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https://forums.elderscrollsonline.com/en/discussion/684716

Do you think ZOS should eliminate animation cancelling?

  • Emma_Overload
    Emma_Overload
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    No let it stay
    NO. This has been discussed to death OVER AND OVER since launch.... when are you guys going to get the message?

    Animation canceling is a necessary evil in a game where animation eye candy has to coexist with abilities, attacks and other actions that have either no cooldown or a very short cooldown.

    GET OVER IT and stop trying to add more cooldowns to this game!
    #CAREBEARMASTERRACE
  • Waseem
    Waseem
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    Yes get rid of it
    it makes a gap between players, worst than CP
    CP cap is not raised because developers think it causes the huge gap between casuals and hardcore players
    animation cancelling, however, is the main issue, you dont die in 1 sec in PvP because you have 300CP and other dude have 501 CP, you died in 1 sec because your killer animation cancelled his skills- thus giving you no time to reply/defend yourself
    you cant play and do well in end-game PvE (join trials guilds for example) because you dont know/do well animation cancelling hence: leaderboards.
    animation cancellers dont understand that when/if ZOS get rid of animation cancelling they will come with something much better to cause balance ingame, such as easier to learn mechanics,improved overall playing experience (all players on same table, there is no gap between animation cancellers and non animation cancellers - in PvP and in PvE)
    its players greed and wanting to dominate in endgame what promotes animation cancelling - they want a gap between them and other players, to stay "number one"
    Edited by Waseem on 23 January 2016 04:09
  • dday3six
    dday3six
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    No let it stay
    .
    jeevin wrote: »
    Taking away animation cancelling would ruin the responsiveness and flow of combat, the problem isn't that cancelling is hard to learn or cheating, it's that most people just haven't been taught how to do it. If you don't want to learn to cancel spam this like jabs and wrecking blow.

    Taking away the damage done by a cancelled animation or applying a damage penalty for cancelling an animation would not ruin responsiveness of combat. The responsiveness remains the same, the time to kill would be longer and the game would require more actual "skill" with reactions to combat as it appears on the screen.

    Clearing up that players in PVP can block cancel skills to make the animation invisible is one thing. Punishing players for cancels after that issue is fixed in another.

    For one thing it's another layer of calculations. With several players grouped up and all of them using cancels as the situation demands. I'm not sure it wouldn't bog down gameplay in Cyrodiil more if the game had to process damage penalties and reductions based on how players were using skills.

    Then when players refer to 'responsiveness' they in many cases are referring to a continued stream of uninterrupted inputs. They want to have combat proactively involve more inputs in timed intervals, rather than taking visual ques and being reactive to them. It makes combat be perceived as faster to have a more fluid steam of constant interaction.
  • Idinuse
    Idinuse
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    Yes get rid of it
    Idinuse wrote: »

    A block cancels the effect of the current channeled skill, it's the weapon swapping without cancelling the skill at hand that is the problem and opens up for all macro cheating.

    Channeled skills are in fact the only ones not affected by Animation Canceling advantages and therefore are useless in macros.

    If someone's using macros, the proper response is to report them, not to remove animation cancelling.

    I read that ZOS says macros are a legit strategy and is not a reportable offense

    Well read this;

    http://forums.elderscrollsonline.com/en/discussion/comment/2512949/#Comment_2512949

    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • ThoraxtheDark
    ThoraxtheDark
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    No let it stay
    why dont you just animation cancel than lol dont understand. two buttons
  • Bluepitbull13
    Bluepitbull13
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    No let it stay
    why dont you just animation cancel than lol dont understand. two buttons

    I think they want to heavy attack the Mantikora and spam 1 skill at time.
    PC-NA
  • Idinuse
    Idinuse
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    Yes get rid of it
    NO. This has been discussed to death OVER AND OVER since launch.... when are you guys going to get the message?

    Animation canceling is a necessary evil in a game where animation eye candy has to coexist with abilities, attacks and other actions that have either no cooldown or a very short cooldown.

    GET OVER IT and stop trying to add more cooldowns to this game!
    No cooldowns. Just, if the animation is canceled, so is the skill on the client. 0 cooldown on that, and less strain on the servers. All happy.

    As an added bonus, the expensive 12 macro button Razer mouse might still be viable in other competitive gaming titles as a means to cheat, but not in ESOTU.

    Now let's have Arenas.
    Edited by Idinuse on 23 January 2016 05:00
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Most_Awesome
    Most_Awesome
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    Yes get rid of it
    Get rid, its crap and looks rubbish, when I see someone casting wrecking blow that's all that should be hitting me but you end up with a wrecking blow> hvy attack> execute combo

    This is a mmo and casuals are what drive this game on, and I would put money on it that 99.9% don't even know what it is and wont want to know what it is.

    It should never have been in the game from the start all combos should be coming from buffs and de buffs not by how good you are at mashing buttons or using macro's
  • Emma_Overload
    Emma_Overload
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    No let it stay
    Idinuse wrote: »
    NO. This has been discussed to death OVER AND OVER since launch.... when are you guys going to get the message?

    Animation canceling is a necessary evil in a game where animation eye candy has to coexist with abilities, attacks and other actions that have either no cooldown or a very short cooldown.

    GET OVER IT and stop trying to add more cooldowns to this game!
    No cooldowns. Just, if the animation is canceled, so is the skill on the client. 0 cooldown on that, and less strain on the servers. All happy.

    As an added bonus, the expensive 12 macro button Razer mouse might still be viable in other competitive gaming titles as a means to cheat, but not in ESOTU.

    Now let's have Arenas.

    No, if they did what you suggested, more people would use macros than ever! Why? Because using macros would be the only way to guarantee that the player was executing as many abilities as possible without losing time (and DPS) due to abilities that failed to fire because they were cancelled. Do you guys even think this stuff through before you post?

    Do you really think people are going to enjoy ESO if their spells keep getting cancelled by accident when they are furiously mashing buttons in the middle of combat?

    Edited by Emma_Overload on 23 January 2016 04:57
    #CAREBEARMASTERRACE
  • SanTii.92
    SanTii.92
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    No let it stay
    Nop. Changing animation cancelling would require a major combat overhaul which would need precious resources better required anywhere else.
    Plus Ac is interesting, it's fun and rewards skillful players.
    It could use some UI and visibility tweaks, which is what they are doing.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Idinuse
    Idinuse
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    Yes get rid of it
    Idinuse wrote: »
    NO. This has been discussed to death OVER AND OVER since launch.... when are you guys going to get the message?

    Animation canceling is a necessary evil in a game where animation eye candy has to coexist with abilities, attacks and other actions that have either no cooldown or a very short cooldown.

    GET OVER IT and stop trying to add more cooldowns to this game!
    No cooldowns. Just, if the animation is canceled, so is the skill on the client. 0 cooldown on that, and less strain on the servers. All happy.

    As an added bonus, the expensive 12 macro button Razer mouse might still be viable in other competitive gaming titles as a means to cheat, but not in ESOTU.

    Now let's have Arenas.

    No, if they did what you suggested, more people would use macros than ever! Why? Because using macros would be the only way to guarantee that the player was executing as many abilities as possible without losing time (and DPS) due to abilities that failed to fire because they were cancelled. Do you guys even think this stuff through before you post?

    Do you really think people are going to enjoy ESO if their spells keep getting cancelled by accident when they are furiously mashing buttons in the middle of combat?

    "Do you guys even think this stuff through before you post?"

    Insult is the meta of ESOTU Forum, I get it.

    "Do you really think people are going to enjoy ESO if their spells keep getting cancelled by accident when they are furiously mashing buttons in the middle of combat?"

    You mean the way they do for me without a Razer mouse? Yes I do actually. What was the term, GET OVER IT, yes.

    Do you really believe that a competitive expansion to ESO such as Arenas could ever be possible when it's beyond obvious how many are cheating using macros?

    Cheating Arena Champions?

    Animation Cancelling is a condition to using macros. Again, if I cancel an animation I cancel the skill, - or rather, if I cancel a skill I cancel it, animation or not, what game does NOT use this basic functionality? Really.
    Edited by Idinuse on 23 January 2016 05:11
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • dday3six
    dday3six
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    No let it stay
    Idinuse wrote: »
    As an added bonus, the expensive 12 macro button Razer mouse might still be viable in other competitive gaming titles as a means to cheat, but not in ESOTU.

    You know that mouse is used most often for keybinds, right? A players binds an action normally bound to the keyboard to the mouse so they can keep their fingers on the WASD keys for movement. Even without animation cancels players would still use it. It just makes playing games on PC more fluid because it allows for less hand movement.
    Edited by dday3six on 23 January 2016 05:32
  • dday3six
    dday3six
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    No let it stay
    Idinuse wrote: »
    Do you really believe that a competitive expansion to ESO such as Arenas could ever be possible when it's beyond obvious how many are cheating using macros?

    How can you, just by interaction in game, tell if a player is using macros or not? You call it obvious and many. Detail how you deduce, for a matter of fact, that a player is using macros.
  • SanTii.92
    SanTii.92
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    No let it stay
    Could you imagine the plain boredom of spamming just one skill for 15-20 secs before reapplying buffs on a healthy boss. Lol, pls no. Pshht pass.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Emma_Overload
    Emma_Overload
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    ✭✭✭✭✭
    No let it stay
    Idinuse wrote: »
    Idinuse wrote: »
    NO. This has been discussed to death OVER AND OVER since launch.... when are you guys going to get the message?

    Animation canceling is a necessary evil in a game where animation eye candy has to coexist with abilities, attacks and other actions that have either no cooldown or a very short cooldown.

    GET OVER IT and stop trying to add more cooldowns to this game!
    No cooldowns. Just, if the animation is canceled, so is the skill on the client. 0 cooldown on that, and less strain on the servers. All happy.

    As an added bonus, the expensive 12 macro button Razer mouse might still be viable in other competitive gaming titles as a means to cheat, but not in ESOTU.

    Now let's have Arenas.

    No, if they did what you suggested, more people would use macros than ever! Why? Because using macros would be the only way to guarantee that the player was executing as many abilities as possible without losing time (and DPS) due to abilities that failed to fire because they were cancelled. Do you guys even think this stuff through before you post?

    Do you really think people are going to enjoy ESO if their spells keep getting cancelled by accident when they are furiously mashing buttons in the middle of combat?

    "Do you guys even think this stuff through before you post?"

    Insult is the meta of ESOTU Forum, I get it.

    "Do you really think people are going to enjoy ESO if their spells keep getting cancelled by accident when they are furiously mashing buttons in the middle of combat?"

    You mean the way they do for me without a Razer mouse? Yes I do actually. What was the term, GET OVER IT, yes.

    Do you really believe that a competitive expansion to ESO such as Arenas could ever be possible when it's beyond obvious how many are cheating using macros?

    Cheating Arena Champions?

    Animation Cancelling is a condition to using macros. Again, if I cancel an animation I cancel the skill, - or rather, if I cancel a skill I cancel it, animation or not, what game does NOT use this basic functionality? Really.

    I already explained to you why people would use macros more than ever if ZOS removed animation cancelling in the manner you suggested, but maybe you don't understand the mechanics of the game. The way ESO works now, any player can get good results without the use of macros because ESO's combat system is very lenient in terms of timing. You can have very sloppy timing and still execute an ability + light (or medium) attack in less than 1.3 seconds simply by mashing buttons in the correct order.

    If ZOS made the change you suggested, where the ability's animation AND its corresponding effect could be cancelled by pressing another ability or attack prematurely, then combat would feel like a MESS because of all the abilities and attacks that failed to fire. Players would start to wonder if their mouse or keyboard was malfunctioning or if the game itself was bugged. Assuming the players figured out what was going on before quitting ESO in disgust, the first thing they would do is run out and buy one of those fancy 12 button mice you mentioned. Then they would start programming that fancy mouse with MACROS so that their spell+attack rotations worked again. Nice going... you just turned the entire playerbase into cheaters!
    #CAREBEARMASTERRACE
  • RatedChaotic
    RatedChaotic
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    Other (Please explain)
    Reducing the lag would be better. Then most could see most deaths are from lag and not animation cancelling. I dont have an issue with animation cancelling because any class can do it. I agree with Zorrashi.
    Edited by RatedChaotic on 23 January 2016 05:38
  • Idinuse
    Idinuse
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    Yes get rid of it
    dday3six wrote: »
    Idinuse wrote: »
    Do you really believe that a competitive expansion to ESO such as Arenas could ever be possible when it's beyond obvious how many are cheating using macros?

    How can you, just by interaction in game, tell if a player is using macros or not? You call it obvious and many. Detail how you deduce, for a matter of fact, that a player is using macros.

    Ah, see here is the benefit of doubt mantra, can't prove it, something that macro cheaters are thriving of. I can assure you that I have well over 200 screenshots of death caps showing 5 skills within around 2 seconds according to the visible FTC log.

    Next mantra is going to be skillful thumbs or other finger. Please. Every one of these skills needs a weapon swap and an instant cast then yet another weapon swap to be pulled of anywhere near that time space. Every time.

    Next mantra is lag or latency. Amazingly nothing else in the vicinity of the environment I'm in during this 5 skills in 2 seconds death is lagging or suffering any latency. None of the caps of this particular nature have ever included any sort of channeled skill. They seem to bee immune to latency and lag in this regard.

    Last, I know people who have admitted to using Razer macros after being confronted with what I have on screenshot. If nothing else, these would invalidate any kind of competitions such as Arenas, as long as macros are or even can be present in game. Cancelling skills with animation at least lowers the chances of cheaters competing in a competitive game.

    I would have guessed most players would find that a welcoming thought.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Idinuse
    Idinuse
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    ✭✭
    Yes get rid of it
    Idinuse wrote: »
    Idinuse wrote: »
    NO. This has been discussed to death OVER AND OVER since launch.... when are you guys going to get the message?

    Animation canceling is a necessary evil in a game where animation eye candy has to coexist with abilities, attacks and other actions that have either no cooldown or a very short cooldown.

    GET OVER IT and stop trying to add more cooldowns to this game!
    No cooldowns. Just, if the animation is canceled, so is the skill on the client. 0 cooldown on that, and less strain on the servers. All happy.

    As an added bonus, the expensive 12 macro button Razer mouse might still be viable in other competitive gaming titles as a means to cheat, but not in ESOTU.

    Now let's have Arenas.

    No, if they did what you suggested, more people would use macros than ever! Why? Because using macros would be the only way to guarantee that the player was executing as many abilities as possible without losing time (and DPS) due to abilities that failed to fire because they were cancelled. Do you guys even think this stuff through before you post?

    Do you really think people are going to enjoy ESO if their spells keep getting cancelled by accident when they are furiously mashing buttons in the middle of combat?

    "Do you guys even think this stuff through before you post?"

    Insult is the meta of ESOTU Forum, I get it.

    "Do you really think people are going to enjoy ESO if their spells keep getting cancelled by accident when they are furiously mashing buttons in the middle of combat?"

    You mean the way they do for me without a Razer mouse? Yes I do actually. What was the term, GET OVER IT, yes.

    Do you really believe that a competitive expansion to ESO such as Arenas could ever be possible when it's beyond obvious how many are cheating using macros?

    Cheating Arena Champions?

    Animation Cancelling is a condition to using macros. Again, if I cancel an animation I cancel the skill, - or rather, if I cancel a skill I cancel it, animation or not, what game does NOT use this basic functionality? Really.

    I already explained to you why people would use macros more than ever if ZOS removed animation cancelling in the manner you suggested, but maybe you don't understand the mechanics of the game. The way ESO works now, any player can get good results without the use of macros because ESO's combat system is very lenient in terms of timing. You can have very sloppy timing and still execute an ability + light (or medium) attack in less than 1.3 seconds simply by mashing buttons in the correct order.

    If ZOS made the change you suggested, where the ability's animation AND its corresponding effect could be cancelled by pressing another ability or attack prematurely, then combat would feel like a MESS because of all the abilities and attacks that failed to fire. Players would start to wonder if their mouse or keyboard was malfunctioning or if the game itself was bugged. Assuming the players figured out what was going on before quitting ESO in disgust, the first thing they would do is run out and buy one of those fancy 12 button mice you mentioned. Then they would start programming that fancy mouse with MACROS so that their spell+attack rotations worked again. Nice going... you just turned the entire playerbase into cheaters!

    You "explaining it" to me does not from, my point of view, automatically make it correct. I truly don't think what you say is going to happen. What I think is going to happen is what is pretty much the everyday life of me and my skills, I press one button, have the skill go off, switch bar, press another button, have it go off, swap bar, press yet another button, have that in term go off. But then my skills are 90% channels and long animations. I still feel fairly competitive in game.

    Turning the tables by projecting a blame on me for a fictive mass macro hysteria is not constructive. It's just propaganda.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • dday3six
    dday3six
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    No let it stay
    Idinuse wrote: »
    dday3six wrote: »
    Idinuse wrote: »
    Do you really believe that a competitive expansion to ESO such as Arenas could ever be possible when it's beyond obvious how many are cheating using macros?

    How can you, just by interaction in game, tell if a player is using macros or not? You call it obvious and many. Detail how you deduce, for a matter of fact, that a player is using macros.

    Ah, see here is the benefit of doubt mantra, can't prove it, something that macro cheaters are thriving of. I can assure you that I have well over 200 screenshots of death caps showing 5 skills within around 2 seconds according to the visible FTC log.

    Next mantra is going to be skillful thumbs or other finger. Please. Every one of these skills needs a weapon swap and an instant cast then yet another weapon swap to be pulled of anywhere near that time space. Every time.

    Next mantra is lag or latency. Amazingly nothing else in the vicinity of the environment I'm in during this 5 skills in 2 seconds death is lagging or suffering any latency. None of the caps of this particular nature have ever included any sort of channeled skill. They seem to bee immune to latency and lag in this regard.

    Last, I know people who have admitted to using Razer macros after being confronted with what I have on screenshot. If nothing else, these would invalidate any kind of competitions such as Arenas, as long as macros are or even can be present in game. Cancelling skills with animation at least lowers the chances of cheaters competing in a competitive game.

    I would have guessed most players would find that a welcoming thought.

    Every skill has a 0.9s cool down. That is programmed into the game, and marcos cannot change the programming of the game. FTC is often bugged out by lag, and when the game catches up and the damage registers FTC is not programmed to 'see' that occuring and logs it as all happening in 1s when the game catches up.

    Ever played an online shooter, and die to what looks like one shot. Even though it's impossible for that to have happened. It's the same thing here. It's lag, the game catches up and your dead. It looks like it happened in a second or less, but remember game time is not real time. It's subject to delay.
    Edited by dday3six on 23 January 2016 06:05
  • Idinuse
    Idinuse
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    Yes get rid of it
    Lol, I give up. Lags, bugs and magic bullets perhaps. You kids can have it.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • nine9six
    nine9six
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    Yes get rid of it
    If they could, axe it.
    Edited by nine9six on 23 January 2016 05:54
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Gilvoth
    Gilvoth
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    No let it stay
    heck No, dont remove please let it stay.
    thank you :)
  • mtwiggz
    mtwiggz
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    Yes get rid of it
    Doesn't really bother me either way. Voted no due to the fact that it's just absolutely ridiculous. Learning and adapting is the meta in online gaming these days, so most of us learn and adapt. ZOS accidentally included AC in their game, that is what I think is the ridiculous part.

    They had no intentions upon release to include AC as a thing. It wasn't until players brought it to their attention that they realized it. Not only did they say there was no way to fix it without overhauling the entire combat system, they've now grown into using it in sets and ultimate gain.

    I, like many others, animation cancel. It adds a great amount of DPS, helps gain ultimate faster and it's the only way to compete with others DPS in PvP and PvE alike. All of which is fine due to the ease of learning how to do it.

    What I disagree with is the use of macros to flawlessly weave, or animation cancel. I know many players that do and openly talk about it. There was even a Reddit post about it, but has been taken down in recent months. This offers an unfair advantage against human players that do not have that capability, not to mention it is against the ToS. To those of you stating that macroing is a DPS loss, you'd be incorrect. I'm not sure where you saw that it was and I'd love to see a video proving this. If you have the proper timing in your macros that correspond with the cool downs of skills it's more flawless than an actual human could reproduce. To those saying you're stuck in a macro until it ends? Also false. As we all know a "bash" will cancel everything, this also cancels any upcoming "skills" or "attacks" in a macro sequence, if done properly.

    End all be all is that animation canceling is here to stay. Whether we, as an ESO community, like it or not. My best advice would be to join the bandwagon and learn yourself. There's many informative videos out there explaining step by step on how to do it.
  • dday3six
    dday3six
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    No let it stay
    Idinuse wrote: »
    Lol, I give up. Lags, bugs and magic bullets perhaps. You kids can have it.

    I'm curious to know how every skill having a 0.9s cooldown which marcos cannot bypass is a magic bullet. That is unless you mean the hole it shot in your misinformed assumptions.
  • BackFreckle
    BackFreckle
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    No let it stay
    Played a similar mmo with active combat (yes I'm going to compare, QQ) that had animation canceling and it was removed by the same type of crowd that wants it removed in this game and it COMPLETLY ruined all competitive DPS skill in the game (no that is not an exaggeration ) obviously this game is different but I feel the end result is the same.

    Bottom line is, animation canceling is a layer of skill you gain over time whether you want to admit it or not.

    Ps pc players have to remember that their decisions affect both platforms and on console we pretty much need animation canceling to deal with all the dam input lag

    Ps,s. For those who say they don't want to use it to be competive I ask you this: who are you trying to compete with that this is such a huge issue?

    Just my 2 cents
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  • Malmai
    Malmai
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    Yes get rid of it
    I say yes for a couple of reason's.

    1: Your taking away information from the enemy.
    2: You don't see animation's which is immersion breaking for some. To be honest, some combo's just look flat out ridiculous.
    3: The game become's "button mash online"
    4: On console, hinder's regen since you must block to cancel (Could also be considered a problem for stamina build's because we must loose regen to achieve higher damage while magicka build's usually don't use any stamina other then for cc breaking. Could be seen as an unfair advantage).
    5: Promote's Macro's
    6: Canceling an ability's animation should forfeit any damage it will do.



    However i would rather it stay for a couple reason's.

    1: Give's you the option to stop what your doing to block in certain scenario's.
    2: Give's player's a way to maximize damage instead of just spamming your ability.
    3: Create's a gap between hardcore and casual's.
    4: Combat become's even more predictable and boring without "AC"



    The main concern i have with Animation canceling is not actually canceling the ability to stop the animation. It's using a channeled ability and still being able to get a heavy attack off at the same time. I personally think if you start do use wrecking blow, no other action should be able to be used. If you start to heavy attack, it will interrupt the wrecking blow.

    My other concern, Animation canceling has been confirmed by Eso live it is fine to do.. however there is no actually "How to" for player's who are unaware it is possible.

    For console user's as well, it would be nice if you could rebind block. It's a little difficult for me at least to always be spamming L2. I don't play with 4 finger's on the trigger's. If i could have an option to rebind my block button, i would have a much easier time Animation Canceling.


    I personally think weaving is what should create skill. Not animation canceling. Animation canceling should cancel the ability's output because you canceled it.



    ...
  • Anhedonie
    Anhedonie
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    ✭✭
    Yes get rid of it
    I'm a bit tired from getting killed with 5 surprise attacks hitting me in less than a second even if my ping is only 86.
    There must be an internal cooldown of some sorts.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Didgerion
    Didgerion
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    No let it stay
    "Prioritization of animations during combat." Is this going to be an answer to remove weaving from game?

    We're not removing weaving, but improving the animations and responsiveness during combat so you can clearly see an ability's impact. We'll be getting into the details of this in the coming weeks!


    Good news there will be no more animation cancelling....but you will see 2 animation simultaneously.....thread closed.
  • mtwiggz
    mtwiggz
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    Yes get rid of it
    Anhedonie wrote: »
    I'm a bit tired from getting killed with 5 surprise attacks hitting me in less than a second even if my ping is only 86.
    There must be an internal cooldown of some sorts.

    Getting hit with any 5 attacks (from the same person) in less than a second is actually impossible. What you're running into is lag. Not even a macro can produce 5 attacks in less than a second. All instant cast skills in ESO have a global cool down of 0.9 seconds.

    I won't go on to explain further as this thread is not a conversation on how to animation cancel or how global cool downs work. Yet there is a somewhat informative thread currently on the main page explaining how and why it may seem like you're getting hit with so many attacks in such little time.
    Edited by mtwiggz on 23 January 2016 06:36
  • a1x23
    a1x23
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    Yes get rid of it
    I feel like animation canceling adds to lag. Even in a 1v1 if both players are animation canceling lag starts to pop up
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