I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.
If they do so, they have to balance all other abilities as well. In terms of ST-DPS all classes (magicka) can get around 40k. Some rely more, some less on their execute (buffing sorcs execute wouldn't be a problem, bc they are on the lower end). But in the end it's quite balanced.
I guess problems in pvp are different, but i for myself usually don't get killed bc of someone spamming overpowered executes but bc of being outnumbered or doing mistakes.
I was exactly thinking of the sorc execute (Mage's Fury) because it's the lowest DPS of all executes, has the lowest threshold (20%) and it's quirky to use (there's not only a cast animation, making it not really spammable, but also a delay until the explosion procs).
Setting the threshhold to 25% like impale (bc they share the same mechanic, as i already said) would be great. The delay and animation aren't a problem in pve and i don't really see one in pvp. You can precast your execute in pvp which is unique and i know some people love this. But i'm more the pve-player, so i don't want to comment that heavily on pvp
I mostly PvE as well and I do appreciate that you can pre-cast Mage's Fury, but often when spamming it (or weaving it for Kena procs) the explosion, which is the execute part of the skill, has a delay. I think they should change it so that the skill itself does added damage below the threshold HP.
I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.
If they do so, they have to balance all other abilities as well. In terms of ST-DPS all classes (magicka) can get around 40k. Some rely more, some less on their execute (buffing sorcs execute wouldn't be a problem, bc they are on the lower end). But in the end it's quite balanced.
I guess problems in pvp are different, but i for myself usually don't get killed bc of someone spamming overpowered executes but bc of being outnumbered or doing mistakes.
I was exactly thinking of the sorc execute (Mage's Fury) because it's the lowest DPS of all executes, has the lowest threshold (20%) and it's quirky to use (there's not only a cast animation, making it not really spammable, but also a delay until the explosion procs).
Setting the threshhold to 25% like impale (bc they share the same mechanic, as i already said) would be great. The delay and animation aren't a problem in pve and i don't really see one in pvp. You can precast your execute in pvp which is unique and i know some people love this. But i'm more the pve-player, so i don't want to comment that heavily on pvp
I mostly PvE as well and I do appreciate that you can pre-cast Mage's Fury, but often when spamming it (or weaving it for Kena procs) the explosion, which is the execute part of the skill, has a delay. I think they should change it so that the skill itself does added damage below the threshold HP.
Sure, it has a small delay, but that's no problem when executing for 1mins+
You will only notice it in short burstfights, but they are not really woth mentioning in pve.
I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.
If they do so, they have to balance all other abilities as well. In terms of ST-DPS all classes (magicka) can get around 40k. Some rely more, some less on their execute (buffing sorcs execute wouldn't be a problem, bc they are on the lower end). But in the end it's quite balanced.
I guess problems in pvp are different, but i for myself usually don't get killed bc of someone spamming overpowered executes but bc of being outnumbered or doing mistakes.
I was exactly thinking of the sorc execute (Mage's Fury) because it's the lowest DPS of all executes, has the lowest threshold (20%) and it's quirky to use (there's not only a cast animation, making it not really spammable, but also a delay until the explosion procs).
Setting the threshhold to 25% like impale (bc they share the same mechanic, as i already said) would be great. The delay and animation aren't a problem in pve and i don't really see one in pvp. You can precast your execute in pvp which is unique and i know some people love this. But i'm more the pve-player, so i don't want to comment that heavily on pvp
I mostly PvE as well and I do appreciate that you can pre-cast Mage's Fury, but often when spamming it (or weaving it for Kena procs) the explosion, which is the execute part of the skill, has a delay. I think they should change it so that the skill itself does added damage below the threshold HP.
Sure, it has a small delay, but that's no problem when executing for 1mins+
You will only notice it in short burstfights, but they are not really woth mentioning in pve.
It all adds up. I've seen buddies Impale for 59k and not suffer those delays. I wouldn't be saying anything if Mage's Wrath Explosion hit for 59k
Minute_Waltz wrote: »Mages fury execute is ridiculous.. So many times when I was getting ready to execute the boss just dies before I even cast the skill due to other group members executing it earlier.
Doncellius wrote: »I like that many execute abilities function in unique ways. A standardized execute range would be boring.
Let's not do this. Please!