Tintinabula wrote: »Distance does break it. I have rolled away from the beam and broke it that way..however LOS is "iffy"..Ive seen it shooting through walls and floors.
deepseamk20b14_ESO wrote: »Tintinabula wrote: »Distance does break it. I have rolled away from the beam and broke it that way..however LOS is "iffy"..Ive seen it shooting through walls and floors.
the main problem I have with the skill is not 1v1 but 1vX. It makes it next to impossible to fight a temp if they have a friend. all the temp has to do is sit back and wait for you to be at 50% and its game over. With every other class you can at least be competitive against horrible odds.
Tintinabula wrote: »Distance does break it. I have rolled away from the beam and broke it that way..however LOS is "iffy"..Ive seen it shooting through walls and floors.
bosmern_ESO wrote: »Radiant destruction is in no way overpowered.
Let me inform all the people complaining about dying to radiant destruction. Radiant destruction is an EXECUTE If you are low on health of course it will do tons of damage to you!
If ZoS is really going to nerf Radiant destruction then I want them to nerf impale and endless fury as well, because I die to those abilities just as much as I do radiant destruction, because they hit for 10k+ as well.
Not only that there are counters to Radiant destruction, and tons of them.
1. it can be interrupted
2. it can be purged/cleansed
3. you can heal through it
4. you can give yourself damage shield (steadfast ward will make you pretty much shrug it off)
While impale and endless fury and both instant casts (endless fury you can dodge once its on you).
There are so many abilities like snipe, wrecking blow, crystal fragments, surprise attack, flame lash, etc that hit very hard.(all the ones I listed will hit a minimum of 5k).
Stop complaining that an execute executed you, if this ability gets nerfed so should every other ability. It's the only real way templars can do enough damage to kill enemy players.
xsorusb14_ESO wrote: »deepseamk20b14_ESO wrote: »Tintinabula wrote: »Distance does break it. I have rolled away from the beam and broke it that way..however LOS is "iffy"..Ive seen it shooting through walls and floors.
the main problem I have with the skill is not 1v1 but 1vX. It makes it next to impossible to fight a temp if they have a friend. all the temp has to do is sit back and wait for you to be at 50% and its game over. With every other class you can at least be competitive against horrible odds.
Really? What templars you fighting in 1vX? Cause i can tell you the ones I fight in any fight where they outnumber me they just spam that ...even if i'm sitting at 100%
Ain't no sitting and waiting for Jesus Beam
xsorusb14_ESO wrote: »deepseamk20b14_ESO wrote: »Tintinabula wrote: »Distance does break it. I have rolled away from the beam and broke it that way..however LOS is "iffy"..Ive seen it shooting through walls and floors.
the main problem I have with the skill is not 1v1 but 1vX. It makes it next to impossible to fight a temp if they have a friend. all the temp has to do is sit back and wait for you to be at 50% and its game over. With every other class you can at least be competitive against horrible odds.
Really? What templars you fighting in 1vX? Cause i can tell you the ones I fight in any fight where they outnumber me they just spam that ...even if i'm sitting at 100%
Ain't no sitting and waiting for Jesus Beam
ArvenAldmeri wrote: »People are still talking about 50% execute range... It was changed to 30% already... stop whining and learn how to counter it. -.-
ArvenAldmeri wrote: »People are still talking about 50% execute range... It was changed to 30% already... stop whining and learn how to counter it. -.-
And yet it's still so powerful that every Temp in Cyrodiil use it at 50%. Crutching on the old and tired "stop whining and l2p" excuse is laughable at best. I don't know if you're new to pvp or what, but 50% hp should never be within execute range.
ArvenAldmeri wrote: »People are still talking about 50% execute range... It was changed to 30% already... stop whining and learn how to counter it. -.-
And yet it's still so powerful that every Temp in Cyrodiil use it at 50%. Crutching on the old and tired "stop whining and l2p" excuse is laughable at best. I don't know if you're new to pvp or what, but 50% hp should never be within execute range.
ArvenAldmeri wrote: »And yes, l2p.
cozmon3c_ESO wrote: »this ability is so broken, many times different templars use this on me from full health and as soon as my hardened ward is gone i am instant killed by this ability. i did mention i was full health right?
there are still some glaring bugs with this new ability, like invisible beams with no animation shown (how did i die i was dodge rolling, oh killed by an invisible jesus beam). the full life to dead in less the 1 second one. the counter to this ability is to block but your stam will instantly deplete if you do (as a magicka user).
this ability is supposed to be an execute but i have seen it being used as a normal attack even before i am even in execute range. this make this execute better then any execute in the game by far, by a large margin at that. one jesus beam will eat away one hardened ward. one jesus beam will nearly insta kill you when you lose your shield 100% life. execute my ass, its an execute no matter the health you are at.
the fact that templars just send beams off behind there group is just as irritating. you cannot get an interrupt on them.
i wonder when zos will do a balance update again, seems long over due to me.
danno816_ESO wrote: »cozmon3c_ESO wrote: »this ability is so broken, many times different templars use this on me from full health and as soon as my hardened ward is gone i am instant killed by this ability. i did mention i was full health right?
there are still some glaring bugs with this new ability, like invisible beams with no animation shown (how did i die i was dodge rolling, oh killed by an invisible jesus beam). the full life to dead in less the 1 second one. the counter to this ability is to block but your stam will instantly deplete if you do (as a magicka user).
this ability is supposed to be an execute but i have seen it being used as a normal attack even before i am even in execute range. this make this execute better then any execute in the game by far, by a large margin at that. one jesus beam will eat away one hardened ward. one jesus beam will nearly insta kill you when you lose your shield 100% life. execute my ass, its an execute no matter the health you are at.
the fact that templars just send beams off behind there group is just as irritating. you cannot get an interrupt on them.
i wonder when zos will do a balance update again, seems long over due to me.
I agree with the balance update. Sorcerers are way over the top strong right now.
I mean look at this video some guy posted of them obliterating people left and right:
https://www.youtube.com/watch?v=CavgvcUe3i8
Oh wait, that's you. I think it's strange you voted Sorcerer the weakest class in that poll also.
cozmon3c_ESO wrote: »danno816_ESO wrote: »cozmon3c_ESO wrote: »this ability is so broken, many times different templars use this on me from full health and as soon as my hardened ward is gone i am instant killed by this ability. i did mention i was full health right?
there are still some glaring bugs with this new ability, like invisible beams with no animation shown (how did i die i was dodge rolling, oh killed by an invisible jesus beam). the full life to dead in less the 1 second one. the counter to this ability is to block but your stam will instantly deplete if you do (as a magicka user).
this ability is supposed to be an execute but i have seen it being used as a normal attack even before i am even in execute range. this make this execute better then any execute in the game by far, by a large margin at that. one jesus beam will eat away one hardened ward. one jesus beam will nearly insta kill you when you lose your shield 100% life. execute my ass, its an execute no matter the health you are at.
the fact that templars just send beams off behind there group is just as irritating. you cannot get an interrupt on them.
i wonder when zos will do a balance update again, seems long over due to me.
I agree with the balance update. Sorcerers are way over the top strong right now.
I mean look at this video some guy posted of them obliterating people left and right:
https://www.youtube.com/watch?v=CavgvcUe3i8
Oh wait, that's you. I think it's strange you voted Sorcerer the weakest class in that poll also.
i have never died so much since the begining of the game as i do now since the launch of patch 1.6. Sorc is way weaker then it has ever been, we just hit on par with other classes now damage wise. if you cant break hardened ward in one to two hits then you are not built enough into damage.
when i am getting jesus beamed from full to dead with one jesus beam something is out of balance, just saying. its supposed to be an execute right?
ArvenAldmeri wrote: »cozmon3c_ESO wrote: »danno816_ESO wrote: »cozmon3c_ESO wrote: »this ability is so broken, many times different templars use this on me from full health and as soon as my hardened ward is gone i am instant killed by this ability. i did mention i was full health right?
there are still some glaring bugs with this new ability, like invisible beams with no animation shown (how did i die i was dodge rolling, oh killed by an invisible jesus beam). the full life to dead in less the 1 second one. the counter to this ability is to block but your stam will instantly deplete if you do (as a magicka user).
this ability is supposed to be an execute but i have seen it being used as a normal attack even before i am even in execute range. this make this execute better then any execute in the game by far, by a large margin at that. one jesus beam will eat away one hardened ward. one jesus beam will nearly insta kill you when you lose your shield 100% life. execute my ass, its an execute no matter the health you are at.
the fact that templars just send beams off behind there group is just as irritating. you cannot get an interrupt on them.
i wonder when zos will do a balance update again, seems long over due to me.
I agree with the balance update. Sorcerers are way over the top strong right now.
I mean look at this video some guy posted of them obliterating people left and right:
https://www.youtube.com/watch?v=CavgvcUe3i8
Oh wait, that's you. I think it's strange you voted Sorcerer the weakest class in that poll also.
i have never died so much since the begining of the game as i do now since the launch of patch 1.6. Sorc is way weaker then it has ever been, we just hit on par with other classes now damage wise. if you cant break hardened ward in one to two hits then you are not built enough into damage.
when i am getting jesus beamed from full to dead with one jesus beam something is out of balance, just saying. its supposed to be an execute right?
What is your health? Because RD makes around 15k damage over 3 seconds (5k in one second). If your health is low then no wonder it can kill you with full health.
cozmon3c_ESO wrote: »ArvenAldmeri wrote: »cozmon3c_ESO wrote: »danno816_ESO wrote: »cozmon3c_ESO wrote: »this ability is so broken, many times different templars use this on me from full health and as soon as my hardened ward is gone i am instant killed by this ability. i did mention i was full health right?
there are still some glaring bugs with this new ability, like invisible beams with no animation shown (how did i die i was dodge rolling, oh killed by an invisible jesus beam). the full life to dead in less the 1 second one. the counter to this ability is to block but your stam will instantly deplete if you do (as a magicka user).
this ability is supposed to be an execute but i have seen it being used as a normal attack even before i am even in execute range. this make this execute better then any execute in the game by far, by a large margin at that. one jesus beam will eat away one hardened ward. one jesus beam will nearly insta kill you when you lose your shield 100% life. execute my ass, its an execute no matter the health you are at.
the fact that templars just send beams off behind there group is just as irritating. you cannot get an interrupt on them.
i wonder when zos will do a balance update again, seems long over due to me.
I agree with the balance update. Sorcerers are way over the top strong right now.
I mean look at this video some guy posted of them obliterating people left and right:
https://www.youtube.com/watch?v=CavgvcUe3i8
Oh wait, that's you. I think it's strange you voted Sorcerer the weakest class in that poll also.
i have never died so much since the begining of the game as i do now since the launch of patch 1.6. Sorc is way weaker then it has ever been, we just hit on par with other classes now damage wise. if you cant break hardened ward in one to two hits then you are not built enough into damage.
when i am getting jesus beamed from full to dead with one jesus beam something is out of balance, just saying. its supposed to be an execute right?
What is your health? Because RD makes around 15k damage over 3 seconds (5k in one second). If your health is low then no wonder it can kill you with full health.
you realize no other execute hits that hard in 1 second at full life right, skills broke.
cozmon3c_ESO wrote: »when i am getting jesus beamed from full to dead with one jesus beam something is out of balance, just saying. its supposed to be an execute right?
cozmon3c_ESO wrote: »ArvenAldmeri wrote: »cozmon3c_ESO wrote: »danno816_ESO wrote: »cozmon3c_ESO wrote: »this ability is so broken, many times different templars use this on me from full health and as soon as my hardened ward is gone i am instant killed by this ability. i did mention i was full health right?
there are still some glaring bugs with this new ability, like invisible beams with no animation shown (how did i die i was dodge rolling, oh killed by an invisible jesus beam). the full life to dead in less the 1 second one. the counter to this ability is to block but your stam will instantly deplete if you do (as a magicka user).
this ability is supposed to be an execute but i have seen it being used as a normal attack even before i am even in execute range. this make this execute better then any execute in the game by far, by a large margin at that. one jesus beam will eat away one hardened ward. one jesus beam will nearly insta kill you when you lose your shield 100% life. execute my ass, its an execute no matter the health you are at.
the fact that templars just send beams off behind there group is just as irritating. you cannot get an interrupt on them.
i wonder when zos will do a balance update again, seems long over due to me.
I agree with the balance update. Sorcerers are way over the top strong right now.
I mean look at this video some guy posted of them obliterating people left and right:
https://www.youtube.com/watch?v=CavgvcUe3i8
Oh wait, that's you. I think it's strange you voted Sorcerer the weakest class in that poll also.
i have never died so much since the begining of the game as i do now since the launch of patch 1.6. Sorc is way weaker then it has ever been, we just hit on par with other classes now damage wise. if you cant break hardened ward in one to two hits then you are not built enough into damage.
when i am getting jesus beamed from full to dead with one jesus beam something is out of balance, just saying. its supposed to be an execute right?
What is your health? Because RD makes around 15k damage over 3 seconds (5k in one second). If your health is low then no wonder it can kill you with full health.
you realize no other execute hits that hard in 1 second at full life right, skills broke.
danno816_ESO wrote: »They could lower the damage from 100-50% range to make it less attractive to use, because I think the skills "ease of use" is why some people (or bads as I call them) use the skill while their opponent is at full health.
danno816_ESO wrote: »They could lower the damage from 100-50% range to make it less attractive to use, because I think the skills "ease of use" is why some people (or bads as I call them) use the skill while their opponent is at full health.
it's actually pretty legit to jesus bea @ 100% if you target a hasted perma dodging target or sometimes even a dk with scales up (though i'd prefer the channeled staff heavy attacks if available). if that means RD is OP or if it tells more about the interaction of a macgicka templar's other abilities and those defense mechanism is a different question, though.
(disclaimer: i don't think dk's are in a good spot right now, either. i don't want scales to be nerfed!!)
I'm running purifying ritual as one of my main skills and will purge enemies jesus beams very fast. still, i find it more annoying if i get targettet by RD than by other templar crap. dark flare and vbane are just great to reflect. Plus you have enough time to cast the reflect even after you went to the kitchen and got a glass of water first...
pretty much EVERY weapon skill is more of a threat to me than templar class abilities that are not RD. If they'd buff the rest, people would see far less RD spam. Dark flare is one of the biggest jokes probably. so easy to reflect and not even worth to double reflect (liek many sorcs like with cfrags). the enemy can just dodge the double reflect super easily and only noobs will fail.
danno816_ESO wrote: »They all use it because everything else in the Templar arsenal is terrible, not because RD at 50% is so great. RD is also not reflectable which makes it a good choice instead of more damaging options like Crushing Shock.
pretty much EVERY weapon skill is more of a threat to me than templar class abilities that are not RD. If they'd buff the rest, people would see far less RD spam. Dark flare is one of the biggest jokes probably. so easy to reflect and not even worth to double reflect (liek many sorcs like with cfrags). the enemy can just dodge the double reflect super easily and only noobs will fail.