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Execute range

Bashev
Bashev
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I think that the execute range should be consistent for all skill. What is the best value when a target should be in execute range?
Currently
Assasin's blade 25%
Mage fury 20%
Implosion 15%
Radiant destruction 50%
Reverse slash 50%
Whirlwind 50%
Slaughter 25%
Poison injection 50%
Edited by Bashev on 27 June 2016 07:43
Because I can!

Execute range 91 votes

20%
7% 7 votes
25%
32% 30 votes
30%
14% 13 votes
35%
3% 3 votes
50%
0% 0 votes
Keep the value different for all skills
41% 38 votes
  • Vaoh
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    I like that many execute abilities function in unique ways. A standardized execute range would be boring.

    Let's not do this. Please!
  • Vangy
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    1. Implosion & slaughter shouldnt even be on this list cos thyre passives. Not an active execute.
    2. Different skills scale differently and do bonus damage with different coefficients. Just cos Reverse slash starts granting bonus damage at 50% dosent mean you should cast it over WB/DS/RS at 50% for example.
    Edited by Vangy on 27 June 2016 08:18
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  • Silver_Strider
    Silver_Strider
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    While I don't mind that executes have a variety in their range, I feel 50% execute ranges are extreme and should be toned down.
    Argonian forever
  • Leandor
    Leandor
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    I'd propose either reducing those that start at 50% either to 40% or make the scaling logarithmic (or stronger logarithmic) so you do not have any noticeable effects until opponent is down to 30%
    Edited by Leandor on 27 June 2016 08:45
  • Molag_Crow
    Molag_Crow
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    25% is a decent execute range overall but I like how they currently are anyways
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  • Destruent
    Destruent
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    While I don't mind that executes have a variety in their range, I feel 50% execute ranges are extreme and should be toned down.

    50% doesn't mean, that using this skill at 50% is a dps-gain. For most skills it's worth using them when your enemy is at 25...35%. Maybe increase Mages-Fury-Threshold to 25% like impale/killers blade , bc they share the same mechanic (both deal full execute damage below threshhold).
    Noobplar
  • Lenikus
    Lenikus
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    Let's just agree that OP needs to self heal better and be done with this ?
    ... Mai cave. >:3
  • Silver_Strider
    Silver_Strider
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    Destruent wrote: »
    While I don't mind that executes have a variety in their range, I feel 50% execute ranges are extreme and should be toned down.

    50% doesn't mean, that using this skill at 50% is a dps-gain. For most skills it's worth using them when your enemy is at 25...35%. Maybe increase Mages-Fury-Threshold to 25% like impale/killers blade , bc they share the same mechanic (both deal full execute damage below threshhold).

    Jesus Beam says otherwise.
    Argonian forever
  • Sunburnt_Penguin
    Sunburnt_Penguin
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    If anyone is getting executed at 50% then it's clearly a L2P issue.
  • RebornV3x
    RebornV3x
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    I think Mages fury needs a buff 25% or more would be great
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Destruent
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    Destruent wrote: »
    While I don't mind that executes have a variety in their range, I feel 50% execute ranges are extreme and should be toned down.

    50% doesn't mean, that using this skill at 50% is a dps-gain. For most skills it's worth using them when your enemy is at 25...35%. Maybe increase Mages-Fury-Threshold to 25% like impale/killers blade , bc they share the same mechanic (both deal full execute damage below threshhold).

    Jesus Beam says otherwise.

    No it doesn't. It's usually a dps loss above 35% and even then you have to keep up your DoTs till the enemy reaches ~25% to make it a dps gain. If you are referring to pvp....lol, people only spam it bc it's easy to use. Not bc it does the most dps above it's execute dps. You do more dmg using jabs till ~35%.
    Noobplar
  • Dubhliam
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    The only problem I see here is Radiant Destruction.

    It has really long range, starts to execute at 50%, ticks multiple times in a short time frame, and cannot be reflected or dodged.

    I have no idea what ZOS was thinking buffing that skill in TG DLC.
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  • UltimaJoe777
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    Hard to count Whirlwind as an execute since it does up to 100% extra damage as opposed to what others do which is at least 300%.
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  • Knightpanther
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    Don't tell me you want more nerfs and more balance because of PvPer.

    Great.

    Be safe
  • Sunburnt_Penguin
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    Dubhliam wrote: »
    The only problem I see here is Radiant Destruction.

    It has really long range, starts to execute at 50%, ticks multiple times in a short time frame, and cannot be reflected or dodged.

    I have no idea what ZOS was thinking buffing that skill in TG DLC.
    It starts to execute at 50%, yes, but you should be grateful if some noob is using this on you before say ~35% because they'd be doing more damage otherwise.

    No, it can't be dodged or reflected but it can be immediately prevented by; interrupt, cleanse and cloak. You have options.
  • Destruent
    Destruent
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    Dubhliam wrote: »
    The only problem I see here is Radiant Destruction.

    It has really long range, starts to execute at 50%, ticks multiple times in a short time frame, and cannot be reflected or dodged.

    I have no idea what ZOS was thinking buffing that skill in TG DLC.
    It starts to execute at 50%, yes, but you should be grateful if some noob is using this on you before say ~35% because they'd be doing more damage otherwise.

    No, it can't be dodged or reflected but it can be immediately prevented by; interrupt, cleanse and cloak. You have options.

    Short additoin to this: It also ticks once a second...every instant cast ability with light attacking does 2 dmg-ticks per second. So it's nowhere near "ticks multiple times in a short time frame"
    Noobplar
  • me_ming
    me_ming
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    Destruent wrote: »
    While I don't mind that executes have a variety in their range, I feel 50% execute ranges are extreme and should be toned down.

    50% doesn't mean, that using this skill at 50% is a dps-gain. For most skills it's worth using them when your enemy is at 25...35%. Maybe increase Mages-Fury-Threshold to 25% like impale/killers blade , bc they share the same mechanic (both deal full execute damage below threshhold).

    Jesus Beam says otherwise.

    RD's execute is at 50% (well, at least that's what the tool tip says), I start executing at 40%-- maaaaybe 35%. And it still depends on my magicka. Even if you cast RD at 25% with only 10% or less of your magicka, RD won't hit as hard.

    I would like it though if they buff Mage Fury.
    Edited by me_ming on 27 June 2016 09:41
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  • Bashev
    Bashev
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    Destruent wrote: »
    Dubhliam wrote: »
    The only problem I see here is Radiant Destruction.

    It has really long range, starts to execute at 50%, ticks multiple times in a short time frame, and cannot be reflected or dodged.

    I have no idea what ZOS was thinking buffing that skill in TG DLC.
    It starts to execute at 50%, yes, but you should be grateful if some noob is using this on you before say ~35% because they'd be doing more damage otherwise.

    No, it can't be dodged or reflected but it can be immediately prevented by; interrupt, cleanse and cloak. You have options.

    Short additoin to this: It also ticks once a second...every instant cast ability with light attacking does 2 dmg-ticks per second. So it's nowhere near "ticks multiple times in a short time frame"

    Your addition is wrong. It ticks every half a second and the first tick is instant, no travel time, nothing, it is absolutely unavoidable.

    If RD works as poison injection as a dot it will be way better, of course it should tick every 2 seconds. All dots should be every 2 seconds, the server requires that :smile:
    Because I can!
  • olsborg
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    Reverse slash is in melee range and is dodgeable.

    Radiant destruction has a range of 41 meters and is not dodgeable.

    Balanced. (troll)

    PC EU
    PvP only
  • Destruent
    Destruent
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    Bashev wrote: »
    Destruent wrote: »
    Dubhliam wrote: »
    The only problem I see here is Radiant Destruction.

    It has really long range, starts to execute at 50%, ticks multiple times in a short time frame, and cannot be reflected or dodged.

    I have no idea what ZOS was thinking buffing that skill in TG DLC.
    It starts to execute at 50%, yes, but you should be grateful if some noob is using this on you before say ~35% because they'd be doing more damage otherwise.

    No, it can't be dodged or reflected but it can be immediately prevented by; interrupt, cleanse and cloak. You have options.

    Short additoin to this: It also ticks once a second...every instant cast ability with light attacking does 2 dmg-ticks per second. So it's nowhere near "ticks multiple times in a short time frame"

    Your addition is wrong. It ticks every half a second and the first tick is instant, no travel time, nothing, it is absolutely unavoidable.

    If RD works as poison injection as a dot it will be way better, of course it should tick every 2 seconds. All dots should be every 2 seconds, the server requires that :smile:

    They changed this with orsinium (or later, don't know exactly). radiant destruction ticks once a second. There are also a lot of dots ticking once a second, so i don't get your point there...

    edit: check patchnotes for patch 2.2.5
    Edited by Destruent on 27 June 2016 09:53
    Noobplar
  • daemonios
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    I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.
  • Destruent
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    daemonios wrote: »
    I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.

    If they do so, they have to balance all other abilities as well. In terms of ST-DPS all classes (magicka) can get around 40k. Some rely more, some less on their execute (buffing sorcs execute wouldn't be a problem, bc they are on the lower end). But in the end it's quite balanced.
    I guess problems in pvp are different, but i for myself usually don't get killed bc of someone spamming overpowered executes but bc of being outnumbered or doing mistakes.
    Noobplar
  • daemonios
    daemonios
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    Destruent wrote: »
    daemonios wrote: »
    I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.

    If they do so, they have to balance all other abilities as well. In terms of ST-DPS all classes (magicka) can get around 40k. Some rely more, some less on their execute (buffing sorcs execute wouldn't be a problem, bc they are on the lower end). But in the end it's quite balanced.
    I guess problems in pvp are different, but i for myself usually don't get killed bc of someone spamming overpowered executes but bc of being outnumbered or doing mistakes.

    I was exactly thinking of the sorc execute (Mage's Fury) because it's the lowest DPS of all executes, has the lowest threshold (20%) and it's quirky to use (there's not only a cast animation, making it not really spammable, but also a delay until the explosion procs).
  • Destruent
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    daemonios wrote: »
    Destruent wrote: »
    daemonios wrote: »
    I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.

    If they do so, they have to balance all other abilities as well. In terms of ST-DPS all classes (magicka) can get around 40k. Some rely more, some less on their execute (buffing sorcs execute wouldn't be a problem, bc they are on the lower end). But in the end it's quite balanced.
    I guess problems in pvp are different, but i for myself usually don't get killed bc of someone spamming overpowered executes but bc of being outnumbered or doing mistakes.

    I was exactly thinking of the sorc execute (Mage's Fury) because it's the lowest DPS of all executes, has the lowest threshold (20%) and it's quirky to use (there's not only a cast animation, making it not really spammable, but also a delay until the explosion procs).

    Setting the threshhold to 25% like impale (bc they share the same mechanic, as i already said) would be great. The delay and animation aren't a problem in pve and i don't really see one in pvp. You can precast your execute in pvp which is unique and i know some people love this. But i'm more the pve-player, so i don't want to comment that heavily on pvp :)
    Noobplar
  • Xana8U
    Xana8U
    nerf radiant pls :*
  • Julianos
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    radiant destruction should be %25
  • Thalmor-Nordmaster
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    Are the execute ranges supposed to synergize with groups? Each class being able to use the execute at a corresponding decreasing range of npc boss health?

    As a healer I would prefer to have execution immunity.
  • Destruent
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    Are the execute ranges supposed to synergize with groups? Each class being able to use the execute at a corresponding decreasing range of npc boss health?

    As a healer I would prefer to have execution immunity.

    As a healer you should be able to keep your HP above execution threshhold, which makes you immune to executions...
    I don't know what you want to tell us with the first part tho...
    Noobplar
  • daemonios
    daemonios
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    Destruent wrote: »
    daemonios wrote: »
    Destruent wrote: »
    daemonios wrote: »
    I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.

    If they do so, they have to balance all other abilities as well. In terms of ST-DPS all classes (magicka) can get around 40k. Some rely more, some less on their execute (buffing sorcs execute wouldn't be a problem, bc they are on the lower end). But in the end it's quite balanced.
    I guess problems in pvp are different, but i for myself usually don't get killed bc of someone spamming overpowered executes but bc of being outnumbered or doing mistakes.

    I was exactly thinking of the sorc execute (Mage's Fury) because it's the lowest DPS of all executes, has the lowest threshold (20%) and it's quirky to use (there's not only a cast animation, making it not really spammable, but also a delay until the explosion procs).

    Setting the threshhold to 25% like impale (bc they share the same mechanic, as i already said) would be great. The delay and animation aren't a problem in pve and i don't really see one in pvp. You can precast your execute in pvp which is unique and i know some people love this. But i'm more the pve-player, so i don't want to comment that heavily on pvp :)

    I mostly PvE as well and I do appreciate that you can pre-cast Mage's Fury, but often when spamming it (or weaving it for Kena procs) the explosion, which is the execute part of the skill, has a delay. I think they should change it so that the skill itself does added damage below the threshold HP.
  • Docmandu
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    Not everything should be the same. Difference is good.

    And be honest, this thread is about wishing Radiant Destruction be "adjusted", nothing else.
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