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Audio Bugs

  • Myxril
    Myxril
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    While crafting glyphs, the voiceover for Deni was cycling between a static hiss, a static burp/burst, running water, howling wolf, growling wolf. Also, a few times, no sound at all.

    This happened while using 64-bit. 32-bit, so far, runs perfectly for me. 64-bit runs much better for me in Cyro, but crashcrashcrashcrashes in Hew's Bane all the time. I have to 32-bit for HB, and 64-bit for Cyro.

    While in Cyro with 64-bit, during massive sieging the sound will stop completely only to randomly come back and stop again. Sometimes it comes back completely for a while, sometimes for a short time. Other times it comes back partially for a while or a short time.
    Edited by Myxril on 12 March 2016 16:06
    'Okay, the question is...(laughter)...the question is, we have Vicious Death sets with Prox Det that are doing double damage from last patch -- they're doing double damage -- and the CP system scales them even more. Prox Dets are doing over 20k, okay? That's before Vicious Death does 15, m'kay? We're talking like 30k+. Okay.
    "So, what about the stamina?" Okay. Um "The 2-handed execute skill--" I'm s--I'm sorry. What? The 2-Handed execute? What?! What am I gonna f***ing do?! Am I gonna execute a f***ing zerg with a 2-Handed slice?!'
    --Fengrush, ESO Live Review 1:08:18

    'He's lucky Im not a part of the company because I would simply ban or delete his account or even make the RNG or his damage ridiculously to stress him out even more.'
    --mb10, regarding Fengrush
  • JamieAubrey
    JamieAubrey
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    Its happening to me in PvP
  • Turelus
    Turelus
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    Casey for CEO of ZOS!

    Damn that was one good Dev Post!
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • KhajiitiLizard
    KhajiitiLizard
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    It's not any ability... it's the battle music. The cymbal crash and other things at the end of combat. Since being a NB the average fight time is a second or less. Constantly going in and out of combat. It's fine for long battles (like boss fights) but if you guys could come up with a way that it only does this woosh effect after battles lasting longer than a minute.
    Edited by KhajiitiLizard on 12 March 2016 19:11
  • DaveMoeDee
    DaveMoeDee
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    I wanted to send a video of weird sounds in Craglorn, but I need to figure out how I will get that done.

    Every time I leave the enchanting building, I get weird sounds outside. It seems to be everywhere in Belkarth for me. I didn't try any other zones. I have a 58MB mp4 recording, but I'm not sure how to get it to ZOS. I'm not interested in posting it to youtube.
    Edited by DaveMoeDee on 12 March 2016 18:51
  • Altaire
    Altaire
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    Altaire wrote: »
    Same audio problems w/ 32 bit and 64 bit, no footstep/horse, no weapon/spell audio. no audio from near-by Dolmans/anchors.
    Most environmental audio sounds normal, weather/birds/pets and npc voices.
    Odd static noise when in 64 bit mode after playing awhile, but don't hear it when 1st logging in.
    PC win7/64bit
    Update: logged in w/ lap-top, same audio problem. also I do hear Dolmans when they 1st come down and when destroyed, but low rumble and all combat audio is gone.

    Ran 'repair' option from launcher, it fixed alot of the audio problems. Still some random noises w/ 64 bit but much better. it was almost a 7 gig repair.
  • nostrudel
    nostrudel
    Soul Shriven
    I also am very grateful the devs in ESO actually respond to players' comments. Most MMO's just remain silent while they work on a problem, until they get it fixed. Meanwhile, a lot of customers get upset and either post flames or rage quit the game, because they think their concerns are being ignored. A little reassurance goes along way towards inspiring patience while the inevitable hiccups are ironed out.

    BTW, players new to the franchise may not know that funny glitches in Elder Scrolls games are almost traditional! There are many hilarious vids of these unintentionally comical game moments online. I remember my favorite Skyrim character had permanently steaming feet! The only way you could get rid of the effect was to do a "sex change" from female to male, then back. Yesterday, I summoned my horse, and after I was mounted, I kept hearing my whistle sound effect over and over and over. As I got closer to the water, it became louder and louder. Finally, I realized it was a bird on the shoreline that was mimicking me. Apparently an encounter with the rare, wild Marine Mocking Jay!
  • DaveMoeDee
    DaveMoeDee
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    nostrudel wrote: »
    I also am very grateful the devs in ESO actually respond to players' comments. Most MMO's just remain silent while they work on a problem, until they get it fixed. Meanwhile, a lot of customers get upset and either post flames or rage quit the game, because they think their concerns are being ignored. A little reassurance goes along way towards inspiring patience while the inevitable hiccups are ironed out.

    It is interesting to hear this. With all the ranting of some posters about a supposed lack of communication, I was wondering what their reference point was. Apparently, some players are just difficult people.

    I noticed the same on the forums for Baldur's Gate Enhanced Edition. A lot of people screaming if staff wasn't replying 24-7 about every single complaint.

  • WalkingLegacy
    WalkingLegacy
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    Anyone else had NPC repeat non face to face quest dialog over multiple times before continuing on with the conversation?

    My buddy and me had this issue when talking to the King and meeting for cold harbour 64bit client. In a party and both together when this happened.
  • goatlyonesub17_ESO
    goatlyonesub17_ESO
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    MrCray78 wrote: »
    And I have this bug ...
    1457419021-wtf.png

    The female characters don't seem that booby heavy during character generation. It's like they gain a couple of bra sizes in between there and the Wailing Prison in Coldharbor.
    "Argonians have fat, scaly tails." —Rissa Manyclaws.
    "Once upon a time there were three sisters: Delicious, Delightful, and Disgusting. Now, Delicious and Delightful were both very pretty girls..." —Brendalyn Jurarde.
    "I smell to the nobility." —Indrasa Avani.
    "A bargain with an animal is not a contract made." —Haderus Atrimus.
    "Redguard makeup for sale. Free samples. Secret ingredients. Unique application method. Lots of satisfied customers." —The Mudball Goblin (aka, Cognac Vinecroft)
    "Your armor looks like underwear." —Shuns-the-Knife.
  • GTech_1
    GTech_1
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    @ZOS_CaseyCoffman
    That is the single most responsive ... well, response I've seen from a ZOS dev in over 2 years playing the game (since back in the beta).

    Good job man, Bravo! B)
  • pretzl
    pretzl
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    Okay, so in hopes of aiding devs alittle more, I'll give my experience aswell.
    Outside of what has been mentioned already, I'm noticing an increase in sound static while using Elemental Ring from the Destro Staff tree. I'm not 100% sure if it's just random, but whenever I've gotten these static noises outside of Hew's Bane, it's been during a trash-pull in a dungeon/trial whilst spamming Ele Ring on my Dragonknight.

    Hope I'm of help!
    CP | Chronically Capped
    Characters | pretzL (Stamblade) , Brannbil (Stamplar) , Spicy pretzL (mDK) , Campingbil (MagSorc) , Saltkringla (Magplar) , Disco Dan (sDK) , Darth Salty (Mag NB) , Plebsorc (Stamsorc), pretzLeroni (Magplar), Mahoogler (pvp mDK)
    Guilds | HODOR & Who Pulled
    Kindling Power Magicka DK Build
    twitch.tv/pretzlcsgo
  • Elf_Boy
    Elf_Boy
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    The x64 sound problems started today for me in the Grahtwood and are now following me to other zones.

    I played an alt not so often taken far from his bank spot.

    If I verify the client in the launcher will it also verify the x64 code?
    Edited by Elf_Boy on 13 March 2016 07:26
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Enodoc
    Enodoc
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    @ZOS_AlanG A bunch of non-ZOS posts in this thread have been appearing in the dev tracker. Could you have a look into this bug, please? The legit dev posts are getting swamped. Thanks!
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • ZOS_AlanG
    ZOS_AlanG
    admin
    Enodoc wrote: »
    @ZOS_AlanG A bunch of non-ZOS posts in this thread have been appearing in the dev tracker. Could you have a look into this bug, please? The legit dev posts are getting swamped. Thanks!

    Fixed, thanks for the alert.
    Forum Rules | Promoting Constructive Discussion | Code of Conduct | Terms of Service | Help Site

    I’ve moved to a new position and I am no longer active on this forum. For assistance, please check the resources linked above
    Staff Post
  • Zaldan
    Zaldan
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    I hope they fix this before I start ignoring sounds that are going to get me killed, sound is a huge part of PVP, sooner or later I'm going to start unconsciously tuning these sounds out and not paying attention in a PVP environment will get you killed.
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • WillhelmBlack
    WillhelmBlack
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    Get them all the time. Jungle sounds in resource towers, weird messed up sfx, just earlier I lost all sound.
    PC EU
  • ManwithBeard9
    ManwithBeard9
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    Got a crazy amount of static hiss noises while in Wrothgar today on the 64 bit client.
  • Morimizo
    Morimizo
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    emeraldbay wrote: »
    For the benefit of the ongoing investigation into these issues, I've recorded a short thing that shows exactly what I deal with when I run the 64 bit client.

    Listen here!

    This is a clip of one of my characters (PC / NA / EP) running around and interacting with things in Abah's Landing. Strangeness ensues.

    This is exactly what I hear sometimes...thanks for the great recording. Definitely worth many a lol.

    64-bit client, btw.
  • Arthmoor
    Arthmoor
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    Hi again folks. I'm trying to read and respond to everyone in line here. Its a very early Saturday morning for me here on the east coast, so if I happen to miss one of you, I promise it's not intentional!

    @Arthmoor
    Arthmoor wrote: »
    The only audio problems I've run into so far were the dialogue lines Malacath was supposed to be delivering when lighting pyres in Old Orsinium. They were getting cut off or only playing the last parts. 64 bit client, and the dungeon was packed with people so that might have had something to do with it.

    That's no good! Do you recall roughly how many other people there were in the area with you? Adding this to the list and investigating.
    I was in there with one of my guild members, but there was at least one other large group of about 8 people or so that we saw while I was running the quest. If it helps at all, things also got bogged down quite a bit in general when that other group was around. There's also A LOT of things attacking you in there on top of all that so combat spam in general might have played a part.

    Over all I've been quite happy with the performance of the 64 bit client. Aside from this issue with Malacath and a few pink textures (seemingly solved by purging the cache file), it's been a smooth experience.
  • Bartdude
    Bartdude
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    using 64 bit client, no sound issues to report. how many people here are using on-board sound? I'm using a dedicated SB soundcard. Have not had any graphical errors either.
    "No *** lady! does it sound like I'm ordering pizza?"
  • GrimMauKin
    GrimMauKin
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    I'm using a SB X-Fi card with Windows 10 64 bit drivers and have been getting loads of audio glitches, but only with the 64 bit client. I've gone back to using the 32 bit client for now.
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • KhajiitiLizard
    KhajiitiLizard
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    I surprised how little attention paid to the sound card when people get a gaming computer. Integrated audio is awful. Many audio glitches are cause by just how bad it is. I have an older model sound card a Echo Audio Mia MIDI which I actually use it to record my own music. It's like a 16 year old design yet it's dead silent as far as noise. can go up to 96khz 24 bit which is way higher than most integrated audio (usually 44khz 16 bit). Not that this sample rate and bit depth is bad (it's CD standard after all) it's just that the DACs and ADCs (digtal-to-analog [and vice versa] converters for those who don't know the acronyms) of onboard audio suck so badly. Such a high noise floor. Worse than cassette tape actually.
  • Bartdude
    Bartdude
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    indeed, with every PC I've put together I've always had a dedicated SB card. on-board sound is no way as good. current SB card (PCI Express Sound Blaster X-Fi Titanium Fatal1ty Champion Series) is getting a little old but I love the FP (Front Panel) :smile:
    Edited by Bartdude on 14 March 2016 09:26
    "No *** lady! does it sound like I'm ordering pizza?"
  • Zaldan
    Zaldan
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    Hi Dreyloch (and others!), I couldn't agree with you more about combat sounds being crucial to reaction time. As Jess mentioned, we are looking into this. The biggest help we could use now are video captures of sounds not playing in Cyrodiil, (ideally with no non-game sounds playing) from users like you! :smile:

    (Edit for clarity. Ideally we're looking for videos of JUST sounds missing in Cyrodiil, as we're of the mind that the static/random sounds issue is a separate one, linked to 64 bit clients)

    i will record some tonight, all last night whilst PVP I kept loosing all sound when it got very busy. If I died or wondered off a bit the sound would come back.

    Excellent, thank you!

    And to those of you who asked about our internal process of testing these. The issue is that what we are seeing and hearing internally is far different than what you all are describing. So far the only evidence I have of this is what I've encountered on Live myself.

    I've been running around with you all in Cyrodiil for the past 3 days trying to capture this in action. The clip below was taken yesterday (3/10/16) at 4pm EST on the PC EU megaserver in the Trueflame campaign using the Live 32bit client.

    https://youtu.be/MJA2mo480lk

    You'll notice that at 0:04 the combat sounds cease playing entirely until roughly 0:09 seconds in. This is the most severe occurrence of this issue that I have personally seen so far.

    PC Hardware, user settings, client (32/64bit), etc... All of these factors affect what each end user will see and hear, and though we try our best, we cannot simply account for all the variations of conditions that you all will encounter :smile:


    32bit and 64bit ALL sounds stop and i'm playing in complete silence :(
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • Spuddlethud
    Spuddlethud
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    I noticed there was nothing in today's patch notes regarding sound issues. Any comments as to why that is?
  • ZOS_CaseyCoffman
    ZOS_CaseyCoffman
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    Hey folks,

    Another round of responses and follow-up questions here.

    @Myxril
    Myxril wrote: »
    While crafting glyphs, the voiceover for Deni was cycling between a static hiss, a static burp/burst, running water, howling wolf, growling wolf. Also, a few times, no sound at all.

    This happened while using 64-bit. 32-bit, so far, runs perfectly for me. 64-bit runs much better for me in Cyro, but crashcrashcrashcrashes in Hew's Bane all the time. I have to 32-bit for HB, and 64-bit for Cyro.

    While in Cyro with 64-bit, during massive sieging the sound will stop completely only to randomly come back and stop again. Sometimes it comes back completely for a while, sometimes for a short time. Other times it comes back partially for a while or a short time.

    Hi Myxril, you mention losing sounds in Cyrodiil while on the 64 bit client, do you see different results when using the 32 bit client in Cyrodiil?

    @KhajiitiLizard
    It's not any ability... it's the battle music. The cymbal crash and other things at the end of combat. Since being a NB the average fight time is a second or less. Constantly going in and out of combat. It's fine for long battles (like boss fights) but if you guys could come up with a way that it only does this woosh effect after battles lasting longer than a minute.

    Ah, alright. Thanks for the clarification on that one. What you're describing there sounds like some feedback for Brad Derrick, our Audio Director and Composer. I'll pass it along to him and see what he says.


    @DaveMoeDee
    DaveMoeDee wrote: »
    I wanted to send a video of weird sounds in Craglorn, but I need to figure out how I will get that done.

    Every time I leave the enchanting building, I get weird sounds outside. It seems to be everywhere in Belkarth for me. I didn't try any other zones. I have a 58MB mp4 recording, but I'm not sure how to get it to ZOS. I'm not interested in posting it to youtube.

    Hi DaveMoeDee, what you're describing sounds like the random sounds/static issue @sirinsidiator posted a great video of this (his #2 video) on page 3 of this thread. If this sounds like what you're experiencing, the best thing I can tell you for now is to use the 32Bit client until we're able to get a fix out for this on the 64 bit client.

    The video:
    https://youtu.be/OUi7ExLR9zI


    @pretzl
    pretzl wrote: »
    Okay, so in hopes of aiding devs alittle more, I'll give my experience aswell.
    Outside of what has been mentioned already, I'm noticing an increase in sound static while using Elemental Ring from the Destro Staff tree. I'm not 100% sure if it's just random, but whenever I've gotten these static noises outside of Hew's Bane, it's been during a trash-pull in a dungeon/trial whilst spamming Ele Ring on my Dragonknight.

    Hope I'm of help!

    Thanks for this, we'll look into this issue in conjunction with Elemental Ring. :smile:


    @Elf_Boy
    Elf_Boy wrote: »
    The x64 sound problems started today for me in the Grahtwood and are now following me to other zones.

    I played an alt not so often taken far from his bank spot.

    If I verify the client in the launcher will it also verify the x64 code?

    Hi Elf Boy, I can't speak to your question about verifying the client in the launcher, sadly. For audio reasons however, I'd suggest in the meantime to use the 32bit client to mitigate the random sounds and static issue.


    @Zaldan
    Zaldan wrote: »
    I hope they fix this before I start ignoring sounds that are going to get me killed, sound is a huge part of PVP, sooner or later I'm going to start unconsciously tuning these sounds out and not paying attention in a PVP environment will get you killed.

    We're with you on this. Audio team is working hard on getting this addressed as soon as we can :smile:

    @ManwithBeard9
    Got a crazy amount of static hiss noises while in Wrothgar today on the 64 bit client.

    Swap over to the 32bit client for now. That will address the static hissing you're hearing on the 64bit client.

    @Arthmoor
    Arthmoor wrote: »
    I was in there with one of my guild members, but there was at least one other large group of about 8 people or so that we saw while I was running the quest. If it helps at all, things also got bogged down quite a bit in general when that other group was around. There's also A LOT of things attacking you in there on top of all that so combat spam in general might have played a part. *snip*

    Hey Arthmoor, thanks for the info!


    EDIT: Adding 2 additional responses

    @Zaldan
    Zaldan wrote: »
    32bit and 64bit ALL sounds stop and i'm playing in complete silence :(

    Just to confirm - this is in Cyrodiil, same conditions on both clients, and you're losing ALL sounds (everything, combat, UI, music, all of it, total silence?)

    @Spuddlethud
    I noticed there was nothing in today's patch notes regarding sound issues. Any comments as to why that is?

    We're still working on it. The best I can offer right now, in regards to audio issues specifically, is to use the 32bit client, that will at least alleviate the random sounds and static issue.



    That wraps up the list for now, I believe. Thanks again for the additional info folks!



    Edited by ZOS_CaseyCoffman on 14 March 2016 14:29
    Casey Coffman
    Audio / Voiceover Lead Analyst - The Elder Scrolls Online
    Staff Post
  • OMA
    OMA
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    I have this static, popping, strange noises etc sound issues with the 64 bit client also. I wish this client to be fully updated and fixed before I try it again. I'm glad you have put in a fix for the texture issues but I'm not willing to blow out my headphones to test it just for textures. Please get it completely fixed and ready for prime time? I WAS enjoying the crisper imagery.

    ....Loading screens did not disappear with the 64 bit client though...was hoping they would. So it must be an other issue entirely.
  • theher0not
    theher0not
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    Same problem. 34 bit. All sound turns off in battles from time to time
  • KhajiitiLizard
    KhajiitiLizard
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    34 bit? eh how does that work? LOL

    2 4 8 16 32 64 128 256 512 1024 2046 4096... etc

    Is how data works...

    I think you mean 32 or 64 bit? LOL
    Edited by KhajiitiLizard on 15 March 2016 07:34
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