Please don't take this the wrong way, but I'm having trouble seeing you obtaining that magicka pool and stamina pool with out more CP invested.
Here is a link to my build. forums.elderscrollsonline.com/en/discussion/223410/tempest-pvp-simplistic-sorcerer-build#latest
(I've updated to 5 Seducer since and went all spell damage on rings. 2,638 Unbuffed, 3,145 Buffed and with all my CP {741 - I did this for a comparison to your build} 39,514 Magicka with V15 tri-stat food. Regen is sitting at 1954 w/ a pot and 1,697 w/o.)
So I might be missing something? (I wouldn't be surprised if I did.) This is a really nice build and I am always looking for comparisons to the build I'm using for tweaking or improving on.
Still don´t get why anyone would not use a staff for light attacks. The extra spelldmg can´t make up for the loss of lightattacks.
mike.gaziotisb16_ESO wrote: »Still don´t get why anyone would not use a staff for light attacks. The extra spelldmg can´t make up for the loss of lightattacks.
And when this baby lands....
.... pew pew will intensify.
If only we could have an undaunted set with 1-piece bonus be magicka regen, like a magicka Bloodspawn. Lord Warden Dusk was such a wasted opportunity
mike.gaziotisb16_ESO wrote: »Still don´t get why anyone would not use a staff for light attacks. The extra spelldmg can´t make up for the loss of lightattacks.
And when this baby lands....
.... pew pew will intensify.
If only we could have an undaunted set with 1-piece bonus be magicka regen, like a magicka Bloodspawn. Lord Warden Dusk was such a wasted opportunity
No joke.
If Lord Warden gave spell resist + phys resist I would probably use it, though.
Even though the skill morph is bad for the new destro staff, 190 spell dmg is quite good. The new resto staff though.... so bad.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Still don´t get why anyone would not use a staff for light attacks. The extra spelldmg can´t make up for the loss of lightattacks.
And when this baby lands....
.... pew pew will intensify.
If only we could have an undaunted set with 1-piece bonus be magicka regen, like a magicka Bloodspawn. Lord Warden Dusk was such a wasted opportunity
No joke.
If Lord Warden gave spell resist + phys resist I would probably use it, though.
Even though the skill morph is bad for the new destro staff, 190 spell dmg is quite good. The new resto staff though.... so bad.
Yeah.
In PvP, even if you used Rapid Regen, you'd switch to your offensive bar (Destro, DW, 2H) for damage while the HoT ticks. So while the Resto is not on your active bar it doesn't grant the bonus making the item pretty useless.
For PvE healing, Rapid Regen is the ONLY skill I never found use for. Grand Healing is your default AoE skill, with Combat Prayer used as a buff. If you're not a Templar, Healing Ward is your burst heal. Even Siphon Spirit can be useful if DDs don't run Ele Drain . But Rapid Regen? Nah
So I'm not sure who, if anyone, will benefit from that. The v14 master's staff is sooo much better.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Still don´t get why anyone would not use a staff for light attacks. The extra spelldmg can´t make up for the loss of lightattacks.
And when this baby lands....
.... pew pew will intensify.
If only we could have an undaunted set with 1-piece bonus be magicka regen, like a magicka Bloodspawn. Lord Warden Dusk was such a wasted opportunity
No joke.
If Lord Warden gave spell resist + phys resist I would probably use it, though.
Even though the skill morph is bad for the new destro staff, 190 spell dmg is quite good. The new resto staff though.... so bad.
Yeah.
In PvP, even if you used Rapid Regen, you'd switch to your offensive bar (Destro, DW, 2H) for damage while the HoT ticks. So while the Resto is not on your active bar it doesn't grant the bonus making the item pretty useless.
For PvE healing, Rapid Regen is the ONLY skill I never found use for. Grand Healing is your default AoE skill, with Combat Prayer used as a buff. If you're not a Templar, Healing Ward is your burst heal. Even Siphon Spirit can be useful if DDs don't run Ele Drain . But Rapid Regen? Nah
So I'm not sure who, if anyone, will benefit from that. The v14 master's staff is sooo much better.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Please don't take this the wrong way, but I'm having trouble seeing you obtaining that magicka pool and stamina pool with out more CP invested.
Here is a link to my build. forums.elderscrollsonline.com/en/discussion/223410/tempest-pvp-simplistic-sorcerer-build#latest
(I've updated to 5 Seducer since and went all spell damage on rings. 2,638 Unbuffed, 3,145 Buffed and with all my CP {741 - I did this for a comparison to your build} 39,514 Magicka with V15 tri-stat food. Regen is sitting at 1954 w/ a pot and 1,697 w/o.)
So I might be missing something? (I wouldn't be surprised if I did.) This is a really nice build and I am always looking for comparisons to the build I'm using for tweaking or improving on.
You are using a 5/0/2 setup instead of 5/1/1, so you are missing another 2% on all attributes.
@rokrdt05
Please don't take this the wrong way, but I'm having trouble seeing you obtaining that magicka pool and stamina pool with out more CP invested.
Here is a link to my build. forums.elderscrollsonline.com/en/discussion/223410/tempest-pvp-simplistic-sorcerer-build#latest
(I've updated to 5 Seducer since and went all spell damage on rings. 2,638 Unbuffed, 3,145 Buffed and with all my CP {741 - I did this for a comparison to your build} 39,514 Magicka with V15 tri-stat food. Regen is sitting at 1954 w/ a pot and 1,697 w/o.)
So I might be missing something? (I wouldn't be surprised if I did.) This is a really nice build and I am always looking for comparisons to the build I'm using for tweaking or improving on.
You are using a 5/0/2 setup instead of 5/1/1, so you are missing another 2% on all attributes.
@rokrdt05
I didn't realize it would make that big of a difference. I will have to test this and see what my stats go to with a 5/1/1
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Still don´t get why anyone would not use a staff for light attacks. The extra spelldmg can´t make up for the loss of lightattacks.
And when this baby lands....
.... pew pew will intensify.
If only we could have an undaunted set with 1-piece bonus be magicka regen, like a magicka Bloodspawn. Lord Warden Dusk was such a wasted opportunity
No joke.
If Lord Warden gave spell resist + phys resist I would probably use it, though.
Even though the skill morph is bad for the new destro staff, 190 spell dmg is quite good. The new resto staff though.... so bad.
Yeah.
In PvP, even if you used Rapid Regen, you'd switch to your offensive bar (Destro, DW, 2H) for damage while the HoT ticks. So while the Resto is not on your active bar it doesn't grant the bonus making the item pretty useless.
For PvE healing, Rapid Regen is the ONLY skill I never found use for. Grand Healing is your default AoE skill, with Combat Prayer used as a buff. If you're not a Templar, Healing Ward is your burst heal. Even Siphon Spirit can be useful if DDs don't run Ele Drain . But Rapid Regen? Nah
So I'm not sure who, if anyone, will benefit from that. The v14 master's staff is sooo much better.
to proc spell power cure set bonus
Please don't take this the wrong way, but I'm having trouble seeing you obtaining that magicka pool and stamina pool with out more CP invested.
Here is a link to my build. forums.elderscrollsonline.com/en/discussion/223410/tempest-pvp-simplistic-sorcerer-build#latest
(I've updated to 5 Seducer since and went all spell damage on rings. 2,638 Unbuffed, 3,145 Buffed and with all my CP {741 - I did this for a comparison to your build} 39,514 Magicka with V15 tri-stat food. Regen is sitting at 1954 w/ a pot and 1,697 w/o.)
So I might be missing something? (I wouldn't be surprised if I did.) This is a really nice build and I am always looking for comparisons to the build I'm using for tweaking or improving on.
You are using a 5/0/2 setup instead of 5/1/1, so you are missing another 2% on all attributes.
@rokrdt05
I didn't realize it would make that big of a difference. I will have to test this and see what my stats go to with a 5/1/1
I looked at it again, it's not only thatm because you got Entropy on your 2 hand, Hexys doesn't. Also boosts your health over his. Stamina is lower for you because he is Dunmer, so no surprise there.
But you are using the same gear as he does now, yes? 5 Seducer, 4 Magnus, you didn't just swap Magnus for Seducer? And with full legendary enchants?
Otherwise idk, something like 1k magicka missing.
Please don't take this the wrong way, but I'm having trouble seeing you obtaining that magicka pool and stamina pool with out more CP invested.
Here is a link to my build. forums.elderscrollsonline.com/en/discussion/223410/tempest-pvp-simplistic-sorcerer-build#latest
(I've updated to 5 Seducer since and went all spell damage on rings. 2,638 Unbuffed, 3,145 Buffed and with all my CP {741 - I did this for a comparison to your build} 39,514 Magicka with V15 tri-stat food. Regen is sitting at 1954 w/ a pot and 1,697 w/o.)
So I might be missing something? (I wouldn't be surprised if I did.) This is a really nice build and I am always looking for comparisons to the build I'm using for tweaking or improving on.
You are using a 5/0/2 setup instead of 5/1/1, so you are missing another 2% on all attributes.
@rokrdt05
I didn't realize it would make that big of a difference. I will have to test this and see what my stats go to with a 5/1/1
I looked at it again, it's not only thatm because you got Entropy on your 2 hand, Hexys doesn't. Also boosts your health over his. Stamina is lower for you because he is Dunmer, so no surprise there.
But you are using the same gear as he does now, yes? 5 Seducer, 4 Magnus, you didn't just swap Magnus for Seducer? And with full legendary enchants?
Otherwise idk, something like 1k magicka missing.
No, I'm using 5x Seducer, 3x Willpower, 2x Torugs, 1x Kena.
But I didn't realize the Dunmer part so that makes a lot more sense for his stamina pool. But still trying to figure out the magicka
2h would be better for @Hexys setup atm..
Staff is great, Dual Wield is great. It's what you prefer because killing good players in a 1v1 comes down to timed burst anyway.
Staff is great, Dual Wield is great. It's what you prefer because killing good players in a 1v1 comes down to timed burst anyway.
@hexys
I notice you were using a different setup in the Arena EU tourny. Destro staff I think
Are your gear sets still the same? can you share any changes? I'm having alot of trouble vs 1h/shield DKs
Also, why don't you use mines?
Keep in mind that stamina DK is very, very strong in this patch and at the same time the direct counter to a magicka sorcerer. I would remove frags, switch it for encase and keep my proxi with curse on cooldown timed with dawnbreaker.
mike.gaziotisb16_ESO wrote: »Keep in mind that stamina DK is very, very strong in this patch and at the same time the direct counter to a magicka sorcerer. I would remove frags, switch it for encase and keep my proxi with curse on cooldown timed with dawnbreaker.
That's an interesting approach. Why drop Frags and not Crushing Shock out of curiosity? I say this because 99% of my stam DK kills involve a frag to the face along with the curse, proxy, DB combo. They still occasionally forget the scales (or can't afford the 100% uptime) and they don't block when they are anim-canceling bash.
If I could pick a specific setup to fight stamina shield-breaker DKs, I would personally have Curse, Frags, Proxy, Fury and DB as my damage dealers. Rapid Regen a must to counter some of the shield breaker damage. Definitely mines.
I would not use Encase against a capable stamina DK. Every one of them seems to use Shuffle for duels and they effectively "purge" encase at a cheaper cost than your cast while they also gain a 5" immunity to it.
I got more success out of using Rune Cage. It's unblockable CC that doesn't break on DoT damage. And guess which skills are DoTs, that's right: Curse and Proxy. So time a proxy and curse and then cast Rune Cage just as they are about to explode. Then drop a DB on him.
Bottom line is, and people have to realize this, that as you said stam DKs are a not only extremelly strong, but a hard counter to magicka Sorcs in 1v1s. You could play the fight perfectly with your best possible skill/gear combo and still lose against a very capable DK. I find it more likely to be able to force draw against them than win the fight.
mike.gaziotisb16_ESO wrote: »Keep in mind that stamina DK is very, very strong in this patch and at the same time the direct counter to a magicka sorcerer. I would remove frags, switch it for encase and keep my proxi with curse on cooldown timed with dawnbreaker.
That's an interesting approach. Why drop Frags and not Crushing Shock out of curiosity? I say this because 99% of my stam DK kills involve a frag to the face along with the curse, proxy, DB combo. They still occasionally forget the scales (or can't afford the 100% uptime) and they don't block when they are anim-canceling bash.
If I could pick a specific setup to fight stamina shield-breaker DKs, I would personally have Curse, Frags, Proxy, Fury and DB as my damage dealers. Rapid Regen a must to counter some of the shield breaker damage. Definitely mines.
I would not use Encase against a capable stamina DK. Every one of them seems to use Shuffle for duels and they effectively "purge" encase at a cheaper cost than your cast while they also gain a 5" immunity to it.
I got more success out of using Rune Cage. It's unblockable CC that doesn't break on DoT damage. And guess which skills are DoTs, that's right: Curse and Proxy. So time a proxy and curse and then cast Rune Cage just as they are about to explode. Then drop a DB on him.
Bottom line is, and people have to realize this, that as you said stam DKs are a not only extremelly strong, but a hard counter to magicka Sorcs in 1v1s. You could play the fight perfectly with your best possible skill/gear combo and still lose against a very capable DK. I find it more likely to be able to force draw against them than win the fight.
Double reflect is the only way to fight a Stam or magicka DK, even using shield breaker. Timing is everything. Proc your defensive rune and defensive posture in the last second of a wings protection with overload. By the time they break free (if they do at all) they have no health and are playing defense. Shield breaker is a non issue for me against DKs since I use both degeneration and crit-surge.
@Ezareth
I tried defensive rune once when it was new and was not impressed because if your attacker had CC immunity, nothing happened and your rune was consumed. Also, your shields needed to be down for it to proc which is pretty scary for a magisorc. That said I dismissed it and never tried it again but I see you are having success with it. Do shields also need to be down for stance to proc? It's been so long since I tried it I can't remember.
mike.gaziotisb16_ESO wrote: »Keep in mind that stamina DK is very, very strong in this patch and at the same time the direct counter to a magicka sorcerer. I would remove frags, switch it for encase and keep my proxi with curse on cooldown timed with dawnbreaker.
That's an interesting approach. Why drop Frags and not Crushing Shock out of curiosity? I say this because 99% of my stam DK kills involve a frag to the face along with the curse, proxy, DB combo. They still occasionally forget the scales (or can't afford the 100% uptime) and they don't block when they are anim-canceling bash.
If I could pick a specific setup to fight stamina shield-breaker DKs, I would personally have Curse, Frags, Proxy, Fury and DB as my damage dealers. Rapid Regen a must to counter some of the shield breaker damage. Definitely mines.
I would not use Encase against a capable stamina DK. Every one of them seems to use Shuffle for duels and they effectively "purge" encase at a cheaper cost than your cast while they also gain a 5" immunity to it.
I got more success out of using Rune Cage. It's unblockable CC that doesn't break on DoT damage. And guess which skills are DoTs, that's right: Curse and Proxy. So time a proxy and curse and then cast Rune Cage just as they are about to explode. Then drop a DB on him.
Bottom line is, and people have to realize this, that as you said stam DKs are a not only extremelly strong, but a hard counter to magicka Sorcs in 1v1s. You could play the fight perfectly with your best possible skill/gear combo and still lose against a very capable DK. I find it more likely to be able to force draw against them than win the fight.
Double reflect is the only way to fight a Stam or magicka DK, even using shield breaker. Timing is everything. Proc your defensive rune and defensive posture in the last second of a wings protection with overload. By the time they break free (if they do at all) they have no health and are playing defense. Shield breaker is a non issue for me against DKs since I use both degeneration and crit-surge.
@Ezareth
I tried defensive rune once when it was new and was not impressed because if your attacker had CC immunity, nothing happened and your rune was consumed. Also, your shields needed to be down for it to proc which is pretty scary for a magisorc. That said I dismissed it and never tried it again but I see you are having success with it. Do shields also need to be down for stance to proc? It's been so long since I tried it I can't remember.
Was I just too drunk or did I see @Hexys with the sorcerer and a huge 2h axe yesterday!?
Did you go Stamina with your Sorc now?
It procs with shields up
It also is not consumed when they have CC immunity
It procs with shields up
It also is not consumed when they have CC immunity
@Ezareth @Makkir
Was this all ninja fixed since they introduced Defensive Rune? I remember doing some testing with it when it was brand new and it wouldn't proc with shields up and it was always consumed with any damage to health no matter if the attacker was CC immune or not. Am I just crazy or?