Francescolg wrote: »The guys claiming that there is no execute that does 5k dmg/sec should try to play a heavy/light attack DK
With the right weapon (fire staff) a DK can constantly do AS MUCH and more damage as the Jesus Beam. You just need to push one button, which, despite raising pure weapon damage 40% and execute extra damage, btw gives you 5% stamina aswell and make light/heavy attacks. If you find out how to buff this a little bit (spell dmg in case of staff, +other tricks I won't present you) one DK heavy attack will EASILY hit above 10k. Don't believe me? That is why you are... and you keep complaining about Templars -> the worst of all things which you can do in the forums to cause distraction from the sorc-OP problem...
(we're talking about fighting vs targets which are in execute range = under 30% HP)
cozmon3c_ESO wrote: »i will record it next time when it happens again (and it will) 100% to zero from RD. some templars (only a few) have somehow specced for radiant destruction to do massive damage no matter what health you are at, who knows it may be a bug but it does happen. the damage of RD needs to be less appealing until the person is in execute range, right now that is not the case.
Yes, I know about 20k + weapon attacks, when the "execution range" is reached. I just like to "turn down" numbers. I aim to get the people complaining about radiant destruction to test other executes to understand that Radiant Destruction isn't OP. And I thought the DK (weapon damage buffing) execute skill is the best comparable skill for (terrifying high) damage numbers. We could also take the sorcerer "finisher" for comparison. But DKs molten weapons outshines most executioners imo, while costing much LESS and at the same time enabling much more strategies, THAN a templar who is stucked channeling for 3,5 seconds. But this is another topic for another thread ;-)ArvenAldmeri wrote: »Actually my heavy attacks when it crits can hit for 13k and I am not DK. DK though can hit even more. Above 20k with heavy attack. My bf linked link on the build that can do that, go to see that.
Joy_Division wrote: »cozmon3c_ESO wrote: »i will record it next time when it happens again (and it will) 100% to zero from RD. some templars (only a few) have somehow specced for radiant destruction to do massive damage no matter what health you are at, who knows it may be a bug but it does happen. the damage of RD needs to be less appealing until the person is in execute range, right now that is not the case.
I know you are a good player but you are wrong here. And so is the poster who said this skill did 5K DPS. You know how in all those "nerf sorc" threads you insist that all those opinions of "Sorc OP" are by people who do not play or understand fully the class?
I am staring at my character screen now and I will tell you I have 1966 spell damage and 26000 magicka and Radiant destruction does 11088 damage over 3 seconds. That's it. This is *without* the percentage damage decrease to Cyrodiil. Without any damage mitigation. If you are dying to a single Radiant Destruction attack, it is a BUG.
Francescolg wrote: »Yes, I know about 20k + weapon attacks, when the "execution range" is reached. I just like to "turn down" numbers. I aim to get the people complaining about radiant destruction to test other executes to understand that Radiant Destruction isn't OP. And I thought the DK (weapon damage buffing) execute skill is the best comparable skill for (terrifying high) damage numbers. We could also take the sorcerer "finisher" for comparison. But DKs molten weapons outshines most executioners imo, while costing much LESS and at the same time enabling much more strategies, THAN a templar who is stucked channeling for 3,5 seconds. But this is another topic for another thread ;-)ArvenAldmeri wrote: »Actually my heavy attacks when it crits can hit for 13k and I am not DK. DK though can hit even more. Above 20k with heavy attack. My bf linked link on the build that can do that, go to see that.
It IS purgable, also absolutelly useless vs NBs coz they invis cloack interrupt it, templar's Eclipse may cause unbreakable cc bug for RD caster. However people see it as OP coz: sorc's BoL is not absorbing it; stamina users can't be saved by spamming dodge-rolls, and dks can't reflect it by wings.Joy_Division wrote: »cozmon3c_ESO wrote: »i will record it next time when it happens again (and it will) 100% to zero from RD. some templars (only a few) have somehow specced for radiant destruction to do massive damage no matter what health you are at, who knows it may be a bug but it does happen. the damage of RD needs to be less appealing until the person is in execute range, right now that is not the case.
I know you are a good player but you are wrong here. And so is the poster who said this skill did 5K DPS. You know how in all those "nerf sorc" threads you insist that all those opinions of "Sorc OP" are by people who do not play or understand fully the class?
I am staring at my character screen now and I will tell you I have 1966 spell damage and 26000 magicka and Radiant destruction does 11088 damage over 3 seconds. That's it. This is *without* the percentage damage decrease to Cyrodiil. Without any damage mitigation. If you are dying to a single Radiant Destruction attack, it is a BUG.
Is it morphed into Radiant Oppression, and if so, does the extra damage appear in the tooltip?Francescolg wrote: »Yes, I know about 20k + weapon attacks, when the "execution range" is reached. I just like to "turn down" numbers. I aim to get the people complaining about radiant destruction to test other executes to understand that Radiant Destruction isn't OP. And I thought the DK (weapon damage buffing) execute skill is the best comparable skill for (terrifying high) damage numbers. We could also take the sorcerer "finisher" for comparison. But DKs molten weapons outshines most executioners imo, while costing much LESS and at the same time enabling much more strategies, THAN a templar who is stucked channeling for 3,5 seconds. But this is another topic for another thread ;-)ArvenAldmeri wrote: »Actually my heavy attacks when it crits can hit for 13k and I am not DK. DK though can hit even more. Above 20k with heavy attack. My bf linked link on the build that can do that, go to see that.
Every class has a special execute now. Sorc's is delayed burst, synergizing with the other class skills. NB have a strong execute on medium range (or a little heal on the stamina version). DK can buff his heavy attacks by a ton even out of execute range. Templar's is an unpurgable, undodgeable beam and scaling very high, interruptible though. Because you don't have time to interrupt everyone using that on you or get away/LOS them before you are dead, it is the strongest execute in PvP imo. It also is very useful against perma dodgers.
bosmern_ESO wrote: »Radiant destruction is in no way overpowered.
Let me inform all the people complaining about dying to radiant destruction. Radiant destruction is an EXECUTE If you are low on health of course it will do tons of damage to you!
If ZoS is really going to nerf Radiant destruction then I want them to nerf impale and endless fury as well, because I die to those abilities just as much as I do radiant destruction, because they hit for 10k+ as well.
Not only that there are counters to Radiant destruction, and tons of them.
1. it can be interrupted
2. it can be purged/cleansed
3. you can heal through it
4. you can give yourself damage shield (steadfast ward will make you pretty much shrug it off)
While impale and endless fury and both instant casts (endless fury you can dodge once its on you).
There are so many abilities like snipe, wrecking blow, crystal fragments, surprise attack, flame lash, etc that hit very hard.(all the ones I listed will hit a minimum of 5k).
Stop complaining that an execute executed you, if this ability gets nerfed so should every other ability. It's the only real way templars can do enough damage to kill enemy players.