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https://forums.elderscrollsonline.com/en/discussion/668861

1 button wonders killing RvR

  • Xexpo
    Xexpo
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    I bet no one who plays CU will ever cheat, exploit, or use macros. :trollface:
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  • Zyle
    Zyle
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    I don't get why this is a concern when there is a global cooldown on everything. Am I missing something?

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  • RobbaYaga
    RobbaYaga
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    So this global cool down thing, just so I understand it correctly, works which way?

    1) Skill A is used and no other skills will activate for 1 second?

    or

    2) Skill A is used and now Skill A will not activate again for 1 second?

    If 2 is correct then a completely random example of beating the cool down (via good animation cancelling or MACRO) could be:

    Skill A (start timer), then Light Attack, then Skill B, then Bash, then Skill C, then Light Attack, then Skill D (timer is done), repeat?
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  • kuro-dono
    kuro-dono
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    RobbaYaga wrote: »
    So this global cool down thing, just so I understand it correctly, works which way?

    1) Skill A is used and no other skills will activate for 1 second?

    or

    2) Skill A is used and now Skill A will not activate again for 1 second?

    If 2 is correct then a completely random example of beating the cool down (via good animation cancelling or MACRO) could be:

    Skill A (start timer), then Light Attack, then Skill B, then Bash, then Skill C, then Light Attack, then Skill D (timer is done), repeat?

    yes, thats exacly what you can do.

    so zero lagg and no trouble> press macro button 1 and watch 4-5 skill get executed
  • Wreuntzylla
    Wreuntzylla
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    There is no global cooldown. There are animations and internal cooldowns. The length of each of these depends on the action. Finally, actions are grouped by priority such that an action from the same group cannot begin until the animation for the last action from that group would have otherwise ended had it not been clipped.
  • raasdal
    raasdal
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    There is no global cooldown. There are animations and internal cooldowns. The length of each of these depends on the action. Finally, actions are grouped by priority such that an action from the same group cannot begin until the animation for the last action from that group would have otherwise ended had it not been clipped.

    This is just wrong. This game is build around a GLOBAL COOLDOWN on skills. Even ZOS mentions this term in the latest patch for the regen skill, which was broken and did not respect the global cooldown.

    But you are correct, in terms of animation and priority of them.
    Edited by raasdal on 5 May 2016 17:02
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  • raasdal
    raasdal
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    RobbaYaga wrote: »
    So this global cool down thing, just so I understand it correctly, works which way?

    1) Skill A is used and no other skills will activate for 1 second?

    or

    2) Skill A is used and now Skill A will not activate again for 1 second?

    If 2 is correct then a completely random example of beating the cool down (via good animation cancelling or MACRO) could be:

    Skill A (start timer), then Light Attack, then Skill B, then Bash, then Skill C, then Light Attack, then Skill D (timer is done), repeat?

    No. 1 is correct. The cooldown is global and applies to all skills.

    No matter what you do, you will never be able to activate more than one skill every second (or 1.3 sec or whatever the cooldown exactly is).
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  • Xvorg
    Xvorg
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    Reevster wrote: »
    Most everyone who has a programmable keyboard and or mouse is using some type of macro in game, so thast what 95 percent of the players? Very few who have the means and know how to set it up are "not" using it, I hate macro users but I don't see how ZEN can stop it , but i am not a programmer so meh..

    Count me in the 5%
    wayfarerx wrote: »
    raasdal wrote: »
    .

    ANYTHING you can do with a macro in this game, I CAN DO BETTER without the Macro. So for any skilled gamer there is 0 incentive to use a Macro. For reference, see the other posts about how Macros react in laggy situations - which is what Cyrodiil is 90% of the time.

    And you know how?

    Because many of us don't use macros and do quite well. Presumably, if macros were this all-powerful differentiator that you claim, then going into Cyrodiil without them would be a death sentence. Turns out it's not, who knew?

    I've heard that macros are more common in PvE than PvP in order to keep up perfect DPS rotations. I don't see how in an environment as unpredictable as Cyrodiil macros could be that useful other than for ganking.
    kuro-dono wrote: »
    RobbaYaga wrote: »
    So this global cool down thing, just so I understand it correctly, works which way?

    1) Skill A is used and no other skills will activate for 1 second?

    or

    2) Skill A is used and now Skill A will not activate again for 1 second?

    If 2 is correct then a completely random example of beating the cool down (via good animation cancelling or MACRO) could be:

    Skill A (start timer), then Light Attack, then Skill B, then Bash, then Skill C, then Light Attack, then Skill D (timer is done), repeat?

    yes, thats exacly what you can do.

    so zero lagg and no trouble> press macro button 1 and watch 4-5 skill get executed

    And what you do in case... for example, the enemy WB you in middle of the combo?

    I don't deny that macroes exist in the game, but in middle of 1vX they are a clumsy option. I'll look for macroes in other skills (such as the 4 secs bomb that we all love)
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  • sadownik
    sadownik
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    raasdal wrote: »
    There is no global cooldown. There are animations and internal cooldowns. The length of each of these depends on the action. Finally, actions are grouped by priority such that an action from the same group cannot begin until the animation for the last action from that group would have otherwise ended had it not been clipped.

    This is just wrong. This game is build around a GLOBAL COOLDOWN on skills. Even ZOS mentions this term in the latest patch for the regen skill, which was broken and did not respect the global cooldown.

    But you are correct, in terms of animation and priority of them.

    Yes they do mention the global cooldown but in ESO it means the same as internal cooldown in other games. Simply put "global cooldown" in ESO means that you can cast a skill again after cooldown - the same skill mind you. Cooldown doesnt mean that you cant take different action - blocking light/ heavy attack bash and then another skill. Furthermore animation does not equal cooldown - you can shorten it greatly with most of the insta cast skills i tested.

    Therefore macros are useful and while im sure that top 1 % of players can do just as good if not better without it, us mediocre players benefit from macros in big way.
  • klink012
    klink012
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    VoiDGhOs7 wrote: »
    TL:DR.

    To OP:You can't macro in ESO because there is a Global Cooldown between each attack/skill use set to 1.3 sec and there's nothing you can to do to ignore it on the other hand there were/are players able to use scripts in order to delay the skills attacks and make them hit all at the same time.

    Animation cancelling is an INTENDED mechanic as devs already commented on it in another thread.Before TG went live ZOS tried to change the prioritization of animations but it was bad since the combat felt more clunky so the changes were delayed to DB tests.We'll see the changes as soon as DB goes live.

    I think you're missing the point. Go buy a gaming mouse and setup macros. See if the macro or a human (yourself) is more efficient. When you play against someone who uses macros, you'll definitely know it.

    Animation cancelling was not an intended mechanic. They embraced it because they didn't know how to fix it, so they rolled with it as a feature.
  • raasdal
    raasdal
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    sadownik wrote: »
    raasdal wrote: »
    There is no global cooldown. There are animations and internal cooldowns. The length of each of these depends on the action. Finally, actions are grouped by priority such that an action from the same group cannot begin until the animation for the last action from that group would have otherwise ended had it not been clipped.

    This is just wrong. This game is build around a GLOBAL COOLDOWN on skills. Even ZOS mentions this term in the latest patch for the regen skill, which was broken and did not respect the global cooldown.

    But you are correct, in terms of animation and priority of them.

    Yes they do mention the global cooldown but in ESO it means the same as internal cooldown in other games. Simply put "global cooldown" in ESO means that you can cast a skill again after cooldown - the same skill mind you. Cooldown doesnt mean that you cant take different action - blocking light/ heavy attack bash and then another skill. Furthermore animation does not equal cooldown - you can shorten it greatly with most of the insta cast skills i tested.

    Therefore macros are useful and while im sure that top 1 % of players can do just as good if not better without it, us mediocre players benefit from macros in big way.

    Nope. You are wrong. The cooldown applies to ALL skills. If you cast hardened ward, it is impossible for you to cast any other skill untill cooldown is over.

    Yes, you can of course cast light attack, bash etc. These are not SKILLS.

    So again, when it is said the cooldown is global, it is because any one skill, will activate and lock you out from using ANY other skill in the game for a specific time duration (1.3 sec or something)
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  • Wreuntzylla
    Wreuntzylla
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    raasdal wrote: »
    sadownik wrote: »
    raasdal wrote: »
    There is no global cooldown. There are animations and internal cooldowns. The length of each of these depends on the action. Finally, actions are grouped by priority such that an action from the same group cannot begin until the animation for the last action from that group would have otherwise ended had it not been clipped.

    This is just wrong. This game is build around a GLOBAL COOLDOWN on skills. Even ZOS mentions this term in the latest patch for the regen skill, which was broken and did not respect the global cooldown.

    But you are correct, in terms of animation and priority of them.

    Yes they do mention the global cooldown but in ESO it means the same as internal cooldown in other games. Simply put "global cooldown" in ESO means that you can cast a skill again after cooldown - the same skill mind you. Cooldown doesnt mean that you cant take different action - blocking light/ heavy attack bash and then another skill. Furthermore animation does not equal cooldown - you can shorten it greatly with most of the insta cast skills i tested.

    Therefore macros are useful and while im sure that top 1 % of players can do just as good if not better without it, us mediocre players benefit from macros in big way.

    Nope. You are wrong. The cooldown applies to ALL skills. If you cast hardened ward, it is impossible for you to cast any other skill untill cooldown is over.

    Yes, you can of course cast light attack, bash etc. These are not SKILLS.

    So again, when it is said the cooldown is global, it is because any one skill, will activate and lock you out from using ANY other skill in the game for a specific time duration (1.3 sec or something)

    "Does Zenimax know the difference between an internal cooldown and a global cooldown?" https://forums.elderscrollsonline.com/en/discussion/103557/does-zenimax-know-the-difference-between-an-internal-cooldown-and-a-global-cooldown

    Nobody really knows exactly how ZoS' system works, but through testing quite a bit can be deduced and this is what the theory crafters have settled on for animation clipping mechanics.

    Priority 3 (Basic Attacks - LA/HA)-->Priority 2 (Abilities)--> Priority 1 (Block/Bash/Weapon Swap/Sprint)

    Ignoring bugs such as cancelling wrecking blow with a heavy attack:

    Priority 3 can not clip anything.

    Priority 2 can clip Priority 3, but not another Priority 2 or Priority 1.

    Priority 1 can clip either Priority 2 or Priority 3.

    So, what happens when you try to clip an ability with an ability? You have to wait for the first abilities animation to complete which occurs at the expiration of the animation cooldown ("AC"). What happens when you clip an ability with bash? The bash can fire off if it is used after the abilities internal cooldown ("ICD") expires. The ICD for an action expires before the AC expires. The window between when the ICD expires and the AC expires is typically called the clipping period.

    So, the highest dps combination is Priority 3 --> Priority 2 --> Priority 1. This is because each successive action is only limited by the ICD of the previous action and not restricted by the animation cooldown.

    What is a true "global" cooldown in ESO? Examples include the potion cooldown (45sec base) and enchantment proc cooldown (4sec base).

    tamrielfoundry.com/topic/global-cooldown-addon-activation-time-addon/

    postcount.net/forum/showthread.php?103869-Mechanics-of-the-quot-Animation-Lock-quot-a-k-a-Global-Cooldown

    Note that 1.3 sec is easily debunked. ZoS' API allows for time stamped logs and most sequences of abilities will be separated by no more than a single second.
  • Sublime
    Sublime
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    The only useful macro I know is the Q-spam to repair walls/doors.
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Macros are already against the rules.

    If you were to get rid of animation cancelling, then you are sol against a boss if you get stuck casting during a one hit wonder.

    Most of the end game content (vMA) can only be completed (dps check) via cancelling (sorcs esp)

    Im gonna say, the only way for you to cut back the macros... is to go console.

    I have heard of special controllers with macro buttons so it may happen there as well...
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  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    Leandor wrote: »
    Oh, animation cancelling can stay. Effect cancelling needs to be implemented in addition.

    Either you do the animation or you don't get the effect.
    OMG, THIS. ^^^^

    Although I log on to play in a pretend world, I HATE pretending that my character is actually going through the motions that the game engine just registered.

    I'd like there to be harmony between what I'm doing in-game and what I'm seeing on my screen.
  • FriedEggSandwich
    FriedEggSandwich
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    Leandor wrote: »
    Oh, animation cancelling can stay. Effect cancelling needs to be implemented in addition.

    Either you do the animation or you don't get the effect.
    OMG, THIS. ^^^^

    Although I log on to play in a pretend world, I HATE pretending that my character is actually going through the motions that the game engine just registered.

    I'd like there to be harmony between what I'm doing in-game and what I'm seeing on my screen.

    Impossible to have effect cancelling with instant cast skills. You can effect cancel with skills that have a cast time, like frags hard cast and beams. How do you effect cancel dawnbreaker for example? The damage is done as soon as you release the 'r' button.
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  • bardx86
    bardx86
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    Vangy wrote: »
    Macros exist.... But do they really help in ESO's setting? With the current lag and FPS drops macros are a one-button suicide.....

    To explain further im going to relate to an experience I have had last week playing ESO PvP...

    Runnin to sej, I get ganked by a bush-blade.
    I break free and try to swap to my bow bar. Hit swap key. Nothing registers. I mash dat swap button and after 2 tries and with me almost dead it works. Cast heal, cast buffs, dodgy dodgy now try to swap to 2h bar. Again dosent work. Mash mash mash.... FInally it worked. Continue fighting........

    With macros, they execute a sequence of button presses in a pre-set order with respect to time. (I know this because I do play RTS games where macros are legal in single player mode. I have a razer mamba with quite a few keys mapped to huge sequences of buttons for that game). These work EXTREMELY well when game is responsive and things dont get skipped. If I had used macros in the above scenario I would have been dead....

    What would have happened with macros: (for example if I had a macro for weapon swap>cast vigor>cast buff X&Y>swap bar)

    1. Macro casts bar swap --> server dosent register
    2. Macro dosent know that bar swap didnt work. It dont care. Macro now casts the ability on bar 4 (on my bow bar that is vigor) --> however im still on 2h bar. The ability on my 2h bar on slot 4 is searing strike.... --> GG dead Vangy cos he couldnt heal due to bad macro.....
    3. The end.

    Another thing to account for is latency. Macros can be programmed to work flawlessly in a certain ping range. Like maybe 100-150 ms. But if you experience any kind of latency fluctuations like lets say your ping goes up to 200 or 250, that macro will just F up so bad its gona get you killed. It is going to skip casting certain skills, your bar swaps might not work.... In essence, its just gona get you pwnt.

    This. You can not really macro in this game as lag is viable.
  • Wreuntzylla
    Wreuntzylla
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    bardx86 wrote: »
    Vangy wrote: »
    Macros exist.... But do they really help in ESO's setting? With the current lag and FPS drops macros are a one-button suicide.....

    To explain further im going to relate to an experience I have had last week playing ESO PvP...

    Runnin to sej, I get ganked by a bush-blade.
    I break free and try to swap to my bow bar. Hit swap key. Nothing registers. I mash dat swap button and after 2 tries and with me almost dead it works. Cast heal, cast buffs, dodgy dodgy now try to swap to 2h bar. Again dosent work. Mash mash mash.... FInally it worked. Continue fighting........

    With macros, they execute a sequence of button presses in a pre-set order with respect to time. (I know this because I do play RTS games where macros are legal in single player mode. I have a razer mamba with quite a few keys mapped to huge sequences of buttons for that game). These work EXTREMELY well when game is responsive and things dont get skipped. If I had used macros in the above scenario I would have been dead....

    What would have happened with macros: (for example if I had a macro for weapon swap>cast vigor>cast buff X&Y>swap bar)

    1. Macro casts bar swap --> server dosent register
    2. Macro dosent know that bar swap didnt work. It dont care. Macro now casts the ability on bar 4 (on my bow bar that is vigor) --> however im still on 2h bar. The ability on my 2h bar on slot 4 is searing strike.... --> GG dead Vangy cos he couldnt heal due to bad macro.....
    3. The end.

    Another thing to account for is latency. Macros can be programmed to work flawlessly in a certain ping range. Like maybe 100-150 ms. But if you experience any kind of latency fluctuations like lets say your ping goes up to 200 or 250, that macro will just F up so bad its gona get you killed. It is going to skip casting certain skills, your bar swaps might not work.... In essence, its just gona get you pwnt.

    This. You can not really macro in this game as lag is viable.

    Seriously? You are going to agree with someone who bases their whole argument on weapon swap?

    How about this for a macro. LA-->Ransack-->Bash. No weapon swap.

    When I do this combo the buttons have to be pressed within about a second. So, whether a person uses a macro or presses the buttons themselves is irrelevant.

    Still wondering what reason people would argue macroing doesn't work (using bad examples...) other than to get people to believe the devil doesn't exist. And wondering how they would know it doesn't work unless they were macroing. "I do it in another game" is a bad argument, you have to know it doesn't work in THIS game. Otherwise you would say "I don't think it would work." Right?

  • caeliusstarbreaker
    caeliusstarbreaker
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    I am a Vet member of ESO and a veteran gamer, I started playing Ulitma Online at release in 1997.
    So I have experience in all types of PvP and RvR games in my history but what I am seeing as of late in ESO RvR is appalling.
    Players being able to manipulate game mechanics with the use of macros is reeking havoc in RvR.

    I am also a member of a very large gaming community and I have seen around 2000 members come through our ESO guild since launch, a small amount of that count has stayed, but I am worried most will leave if things don't change.
    Most our members Sub and play this game for 4 to 8 hours a day, myself I play 6 to 10 hours a day.

    I have talked to a few members and we all agree....
    Skills make or break your character in RvR, finding the right build that works for your play style and be competitive is key.

    ESO has allowed animation canceling , right?

    So after months and being frustrated because Dev's don't see the big picture here...
    You will lose your player base if nothing is done about the 1 button wonder macro that lets a player cast 3 to 4 even 5 skill with a tap of 1 button
    This macro cast multiple skills and removing the animation and cast timer for each skill.

    Game mechanics are game mechanics, The Developers of the game set up the game to have cast times and you've allowed animation canceling in game, that should ONLY cancel the animation, not remove the timer to cast skill.

    A player has to know how to animation cancel and new players to RvR have no clue how to do it or what it even is.
    I have never seen a video by a Dev member of a step by step how its done,
    I have seen a few of the players websites how they do it but the video is very sketchy on how its done.

    Players are manipulating the animation canceling to remove cast times with 1 button macros.
    This is an Issue and should not be used, If it's a macro set in place by the Developers and works within the boundaries of the game mechanics, then it's fine to use.

    There are reports of some player selling these macro build online and telling their buyers to keep it hush hush.
    If I knew these website links I would report them in a heartbeat!
    If I do run across any website selling ESO macros, gold or items I will report them!
    Players like this are ruining ESO
    I don't approve of players selling game items/gold or how to win macro builds online for real money.

    NO player should benefit from ESO CEO, Developers and Team members hard work building us a beautiful game.
    I pay 6 months game time, every 6 months since the release.
    I fear If things don't look up for the future of RvR in ESO I can see players moving on to a game like Camelot Unchained to fill their RvR gaming habits.

    Most of the gamers out there have a keyboard that has the ability to run or make macros, if your going to allow player to use these macros then why not have premade class macro builds added to the game options?

    or better yet...

    Remove animation canceling and cast timers from the game, this will solve the issue!
    Then all players will be on the same playing field in RvR,
    It will be up to the players to pick and choose the skills from their learned skill line to be competitive in RVR without the worrier of cast timers and animation canceling.

    Let the Flaming begin! I don't care!
    I am an Old school gamer and proud of it !!!!!!!!!

    Could you please explain what skills you are getting hit with that leads you to believe you are being attacked by a macro-user?
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  • Wreuntzylla
    Wreuntzylla
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    I am a Vet member of ESO and a veteran gamer, I started playing Ulitma Online at release in 1997.
    So I have experience in all types of PvP and RvR games in my history but what I am seeing as of late in ESO RvR is appalling.
    Players being able to manipulate game mechanics with the use of macros is reeking havoc in RvR.

    I am also a member of a very large gaming community and I have seen around 2000 members come through our ESO guild since launch, a small amount of that count has stayed, but I am worried most will leave if things don't change.
    Most our members Sub and play this game for 4 to 8 hours a day, myself I play 6 to 10 hours a day.

    I have talked to a few members and we all agree....
    Skills make or break your character in RvR, finding the right build that works for your play style and be competitive is key.

    ESO has allowed animation canceling , right?

    So after months and being frustrated because Dev's don't see the big picture here...
    You will lose your player base if nothing is done about the 1 button wonder macro that lets a player cast 3 to 4 even 5 skill with a tap of 1 button
    This macro cast multiple skills and removing the animation and cast timer for each skill.

    Game mechanics are game mechanics, The Developers of the game set up the game to have cast times and you've allowed animation canceling in game, that should ONLY cancel the animation, not remove the timer to cast skill.

    A player has to know how to animation cancel and new players to RvR have no clue how to do it or what it even is.
    I have never seen a video by a Dev member of a step by step how its done,
    I have seen a few of the players websites how they do it but the video is very sketchy on how its done.

    Players are manipulating the animation canceling to remove cast times with 1 button macros.
    This is an Issue and should not be used, If it's a macro set in place by the Developers and works within the boundaries of the game mechanics, then it's fine to use.

    There are reports of some player selling these macro build online and telling their buyers to keep it hush hush.
    If I knew these website links I would report them in a heartbeat!
    If I do run across any website selling ESO macros, gold or items I will report them!
    Players like this are ruining ESO
    I don't approve of players selling game items/gold or how to win macro builds online for real money.

    NO player should benefit from ESO CEO, Developers and Team members hard work building us a beautiful game.
    I pay 6 months game time, every 6 months since the release.
    I fear If things don't look up for the future of RvR in ESO I can see players moving on to a game like Camelot Unchained to fill their RvR gaming habits.

    Most of the gamers out there have a keyboard that has the ability to run or make macros, if your going to allow player to use these macros then why not have premade class macro builds added to the game options?

    or better yet...

    Remove animation canceling and cast timers from the game, this will solve the issue!
    Then all players will be on the same playing field in RvR,
    It will be up to the players to pick and choose the skills from their learned skill line to be competitive in RVR without the worrier of cast timers and animation canceling.

    Let the Flaming begin! I don't care!
    I am an Old school gamer and proud of it !!!!!!!!!

    Could you please explain what skills you are getting hit with that leads you to believe you are being attacked by a macro-user?

    Can you explain to me what leads you to believe it isn't macroing so much as to defend it here in a forum?
  • raasdal
    raasdal
    ✭✭✭✭✭
    Deleted
    Edited by raasdal on 8 May 2016 08:33
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • kevlarto_ESO
    kevlarto_ESO
    ✭✭✭✭✭
    I am a Vet member of ESO and a veteran gamer, I started playing Ulitma Online at release in 1997.
    So I have experience in all types of PvP and RvR games in my history but what I am seeing as of late in ESO RvR is appalling.
    Players being able to manipulate game mechanics with the use of macros is reeking havoc in RvR.

    I am also a member of a very large gaming community and I have seen around 2000 members come through our ESO guild since launch, a small amount of that count has stayed, but I am worried most will leave if things don't change.
    Most our members Sub and play this game for 4 to 8 hours a day, myself I play 6 to 10 hours a day.

    I have talked to a few members and we all agree....
    Skills make or break your character in RvR, finding the right build that works for your play style and be competitive is key.

    ESO has allowed animation canceling , right?

    So after months and being frustrated because Dev's don't see the big picture here...
    You will lose your player base if nothing is done about the 1 button wonder macro that lets a player cast 3 to 4 even 5 skill with a tap of 1 button
    This macro cast multiple skills and removing the animation and cast timer for each skill.

    Game mechanics are game mechanics, The Developers of the game set up the game to have cast times and you've allowed animation canceling in game, that should ONLY cancel the animation, not remove the timer to cast skill.

    A player has to know how to animation cancel and new players to RvR have no clue how to do it or what it even is.
    I have never seen a video by a Dev member of a step by step how its done,
    I have seen a few of the players websites how they do it but the video is very sketchy on how its done.

    Players are manipulating the animation canceling to remove cast times with 1 button macros.
    This is an Issue and should not be used, If it's a macro set in place by the Developers and works within the boundaries of the game mechanics, then it's fine to use.

    There are reports of some player selling these macro build online and telling their buyers to keep it hush hush.
    If I knew these website links I would report them in a heartbeat!
    If I do run across any website selling ESO macros, gold or items I will report them!
    Players like this are ruining ESO
    I don't approve of players selling game items/gold or how to win macro builds online for real money.

    NO player should benefit from ESO CEO, Developers and Team members hard work building us a beautiful game.
    I pay 6 months game time, every 6 months since the release.
    I fear If things don't look up for the future of RvR in ESO I can see players moving on to a game like Camelot Unchained to fill their RvR gaming habits.

    Most of the gamers out there have a keyboard that has the ability to run or make macros, if your going to allow player to use these macros then why not have premade class macro builds added to the game options?

    or better yet...

    Remove animation canceling and cast timers from the game, this will solve the issue!
    Then all players will be on the same playing field in RvR,
    It will be up to the players to pick and choose the skills from their learned skill line to be competitive in RVR without the worrier of cast timers and animation canceling.

    Let the Flaming begin! I don't care!
    I am an Old school gamer and proud of it !!!!!!!!!

    I agree 100 percent
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    I am a Vet member of ESO and a veteran gamer, I started playing Ulitma Online at release in 1997.
    So I have experience in all types of PvP and RvR games in my history but what I am seeing as of late in ESO RvR is appalling.
    Players being able to manipulate game mechanics with the use of macros is reeking havoc in RvR.

    I am also a member of a very large gaming community and I have seen around 2000 members come through our ESO guild since launch, a small amount of that count has stayed, but I am worried most will leave if things don't change.
    Most our members Sub and play this game for 4 to 8 hours a day, myself I play 6 to 10 hours a day.

    I have talked to a few members and we all agree....
    Skills make or break your character in RvR, finding the right build that works for your play style and be competitive is key.

    ESO has allowed animation canceling , right?

    So after months and being frustrated because Dev's don't see the big picture here...
    You will lose your player base if nothing is done about the 1 button wonder macro that lets a player cast 3 to 4 even 5 skill with a tap of 1 button
    This macro cast multiple skills and removing the animation and cast timer for each skill.

    Game mechanics are game mechanics, The Developers of the game set up the game to have cast times and you've allowed animation canceling in game, that should ONLY cancel the animation, not remove the timer to cast skill.

    A player has to know how to animation cancel and new players to RvR have no clue how to do it or what it even is.
    I have never seen a video by a Dev member of a step by step how its done,
    I have seen a few of the players websites how they do it but the video is very sketchy on how its done.

    Players are manipulating the animation canceling to remove cast times with 1 button macros.
    This is an Issue and should not be used, If it's a macro set in place by the Developers and works within the boundaries of the game mechanics, then it's fine to use.

    There are reports of some player selling these macro build online and telling their buyers to keep it hush hush.
    If I knew these website links I would report them in a heartbeat!
    If I do run across any website selling ESO macros, gold or items I will report them!
    Players like this are ruining ESO
    I don't approve of players selling game items/gold or how to win macro builds online for real money.

    NO player should benefit from ESO CEO, Developers and Team members hard work building us a beautiful game.
    I pay 6 months game time, every 6 months since the release.
    I fear If things don't look up for the future of RvR in ESO I can see players moving on to a game like Camelot Unchained to fill their RvR gaming habits.

    Most of the gamers out there have a keyboard that has the ability to run or make macros, if your going to allow player to use these macros then why not have premade class macro builds added to the game options?

    or better yet...

    Remove animation canceling and cast timers from the game, this will solve the issue!
    Then all players will be on the same playing field in RvR,
    It will be up to the players to pick and choose the skills from their learned skill line to be competitive in RVR without the worrier of cast timers and animation canceling.

    Let the Flaming begin! I don't care!
    I am an Old school gamer and proud of it !!!!!!!!!

    I agree 100 percent

    I don't necessarily think macroing is a bad thing in light of carpal tunnel syndrome and other ergonmic concerns. Nor do I believe that animation cancelling is entirely a bad thing, as it does provide fluid gameplay.

    The problem is that ZoS did not intend animation cancelling to be part of the game, and as a result, Zos is still struggling to find a solution to various issues. For example, in ESO the animation can be clipped so that it is largely impossible to see what is being used against you, making the game mostly skilless. To ZoS' credit, they have been working on this problem since before the Orsinium DLC.

    However, if ZoS is going to have animation cancelling in ESO, in order to have a fair game enjoyed by a large number of people, they should level the playing field as much as possible. No player should have an advantage simply by virtue of their access to better gaming tools, coding, etc. Further, where the use of a tool cannot be effectively addressed (macro detection has a high false-positive rate) , everyone should be given that advantage .

    Since we have to work within the constraints of the system, what ZoS should do is provide macro tools in-game and put an official tutorial up on the website. Require that any macro must be run on the in-game tool. Run contests to see who can make the best macro with a big enough prize that players will publish their macros for all to see and use.

    Even the 'nobody-macros' crowd should be on board with this because if macros can't help you in laggy situations, nothing will have changed.
  • Jhunn
    Jhunn
    ✭✭✭✭✭
    Take your tin foil hats off. Everyone can animation cancel at the same speed as a macro - there's no point to macroing in this game.
    Gave up.
  • socivL
    socivL
    ✭✭✭
    all moves are the same
    there is no illegal-macros
    open source now!
    2 templars - 1 cup
  • TwistedThoughtz
    TwistedThoughtz
    ✭✭✭
    Funny how people keep saying they never witnessed a player using a macro. Stop using the excuse of it being rare, it happens and probably a lot more than people think!
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭

    Jhunn wrote: »
    Take your tin foil hats off. Everyone can animation cancel at the same speed as a macro - there's no point to macroing in this game.

    Actually you can set a macro to fire off a light attack faster than most keyboards can register a light attack.

    That with the on press instead of on release macro functionality it gives you a distinct advantage.

    Plus, it's not just macros that have been and are being used it's scripting and a certain program that will be mod edited if I mention it.
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