Some 'bugs' technically are complaints, if they name this a Veteran difficulty it should feel that way to an extent. If you look at footage of original manti and serpent you can't even compare it to the ease of the current version but maybe they intended it to be watered down so that manti was easier than some trash pulls. This post was written at a time when they had actual told us it would be scaled up to some difficulty...Oreyn_Bearclaw wrote: »I appreciate the write up. I will say that many of your "bugs" are more of complaints about difficulty, but there are some bugs present for sure. Most groups arent walking in there and clearing it the first time, even if they know sanctum really well. Definitely not the challenge of VMOL, but I dont think it needs to be.
The biggest one I see is on Ozara. I would say that on average I have to activate the release synergy 2.5 times. It's pretty bad. That needs to be addressed asap. We have also had players thrown into the door the overcharger spawns from and they got stuck. Only fix is a port to the wayshrine.
Glad they did this though. I hope the get around to AA and Hel Ra eventually. And if we are taking requests, please remove prosperous and training from these sets. It is infuriating...
Given at the time and still currently the nature of what was discussed prior to the trials launch, many of the complaints realistically are bugs as they clearly have not been scaled correctly. Nethertheless I do appreciate the inconsistencies in a few areas, particular the serpent bit where I have let opinion , history and expectancy take over my writing.We want Sanctum Ophidia to provide a challenge similar to Maw of Lorkhaj. The mechanics haven't changed drastically so there isn't much of a learning curve in that regard but we would like for the challenge to be similar.
s7732425ub17_ESO wrote: »ARE YOU SERIOUS!! A LOCKED DOOR ON SERPENT!! WTF!! It's been literally 2 years, and ZOS still hasn't realized that lock mechanics on Trials are TERRIBLE and unnecessary.
We had a player kicked out vSO and disconnected at Ozara. She returned back only to get kicked out again. And again. And again. And again. After that we attempted 11-man it and disbanded.
The amount of the bugs in this game is just disheartening. Every patch/update brings a slew of new ones. I think it is time we do something about ZOS. How about stopping subscription for a month or two? Maybe this gives them hint to fire amateurs and get some professional programmers?
We had a player kicked out vSO and disconnected at Ozara. She returned back only to get kicked out again. And again. And again. And again. After that we attempted 11-man it and disbanded.
The amount of the bugs in this game is just disheartening. Every patch/update brings a slew of new ones. I think it is time we do something about ZOS. How about stopping subscription for a month or two? Maybe this gives them hint to fire amateurs and get some professional programmers?
If 11 of you stayed in and only one is being booted out, don't you think that it's more likely that there's a problem on her end?
Yes, there are lots of problems with SO. But it doesn't help to pin onto the instance issues that are almost certainly unrelated.
We had a player kicked out vSO and disconnected at Ozara. She returned back only to get kicked out again. And again. And again. And again. After that we attempted 11-man it and disbanded.
The amount of the bugs in this game is just disheartening. Every patch/update brings a slew of new ones. I think it is time we do something about ZOS. How about stopping subscription for a month or two? Maybe this gives them hint to fire amateurs and get some professional programmers?
If 11 of you stayed in and only one is being booted out, don't you think that it's more likely that there's a problem on her end?
Yes, there are lots of problems with SO. But it doesn't help to pin onto the instance issues that are almost certainly unrelated.
The problem is not that we failed to beat Ozara. We would fail 12-man as well. The problem is that we spent 20min in that room waiting for one person to do 5 attempts to relog and then walk to this room only to get booted again. By that time we just lost interest in playing that bug paradise more.
s7732425ub17_ESO wrote: »ARE YOU SERIOUS!! A LOCKED DOOR ON SERPENT!! WTF!! It's been literally 2 years, and ZOS still hasn't realized that lock mechanics on Trials are TERRIBLE and unnecessary.
Tell that to that Russian guild who kept exploiting by pulling that little mantikora out of the room. "World first hardmode serpent exploit"
We had a player kicked out vSO and disconnected at Ozara. She returned back only to get kicked out again. And again. And again. And again. After that we attempted 11-man it and disbanded.
The amount of the bugs in this game is just disheartening. Every patch/update brings a slew of new ones. I think it is time we do something about ZOS. How about stopping subscription for a month or two? Maybe this gives them hint to fire amateurs and get some professional programmers?
If 11 of you stayed in and only one is being booted out, don't you think that it's more likely that there's a problem on her end?
Yes, there are lots of problems with SO. But it doesn't help to pin onto the instance issues that are almost certainly unrelated.
The problem is not that we failed to beat Ozara. We would fail 12-man as well. The problem is that we spent 20min in that room waiting for one person to do 5 attempts to relog and then walk to this room only to get booted again. By that time we just lost interest in playing that bug paradise more.
I think you missed the point. That 1 player's connection/system was most likely the reason for their disconnects. Since 11 other ppl were not experiencing the same issue it makes no sense to correlate that to the instance unless you've got some system monitoring data to back it up.
Gilliamtherogue wrote: »As stated in the OP, Spreading Poison from the trolls persists for 5 seconds AFTER the telegraph (red circle) disappears. This leads to extremely frustrating events where players move thinking it's safe, only to give poison to the entire raid leading to deaths and wasted time. Also, trolls are no longer giving poison to only their aggro'ed target, and instead fling them randomly. This prevents group from choice making and force feeds random events that one cannot build strategy or invoke thought upon countering. Awful change.
On the Ozara fight, her Trapping Bolt mechanic places a small AoE around the affected target, which makes anyone within it take periodic Lightning Damage. Prior to this patch, synergizing this would remove the stun AND the damage over time compontent, but as of live, it only removes the stun. This leaves an invisible area that is permanently desecrated by lightning that deals damage AND STACKS with further Trapping Bolts placed nearby. The only way to remove this is to spam Purge to remove them from the ground, which has proved unreliable in most situations. Invisible mechanics that stack further and instantly kill players is NOT cool.
Quoting myself here @EugeneBi Cause I'd like to apologize. Over the last week I've been in vSO numerous times with my guild of players that I know do not have connection issues historically. In three separate instances, a single player from the group experienced horrendous disconnects. I'm talking log in, wait 45 secs and crash, rinse and repeat the entire dungeon, combined with lag too obv. These are people I've spent hours raiding with in vMOL and old SO without ever experiencing this. In addition, it's as you described, only a single player in the raid experiences the issue, different player each time.We had a player kicked out vSO and disconnected at Ozara. She returned back only to get kicked out again. And again. And again. And again. After that we attempted 11-man it and disbanded.
The amount of the bugs in this game is just disheartening. Every patch/update brings a slew of new ones. I think it is time we do something about ZOS. How about stopping subscription for a month or two? Maybe this gives them hint to fire amateurs and get some professional programmers?
If 11 of you stayed in and only one is being booted out, don't you think that it's more likely that there's a problem on her end?
Yes, there are lots of problems with SO. But it doesn't help to pin onto the instance issues that are almost certainly unrelated.
The problem is not that we failed to beat Ozara. We would fail 12-man as well. The problem is that we spent 20min in that room waiting for one person to do 5 attempts to relog and then walk to this room only to get booted again. By that time we just lost interest in playing that bug paradise more.
I think you missed the point. That 1 player's connection/system was most likely the reason for their disconnects. Since 11 other ppl were not experiencing the same issue it makes no sense to correlate that to the instance unless you've got some system monitoring data to back it up.
Quoting myself here @EugeneBi Cause I'd like to apologize. Over the last week I've been in vSO numerous times with my guild of players that I know do not have connection issues historically. In three separate instances, a single player from the group experienced horrendous disconnects. I'm talking log in, wait 45 secs and crash, rinse and repeat the entire dungeon, combined with lag too obv. These are people I've spent hours raiding with in vMOL and old SO without ever experiencing this. In addition, it's as you described, only a single player in the raid experiences the issue, different player each time.We had a player kicked out vSO and disconnected at Ozara. She returned back only to get kicked out again. And again. And again. And again. After that we attempted 11-man it and disbanded.
The amount of the bugs in this game is just disheartening. Every patch/update brings a slew of new ones. I think it is time we do something about ZOS. How about stopping subscription for a month or two? Maybe this gives them hint to fire amateurs and get some professional programmers?
If 11 of you stayed in and only one is being booted out, don't you think that it's more likely that there's a problem on her end?
Yes, there are lots of problems with SO. But it doesn't help to pin onto the instance issues that are almost certainly unrelated.
The problem is not that we failed to beat Ozara. We would fail 12-man as well. The problem is that we spent 20min in that room waiting for one person to do 5 attempts to relog and then walk to this room only to get booted again. By that time we just lost interest in playing that bug paradise more.
I think you missed the point. That 1 player's connection/system was most likely the reason for their disconnects. Since 11 other ppl were not experiencing the same issue it makes no sense to correlate that to the instance unless you've got some system monitoring data to back it up.
I hope @ZOS_Finn @ZOS_JessicaFolsom you get some time to look into these mounting bugs now that DB is out on consoles.