CholericTyrant wrote: »@Hexys Thank you, & have you considered running mages wrath on your overload bar? Id imagine that it would just make your burst far more deadly, but I don't have the gear or prox det to try it out yet. Although mages wrath may just be overkill. Thoughts?
timmayyyboy wrote: »CholericTyrant wrote: »@Hexys Thank you, & have you considered running mages wrath on your overload bar? Id imagine that it would just make your burst far more deadly, but I don't have the gear or prox det to try it out yet. Although mages wrath may just be overkill. Thoughts?
Im not nearly as good as a playet as Hexys but i run mages wrath on my overload bar and i find it extremely helpful
I love this build, I use it both in PvP, and also in PvE. But I do have a question about it.
When I run this build, I don't use a destruction staff in the place of dual wielding in the first ability bar. Why do you dual wield in that bar instead of using a destruction staff?
I've heard people say that there are passive a on the dual wield tree that damage of attacks (apparently of both spell damage and weapon damage). And that would definitely be worth using dual wield, but when I look at the passives, the only ones that increase weapon damage is one that will increase damage overall (I'm guessing this is what they are talking about), ONLY if the enemy is knocked down, or any other thing like that (problem I find with that, is that the enemy in PvP is rarely knocked down, as they simply get right back up. All the other passives only increase damage of dual wield abilities, so that isn't useful for this build at all.
Is there something I'm missing here with the passives?
I love this build, I use it both in PvP, and also in PvE. But I do have a question about it.
When I run this build, I don't use a destruction staff in the place of dual wielding in the first ability bar. Why do you dual wield in that bar instead of using a destruction staff?
I've heard people say that there are passive a on the dual wield tree that damage of attacks (apparently of both spell damage and weapon damage). And that would definitely be worth using dual wield, but when I look at the passives, the only ones that increase weapon damage is one that will increase damage overall (I'm guessing this is what they are talking about), ONLY if the enemy is knocked down, or any other thing like that (problem I find with that, is that the enemy in PvP is rarely knocked down, as they simply get right back up. All the other passives only increase damage of dual wield abilities, so that isn't useful for this build at all.
Is there something I'm missing here with the passives?
It's all about the extra spell damage that dual wield gives. My understanding is that the damage stat from your weapon is added to your spell and weapon damage. For example a V16 legendary staff gives 1335. A sword also gives 1335 but as your dual wielding a portion of the off-hands weapon power is also added to your spell/weapon damage. Therefore you get more spell damage from dual wielding.
I love this build, I use it both in PvP, and also in PvE. But I do have a question about it.
When I run this build, I don't use a destruction staff in the place of dual wielding in the first ability bar. Why do you dual wield in that bar instead of using a destruction staff?
I've heard people say that there are passive a on the dual wield tree that damage of attacks (apparently of both spell damage and weapon damage). And that would definitely be worth using dual wield, but when I look at the passives, the only ones that increase weapon damage is one that will increase damage overall (I'm guessing this is what they are talking about), ONLY if the enemy is knocked down, or any other thing like that (problem I find with that, is that the enemy in PvP is rarely knocked down, as they simply get right back up. All the other passives only increase damage of dual wield abilities, so that isn't useful for this build at all.
Is there something I'm missing here with the passives?
It's all about the extra spell damage that dual wield gives. My understanding is that the damage stat from your weapon is added to your spell and weapon damage. For example a V16 legendary staff gives 1335. A sword also gives 1335 but as your dual wielding a portion of the off-hands weapon power is also added to your spell/weapon damage. Therefore you get more spell damage from dual wielding.
Oh I see, so in that case, its the weapons themselves that give the boost to damage, not the passives. So I should just not bother with the passives then?
Hi @Hexys not sure if you are still checking this thread, curious how well you generate ultimate on DW on bar one? I'm giving a variation on this a go but do like using OL - but what generates ultimate for you?
(bit of a noob question, I dont fully understand Ultimate - some have told me its purely light / heavy attacks but I know crushing shock builds it - and also I see different levels of ultimates between the bars (if I have OL & something else on back bar) but was told the level is the same on both?
Sorry I digress!! SO - Ultimate generation on DW?
Thanks!!
Ta for fast reply @Hexys!! awesome so is it just LA on that combo thats charging it do you know? or all the skills to?
Thanks v much
Waffennacht wrote: »@vwmc seeing as most of your post pertains to preferences to animation cancelling and hexy, i cannot answer.
However, as for your question about heavy attacks and light attacks with either the restoration staff or lightning destruction staff, I can shed some insight.
These act like normal light attacks if you preform a typical light attack, the amount of damage differs.
Now when you preform a heavy attack with these, they create a channeled attack. They tick 3 times, each tick is at .7 seconds. These are considered dots and will procc abilities that require them.
Waffennacht wrote: »The only spammable dps move sorcs have not tied into a staff is Mage's Wrath, it doesn't do a whole lot of damage, but using it as a proc for frag, and a constant execute status makes it a viable replacement