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https://forums.elderscrollsonline.com/en/discussion/684716

Do you think ZOS should eliminate animation cancelling?

  • dsalter
    dsalter
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    Other (Please explain)
    i'd rather see it gone but it does indeed add to the... "skill" requirement of the game, i feel they need to at least A: teach it in game and B: slow it down slightly so it's less... well pathetic looking as spazzing between animations like that just makes the game look... well... not made of quality stuff...
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • Lil_Willie
    Lil_Willie
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    Yes get rid of it
    Animation canceling is for ***
  • Wollust
    Wollust
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    No let it stay
    Am I the only one who has never had any issues with skills not being visible? It just requires some practice and that's it. No AC in the world will be able to hide anything properly if you actually know the combat and the classes you're playing against.
    And I know because I have duelled the best players on the EU server and those guys (and myself as well I guess) animation cancel the crap out of everything.

    However, I wouldn't mind if there was a short intro for new players, even though it isn't hard to find out by yourself. When I wanted to start doing end game content I just googled and found out about AC in less than 3 minutes. But well, I guess not everyone can be asked to do some research beforehand.

    And please stop with macro accusations. AC is too easy to even bother with that. You just need a week or two to master weaving and another week to master blockcancel and whatever else. It's an interesting skilllayer that makes the ESO combat actually really fluid and fast. Otherwise it would be extremely unresponsive and slow imo.
    I agree if someone uses macro, that's crap and bypasses the necessary skill to execute AC, but unfortunately it's really hard to proof as a macro won't be able to surpass what a human can do. If there was a way to detect a macro user with 100% certainty, go ahead and ban him. Noone would mind that.
    Susano'o

    Zerg Squad
  • Bluepitbull13
    Bluepitbull13
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    No let it stay
    Wollust wrote: »
    Am I the only one who has never had any issues with skills not being visible? It just requires some practice and that's it. No AC in the world will be able to hide anything properly if you actually know the combat and the classes you're playing against.
    And I know because I have duelled the best players on the EU server and those guys (and myself as well I guess) animation cancel the crap out of everything.

    However, I wouldn't mind if there was a short intro for new players, even though it isn't hard to find out by yourself. When I wanted to start doing end game content I just googled and found out about AC in less than 3 minutes. But well, I guess not everyone can be asked to do some research beforehand.

    And please stop with macro accusations. AC is too easy to even bother with that. You just need a week or two to master weaving and another week to master blockcancel and whatever else. It's an interesting skilllayer that makes the ESO combat actually really fluid and fast. Otherwise it would be extremely unresponsive and slow imo.
    I agree if someone uses macro, that's crap and bypasses the necessary skill to execute AC, but unfortunately it's really hard to proof as a macro won't be able to surpass what a human can do. If there was a way to detect a macro user with 100% certainty, go ahead and ban him. Noone would mind that.

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  • Refuse2GrowUp
    Refuse2GrowUp
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    Other (Please explain)
    They already said they will not get rid of it. So polls like this are useless my friend.
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  • Sharee
    Sharee
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    Other (Please explain)
    Animation cancelling as such needs to be in the game so that players can react to incoming threats without having to wait out their current animation first. You need to block that incoming wrecking blow now, not after your healing ritual animation finishes.

    On the other hand, this mechanic is currently being used to land too many attacks at the same time - and worse, it can be macroed. This should be addressed in some way.
  • Sharmony
    Sharmony
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    No let it stay
    It's the only extra level of skill this game brings. If you want to get rid of it you lose an entire aspect of the game, one which really defines how skillful players are. Not to mention the removing of animation cancelling kills all PvE dps by huge amounts, bringing even less skill and enjoyment for those who want to play PvE.
    Edited by Sharmony on 23 January 2016 12:18
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  • Sharmony
    Sharmony
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    No let it stay
    Moreover, you could take away animation cancelling if you sped up abilities animations by over 50%, then I can see it being possible and both sides have their way. It needs to feel like animation cancelling was never removed without the animation's themselves looking like they're being cancelled, removing outright would be a huge loss to the game, one where many would never come back from.
    Edited by Sharmony on 23 January 2016 12:26
    @Wjleppard - EU - Sharmony Youtube
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  • Destruent
    Destruent
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    No let it stay
    Idinuse wrote: »
    dday3six wrote: »
    Idinuse wrote: »
    Do you really believe that a competitive expansion to ESO such as Arenas could ever be possible when it's beyond obvious how many are cheating using macros?

    How can you, just by interaction in game, tell if a player is using macros or not? You call it obvious and many. Detail how you deduce, for a matter of fact, that a player is using macros.

    Ah, see here is the benefit of doubt mantra, can't prove it, something that macro cheaters are thriving of. I can assure you that I have well over 200 screenshots of death caps showing 5 skills within around 2 seconds according to the visible FTC log.

    Next mantra is going to be skillful thumbs or other finger. Please. Every one of these skills needs a weapon swap and an instant cast then yet another weapon swap to be pulled of anywhere near that time space. Every time.

    Next mantra is lag or latency. Amazingly nothing else in the vicinity of the environment I'm in during this 5 skills in 2 seconds death is lagging or suffering any latency. None of the caps of this particular nature have ever included any sort of channeled skill. They seem to bee immune to latency and lag in this regard.

    Last, I know people who have admitted to using Razer macros after being confronted with what I have on screenshot. If nothing else, these would invalidate any kind of competitions such as Arenas, as long as macros are or even can be present in game. Cancelling skills with animation at least lowers the chances of cheaters competing in a competitive game.

    I would have guessed most players would find that a welcoming thought.

    First example:
    1sec: Snipe (hits a bit delayed)-->Ambush (including double Camo-procc)-->Soul harvest

    2sec. Light Attack-->Surprise Attack->Bash

    8 Attacks in ~2 Seconds

    Secon example:

    Wind up DW-heavy attack (2 attacks shown in FTC)-->Surprise Attack--> light attack-->Surprise Attack

    5 Attacks in ~2 Seconds (add camo and you're at 6 and more)

    Can give you some more examples, but yu definitely don't need macros for this. If you can't do it, just practice it and understand basic game mechanics.
    Noobplar
  • kevlarto_ESO
    kevlarto_ESO
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    Yes get rid of it
    It is the cause of a lot of problems it is the reason why you feel like you were hit once then you look at your death recap and you see there are 5 different kinds of hits or just one spammed over and over I think if you cancel the action you should not do damage and of course the use of macros don't help either cancel should mean cancel you get nothing

    And if its going to be a permanent part of the game then it needs to be in the starting tutorial I bet there are people in this game that have never heard of animation canceling
    Edited by kevlarto_ESO on 23 January 2016 12:44
  • Volkodav
    Volkodav
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    Yes get rid of it
    It's a cheat because it isnt taught to everyone,so I dont think it should exist.Just my thoughts.
  • Alucardo
    Alucardo
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    No let it stay
    Volkodav wrote: »
    It's a cheat because it isnt taught to everyone,so I dont think it should exist.Just my thoughts.

    Sorry, but that's pretty false. People have created videos on how to animation cancel, such as

    - Lefty Lucy: https://www.youtube.com/watch?v=BLZzGoPp9Ug
    - Alcast: https://www.youtube.com/watch?v=9ZYoEztDilE

    These are great guides with clear instructions
  • xellink
    xellink
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    No let it stay
    Maybe ZOS should put animation cancelling into the tutorial so that new players are aware that such an underlying system is intended.
  • Kolache
    Kolache
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    Yes get rid of it
    I'd prefer a system that rewards timing in a way that doesn't screw up animations or rely on using things like "block" to optimize a "attacks".
    That sounds more like an 'other', but honestly it seems more intuitive that when you "cancel" an attack you "cancel" at least a portion of the damage it's doing. If there isn't a best-of-both-worlds solution to be found, I'd rather combat make sense and not look as ugly.
    TLDR: more in depth combat > combat that isn't acceptably broken > current combat
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Browiseth
    Browiseth
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    Yes get rid of it
    Yes, it's unintentional and weird and doesn't make any sense realistically. Though I understand it would take a long time to iron out - if ZoS even intends to at all that is
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  • Jura23
    Jura23
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    No let it stay
    I am surprised how even this poll is.
    Georgion - Bosmer/Templar - PC/EU
  • adriant1978
    adriant1978
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    Other (Please explain)
    I don't know enough about game design to say if it's possible to remove it and not harm the feel of combat in ESO, but I really hope that content (talking especially about PvE here) is not being created and tuned on the assumption that players animation cancel.

    Don't make it an official mechanic, please, and don't penalise players who can't do it.
  • Heindrich
    Heindrich
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    No let it stay
    Unless the combat system in ESO is radically reworked, animation cancelling is absolutely essential for high end content and competitive gameplay.

    Let's be honest here... many of those calling for the end of AC do so because it seems like black magic to you. You don't understand it, it gives others an advantage and you cannot be bothered or you are unable to learn it yourself, so you want to take it away from others. But the fact is AC is simple, easy to learn, but nearly impossible to master. i.e. intentional or otherwise, it actually lends a lot of depth and skill to ESO combat.

    What you probably don't realise is that almost everyone does it to an extent, just without knowing that they did. Every time you dodge-roll or block to deal with a heavy attack or red circles, there is a good chance that you cancelled whatever attack animation you were using. The difference between casual players and elites is that the elites do it intentionally and all the time and use AC offensively to enhance dps output.

    For the record, I am only an average skill player. In terms of AC, I mostly just medium weave. I also use dodgeroll+Vigor or dodgeroll+Hardened Ward for defense. I bar-swap to AC buffs and apply shields quickly... that's it. My skill level does not currently allow me to do the more fancy stuff elite players are capable of... but that's okay. Please give me things to work on and aspire for. Stop pushing ESO towards a no-skill, no-challenge, no aspiration giant carebear adventuring themepark.



  • Mastery404
    Mastery404
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    Yes get rid of it
    AC leads to lack of feedback and balance. It's just frustrating and not fun.

    I wouldn't mind it to be replaced by a proper, intentional, combo system. Meanwhile it's just a broken mechanic.
  • LadyNalcarya
    LadyNalcarya
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    No let it stay
    No, simply because it has more practical purposes than just weaving. For example, imagine that your healer cant cancel their radiant opression if you were accidentaly hit for 90% of your hp. Or in pvp you started a channel ability and see a zerg approaching on the horizon. Or you're fighting manticora and he jumps at the middle of your skill animation and you cannot block.
    Not to mention that being stuck in animation will make the combat much less responsive.
    Some naive people hate animation cancelling mechanic because they cant/dont wanna weave and think that if they could weave, their dps would magically raise from 5k to 50k... But that is not true. Of course, weaving boosts dps, but so does correct rotation, good skillset, player's reaction etc.
    That being said, pvp macros (that cause dying from a single arrow and seeing 10 attacks on your recap) should be eliminated, and seems like Zos is working on it.
    Edited by LadyNalcarya on 23 January 2016 14:08
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  • TalonShina
    TalonShina
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    No let it stay
    Heindrich wrote: »
    Unless the combat system in ESO is radically reworked, animation cancelling is absolutely essential for high end content and competitive gameplay.

    Let's be honest here... many of those calling for the end of AC do so because it seems like black magic to you. You don't understand it, it gives others an advantage and you cannot be bothered or you are unable to learn it yourself, so you want to take it away from others. But the fact is AC is simple, easy to learn, but nearly impossible to master. i.e. intentional or otherwise, it actually lends a lot of depth and skill to ESO combat.

    What you probably don't realise is that almost everyone does it to an extent, just without knowing that they did. Every time you dodge-roll or block to deal with a heavy attack or red circles, there is a good chance that you cancelled whatever attack animation you were using. The difference between casual players and elites is that the elites do it intentionally and all the time and use AC offensively to enhance dps output.

    For the record, I am only an average skill player. In terms of AC, I mostly just medium weave. I also use dodgeroll+Vigor or dodgeroll+Hardened Ward for defense. I bar-swap to AC buffs and apply shields quickly... that's it. My skill level does not currently allow me to do the more fancy stuff elite players are capable of... but that's okay. Please give me things to work on and aspire for. Stop pushing ESO towards a no-skill, no-challenge, no aspiration giant carebear adventuring themepark.



    You sound like me as far as how i use AC. I see nothing wrong with AC you just have to practice and sometimes i still fudge it up
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  • LadyNalcarya
    LadyNalcarya
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    No let it stay
    Mastery404 wrote: »
    AC leads to lack of feedback and balance. It's just frustrating and not fun.

    I wouldn't mind it to be replaced by a proper, intentional, combo system. Meanwhile it's just a broken mechanic.

    Well, pls read the examples in my previous post. Do you really want to see something like this? Its also "animation cancelling".
    And btw, this post illustrates how people who vote against it have no idea hwo the mechanic works.
    Edited by LadyNalcarya on 23 January 2016 14:12
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  • TipsyDrow
    TipsyDrow
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    Yes get rid of it
    I believe animation cancelling needs to be fixed, but not because some skilled players can do it well manually. but because it can be macroed allowing multiple skills to fire off virtually instantly.
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  • Shadesofkin
    Shadesofkin
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    No let it stay
    Keep it. There is nothing wrong with it.
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  • Jura23
    Jura23
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    No let it stay
    Keep it. There is nothing wrong with it.

    Well if the poll is correct and we have almost 50% of the ppl having some issues, just saying no won't do. But let's first see how the changees in animations coming with the next major patch work out.
    Georgion - Bosmer/Templar - PC/EU
  • olsborg
    olsborg
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    Yes get rid of it
    I animation cancel like the next guy, but it can be a bit overpowered vs those that dont and those that simply use the animations and enjoy the game. Animation cancel is abit too effective imo.

    PC EU
    PvP only
  • Alucardo
    Alucardo
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    No let it stay
    olsborg wrote: »
    I animation cancel like the next guy, but it can be a bit overpowered vs those that dont and those that simply use the animations and enjoy the game. Animation cancel is abit too effective imo.

    PVP and end-game PVE are competitive environments. There should be a technique available to everyone that allows them to go that bit further and perform better against those who just stand there pushing the numbers on their keyboards.
  • Shadesofkin
    Shadesofkin
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    No let it stay
    Jura23 wrote: »
    Keep it. There is nothing wrong with it.

    Well if the poll is correct and we have almost 50% of the ppl having some issues, just saying no won't do. But let's first see how the changees in animations coming with the next major patch work out.

    Yeah but at that moment I couldn't think of a nice way to put my thoughts, so I went with as neutral sounding a post as I could.

    Ultimately animation canceling is there for everyone to take advantage of and I don't truly believe there is anyone who doesn't do it because they consider it bad...they don't do it because they can't or don't really understand it (I am sure there are exceptions, this is a broad general statement for the sake of argument).

    That, I believe, is the underlying issue; because they cannot do it or don't fully understand what it actually is, they feel betrayed by the game's mechanics and that players who do understand it and can take advantage of it are somehow at an unfair advantage.
    @shadesofkin -NA Server.
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  • Shadesofkin
    Shadesofkin
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    No let it stay
    Ultimately, though, I think a large portion of us just want what is best for the game (and our characters, sure), so I can respect if they really believe it should go.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • DRXHarbinger
    DRXHarbinger
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    Yes get rid of it
    Yes and here's why.....go get into a sword fight and try and WB the other guy and stop half way....see if you win the fight or not. All this calling it skill crap needs to stop. It's not skill it's being a key spamming *** who loves exploits. There should be some element or realism in combat and stopping an attack half way just kills it off. Pure and simple retardness bin it off and level things out a little bit more.
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