Lithium Flower wrote: »There's plenty of problems with a mechanic that uses what is technically an exploit (albeit a condoned one) to dramatically increase DPS.
It is not an exploit no matter how much you and quite some people would like it to be one.
A thing is an exploit only if ZOS states it is.
Exacly like a buch of DK and NB don't want to agree that jumping into enemy keeps is an exploit, which it is per ZOS definition. Period.
They are doing something, btw, not getting rid of it but make it look smooth.
It's just another skill you don't even need to master and it's not much more difficult than hitting two different buttons in a set sequence.
timidobserver wrote: »After their recent failed attempt on the pts I am going to say NO.
khele23eb17_ESO wrote: »It should go.timidobserver wrote: »After their recent failed attempt on the pts I am going to say NO.
They werent attempting to remove it. They were changing which animation would be dropped when animation cancelling. Currently the skill which is cancelled has its animation cut short and the attack following it can be seen in full. They were trying to make it so the skill which is being cancelled would play out its animation while the following ability wouldnt be seen at all.
This isn't skyrim people, I don't care how ugly animation canceling looks.This is an MMO and animation canceling adds a layer of skill to the game. It separates nubs from the pros. And if you want to learn how to do it look it up on youtube. And then practice it... Its not even
L2P
I think animation cancelling light- and heavy attacks are pretty ok, also knows a weaving. This because it's a PvE thing and every single build and class can do it, therefore balanced.
But I have problems with animation cancelling high dmg/cc skills and combos with bash&block. I get that it adds extra layers of skill to gameplay(unless macro'ing). But class- and skill lines still aren't balanced based on how well you can clip the animation. The amount of dmg or healing a skill is doing isn't set by devs based on how well you can clip it. On a templar you cant really clip a single dps skill for example, since all is channelled or with to long cast time.
If ZoS wants to keep clipping for faster casting and combos, they need to make it possible for every single skill in the game, or buff skills that cant be clipped. It's that simple. But we all know they wont, because they have no clue how animation cancelling works lol.
There's also a visual problem with animation cancelling. I kinda wanna see what the opponent is doing in PvP, but when he clips the animation of for example Wrecking Blow I cant predict when the dmg and cc is going land.
flguy147ub17_ESO wrote: »I personally think the reason they decide to roll with it is because they cant fix it.
timidobserver wrote: »khele23eb17_ESO wrote: »It should go.timidobserver wrote: »After their recent failed attempt on the pts I am going to say NO.
They werent attempting to remove it. They were changing which animation would be dropped when animation cancelling. Currently the skill which is cancelled has its animation cut short and the attack following it can be seen in full. They were trying to make it so the skill which is being cancelled would play out its animation while the following ability wouldnt be seen at all.
Point being, their attempt to change it left us with a worse system. What we have now works and has worked since beta, so I would like them to leave it alone.
They should remove it if possible, it causes too much lag.
This isn't about L2P. Sure, there is a bit of that involved to get AC working for you. However, there is no SKILL involved.This isn't skyrim people, I don't care how ugly animation canceling looks.This is an MMO and animation canceling adds a layer of skill to the game. It separates nubs from the pros. And if you want to learn how to do it look it up on youtube. And then practice it... Its not even hard
L2P
duncan_cougarpreeb18_ESO wrote: »This isn't about L2P. Sure, there is a bit of that involved to get AC working for you. However, there is no SKILL involved.This isn't skyrim people, I don't care how ugly animation canceling looks.This is an MMO and animation canceling adds a layer of skill to the game. It separates nubs from the pros. And if you want to learn how to do it look it up on youtube. And then practice it... Its not even hard
L2P
Seriously, picking which attack type to use and if picking wrong, the decision to cancel it or just let it go and make a better choice with the next attack or counter, now that's something to do with skill.
Choosing your set-up of abilities and how to use them to the max (always taking into account your passives and what your opponent is and has been using, together with his/her class and abilities passive: There you have what distinguishes a pro from a casual.
Using skill X that completely nullifies whatever by some (unbreakable or nearly so) CC (stun, immobilze, snare) so you can do Y and Z by animation canceling before anyone can react, counter, ie. actually fight.
Rinse and repeat. There is no skill involved in that.
That sequence is so short and - due to the inability to counter - nearly fail safe.
You could just as well macro it, it's so damned easy.
Point is: Without animation cancelling you would see (pun intended) a lot more skill in the game.
A lot of things would become harder (for those relying on animation cancelling), but for the casuals, it would be actually the same (if not easier). For the skilled players, they will learn and adept in no time.
Only those relying on AC to get that extra advantage (and the easy mode in PvP by extra burst damage with the added stun to ensure no counter play happens) will have a hard time. Learn to adept.
In short: PvP would become much better without AC. PvE would be a lot more interesting / challenging. The game would be better for it in either case.
no no no. I hate letting go of the controls, *** continuously happening and attacks finishing off while I do nothing or trying to bail..take the damage if you need it, but it will feel like you've lost any connection to your character. That's how BDO was for me at least..
bikerangelo wrote: »As a templar; hell no.
If I get stuck in one of my endless channels and can't cancel it with a block, I'd die a bunch more than I do already. This doesn't just serve to do more dps in the game, it helps with survivability as well. Plus, my only burst combo comes from animation cancelling, and it'd be stupid easy to avoid if all of my animations followed through.
Anyone who spends five minutes in pvp will hear from someone else what animation cancelling is. It's not a knowledge requirement prior to leaving the wailing prison in order to have fun in the game, it's an added layer of difficulty to master in end game pve and pvp.
You should also earn the right to do more damage aside from gear and stats. That's how lower level players can remain competitive against higher level players, otherwise this game will turn into an even bigger damage contest where the person with the most gold wins because he can afford the better gear for the better stats.
If you don't know how to animation cancel, learn. If you don't want to, you don't have to. Don't strip the few remaining challenging mechanics left in the game.
A block cancels the effect of the current channeled skill, it's the weapon swapping without cancelling the skill at hand that is the problem and opens up for all macro cheating.
Channeled skills are in fact the only ones not affected by Animation Canceling advantages and therefore are useless in macros.
Why do people keep bringing up macros? It's not widely used because it cannot be adjusted to changing conditions. On top of that it's slower than a player actually inputing the actions manually believe it or not. Nearly all instances of players in PVP claiming that macros allowed a player to get off X skills/actions in 1s are misinterpreting the situation. All skills have a 0.9s global cool down that a user cannot bypas with marcos. What happens in these X skills in 1 sec scenarios is lag.
They should remove it if possible, it causes too much lag.
seems to, yes.
just as encountering certain players in pvp seems to immediately cause a lagstorm and the inability to swap weapons, use skills or attack. using a pot or h/a immovable seems to have no effect on this.
you may even see one attack before you die, but only your recap will show you the other four you didn't see.
Rune_Relic wrote: »One of the other posters said cancelling an ability should make it forfeit.
I am kind of that opinion but not so extreme.
If the costs/dps/hits is the same ..and you can still see skills telegraphed properly to be countered ..then I am happy for them to stay.
But I don't think ZOS can provide either so they need to go.
Animations look crap.
Telegraphs aren't visible so cant be reacted to.
Proper costing of skills is screwed...and thus so is balance.
The way it used to work is....if you chose a long wind up high damage skill.. you were vulnerable to counter.
If you didn't want to be vulnerable you didn't use a long wind up high damage skill.
AC takes away all the risks and keeps all the benefits