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Execute range

  • Minute_Waltz
    Minute_Waltz
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    Mages fury execute is ridiculous.. So many times when I was getting ready to execute the boss just dies before I even cast the skill due to other group members executing it earlier.
  • Destruent
    Destruent
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    daemonios wrote: »
    Destruent wrote: »
    daemonios wrote: »
    Destruent wrote: »
    daemonios wrote: »
    I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.

    If they do so, they have to balance all other abilities as well. In terms of ST-DPS all classes (magicka) can get around 40k. Some rely more, some less on their execute (buffing sorcs execute wouldn't be a problem, bc they are on the lower end). But in the end it's quite balanced.
    I guess problems in pvp are different, but i for myself usually don't get killed bc of someone spamming overpowered executes but bc of being outnumbered or doing mistakes.

    I was exactly thinking of the sorc execute (Mage's Fury) because it's the lowest DPS of all executes, has the lowest threshold (20%) and it's quirky to use (there's not only a cast animation, making it not really spammable, but also a delay until the explosion procs).

    Setting the threshhold to 25% like impale (bc they share the same mechanic, as i already said) would be great. The delay and animation aren't a problem in pve and i don't really see one in pvp. You can precast your execute in pvp which is unique and i know some people love this. But i'm more the pve-player, so i don't want to comment that heavily on pvp :)

    I mostly PvE as well and I do appreciate that you can pre-cast Mage's Fury, but often when spamming it (or weaving it for Kena procs) the explosion, which is the execute part of the skill, has a delay. I think they should change it so that the skill itself does added damage below the threshold HP.

    Sure, it has a small delay, but that's no problem when executing for 1mins+
    You will only notice it in short burstfights, but they are not really woth mentioning in pve.
    Noobplar
  • daemonios
    daemonios
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    Destruent wrote: »
    daemonios wrote: »
    Destruent wrote: »
    daemonios wrote: »
    Destruent wrote: »
    daemonios wrote: »
    I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.

    If they do so, they have to balance all other abilities as well. In terms of ST-DPS all classes (magicka) can get around 40k. Some rely more, some less on their execute (buffing sorcs execute wouldn't be a problem, bc they are on the lower end). But in the end it's quite balanced.
    I guess problems in pvp are different, but i for myself usually don't get killed bc of someone spamming overpowered executes but bc of being outnumbered or doing mistakes.

    I was exactly thinking of the sorc execute (Mage's Fury) because it's the lowest DPS of all executes, has the lowest threshold (20%) and it's quirky to use (there's not only a cast animation, making it not really spammable, but also a delay until the explosion procs).

    Setting the threshhold to 25% like impale (bc they share the same mechanic, as i already said) would be great. The delay and animation aren't a problem in pve and i don't really see one in pvp. You can precast your execute in pvp which is unique and i know some people love this. But i'm more the pve-player, so i don't want to comment that heavily on pvp :)

    I mostly PvE as well and I do appreciate that you can pre-cast Mage's Fury, but often when spamming it (or weaving it for Kena procs) the explosion, which is the execute part of the skill, has a delay. I think they should change it so that the skill itself does added damage below the threshold HP.

    Sure, it has a small delay, but that's no problem when executing for 1mins+
    You will only notice it in short burstfights, but they are not really woth mentioning in pve.

    It all adds up. I've seen buddies Impale for 59k and not suffer those delays. I wouldn't be saying anything if Mage's Wrath Explosion hit for 59k ;)
  • Destruent
    Destruent
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    daemonios wrote: »
    Destruent wrote: »
    daemonios wrote: »
    Destruent wrote: »
    daemonios wrote: »
    Destruent wrote: »
    daemonios wrote: »
    I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.

    If they do so, they have to balance all other abilities as well. In terms of ST-DPS all classes (magicka) can get around 40k. Some rely more, some less on their execute (buffing sorcs execute wouldn't be a problem, bc they are on the lower end). But in the end it's quite balanced.
    I guess problems in pvp are different, but i for myself usually don't get killed bc of someone spamming overpowered executes but bc of being outnumbered or doing mistakes.

    I was exactly thinking of the sorc execute (Mage's Fury) because it's the lowest DPS of all executes, has the lowest threshold (20%) and it's quirky to use (there's not only a cast animation, making it not really spammable, but also a delay until the explosion procs).

    Setting the threshhold to 25% like impale (bc they share the same mechanic, as i already said) would be great. The delay and animation aren't a problem in pve and i don't really see one in pvp. You can precast your execute in pvp which is unique and i know some people love this. But i'm more the pve-player, so i don't want to comment that heavily on pvp :)

    I mostly PvE as well and I do appreciate that you can pre-cast Mage's Fury, but often when spamming it (or weaving it for Kena procs) the explosion, which is the execute part of the skill, has a delay. I think they should change it so that the skill itself does added damage below the threshold HP.

    Sure, it has a small delay, but that's no problem when executing for 1mins+
    You will only notice it in short burstfights, but they are not really woth mentioning in pve.

    It all adds up. I've seen buddies Impale for 59k and not suffer those delays. I wouldn't be saying anything if Mage's Wrath Explosion hit for 59k ;)

    Not really, you may loose the last explosion which will be at max 50k dmg (i guess it's even lower, just an example). Imagine a 5 mins fight and you will have a dps-loss of 167 bc of this delay. I don't think this is really worth mentioning even if you only do 30k.
    This delay also provides some nice options in pvp, so i think it's better to leave it that way.
    Noobplar
  • UltimaJoe777
    UltimaJoe777
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    Mages fury execute is ridiculous.. So many times when I was getting ready to execute the boss just dies before I even cast the skill due to other group members executing it earlier.

    It gives you 4 seconds to drop the enemy to 20%- Health. Do so within the 4 seconds and the execute happens. No other execute does that.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • TequilaFire
    TequilaFire
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    If you want to lower the execute range maybe healing should not kick in at higher health levels either?
    Reduce healing to start when health is at 25%.
    Wouldn't like that would you? ;)
    Edited by TequilaFire on 27 June 2016 11:52
  • Goliathus
    Goliathus
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    Sm1cXtz
    Edited by Goliathus on 27 June 2016 11:52

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  • idk
    idk
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    Doncellius wrote: »
    I like that many execute abilities function in unique ways. A standardized execute range would be boring.

    Let's not do this. Please!

    Agree. It makes for a boring game when everything ends up being the same.
  • Mady
    Mady
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    Sorc execute is at 20%. Not even worth using. Besides it's super buggy. Every other skill is killing the target at that point.
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  • Destruent
    Destruent
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    Mady wrote: »
    Sorc execute is at 20%. Not even worth using. Besides it's super buggy. Every other skill is killing the target at that point.

    Mages Fury does kill at this point, you just have to use it in another way compared to the other executes.
    Noobplar
  • Solariken
    Solariken
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    I like that they have unique values, but 50% is a pretty high threshold in general.
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