Silver_Strider wrote: »While I don't mind that executes have a variety in their range, I feel 50% execute ranges are extreme and should be toned down.
Silver_Strider wrote: »While I don't mind that executes have a variety in their range, I feel 50% execute ranges are extreme and should be toned down.
50% doesn't mean, that using this skill at 50% is a dps-gain. For most skills it's worth using them when your enemy is at 25...35%. Maybe increase Mages-Fury-Threshold to 25% like impale/killers blade , bc they share the same mechanic (both deal full execute damage below threshhold).
Silver_Strider wrote: »Silver_Strider wrote: »While I don't mind that executes have a variety in their range, I feel 50% execute ranges are extreme and should be toned down.
50% doesn't mean, that using this skill at 50% is a dps-gain. For most skills it's worth using them when your enemy is at 25...35%. Maybe increase Mages-Fury-Threshold to 25% like impale/killers blade , bc they share the same mechanic (both deal full execute damage below threshhold).
Jesus Beam says otherwise.
It starts to execute at 50%, yes, but you should be grateful if some noob is using this on you before say ~35% because they'd be doing more damage otherwise.The only problem I see here is Radiant Destruction.
It has really long range, starts to execute at 50%, ticks multiple times in a short time frame, and cannot be reflected or dodged.
I have no idea what ZOS was thinking buffing that skill in TG DLC.
Sunburnt_Penguin wrote: »It starts to execute at 50%, yes, but you should be grateful if some noob is using this on you before say ~35% because they'd be doing more damage otherwise.The only problem I see here is Radiant Destruction.
It has really long range, starts to execute at 50%, ticks multiple times in a short time frame, and cannot be reflected or dodged.
I have no idea what ZOS was thinking buffing that skill in TG DLC.
No, it can't be dodged or reflected but it can be immediately prevented by; interrupt, cleanse and cloak. You have options.
Silver_Strider wrote: »Silver_Strider wrote: »While I don't mind that executes have a variety in their range, I feel 50% execute ranges are extreme and should be toned down.
50% doesn't mean, that using this skill at 50% is a dps-gain. For most skills it's worth using them when your enemy is at 25...35%. Maybe increase Mages-Fury-Threshold to 25% like impale/killers blade , bc they share the same mechanic (both deal full execute damage below threshhold).
Jesus Beam says otherwise.
Sunburnt_Penguin wrote: »It starts to execute at 50%, yes, but you should be grateful if some noob is using this on you before say ~35% because they'd be doing more damage otherwise.The only problem I see here is Radiant Destruction.
It has really long range, starts to execute at 50%, ticks multiple times in a short time frame, and cannot be reflected or dodged.
I have no idea what ZOS was thinking buffing that skill in TG DLC.
No, it can't be dodged or reflected but it can be immediately prevented by; interrupt, cleanse and cloak. You have options.
Short additoin to this: It also ticks once a second...every instant cast ability with light attacking does 2 dmg-ticks per second. So it's nowhere near "ticks multiple times in a short time frame"
Sunburnt_Penguin wrote: »It starts to execute at 50%, yes, but you should be grateful if some noob is using this on you before say ~35% because they'd be doing more damage otherwise.The only problem I see here is Radiant Destruction.
It has really long range, starts to execute at 50%, ticks multiple times in a short time frame, and cannot be reflected or dodged.
I have no idea what ZOS was thinking buffing that skill in TG DLC.
No, it can't be dodged or reflected but it can be immediately prevented by; interrupt, cleanse and cloak. You have options.
Short additoin to this: It also ticks once a second...every instant cast ability with light attacking does 2 dmg-ticks per second. So it's nowhere near "ticks multiple times in a short time frame"
Your addition is wrong. It ticks every half a second and the first tick is instant, no travel time, nothing, it is absolutely unavoidable.
If RD works as poison injection as a dot it will be way better, of course it should tick every 2 seconds. All dots should be every 2 seconds, the server requires that
I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.
I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.
If they do so, they have to balance all other abilities as well. In terms of ST-DPS all classes (magicka) can get around 40k. Some rely more, some less on their execute (buffing sorcs execute wouldn't be a problem, bc they are on the lower end). But in the end it's quite balanced.
I guess problems in pvp are different, but i for myself usually don't get killed bc of someone spamming overpowered executes but bc of being outnumbered or doing mistakes.
I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.
If they do so, they have to balance all other abilities as well. In terms of ST-DPS all classes (magicka) can get around 40k. Some rely more, some less on their execute (buffing sorcs execute wouldn't be a problem, bc they are on the lower end). But in the end it's quite balanced.
I guess problems in pvp are different, but i for myself usually don't get killed bc of someone spamming overpowered executes but bc of being outnumbered or doing mistakes.
I was exactly thinking of the sorc execute (Mage's Fury) because it's the lowest DPS of all executes, has the lowest threshold (20%) and it's quirky to use (there's not only a cast animation, making it not really spammable, but also a delay until the explosion procs).
Thalmor-Nordmaster wrote: »Are the execute ranges supposed to synergize with groups? Each class being able to use the execute at a corresponding decreasing range of npc boss health?
As a healer I would prefer to have execution immunity.
I don't mind executes being different across classes/weapon skill lines. But there should be some balancing. Some executes hit like a truck, others hit like a wet noodle.
If they do so, they have to balance all other abilities as well. In terms of ST-DPS all classes (magicka) can get around 40k. Some rely more, some less on their execute (buffing sorcs execute wouldn't be a problem, bc they are on the lower end). But in the end it's quite balanced.
I guess problems in pvp are different, but i for myself usually don't get killed bc of someone spamming overpowered executes but bc of being outnumbered or doing mistakes.
I was exactly thinking of the sorc execute (Mage's Fury) because it's the lowest DPS of all executes, has the lowest threshold (20%) and it's quirky to use (there's not only a cast animation, making it not really spammable, but also a delay until the explosion procs).
Setting the threshhold to 25% like impale (bc they share the same mechanic, as i already said) would be great. The delay and animation aren't a problem in pve and i don't really see one in pvp. You can precast your execute in pvp which is unique and i know some people love this. But i'm more the pve-player, so i don't want to comment that heavily on pvp