I believe animation cancelling needs to be fixed, but not because some skilled players can do it well manually. but because it can be macroed allowing multiple skills to fire off virtually instantly.
DRXHarbinger wrote: »Yes and here's why.....go get into a sword fight and try and WB the other guy and stop half way....see if you win the fight or not. All this calling it skill crap needs to stop. It's not skill it's being a key spamming *** who loves exploits. There should be some element or realism in combat and stopping an attack half way just kills it off. Pure and simple retardness bin it off and level things out a little bit more.
DRXHarbinger wrote: »Yes and here's why.....go get into a sword fight and try and WB the other guy and stop half way....see if you win the fight or not. All this calling it skill crap needs to stop. It's not skill it's being a key spamming *** who loves exploits. There should be some element or realism in combat and stopping an attack half way just kills it off. Pure and simple retardness bin it off and level things out a little bit more.
sorry but that makes no sense, animation cancling is tied in 99% of the cases to instant abilities how do you want to cancel an INSTANT ability that has been processed before you decide to do sth else, timetraveling?lordrichter wrote: »They should replace animation canceling with action canceling. You decide to do something else, whatever you are doing at the time does not happen. Starting to do something and then immediately canceling it should not result in the action continuing to do damage.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
It's a cheat because it isnt taught to everyone,so I dont think it should exist.Just my thoughts.
Sorry, but that's pretty false. People have created videos on how to animation cancel, such as
- Lefty Lucy:https://www.youtube.com/watch?v=BLZzGoPp9Ug
- Alcast:https://www.youtube.com/watch?v=9ZYoEztDilE
These are great guides with clear instructions
It's a cheat because it isnt taught to everyone,so I dont think it should exist.Just my thoughts.
Sorry, but that's pretty false. People have created videos on how to animation cancel, such as
- Lefty Lucy:https://www.youtube.com/watch?v=BLZzGoPp9Ug
- Alcast:https://www.youtube.com/watch?v=9ZYoEztDilE
These are great guides with clear instructions
not devs or the game. this is where some of the problem for me is. this stuff should have been explained early game so that folk can practice it from near the beginning so it gives EVERYONE a fair stance and position in the game.
KoshkaMurka wrote: »No, simply because it has more practical purposes than just weaving.
Mastery404 wrote: »KoshkaMurka wrote: »No, simply because it has more practical purposes than just weaving.
I see nothing wrong in having to make proper decisions during combat. Having to wait for the right time to use our skills instead of face rolling our keyboards would be more fun and engaging. They have built a great combat system with charged skills interrupted by bashes, heavy attacks countered by blocks... but everything is thrown away by AC and weaving.
KoshkaMurka wrote: »Mastery404 wrote: »KoshkaMurka wrote: »No, simply because it has more practical purposes than just weaving.
I see nothing wrong in having to make proper decisions during combat. Having to wait for the right time to use our skills instead of face rolling our keyboards would be more fun and engaging. They have built a great combat system with charged skills interrupted by bashes, heavy attacks countered by blocks... but everything is thrown away by AC and weaving.
Well, I dont see what's fun and engaging in not being able to block. If I liked this style of gameplay, I would've played a turn-based game. But eso is not turn-based, its combat is designed to be fluid and reactive. And some element of rng in this game wont work with "just press a button and watch". For example, Ibomez boss, where you have to take care of zombies/atronachs. Sometimes even a few seconds can make a difference between win and wipe.
You mentioned "having to wait"... But how will it work in Manticora fight I mentioned? You cant just "wait", this boss has an enrage timer and bombs that spawn at random players.
Also, interrupts, blocks and stuff are still important. Thats why we cant just watch helplessly how our char is channeling an ability while a mob charged his wrecking blow at him. Cancelling an ability in this case is just logical, you would've done the same in real combat.
It's a cheat because it isnt taught to everyone,so I dont think it should exist.Just my thoughts.
Sorry, but that's pretty false. People have created videos on how to animation cancel, such as
- Lefty Lucy:https://www.youtube.com/watch?v=BLZzGoPp9Ug
- Alcast:https://www.youtube.com/watch?v=9ZYoEztDilE
These are great guides with clear instructions
not devs or the game. this is where some of the problem for me is. this stuff should have been explained early game so that folk can practice it from near the beginning so it gives EVERYONE a fair stance and position in the game.
LOL, how is it an "aggression"?Humanistic wrote: »It's called "micro-aggression" when you complain about things that have little to no merit whatsoever.
Fellhand_ESO wrote: »I like the fast paced action, I just do not like that we have to cancel our animations to do it. Epic duels between characters have devolved into who can seizure the fastest. I understand canceling an attack/ability to block incoming damage, but it should be a trade off.
KoshkaMurka wrote: »Mastery404 wrote: »KoshkaMurka wrote: »No, simply because it has more practical purposes than just weaving.
I see nothing wrong in having to make proper decisions during combat. Having to wait for the right time to use our skills instead of face rolling our keyboards would be more fun and engaging. They have built a great combat system with charged skills interrupted by bashes, heavy attacks countered by blocks... but everything is thrown away by AC and weaving.
Well, I dont see what's fun and engaging in not being able to block. If I liked this style of gameplay, I would've played a turn-based game. But eso is not turn-based, its combat is designed to be fluid and reactive. And some element of rng in this game wont work with "just press a button and watch". For example, Ibomez boss, where you have to take care of zombies/atronachs. Sometimes even a few seconds can make a difference between win and wipe.
You mentioned "having to wait"... But how will it work in Manticora fight I mentioned? You cant just "wait", this boss has an enrage timer and bombs that spawn at random players.
Also, interrupts, blocks and stuff are still important. Thats why we cant just watch helplessly how our char is channeling an ability while a mob charged his wrecking blow at him. Cancelling an ability in this case is just logical, you would've done the same in real combat.
If they removed the damage from skills that were canceled they wouldn't have to remove the ability to cancel skills at all. They have said a few times how vital ESO's blocking is to combat and how allowing the player to block at any time is a priority, but if they don't commit fully to having this as a feature then you won't have as solid of a game balance as you would without. How many use channel's when they make you drop your defense when you could just AC high damage skills? How many skills that can't be AC'ed are even used when you can just use strong skills that can be weaved? If ZOS doesn't balance skills around their ability to be AC'ed, and if they don't teach it as part of the game then you will just have the combat we have now that can easily cause frustration as pvp hinges more and more on it and pve becomes more balanced around it.
riverdragon72 wrote: »I think they eliminated animations on Azuras entirely.
Please give me things to work on and aspire for.