N0TPLAYER2 wrote: »I currently use
Kagernacs and Magnus. I am about to finish SPC, and wanted to know if Magnus will still work good or something else? If the set is only through trails it won't work but I can craft or buy anything else.
I've healed all trials and vet dungeons with this set up, and am considerd a good healer.
I was thinking I would continue on wth SPC and Magnus. Any other ideas? Thanks
Oh, and I'm not sure when this was added but SPC also does weapon damage now as well.
For me:
1. SPC + Alteration Mastery + Resto Master ( Balanced Healer)
2. SPC + Aether + Resto Maelstrom (Fast Run Dungeon)
3. Gossamer + Alteration Mastery + Resto Master ( Secure Run Dungeon))
I'm... gonna have to try thatFor me:
1. SPC + Alteration Mastery + Resto Master ( Balanced Healer)
2. SPC + Aether + Resto Maelstrom (Fast Run Dungeon)
3. Gossamer + Alteration Mastery + Resto Master ( Secure Run Dungeon))
Giles.floydub17_ESO wrote: »For me:
1. SPC + Alteration Mastery + Resto Master ( Balanced Healer)
2. SPC + Aether + Resto Maelstrom (Fast Run Dungeon)
3. Gossamer + Alteration Mastery + Resto Master ( Secure Run Dungeon))
Most of the discussion has been around frial healing. 4 man dungeon healing can be almost anything.
DRXHarbinger wrote: »Giles.floydub17_ESO wrote: »DRXHarbinger wrote: »shadowcoder wrote: »No, a healer needs to support the group and boost their dps. Spell power cure, the aether set (for the 5 piece debuff) and Worm's Raiment are considered to be the most useful healer sets (depending on your group/raid setup).
SPC and twilight is far better. Worm is worthless and Aether isn't optimal for a healer they get no benefit whereas everyone plus them benefits with twilight.
How is work WORTHLESS? Unless the group is full stam it does help with sustain for dps.
@DRXHarbinger
5% is nothing. If you really need 5% extra you shouldn't be in trials at all. Never ever does my Sorc or magblade ever run out. Even in maelstrom I never ever struggle at all. Guess it depends on how badly set up you are and if you've got a nord sorc or not.
Giles.floydub17_ESO wrote: »For me:
1. SPC + Alteration Mastery + Resto Master ( Balanced Healer)
2. SPC + Aether + Resto Maelstrom (Fast Run Dungeon)
3. Gossamer + Alteration Mastery + Resto Master ( Secure Run Dungeon))
Most of the discussion has been around frial healing. 4 man dungeon healing can be almost anything.
I was saying to any game content. But it is my humble opinion. There are people who like to make the shapes a certain way. And that's respectable .
(Sorry for the google translate)
I'll expand from thisSPC+Worm
SPC+Gossamer
SPC+Twlight
SPC+Infallible
Which one you use depends on your group composition. If someone else in the group is running Worm and Infallible (and 5p Infallible is quite popular with magsorc and magdk DDs these days), use either Gossamer or Twilight. If your group is very stamina-heavy, don't use Worm. Adapt based on what the situation calls for.
But always run 5p SPC. Even if you only have it in trash Prosperous traits, you should always run it as the healer.
IzakiBrotheSs wrote: »@DRXHarbinger I'll back Harbinger up on this one. Twilight Remedy is great. Magicka DPS don't have an easy access to Minor Force, so the synergies are a great source of them. Now most people will say "Yeah but Rearming trap", well yeah but Rearming Trap is a loss of DPS over any other skill you can slot that actually deals damage (ask Asayre if you don't believe me), therefore the only thing that Minor Force does is it gives you back the DPS you lost by applying it.
Aether is great and Twilight is great too. To get the best of both worlds I'd say one healer runs each set. Maybe the healer that chucks out Orbs will have the Remedy whereas the other one can run Aether.
I agree 100% that Worm is not essential. 5% isn't much and if you can't sustain without Worm, means you won't sustain with Worm either. If both healers run it, then it might be decent, otherwise its not that great.
SPC is the best though.
Matter of fact, it's a debuff set that you only want 1 of the DPS geared to run it, which is incredibly hard to build for and takes awhile to get the gearShadesofkin wrote: »Spell Power Cure, Twilight, Worm.
I prefer that DPS run Aether, it's a DPS set despite what healers say.
Rayya_Blackheart wrote: »OH YEAH! Dragon, I was going to try to add in Dragon in as a second set for when we have a heavy Twice Born Star group!
Now the vDSA drops Healer set at cp160, is that considered useful at all?
DRXHarbinger wrote: »5% adds up in a 10minute fight lolDRXHarbinger wrote: »Giles.floydub17_ESO wrote: »DRXHarbinger wrote: »shadowcoder wrote: »No, a healer needs to support the group and boost their dps. Spell power cure, the aether set (for the 5 piece debuff) and Worm's Raiment are considered to be the most useful healer sets (depending on your group/raid setup).
SPC and twilight is far better. Worm is worthless and Aether isn't optimal for a healer they get no benefit whereas everyone plus them benefits with twilight.
How is work WORTHLESS? Unless the group is full stam it does help with sustain for dps.
@DRXHarbinger
5% is nothing. If you really need 5% extra you shouldn't be in trials at all. Never ever does my Sorc or magblade ever run out. Even in maelstrom I never ever struggle at all. Guess it depends on how badly set up you are and if you've got a nord sorc or not.
What 1000 mag recovery to 1050 recovery? The difference is....nothing. if you are noticing that you really need that..well seriously dude are you? Over 10 mins it's let you cast what 2 extra spells..
For me:
1. SPC + Alteration Mastery + Resto Master ( Balanced Healer)
2. SPC + Aether + Resto Maelstrom (Fast Run Dungeon)
3. Gossamer + Alteration Mastery + Resto Master ( Secure Run Dungeon))