt does damage. Also, like Minute said, he did 1.46 million out of 1.5 million HP, which is 97% of the DPS.
    Edited by s7732425ub17_ESO on 28 September 2016 15:41
  • OrphanHelgen
    OrphanHelgen
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    Asmael wrote: »
    Alcast wrote: »
    I like. RIP Bloodspawn

    @OrphanHelgen did you have infallible debuff on boss?

    We had IA, Morag Tong, NMG, purple Crusher enchant, SPC, Warhorn, Minor / Major fracture, Minor / Major Brutality, Minor berzerk and Engulfing flames +10%.

    Missing Alkosh & Sunderflame (need to try it out for the sake of it :p), might be missing a few others.

    @Alcast what he said, plus I wanted a nightblade in group for the 5% extra crit. I did not use optimalised gear (hunding rage and purple velidreth shoulder sturdy), but if someone shows me higher dps then this, the challenge is on :D I know shalnark accepted the challenge, do you? ;)
    PC, EU server, Ebonheart Pact


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  • OrphanHelgen
    OrphanHelgen
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    Destruent wrote: »
    Asmael wrote: »
    Alcast wrote: »
    I like. RIP Bloodspawn

    @OrphanHelgen did you have infallible debuff on boss?

    We had IA, Morag Tong, NMG, purple Crusher enchant, SPC, Warhorn, Minor / Major fracture, Minor / Major Brutality, Minor berzerk and Engulfing flames +10%.

    Missing Alkosh & Sunderflame (need to try it out for the sake of it :p), might be missing a few others.

    Should be everything, but you can drop sorc attro directly before the start for 8 (?) seconds of major berserk (synergy) :wink:
    But could be hard to time correctly...

    wow nice, didnt think about that !
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • modaretto
    modaretto
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    Asmael wrote: »
    Alcast wrote: »
    I like. RIP Bloodspawn

    @OrphanHelgen did you have infallible debuff on boss?

    We had IA, Morag Tong, NMG, purple Crusher enchant, SPC, Warhorn, Minor / Major fracture, Minor / Major Brutality, Minor berzerk and Engulfing flames +10%.

    Missing Alkosh & Sunderflame (need to try it out for the sake of it :p), might be missing a few others.

    I also have to admit i slacked with debuffs there, both aether and power of the light were up only half the time x.x
    Watches-the-wind (Templar healer) / PC EU

    Dragon's Crest
  • OrphanHelgen
    OrphanHelgen
    ✭✭✭✭✭
    ✭✭
    The context of the title is entirely accurate as the exact definition of dps is "Damage per second." If blood spawn has 1.5 million health, you would need roughly 75,000 damage per second in the span of 20 seconds. FTC is as accurate as doing the math yourself and using a stopwatch to time the fight from start to finish. He had 71.4k, which means that he did not do only 5% of the dps.

    As for the "World Record" claim, I would say its a bit of a stretch, but also it is the highest i have seen. However its not as impressive as doing that unbuffed with just self buffs. Doing just self buffed tests shows just how big of a gap stamina has over magicka.

    Stamina can easily peak 40k+ on bloodspawn WITHOUT group buffs, but there isnt any amount of testing or searching to prove that magicka can hit above 40k+ UNBUFFED on bloodspawn. It's impossible.

    The guilds I've been in used the 30k dps as a benchmark for being able to do decent dps as a BASIS for going into trials. 30k dps is 50 seconds on bloodspawn which isnt a great length, but its a decent indication of what you can do. Throwing in group buffs just inflates that number.

    If you believe 71.4k is a stretch... think about this. major force gives 30% crit damage. Most builds sit around 200% or more crit damage. That 30% is a multiplicative bonus, not additive, so if you have 100% uptime on it... you essentially have 260% crit damage. That means that your 20k crits are now doing 26k crits, etc etc. THEN throw on top of it that he is a DK, and has 3 pc VO. 20% bonus damage gained from standard (for the full duration of a 20 sec fight so 100% uptime) plus the 5% from VO, gives him a permanent 25% bonus to all damage. Not to mention he probably averaged 5-6k weapon damage or more (averaging the extra wep dmg gained from maelstrom weapons, 3k for 50-60% of the entire dps if not higher?) Yeah. It's definitely doable, and could be even higher as OP suggested.

    It will drop drastically with a 3 mil bloodspawn though. It would be hard pressed to see the same numbers now as in the future of One Tamriel simply because it will be a longer fight. You will lose uptime on those buffs that made that dps doable because the fight will be longer. And I think the longer fight will be a much better dps indication than before. Fights will be double duration if not longer simply because you cant utilize your ultimates in the same percentage of a fight. A good example of this is a DK standard, that can have a maximum of 24% uptime assuming you only get one ultimate off, but gain back 250 ultimate the instant you kill it. Basically what I mean is every second that you are above that 24% uptime, you cant get another ultimate off, but as soon as it is 24% you can cast another. If you dps'ed for a constant duration over a 10 minute, 20 minute or whatever long duration, you would see that it averages out to be up 24%~ of the time. Meteor is another example of this, having a 13 sec duration. 200 ultimate can be gained in 67 seconds with just the basic attack ultimate gain. This gives you a 19.5% uptime per meteor duration (13/67).

    The point of all the math above is just stating that you benefit more from your ULTIMATES for the duration of the fight that you cannot cast again. So the shorter the fight, the better your dps, up to your ultimate casting threshold. The more uptime of your ultimate, the better the dps. So in my opinion, unless you can get AT LEAST 2 ultimates off, and finish the fight with the expected average of the ultimate uptime, your dps is not entirely accurate as it is skewed by the higher uptime of your ultimates.

    my 2 septims.

    Yeah, you know what you are talking about !
    I like that there is so many different ways to optimal group dps, and getting so high dps that even a hard trial boss can be considered a "burst", is just well done by the group I would say. Every DD needs to be top and we have to have almost all buffs available. Like I mentioned, I wanted a nightblade in group to get extra crit dmg from his own passives, which I think most people dont even think about when they make a trial group for example. You can always find ways to push the group dmg even further, and is what currently makes me log into the game every day :)
    PC, EU server, Ebonheart Pact


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  • Alcast
    Alcast
    Class Representative
    Asmael wrote: »
    Alcast wrote: »
    I like. RIP Bloodspawn

    @OrphanHelgen did you have infallible debuff on boss?

    We had IA, Morag Tong, NMG, purple Crusher enchant, SPC, Warhorn, Minor / Major fracture, Minor / Major Brutality, Minor berzerk and Engulfing flames +10%.

    Missing Alkosh & Sunderflame (need to try it out for the sake of it :p), might be missing a few others.

    @Alcast what he said, plus I wanted a nightblade in group for the 5% extra crit. I did not use optimalised gear (hunding rage and purple velidreth shoulder sturdy), but if someone shows me higher dps then this, the challenge is on :D I know shalnark accepted the challenge, do you? ;)

    haha okay. No time man sry xD
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