SleepyTroll wrote: »They all ways go so crazy with balancing, every update is complete changes to the meta. They should really do small tweaks every week. Wrobel even said they didn't really do any balancing this update because they wanted to keep the current meta.
Samuel_Bantien wrote: »Stamina DPS has been the top notch single target (and AoE DPS in PvE upto 5k dps with Steel Tornado) for over 2 years now.
Forestd16b14_ESO wrote: »Please enough about "stamina is so OP" threads already. Magicka isn't weak it's just no longer easy mode wanna play it learn it.
It's the player who makes the character not the other way around.
Vid of you pulling 50k sustained single target dps on a 2.5.5 mage build plox.
Stamina sorc: https://youtu.be/qIF5eKVgVM8 - 49k
Stam DK: https://youtu.be/K9G3G3txKQs - 51k
I could not find any magicka. Just in case people don`t believe stam can do it while magicka can`t.(i know it was not what you asked)
Oreyn_Bearclaw wrote: »Remember. 99% of Trial guilds have FULL MAGICKA GROUPS. Please tell me why that is if stamina is WAY TOO GODLY.
ai caramba
I know, I know!!! Because it is easier to play.
@Joy_Division We have come full circle. Again, limiting my discussion to PVE, so I am not going to touch the second half of that last post. You say I cant prove any of this stuff. How would one go about doing that exactly? Perhaps a good place to start would be to have the same person run the hardest PVE content in the game both Solo and Trials on both stam and magic and share their insights, and if you want hard data, their parses on both classes?
Well that is what I am trying to do. You might disagree, but it's all I got. I have run VMA on both magic and stam toons. Stam pulls a little better DPS, Magic is much easier, at least in my experience. Pretty sure the best VMA time is still magic Sorc. You wrote some great VMA guides, so I will ask you this. If someone says, "I am going to roll a brand new toon, how should I learn the arena", what are you going to say? You are going to say magic Sorc or magic NB. And before you say something about a resto staff, I wouldnt suggest it on either of those classes. They get by with solid ranged DPS, shields and utility skills.
I have also cleared VMOL on both a magic and stam DK. Magic is MUCH MUCH easier to stay alive. How do I know? Because I have spent the last 3 months in that place. Harness Magic is a more useful tool than Vigor in there. I make that statement based on my personal deaths and what I generally see of our group. Stam toons die more. We actually have a running joke about seeing a dead cat (i.e. a stam DPS just died in trash). As for DPS, my personal highest parses on the first two bosses are higher with magic, and as I have said, the last boss I do better with stamina. As for trash, I pull better DPS on magic. That is objective as I can be.
As for difficulty of rotation, again, I can only speak from personal experience and listening to others. In my experience, I get fatigue in my hands much faster when I play stamina. It also has less range than pretty much any magic build, so yes, you are in more danger as you are closer to the boss. Not to mention that many bosses have "spread mechanics." Look at Manti or the first boss of VMOL. These are easier to deal with at range. The best stam DPS in the world are going to get popcorned or spread a curse once in a while. It should not happen to siphonblades or sorcs.
These mechanics are actually designed to discourage the entire raid from going melee range, and that is my whole point. Modern raids in encourage a mixed group of both stam and magic DPS. This allows the absolute best DPS to play stamina for max DPS, but at the cost of increased exposure to mechanics, and other DPS to play back and provide a bit of additional support to the group. I think it works very well, but clearly you dont. I see a meaningful tradeoff, and I am okay with it.
Oreyn_Bearclaw wrote: »Please tell me again how magic is not competitive? They had 2 stam DPS out of 8. I am sure they just decided to not use stam toons to make it more difficult. Or maybe, they realized that group synergy and survivability is something worth considering at competitive end game.
That's kind of my whole point. I will not deny that Stam is better DPS is better on stack and whack single target. But in the new meta, that is not what is most important.Praetorrus wrote: »Oreyn_Bearclaw wrote: »Please tell me again how magic is not competitive? They had 2 stam DPS out of 8. I am sure they just decided to not use stam toons to make it more difficult. Or maybe, they realized that group synergy and survivability is something worth considering at competitive end game.
This setup is a result of gold phase mechanics and inability of stam builds do comparable ranged dps.
Balance is probably in the best place its ever been since launch. It is not perfect but you will never achieve perfect balance with so many classes, mechanics etc.
As for the negative comments about ESO devs and balancing decisions there is a reason they have their jobs. Quite frankly all you wanna be devs almost always look at balance from a perspective of your class/type(mag/stam). So yea I will take their balance over the bias of most forum posters any day of the week.
Given the complexity of the game mechanics overall they have the game in a very good spot
Balance is probably in the best place its ever been since launch. It is not perfect but you will never achieve perfect balance with so many classes, mechanics etc.
As for the negative comments about ESO devs and balancing decisions there is a reason they have their jobs. Quite frankly all you wanna be devs almost always look at balance from a perspective of your class/type(mag/stam). So yea I will take their balance over the bias of most forum posters any day of the week.
Given the complexity of the game mechanics overall they have the game in a very good spot
Yeah. Balance is great. Especially when your class can tank the most, DPS the highest, gap close, roll dodge or block forever, and then heal better than someone with a resto staff.
You don't give anything up to get any of the above. You get the best sets. You can one shot most people from stealth.
Yeah. "Balanced." Only from your perspective.
Oreyn_Bearclaw wrote: »Balance is probably in the best place its ever been since launch. It is not perfect but you will never achieve perfect balance with so many classes, mechanics etc.
As for the negative comments about ESO devs and balancing decisions there is a reason they have their jobs. Quite frankly all you wanna be devs almost always look at balance from a perspective of your class/type(mag/stam). So yea I will take their balance over the bias of most forum posters any day of the week.
Given the complexity of the game mechanics overall they have the game in a very good spot
Yeah. Balance is great. Especially when your class can tank the most, DPS the highest, gap close, roll dodge or block forever, and then heal better than someone with a resto staff.
You don't give anything up to get any of the above. You get the best sets. You can one shot most people from stealth.
Yeah. "Balanced." Only from your perspective.
I gotta ask, what class are we talking about here?
Oreyn_Bearclaw wrote: »So Beyond infinity just cleared VMOL HM. This is far and away the most difficult PVE content in this game. These are some of the best players in the game, who put a LOT of thought into their group composition. I guess I was wrong all along. They just stacked Stam DPS and burned it. Oh wait, I lied....
Their group composition (quoting the raid leader):
"2 stamina DK
1 magicka templar
2 magicka sorcerers
2 magicka nightblades
1 magicka DK
Further:
2 templar healers
2 DK tanks"
Please tell me again how magic is not competitive? They had 2 stam DPS out of 8. I am sure they just decided to not use stam toons to make it more difficult. Or maybe, they realized that group synergy and survivability is something worth considering at competitive end game.
The_Outsider wrote: »The_Outsider wrote: »Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
Replace every instance of "Stamina builds" with "1 meta build, requiring Maelstrom weaps and 2 or 3 support DPS" and you'll have a more accurate OP. To say that 50k is representative of Stamina builds is, like others have mentioned, entirely misleading.
The OP isn't about Stamina vs. Magicka balance as a whole, you're talking about 1 specific DoT build wearing 1 specific set, in a group wearing other specific sets. Perhaps that "1 build" (and it is only one that can pull those numbers), can be toned down a bit by tweaking Maelstrom weapons or CP. Overall, balance between Stamina builds and Magicka builds is better than it ever has been, imo.
That would tone down dps to a point but still keep it well ahead of magicka plus it would not help with the other advantages like sustain, mobility and so on. Once stamina can sprint/dodge break and have similar ability costs as magicka we can talk about equal dps, but once stamina has an advantage to everything including dps saying its balanced is a bit wild.The_Outsider wrote: »Right now stamina builds are doing 50k+ dps in trials with magicka at about 35k. The imbalance is so big i expected somebody to notice and redo things but i see no mention of this from you.
There is also the sustain issue, stamina has redguards, has 20% cost reduction on EVERY weapon while magicka has none of that so most magicka builds can`t sustain.
Is this intended? In most games people rage at a 10% difference in max dps, i get that you can`t make it perfectly equal but its beyond senseless right now. Stamina builds have more armor, more mobility, more sustain, more dps. What is the design logic behind this?
The CP tree also favors stamina as Thaumaturge increases dot damage and basically most of the max stamina dps build is made of dots. Rapid Strikes, Rearming Trap, Rending Slashes, Poison Injection, Dawnbreaker. All are buffed by the Vet Maelstrom Weapons too adding 3k Weapon Damage.
Magicka has none of that, their main spells, Funnel Health, Force Pulse, Crystal Frag, Whip get no bonus from Thaumaturge and no way to buff them via other means like Vet Maelstrom Weapons.
On top of that you made Rapid Strikes 0.6 seconds from 1.1 seconds channel its now the new super duper stamina filler. Why not change Force Pulse too or destro staff? Dual Wield has passives like "more damage under 20%, more weapon damage, 20% cost reduction and a pick between 10% crit, a very nice dot, 5% damage or armor penetration as a last passive".
Destro Staff has much weaker passives and Destro abilities with the exception of wall of elements(that was recently buffed) are also much weaker.
So i have to ask, was it a mistake that you will fix or are you slowly just keeping magicka for healing and you only want stamina to handle damage?
As a possible solution: revamp destro, make it good again, every magicka build uses it so it will bump everyone in damage. Either make Thaumaturge no longer affect every possible skill in some builds especially channels or just add a new Star that buffs "non dot" damage abilities so both will have 2 stars buffing the damage not like now where one has 1 star and the other 2.
Fix sustain somehow, add destro passive with 20% cost reduction for a start or just tweak the more costly spells.
If you agree please keep bumping this thread until we get some kind of answer!
Replace every instance of "Stamina builds" with "1 meta build, requiring Maelstrom weaps and 2 or 3 support DPS" and you'll have a more accurate OP. To say that 50k is representative of Stamina builds is, like others have mentioned, entirely misleading.
The OP isn't about Stamina vs. Magicka balance as a whole, you're talking about 1 specific DoT build wearing 1 specific set, in a group wearing other specific sets. Perhaps that "1 build" (and it is only one that can pull those numbers), can be toned down a bit by tweaking Maelstrom weapons or CP. Overall, balance between Stamina builds and Magicka builds is better than it ever has been, imo.
That would tone down dps to a point but still keep it well ahead of magicka plus it would not help with the other advantages like sustain, mobility and so on. Once stamina can sprint/dodge break and have similar ability costs as magicka we can talk about equal dps, but once stamina has an advantage to everything including dps saying its balanced is a bit wild.
I disagree. The only reason the DW/Bow stam build can pull higher DPS than Magicka builds is because of the insane Maelstrom/DoT/thaumaturge synergy. Take that away or tone it down and Magicka builds will be outperforming Stamina once again. I'd love to see a meaningful Stamina parse from someone not using Maelstrom DW/ Maelstrom Bow combo.
Balance is probably in the best place its ever been since launch. It is not perfect but you will never achieve perfect balance with so many classes, mechanics etc.
As for the negative comments about ESO devs and balancing decisions there is a reason they have their jobs. Quite frankly all you wanna be devs almost always look at balance from a perspective of your class/type(mag/stam). So yea I will take their balance over the bias of most forum posters any day of the week.
Given the complexity of the game mechanics overall they have the game in a very good spot
Yeah. Balance is great. Especially when your class can tank the most, DPS the highest, gap close, roll dodge or block forever, and then heal better than someone with a resto staff.
You don't give anything up to get any of the above. You get the best sets. You can one shot most people from stealth.
Yeah. "Balanced." Only from your perspective.
Balance is probably in the best place its ever been since launch. It is not perfect but you will never achieve perfect balance with so many classes, mechanics etc.
As for the negative comments about ESO devs and balancing decisions there is a reason they have their jobs. Quite frankly all you wanna be devs almost always look at balance from a perspective of your class/type(mag/stam). So yea I will take their balance over the bias of most forum posters any day of the week.
Given the complexity of the game mechanics overall they have the game in a very good spot
Yeah. Balance is great. Especially when your class can tank the most, DPS the highest, gap close, roll dodge or block forever, and then heal better than someone with a resto staff.
You don't give anything up to get any of the above. You get the best sets. You can one shot most people from stealth.
Yeah. "Balanced." Only from your perspective.
Great players will always shine in great gear. I'm also not saying that some of the new gear sets do not need adjusting or that balance is perfect.
What I know is what I see on the battlefield and I see great players doing very well across all classes both magicka and stamina. That is a factual observation.
I still see magicka sorcs 1vX and in general tearing crap up with stacked shields until someone with shield breaker or stacked CP (Shattering Blows) comes along.
I see magicka NBs blowing up groups of players with their combo VD attacks.
I see magicka Templars nuking players with RD along with incredible healing that makes killing them very difficult.
So this theorycrafting about Magicka under-performing in PvP is just BS. It sure as hell doesn't apply in PvE given the composition of top PvE groups. Magicka is simply not over the top OP like it was and is thus more balanced.
Again I'm not claiming balance is perfect. I'm saying it is better then ever has been in the past in my experience.
Balance is probably in the best place its ever been since launch. It is not perfect but you will never achieve perfect balance with so many classes, mechanics etc.
As for the negative comments about ESO devs and balancing decisions there is a reason they have their jobs. Quite frankly all you wanna be devs almost always look at balance from a perspective of your class/type(mag/stam). So yea I will take their balance over the bias of most forum posters any day of the week.
Given the complexity of the game mechanics overall they have the game in a very good spot
Yeah. Balance is great. Especially when your class can tank the most, DPS the highest, gap close, roll dodge or block forever, and then heal better than someone with a resto staff.
You don't give anything up to get any of the above. You get the best sets. You can one shot most people from stealth.
Yeah. "Balanced." Only from your perspective.
Great players will always shine in great gear. I'm also not saying that some of the new gear sets do not need adjusting or that balance is perfect.
What I know is what I see on the battlefield and I see great players doing very well across all classes both magicka and stamina. That is a factual observation.
I still see magicka sorcs 1vX and in general tearing crap up with stacked shields until someone with shield breaker or stacked CP (Shattering Blows) comes along.
I see magicka NBs blowing up groups of players with their combo VD attacks.
I see magicka Templars nuking players with RD along with incredible healing that makes killing them very difficult.
So this theorycrafting about Magicka under-performing in PvP is just BS. It sure as hell doesn't apply in PvE given the composition of top PvE groups. Magicka is simply not over the top OP like it was and is thus more balanced.
Again I'm not claiming balance is perfect. I'm saying it is better then ever has been in the past in my experience.
If the dps difference is given by particular gear then just nerf the gear not the whole system... i can get that. But also, how about equalizing sustain? Before you could argue that magicka has higher costs because they have higher dps but right now that is no longer the case and with the recent cost increases AND the bug fixing that made regen even weaker... why did they not even look at sustain?
Also, why is a thread with so many views and posts ignored by them, is it because its august and all their people are on leave or something?
Oreyn_Bearclaw wrote: »Balance is probably in the best place its ever been since launch. It is not perfect but you will never achieve perfect balance with so many classes, mechanics etc.
As for the negative comments about ESO devs and balancing decisions there is a reason they have their jobs. Quite frankly all you wanna be devs almost always look at balance from a perspective of your class/type(mag/stam). So yea I will take their balance over the bias of most forum posters any day of the week.
Given the complexity of the game mechanics overall they have the game in a very good spot
Yeah. Balance is great. Especially when your class can tank the most, DPS the highest, gap close, roll dodge or block forever, and then heal better than someone with a resto staff.
You don't give anything up to get any of the above. You get the best sets. You can one shot most people from stealth.
Yeah. "Balanced." Only from your perspective.
I gotta ask, what class are we talking about here?
Stam nightblades can one shot people with the updated gank sets, and still roll over a dozen times in a row.
Stam DK's and Templars can tank and block while putting out amazing damage and better healing than a resto staff.
All of that while having the lowest ability costs.
I know it's human nature to stick your finger on the scale and say 'balanced' while it benefits you. But it's really not. Stam players need to stop trying to pee on everyone and tell us it's raining.
I'm not saying Stam needs a Nerf (it's fine, you're happy with it. I'm glad.) However magicka needs a quick look. Just a few small things would even out the field, I'd be happy if they at least fixed destruction staff damage and ability cost.
Why doesn't anyone use destructive reach? Because the low damage and cost aren't worth it.
Why are bow abilities so much better than anything a destruction staff can do?
Why are Fighters Guild ultimate morphs so cheap, damaging, and hard to escape?
TL;DR: Buff destro staff.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Balance is probably in the best place its ever been since launch. It is not perfect but you will never achieve perfect balance with so many classes, mechanics etc.
As for the negative comments about ESO devs and balancing decisions there is a reason they have their jobs. Quite frankly all you wanna be devs almost always look at balance from a perspective of your class/type(mag/stam). So yea I will take their balance over the bias of most forum posters any day of the week.
Given the complexity of the game mechanics overall they have the game in a very good spot
Yeah. Balance is great. Especially when your class can tank the most, DPS the highest, gap close, roll dodge or block forever, and then heal better than someone with a resto staff.
You don't give anything up to get any of the above. You get the best sets. You can one shot most people from stealth.
Yeah. "Balanced." Only from your perspective.
I gotta ask, what class are we talking about here?
Stam nightblades can one shot people with the updated gank sets, and still roll over a dozen times in a row.
Stam DK's and Templars can tank and block while putting out amazing damage and better healing than a resto staff.
All of that while having the lowest ability costs.
I know it's human nature to stick your finger on the scale and say 'balanced' while it benefits you. But it's really not. Stam players need to stop trying to pee on everyone and tell us it's raining.
I'm not saying Stam needs a Nerf (it's fine, you're happy with it. I'm glad.) However magicka needs a quick look. Just a few small things would even out the field, I'd be happy if they at least fixed destruction staff damage and ability cost.
Why doesn't anyone use destructive reach? Because the low damage and cost aren't worth it.
Why are bow abilities so much better than anything a destruction staff can do?
Why are Fighters Guild ultimate morphs so cheap, damaging, and hard to escape?
TL;DR: Buff destro staff.
So you are talking about 3 classes not one. Sorry, the language was confusing. You made it sound like one class can do these things, which is not true. Also, you cant heal better than a resto staff on stam, dont kid yourself. Lastly, most of the best tanks I know run a magic DK build. You dont need a huge stam pool to tank effectively, especially on a DK.